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authorRémi Verschelde <rverschelde@gmail.com>2023-01-03 15:50:28 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-03 15:50:28 +0100
commit8580afdd950c1614a1a009cb1f14b368d8aae43f (patch)
tree86577d92a831c41b74653550f1880c15fb473831
parent5e78f0f782ec09905fe96ab0b2e238947e083496 (diff)
parent5478f9b842431358a0a3b974da9ea8cb109d7001 (diff)
Merge pull request #70498 from bruvzg/macos_tilt_fix
[macOS] Fix stylus tilt Y direction.
-rw-r--r--platform/macos/godot_content_view.mm2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/macos/godot_content_view.mm b/platform/macos/godot_content_view.mm
index cb70a5db86..0cefcd1ae1 100644
--- a/platform/macos/godot_content_view.mm
+++ b/platform/macos/godot_content_view.mm
@@ -440,7 +440,7 @@
NSEventSubtype subtype = [event subtype];
if (subtype == NSEventSubtypeTabletPoint) {
const NSPoint p = [event tilt];
- mm->set_tilt(Vector2(p.x, p.y));
+ mm->set_tilt(Vector2(p.x, -p.y));
mm->set_pen_inverted(last_pen_inverted);
} else if (subtype == NSEventSubtypeTabletProximity) {
// Check if using the eraser end of pen only on proximity event.