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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-02-10 10:32:04 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-10 10:32:04 +0100 |
commit | 844caafa4b29dda9fa7a0c66e52e4d4bc0114c1a (patch) | |
tree | f2eae290e13414719d0deadf9ea068b2650d2e63 | |
parent | 06ae14dd867a3f1dc6f949858dbc5db84be707c0 (diff) | |
parent | e5e9be8355e9dacdfcd167cc867054acc27903c7 (diff) |
Merge pull request #45861 from nekomatata/physics-3d-contact-points-debug
Fix contact points debug for 3D Physics
-rw-r--r-- | scene/main/viewport.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 0ba8264f2a..6204794288 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -567,6 +567,12 @@ void Viewport::_notification(int p_what) { int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space()); RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); + + for (int i = 0; i < point_count; i++) { + Transform point_transform; + point_transform.origin = points[i]; + RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform); + } } } break; case NOTIFICATION_WM_MOUSE_EXIT: { |