diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-09-13 17:49:32 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-09-13 17:49:32 +1000 |
commit | 873366cb2db14a93cb84306cee1d635ab2726b77 (patch) | |
tree | d6d79f9042287b9560052ae6c42fd2b3459f7a45 | |
parent | 16228ba3e27b57df48256fcdf34670a25b3d52b0 (diff) |
Fix uniform buffer being created every frame is SSAO and SSIL half_size is different
-rw-r--r-- | servers/rendering/renderer_rd/effects/ss_effects.cpp | 6 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp | 5 |
2 files changed, 11 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp index 971e9243e3..582c5abbdd 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.cpp +++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp @@ -443,6 +443,11 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ RD::get_singleton()->draw_command_begin_label("Downsample Depth"); if (p_invalidate_uniform_set || use_full_mips != ss_effects.used_full_mips_last_frame || use_half_size != ss_effects.used_half_size_last_frame || use_mips != ss_effects.used_mips_last_frame) { + if (ss_effects.downsample_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(ss_effects.downsample_uniform_set)) { + RD::get_singleton()->free(ss_effects.downsample_uniform_set); + ss_effects.downsample_uniform_set = RID(); + } + Vector<RD::Uniform> uniforms; { RD::Uniform u; @@ -516,6 +521,7 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ ss_effects.used_full_mips_last_frame = use_full_mips; ss_effects.used_half_size_last_frame = use_half_size; + ss_effects.used_mips_last_frame = use_mips; } /* SSIL */ diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp index 84b65371e0..16fdbc07f5 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp @@ -128,6 +128,11 @@ void RenderSceneBuffersRD::cleanup() { ss_effects.linear_depth_slices.clear(); } + if (ss_effects.downsample_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(ss_effects.downsample_uniform_set)) { + RD::get_singleton()->free(ss_effects.downsample_uniform_set); + ss_effects.downsample_uniform_set = RID(); + } + sse->ssao_free(ss_effects.ssao); sse->ssil_free(ss_effects.ssil); sse->ssr_free(ssr); |