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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-06-08 08:31:01 +0200
committerGitHub <noreply@github.com>2020-06-08 08:31:01 +0200
commit87b2d3f9cf2dee1f885eaba9d17215ecbcacf391 (patch)
tree3b881b6da944aa4003443db31baaa98a45904fa4
parent67f56ff73ac2f7341ae531540076e53deb9c2423 (diff)
parent642d91381a0f9077313c76368a1231bf7233c0ab (diff)
Merge pull request #39329 from KoBeWi/capture_the_anim
Restore capture caches when missing
-rw-r--r--scene/animation/animation_player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 4e56f1acf0..319d0171b3 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -396,7 +396,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
if (update_mode == Animation::UPDATE_CAPTURE) {
- if (p_started) {
+ if (p_started || pa->capture == Variant()) {
pa->capture = pa->object->get_indexed(pa->subpath);
}