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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-06 22:55:14 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-06 22:55:14 +0200 |
commit | 86b215516dd4368431d0e17766378dbb3f2ca8cc (patch) | |
tree | 09057de9ad8574b88f55d73493e8b0bf99032746 | |
parent | 30f379df6ae2247d7a769cd15240a25d1b03085a (diff) | |
parent | 2a34ff94e4e8a2d8c384a9461871c18f83ddfada (diff) |
Merge pull request #50213 from m44615/fix_50161
Fix: The ORMMaterial3D shader doesn't compile #50161
-rw-r--r-- | scene/resources/material.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 4f7926d38d..47c5c3df28 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -999,9 +999,9 @@ void BaseMaterial3D::_update_shader() { code += "\tSPECULAR = specular;\n"; } else { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n"; + code += "\tvec4 orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n"; } else { - code += "\tfloat orm_tex = texture(texture_orm,base_uv);\n"; + code += "\tvec4 orm_tex = texture(texture_orm,base_uv);\n"; } code += "\tROUGHNESS = orm_tex.g;\n"; |