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authorRémi Verschelde <rverschelde@gmail.com>2020-05-12 10:09:44 +0200
committerGitHub <noreply@github.com>2020-05-12 10:09:44 +0200
commit845ac76b23a0ad9c8a274e11a6ba6e51aca63746 (patch)
tree9d751595ba434023259644ad750559a72d1de2bf
parent6731e1f98b60f99cc9a266dee8a92a8e69fda0ca (diff)
parentc6afb9f6ead56c5d74a27bf2b0cef40670349918 (diff)
Merge pull request #38687 from Calinou/tweak-editor-icons-readme
Update the editor icons README to remove outdated information
-rw-r--r--editor/icons/README.md15
1 files changed, 5 insertions, 10 deletions
diff --git a/editor/icons/README.md b/editor/icons/README.md
index 5f652e47ab..3159565180 100644
--- a/editor/icons/README.md
+++ b/editor/icons/README.md
@@ -1,12 +1,7 @@
-The icons here are optimized SVGs, because the editor renders the svgs at runtime, they need
-to be small in size, so they can be efficiently parsed.
+# Editor icons
-The original icons can be found at:
-https://github.com/godotengine/godot-design/tree/master/engine/icons
+This folder contains all the icons used by Godot editor (except for platform
+icons which are located in their respective platform folder).
-There you can find the optimizer script.
-
-If you add a new icon, please make a pull request to this repo:
-https://github.com/godotengine/godot-design/
-
-and store the optimized SVG version here.
+See [Editor icons](https://docs.godotengine.org/en/latest/development/editor/creating_icons.html)
+in the documentation for details on creating icons for the Godot editor.