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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-03-04 16:58:39 +0100
committerGitHub <noreply@github.com>2019-03-04 16:58:39 +0100
commit878950db162cde51be1aa1df952bf0347e8cdbd5 (patch)
tree92226eea79cf436f6068ac2e5029ecbaff67e2ff
parentb753223ac2c03b4d6d4ee62f51b651902fcca870 (diff)
parent8b5e070ec73a5b5a20cec43bf8952eeaf89c969d (diff)
Merge pull request #26590 from Chaosus/fix_sprite_region_crash
Fix editor crash when converting sprite to 2D mesh
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index c1718dd8bf..3854d27567 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -91,6 +91,8 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float
Vector<Vector2> outPoints;
ClipperLib::PolyNode *p2 = out.GetFirst();
+ ERR_FAIL_COND_V(!p2, points);
+
while (p2->IsHole()) {
p2 = p2->GetNext();
}