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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-03-21 17:40:37 +0100
committerGitHub <noreply@github.com>2018-03-21 17:40:37 +0100
commit87290ba4cd10b4e42c41ad5916974093a5369aca (patch)
treec8e1a307b2bbc26df343656ba76f86899cf105fd
parentbb69dfca17913faf3972fc5cb53f332767c7ae20 (diff)
parent10fa69285cc97bdb3cc0b842bd53edad34509b08 (diff)
Merge pull request #17666 from akien-mga/editor-fps-verbose
Add --print-fps option to output FPS to stdout
-rw-r--r--main/main.cpp16
-rw-r--r--misc/dist/linux/godot.63
2 files changed, 15 insertions, 4 deletions
diff --git a/main/main.cpp b/main/main.cpp
index f0b8fea206..a59ca3da3b 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -127,6 +127,7 @@ static bool disable_render_loop = false;
static int fixed_fps = -1;
static bool auto_build_solutions = false;
static bool auto_quit = false;
+static bool print_fps = false;
static OS::ProcessID allow_focus_steal_pid = 0;
@@ -255,6 +256,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
+ OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Standalone tools:\n");
@@ -665,6 +667,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n");
goto error;
}
+ } else if (I->get() == "--print-fps") {
+ print_fps = true;
} else if (I->get() == "--disable-crash-handler") {
OS::get_singleton()->disable_crash_handler();
} else {
@@ -953,7 +957,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60));
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
- GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose());
+ GLOBAL_DEF("debug/settings/stdout/print_fps", false);
if (!OS::get_singleton()->_verbose_stdout) //overridden
OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
@@ -1826,9 +1830,13 @@ bool Main::iteration() {
if (frame > 1000000) {
- if (GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose()) && !editor) {
- print_line("FPS: " + itos(frames));
- };
+ if (editor || project_manager) {
+ if (print_fps) {
+ print_line("Editor FPS: " + itos(frames));
+ }
+ } else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
+ print_line("Game FPS: " + itos(frames));
+ }
Engine::get_singleton()->_fps = frames;
performance->set_process_time(USEC_TO_SEC(idle_process_max));
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 04982d9919..86abdf6ef2 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -119,6 +119,9 @@ Disable crash handler when supported by the platform code.
.TP
\fB\-\-fixed\-fps\fR <fps>
Force a fixed number of frames per second. This setting disables real\-time synchronization.
+.TP
+\fB\-\-print\-fps\fR
+Print the frames per second to the stdout.
.SS "Standalone tools:"
.TP
\fB\-s\fR, \fB\-\-script\fR <script>