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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-01-08 20:21:30 +0200
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-07-01 18:09:11 +0300
commit851c1050b23d2f0b336e6fd3891d97fcd37e8c76 (patch)
treeef02fbf234cd34c6b12d05988ec83697ddf42e11
parent8a484756de0d66aa91da7975672234d58ca31d7d (diff)
Provide `draw_set_transform` defaults for rotation and scale
-rw-r--r--doc/classes/CanvasItem.xml4
-rw-r--r--scene/main/canvas_item.cpp2
-rw-r--r--scene/main/canvas_item.h2
3 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index b3a3722836..be361f93f3 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -285,9 +285,9 @@
</return>
<argument index="0" name="position" type="Vector2">
</argument>
- <argument index="1" name="rotation" type="float">
+ <argument index="1" name="rotation" type="float" default="0.0">
</argument>
- <argument index="2" name="scale" type="Vector2">
+ <argument index="2" name="scale" type="Vector2" default="Vector2( 1, 1 )">
</argument>
<description>
Sets a custom transform for drawing via components. Anything drawn afterwards will be transformed by this.
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 721f573f39..d1bf038b8d 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -1174,7 +1174,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "specular_map", "specular_shininess", "transform", "modulate", "texture_filter", "texture_repeat"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
+ ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform, DEFVAL(0.0), DEFVAL(Size2(1.0, 1.0)));
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &CanvasItem::get_global_transform);
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 31edd424a1..918610ac1e 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -348,7 +348,7 @@ public:
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1));
- void draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale);
+ void draw_set_transform(const Point2 &p_offset, float p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0));
void draw_set_transform_matrix(const Transform2D &p_matrix);
static CanvasItem *get_current_item_drawn();