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authorAaron Franke <arnfranke@yahoo.com>2019-08-08 20:29:45 -0700
committerAaron Franke <arnfranke@yahoo.com>2019-08-09 11:34:54 -0700
commit85f13a0d240114b9d858b7fe9ea53ecab3dcde68 (patch)
tree7fd90e627614dad0ac889aa2ce61713f5b4b7250
parent71a6d2cd17b9b48027a6a36b4e7b8adee0eb373c (diff)
Add Basis constants and format Transform constants
-rw-r--r--core/math/transform.cpp5
-rw-r--r--core/math/transform.h1
-rw-r--r--core/variant_call.cpp26
-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs77
4 files changed, 61 insertions, 48 deletions
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index 7ff7cac914..4056975da8 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -213,3 +213,8 @@ Transform::Transform(const Basis &p_basis, const Vector3 &p_origin) :
basis(p_basis),
origin(p_origin) {
}
+
+Transform::Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz) {
+ basis = Basis(xx, xy, xz, yx, yy, yz, zx, zy, zz);
+ origin = Vector3(ox, oy, oz);
+}
diff --git a/core/math/transform.h b/core/math/transform.h
index 2f43f6b035..df0a036218 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -108,6 +108,7 @@ public:
operator String() const;
+ Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz);
Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3());
Transform() {}
};
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 1f6e5bb653..eca5d0567b 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -1955,19 +1955,27 @@ void register_variant_methods() {
_VariantCall::add_variant_constant(Variant::VECTOR2, "UP", Vector2(0, -1));
_VariantCall::add_variant_constant(Variant::VECTOR2, "DOWN", Vector2(0, 1));
- _VariantCall::add_variant_constant(Variant::TRANSFORM2D, "IDENTITY", Transform2D(1, 0, 0, 1, 0, 0));
+ _VariantCall::add_variant_constant(Variant::TRANSFORM2D, "IDENTITY", Transform2D());
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_X", Transform2D(-1, 0, 0, 1, 0, 0));
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_Y", Transform2D(1, 0, 0, -1, 0, 0));
- Transform identity_transform, transform_x, transform_y, transform_z;
- identity_transform.set(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
+ Transform identity_transform = Transform();
+ Transform flip_x_transform = Transform(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
+ Transform flip_y_transform = Transform(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
+ Transform flip_z_transform = Transform(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "IDENTITY", identity_transform);
- transform_x.set(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
- _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", transform_x);
- transform_y.set(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
- _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", transform_y);
- transform_z.set(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
- _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", transform_z);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", flip_x_transform);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", flip_y_transform);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", flip_z_transform);
+
+ Basis identity_basis = Basis();
+ Basis flip_x_basis = Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1);
+ Basis flip_y_basis = Basis(1, 0, 0, 0, -1, 0, 0, 0, 1);
+ Basis flip_z_basis = Basis(1, 0, 0, 0, 1, 0, 0, 0, -1);
+ _VariantCall::add_variant_constant(Variant::BASIS, "IDENTITY", identity_basis);
+ _VariantCall::add_variant_constant(Variant::BASIS, "FLIP_X", flip_x_basis);
+ _VariantCall::add_variant_constant(Variant::BASIS, "FLIP_Y", flip_y_basis);
+ _VariantCall::add_variant_constant(Variant::BASIS, "FLIP_Z", flip_z_basis);
_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_YZ", Plane(Vector3(1, 0, 0), 0));
_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_XZ", Plane(Vector3(0, 1, 0), 0));
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
index 421532b68f..0eb76e9c63 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/Managed/Files/Basis.cs
@@ -12,40 +12,6 @@ namespace Godot
[StructLayout(LayoutKind.Sequential)]
public struct Basis : IEquatable<Basis>
{
- private static readonly Basis identity = new Basis
- (
- 1f, 0f, 0f,
- 0f, 1f, 0f,
- 0f, 0f, 1f
- );
-
- private static readonly Basis[] orthoBases = {
- new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
- new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
- new Basis(-1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, 1f),
- new Basis(0f, 1f, 0f, -1f, 0f, 0f, 0f, 0f, 1f),
- new Basis(1f, 0f, 0f, 0f, 0f, -1f, 0f, 1f, 0f),
- new Basis(0f, 0f, 1f, 1f, 0f, 0f, 0f, 1f, 0f),
- new Basis(-1f, 0f, 0f, 0f, 0f, 1f, 0f, 1f, 0f),
- new Basis(0f, 0f, -1f, -1f, 0f, 0f, 0f, 1f, 0f),
- new Basis(1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, -1f),
- new Basis(0f, 1f, 0f, 1f, 0f, 0f, 0f, 0f, -1f),
- new Basis(-1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, -1f),
- new Basis(0f, -1f, 0f, -1f, 0f, 0f, 0f, 0f, -1f),
- new Basis(1f, 0f, 0f, 0f, 0f, 1f, 0f, -1f, 0f),
- new Basis(0f, 0f, -1f, 1f, 0f, 0f, 0f, -1f, 0f),
- new Basis(-1f, 0f, 0f, 0f, 0f, -1f, 0f, -1f, 0f),
- new Basis(0f, 0f, 1f, -1f, 0f, 0f, 0f, -1f, 0f),
- new Basis(0f, 0f, 1f, 0f, 1f, 0f, -1f, 0f, 0f),
- new Basis(0f, -1f, 0f, 0f, 0f, 1f, -1f, 0f, 0f),
- new Basis(0f, 0f, -1f, 0f, -1f, 0f, -1f, 0f, 0f),
- new Basis(0f, 1f, 0f, 0f, 0f, -1f, -1f, 0f, 0f),
- new Basis(0f, 0f, 1f, 0f, -1f, 0f, 1f, 0f, 0f),
- new Basis(0f, 1f, 0f, 0f, 0f, 1f, 1f, 0f, 0f),
- new Basis(0f, 0f, -1f, 0f, 1f, 0f, 1f, 0f, 0f),
- new Basis(0f, -1f, 0f, 0f, 0f, -1f, 1f, 0f, 0f)
- };
-
// NOTE: x, y and z are public-only. Use Column0, Column1 and Column2 internally.
/// <summary>
@@ -64,7 +30,6 @@ namespace Godot
/// </summary>
public Vector3 y
{
-
get => Column1;
set => Column1 = value;
}
@@ -75,7 +40,6 @@ namespace Godot
/// </summary>
public Vector3 z
{
-
get => Column2;
set => Column2 = value;
}
@@ -115,8 +79,6 @@ namespace Godot
}
}
- public static Basis Identity => identity;
-
public Vector3 Scale
{
get
@@ -361,7 +323,7 @@ namespace Godot
for (int i = 0; i < 24; i++)
{
- if (orthoBases[i] == orth)
+ if (orth == _orthoBases[i])
return i;
}
@@ -531,6 +493,43 @@ namespace Godot
}
}
+ private static readonly Basis[] _orthoBases = {
+ new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
+ new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
+ new Basis(-1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, 1f),
+ new Basis(0f, 1f, 0f, -1f, 0f, 0f, 0f, 0f, 1f),
+ new Basis(1f, 0f, 0f, 0f, 0f, -1f, 0f, 1f, 0f),
+ new Basis(0f, 0f, 1f, 1f, 0f, 0f, 0f, 1f, 0f),
+ new Basis(-1f, 0f, 0f, 0f, 0f, 1f, 0f, 1f, 0f),
+ new Basis(0f, 0f, -1f, -1f, 0f, 0f, 0f, 1f, 0f),
+ new Basis(1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, -1f),
+ new Basis(0f, 1f, 0f, 1f, 0f, 0f, 0f, 0f, -1f),
+ new Basis(-1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, -1f),
+ new Basis(0f, -1f, 0f, -1f, 0f, 0f, 0f, 0f, -1f),
+ new Basis(1f, 0f, 0f, 0f, 0f, 1f, 0f, -1f, 0f),
+ new Basis(0f, 0f, -1f, 1f, 0f, 0f, 0f, -1f, 0f),
+ new Basis(-1f, 0f, 0f, 0f, 0f, -1f, 0f, -1f, 0f),
+ new Basis(0f, 0f, 1f, -1f, 0f, 0f, 0f, -1f, 0f),
+ new Basis(0f, 0f, 1f, 0f, 1f, 0f, -1f, 0f, 0f),
+ new Basis(0f, -1f, 0f, 0f, 0f, 1f, -1f, 0f, 0f),
+ new Basis(0f, 0f, -1f, 0f, -1f, 0f, -1f, 0f, 0f),
+ new Basis(0f, 1f, 0f, 0f, 0f, -1f, -1f, 0f, 0f),
+ new Basis(0f, 0f, 1f, 0f, -1f, 0f, 1f, 0f, 0f),
+ new Basis(0f, 1f, 0f, 0f, 0f, 1f, 1f, 0f, 0f),
+ new Basis(0f, 0f, -1f, 0f, 1f, 0f, 1f, 0f, 0f),
+ new Basis(0f, -1f, 0f, 0f, 0f, -1f, 1f, 0f, 0f)
+ };
+
+ private static readonly Basis _identity = new Basis(1, 0, 0, 0, 1, 0, 0, 0, 1);
+ private static readonly Basis _flipX = new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1);
+ private static readonly Basis _flipY = new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1);
+ private static readonly Basis _flipZ = new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1);
+
+ public static Basis Identity { get { return _identity; } }
+ public static Basis FlipX { get { return _flipX; } }
+ public static Basis FlipY { get { return _flipY; } }
+ public static Basis FlipZ { get { return _flipZ; } }
+
public Basis(Quat quat)
{
real_t s = 2.0f / quat.LengthSquared;