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authorFredia Huya-Kouadio <fhuya@google.com>2021-03-15 16:46:14 -0700
committerFredia Huya-Kouadio <fhuyakou@gmail.com>2021-03-16 09:38:35 -0700
commit862e2df1a4cce500b7f18158de241b977036366b (patch)
tree8756049465e15cded1a9717c1fb33686bc927968
parent224f5cab992e10fa1d197785942e60032b269577 (diff)
Fix bug causing `project.godot` to be ignored when `project.binary` is missing
-rw-r--r--core/config/project_settings.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index f7a6a8ece0..f87dc6704e 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -643,7 +643,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
} else if (err != ERR_FILE_NOT_FOUND) {
// If the file exists but can't be loaded, we want to know it.
ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
- return err;
}
// Fallback to text-based project.godot file if binary was not found.
@@ -652,7 +651,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
return OK;
} else if (err != ERR_FILE_NOT_FOUND) {
ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
- return err;
}
return err;