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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-02-10 10:32:04 +0100
committerGitHub <noreply@github.com>2021-02-10 10:32:04 +0100
commit844caafa4b29dda9fa7a0c66e52e4d4bc0114c1a (patch)
treef2eae290e13414719d0deadf9ea068b2650d2e63
parent06ae14dd867a3f1dc6f949858dbc5db84be707c0 (diff)
parente5e9be8355e9dacdfcd167cc867054acc27903c7 (diff)
Merge pull request #45861 from nekomatata/physics-3d-contact-points-debug
Fix contact points debug for 3D Physics
-rw-r--r--scene/main/viewport.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 0ba8264f2a..6204794288 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -567,6 +567,12 @@ void Viewport::_notification(int p_what) {
int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space());
RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
+
+ for (int i = 0; i < point_count; i++) {
+ Transform point_transform;
+ point_transform.origin = points[i];
+ RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform);
+ }
}
} break;
case NOTIFICATION_WM_MOUSE_EXIT: {