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authorGordon MacPherson <gordon@gordonite.tech>2020-12-30 09:56:49 +0000
committerGordon MacPherson <gordon@gordonite.tech>2021-01-26 19:48:18 +0000
commit86c7faa169a2d11be7ea3c83ae833ffba0660556 (patch)
tree098bce42aa4f6e889825fbdae82890c595c3bf9b
parentfa498f6105bb18a038210f4c000e1a97b7c86354 (diff)
Fix zero scaling and material mappings being mapped to wrong fields
- fixes scale values of 0.0013 (det == 0.00004) not rendering, they should render even at small values, but not at zero like the editor grid plugin supplies zero exactly. - fixes node_3d_editor_plugin visibility bug when scale is zero - fix culling with small scaling values - which are still valid to be rendered like 0.00004 note: grid is still not fixed, it has det == 0 issues but this fixes one of them.
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp15
-rw-r--r--modules/fbx/data/fbx_material.h5
-rw-r--r--modules/fbx/data/pivot_transform.cpp15
-rw-r--r--servers/rendering/renderer_scene_cull.cpp3
4 files changed, 33 insertions, 5 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 4fb0013620..dcf38e0617 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3321,6 +3321,21 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
xform.basis.scale(scale);
+ // if the determinant is zero, we should disable the gizmo from being rendered
+ // this prevents supplying bad values to the renderer and then having to filter it out again
+ if (xform.basis.determinant() == 0) {
+ for (int i = 0; i < 3; i++) {
+ RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
+ RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
+ RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
+ RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
+ RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
+ }
+ // Rotation white outline
+ RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
+ return;
+ }
+
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform);
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
diff --git a/modules/fbx/data/fbx_material.h b/modules/fbx/data/fbx_material.h
index e974a256f6..23310b8e1d 100644
--- a/modules/fbx/data/fbx_material.h
+++ b/modules/fbx/data/fbx_material.h
@@ -217,9 +217,6 @@ struct FBXMaterial : public Reference {
{ "TransparencyFactor", PROPERTY_DESC_TRANSPARENT },
{ "Maya|opacity", PROPERTY_DESC_TRANSPARENT },
- /* Metallic */
- { "Shininess", PROPERTY_DESC_METALLIC },
- { "Reflectivity", PROPERTY_DESC_METALLIC },
{ "Maya|metalness", PROPERTY_DESC_METALLIC },
{ "Maya|metallic", PROPERTY_DESC_METALLIC },
@@ -241,6 +238,8 @@ struct FBXMaterial : public Reference {
{ "Maya|emissionColor", PROPERTY_DESC_EMISSIVE_COLOR },
/* Ignore */
+ { "Shininess", PROPERTY_DESC_IGNORE },
+ { "Reflectivity", PROPERTY_DESC_IGNORE },
{ "Maya|diffuseRoughness", PROPERTY_DESC_IGNORE },
{ "Maya", PROPERTY_DESC_IGNORE },
{ "Diffuse", PROPERTY_DESC_ALBEDO_COLOR },
diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp
index 7a56074bc5..1895af6f9f 100644
--- a/modules/fbx/data/pivot_transform.cpp
+++ b/modules/fbx/data/pivot_transform.cpp
@@ -76,12 +76,14 @@ void PivotTransform::ReadTransformChain() {
const Vector3 &Scaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Scaling", ok));
if (ok) {
scaling = Scaling;
+ } else {
+ scaling = Vector3(1, 1, 1);
}
const Vector3 &GeometricScaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricScaling", ok));
if (ok) {
geometric_scaling = GeometricScaling;
} else {
- geometric_scaling = Vector3(0, 0, 0);
+ geometric_scaling = Vector3(1, 1, 1);
}
const Vector3 &GeometricRotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricRotation", ok));
@@ -207,6 +209,8 @@ Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_r
Transform local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
//Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin);
+ ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform(), "Det == 0 prevented in scene file");
+
// manual hack to force SSC not to be compensated for - until we can handle it properly with tests
return parent_global_xform * local_transform;
}
@@ -290,5 +294,14 @@ void PivotTransform::Execute() {
ComputePivotTransform();
ImportUtils::debug_xform("global xform: ", GlobalTransform);
+
+ if (LocalTransform.basis.determinant() == 0) {
+ print_error("Serious det == 0!");
+ }
+
+ if (GlobalTransform.basis.determinant() == 0) {
+ print_error("Serious! node has det == 0!");
+ }
+
computed_global_xform = true;
}
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index e1f179aa3b..db601ba49c 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -1253,7 +1253,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
scene_render->geometry_instance_set_transform(geom->geometry_instance, p_instance->transform, p_instance->aabb, p_instance->transformed_aabb);
}
- if (p_instance->scenario == nullptr || !p_instance->visible || Math::is_zero_approx(p_instance->transform.basis.determinant())) {
+ // note: we had to remove is equal approx check here, it meant that det == 0.000004 won't work, which is the case for some of our scenes.
+ if (p_instance->scenario == nullptr || !p_instance->visible || p_instance->transform.basis.determinant() == 0) {
p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
return;
}