diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-09-20 13:03:46 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2015-09-20 13:03:46 -0300 |
commit | 83d9a692be648668b5b363f2424c619e15639843 (patch) | |
tree | 387b30810994b282c795fdd011f53f0b7eb93ace | |
parent | 3f9e5afe68df1e3b4bcf34a21468ed55a57a7973 (diff) | |
parent | 889d21e0049a0e84d6d44db9b80193f93fd62f17 (diff) |
Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
106 files changed, 2023 insertions, 443 deletions
diff --git a/demos/2d/dynamic_collision_shapes/ball.gd b/demos/2d/dynamic_collision_shapes/ball.gd new file mode 100644 index 0000000000..c17b20f9c8 --- /dev/null +++ b/demos/2d/dynamic_collision_shapes/ball.gd @@ -0,0 +1,21 @@ + +extends RigidBody2D + +# member variables here, example: +# var a=2 +# var b="textvar" + +var timeout=5 + +func _process(delta): + timeout-=delta + if (timeout<1): + set_opacity(timeout) + if (timeout<0): + queue_free() +func _ready(): + set_process(true) + # Initialization here + pass + + diff --git a/demos/2d/dynamic_collision_shapes/ball.png b/demos/2d/dynamic_collision_shapes/ball.png Binary files differnew file mode 100644 index 0000000000..b7cf71da29 --- /dev/null +++ b/demos/2d/dynamic_collision_shapes/ball.png diff --git a/demos/2d/dynamic_collision_shapes/ball.scn b/demos/2d/dynamic_collision_shapes/ball.scn Binary files differnew file mode 100644 index 0000000000..e332de276d --- /dev/null +++ b/demos/2d/dynamic_collision_shapes/ball.scn diff --git a/demos/2d/dynamic_collision_shapes/box.png b/demos/2d/dynamic_collision_shapes/box.png Binary files differnew file mode 100644 index 0000000000..f29b83ce38 --- /dev/null +++ b/demos/2d/dynamic_collision_shapes/box.png diff --git a/demos/2d/dynamic_collision_shapes/circle.png b/demos/2d/dynamic_collision_shapes/circle.png Binary files differnew file mode 100644 index 0000000000..9fdfa550b1 --- /dev/null +++ b/demos/2d/dynamic_collision_shapes/circle.png diff --git a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.gd b/demos/2d/dynamic_collision_shapes/dynamic_colobjs.gd new file mode 100644 index 0000000000..a6a42a1914 --- /dev/null +++ b/demos/2d/dynamic_collision_shapes/dynamic_colobjs.gd @@ -0,0 +1,23 @@ + +extends Node2D + +# member variables here, example: +# var a=2 +# var b="textvar" +const EMIT_INTERVAL=0.1 +var timeout=EMIT_INTERVAL + +func _process(delta): + timeout-=delta + if (timeout<0): + timeout=EMIT_INTERVAL + var ball = preload("res://ball.scn").instance() + ball.set_pos( Vector2(randf() * get_viewport_rect().size.x, 0) ) + add_child(ball) + +func _ready(): + set_process(true) + # Initialization here + pass + + diff --git a/demos/2d/dynamic_collision_shapes/dynamic_colobjs.scn b/demos/2d/dynamic_collision_shapes/dynamic_colobjs.scn Binary files differnew file mode 100644 index 0000000000..e6d1ebf9cf --- /dev/null +++ b/demos/2d/dynamic_collision_shapes/dynamic_colobjs.scn diff --git a/demos/2d/dynamic_collision_shapes/engine.cfg b/demos/2d/dynamic_collision_shapes/engine.cfg new file mode 100644 index 0000000000..536b75f2f2 --- /dev/null +++ b/demos/2d/dynamic_collision_shapes/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Run-Time CollisionShape" +main_scene="res://dynamic_colobjs.scn" diff --git a/demos/2d/dynamic_collision_shapes/poly.png b/demos/2d/dynamic_collision_shapes/poly.png Binary files differnew file mode 100644 index 0000000000..49ed55cc7d --- /dev/null +++ b/demos/2d/dynamic_collision_shapes/poly.png diff --git a/demos/2d/isometric/dungeon.scn b/demos/2d/isometric/dungeon.scn Binary files differindex 64efc257c0..e03a3bd3dd 100644 --- a/demos/2d/isometric/dungeon.scn +++ b/demos/2d/isometric/dungeon.scn diff --git a/demos/2d/lights_shadows/light_shadows.scn b/demos/2d/lights_shadows/light_shadows.scn Binary files differindex a13e31376e..152f68a407 100644 --- a/demos/2d/lights_shadows/light_shadows.scn +++ b/demos/2d/lights_shadows/light_shadows.scn diff --git a/demos/2d/platformer/enemy.xml b/demos/2d/platformer/enemy.xml index 470797db46..ad3a70931d 100644 --- a/demos/2d/platformer/enemy.xml +++ b/demos/2d/platformer/enemy.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="11" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> - <ext_resource path="res://sound_explode.*" type="Sample"></ext_resource> - <ext_resource path="res://enemy.*" type="Texture"></ext_resource> - <ext_resource path="res://enemy.*" type="Script"></ext_resource> - <ext_resource path="res://sound_hit.*" type="Sample"></ext_resource> - <ext_resource path="res://bullet.*" type="Texture"></ext_resource> +<resource_file type="PackedScene" subresource_count="12" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://bullet.png" type="Texture" index="2"></ext_resource> + <ext_resource path="res://enemy.gd" type="Script" index="0"></ext_resource> + <ext_resource path="res://enemy.png" type="Texture" index="1"></ext_resource> + <ext_resource path="res://sound_hit.wav" type="Sample" index="4"></ext_resource> + <ext_resource path="res://sound_explode.wav" type="Sample" index="3"></ext_resource> <resource type="CircleShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <real name="radius"> 14 </real> @@ -21,6 +21,8 @@ <dictionary name="tracks/0/keys" shared="false"> <string> "cont" </string> <bool> False </bool> + <string> "times" </string> + <real_array len="10"> 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 </real_array> <string> "transitions" </string> <real_array len="10"> 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 </real_array> <string> "values" </string> @@ -36,8 +38,33 @@ <int> 7 </int> <int> 5 </int> </array> + </dictionary> + + </resource> + <resource type="Animation" path="local://4"> + <string name="resource/name"> "walk" </string> + <real name="length"> 1.25 </real> + <bool name="loop"> True </bool> + <real name="step"> 0.25 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "sprite:frame" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys" shared="false"> + <string> "cont" </string> + <bool> False </bool> <string> "times" </string> - <real_array len="10"> 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 </real_array> + <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> + <string> "transitions" </string> + <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> + <string> "values" </string> + <array len="6" shared="false"> + <int> 0 </int> + <int> 1 </int> + <int> 2 </int> + <int> 3 </int> + <int> 4 </int> + <int> 0 </int> + </array> </dictionary> </resource> @@ -52,6 +79,8 @@ <dictionary name="tracks/0/keys" shared="false"> <string> "cont" </string> <bool> True </bool> + <string> "times" </string> + <real_array len="2"> 3.58422, 4.33851 </real_array> <string> "transitions" </string> <real_array len="2"> 1, 1 </real_array> <string> "values" </string> @@ -59,8 +88,6 @@ <real> 1 </real> <real> 0 </real> </array> - <string> "times" </string> - <real_array len="2"> 3.58422, 4.33851 </real_array> </dictionary> <string name="tracks/1/type"> "value" </string> <node_path name="tracks/1/path"> "sprite:frame" </node_path> @@ -68,14 +95,14 @@ <dictionary name="tracks/1/keys" shared="false"> <string> "cont" </string> <bool> True </bool> + <string> "times" </string> + <real_array len="1"> 0 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> <int> 4 </int> </array> - <string> "times" </string> - <real_array len="1"> 0 </real_array> </dictionary> <string name="tracks/2/type"> "value" </string> <node_path name="tracks/2/path"> "Particles2D:config/emitting" </node_path> @@ -83,19 +110,21 @@ <dictionary name="tracks/2/keys" shared="false"> <string> "cont" </string> <bool> False </bool> + <string> "times" </string> + <real_array len="1"> 3.47394 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> <bool> True </bool> </array> - <string> "times" </string> - <real_array len="1"> 3.47394 </real_array> </dictionary> <string name="tracks/3/type"> "method" </string> <node_path name="tracks/3/path"> "." </node_path> <int name="tracks/3/interp"> 1 </int> <dictionary name="tracks/3/keys" shared="false"> + <string> "times" </string> + <real_array len="2"> 3.20357, 5.07305 </real_array> <string> "transitions" </string> <real_array len="2"> 1, 1 </real_array> <string> "values" </string> @@ -115,36 +144,12 @@ <string> "_die" </string> </dictionary> </array> - <string> "times" </string> - <real_array len="2"> 3.20357, 5.07305 </real_array> </dictionary> </resource> - <resource type="Animation" path="local://4"> - <string name="resource/name"> "walk" </string> - <real name="length"> 1.25 </real> - <bool name="loop"> True </bool> - <real name="step"> 0.25 </real> - <string name="tracks/0/type"> "value" </string> - <node_path name="tracks/0/path"> "sprite:frame" </node_path> - <int name="tracks/0/interp"> 1 </int> - <dictionary name="tracks/0/keys" shared="false"> - <string> "cont" </string> - <bool> False </bool> - <string> "transitions" </string> - <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> - <string> "values" </string> - <array len="6" shared="false"> - <int> 0 </int> - <int> 1 </int> - <int> 2 </int> - <int> 3 </int> - <int> 4 </int> - <int> 0 </int> - </array> - <string> "times" </string> - <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> - </dictionary> + <resource type="ColorRamp" path="local://6"> + <real_array name="offsets" len="2"> 0, 1 </real_array> + <color_array name="colors" len="2"> 1, 0.884956, 0.823009, 1, 0.768627, 0.389381, 0, 0 </color_array> </resource> <resource type="SampleLibrary" path="local://5"> @@ -154,7 +159,7 @@ <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource resource_type="Sample" path="res://sound_explode.*"> </resource> + <resource external="3"> </resource> </dictionary> <dictionary name="samples/hit" shared="false"> <string> "db" </string> @@ -162,24 +167,21 @@ <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource resource_type="Sample" path="res://sound_hit.*"> </resource> + <resource external="4"> </resource> </dictionary> </resource> <main_resource> <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 0 </int> + <string> "conns" </string> + <int_array len="0"> </int_array> <string> "names" </string> - <string_array len="132"> + <string_array len="107"> <string> "enemy" </string> <string> "RigidBody2D" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "shape_count" </string> + <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> @@ -189,71 +191,71 @@ <string> "shapes/2/shape" </string> <string> "shapes/2/transform" </string> <string> "shapes/2/trigger" </string> + <string> "collision/layers" </string> + <string> "collision/mask" </string> <string> "mode" </string> <string> "mass" </string> <string> "friction" </string> <string> "bounce" </string> + <string> "gravity_scale" </string> <string> "custom_integrator" </string> <string> "continuous_cd" </string> <string> "contacts_reported" </string> <string> "contact_monitor" </string> - <string> "active" </string> + <string> "sleeping" </string> <string> "can_sleep" </string> <string> "velocity/linear" </string> <string> "velocity/angular" </string> + <string> "damp_override/linear" </string> + <string> "damp_override/angular" </string> <string> "script/script" </string> <string> "__meta__" </string> <string> "enabler" </string> <string> "VisibilityEnabler2D" </string> + <string> "transform/pos" </string> + <string> "transform/scale" </string> <string> "rect" </string> <string> "enabler/pause_animations" </string> <string> "enabler/freeze_bodies" </string> + <string> "enabler/pause_particles" </string> + <string> "enabler/process_parent" </string> + <string> "enabler/fixed_process_parent" </string> <string> "anim" </string> <string> "AnimationPlayer" </string> <string> "playback/process_mode" </string> <string> "playback/default_blend_time" </string> <string> "root/root" </string> <string> "anims/idle" </string> - <string> "anims/explode" </string> <string> "anims/walk" </string> + <string> "anims/explode" </string> <string> "playback/active" </string> <string> "playback/speed" </string> <string> "blend_times" </string> <string> "autoplay" </string> - <string> "CollisionShape2D" </string> - <string> "shape" </string> - <string> "trigger" </string> - <string> "CollisionShape2D 2" </string> - <string> "CollisionShape2D 3" </string> <string> "sprite" </string> <string> "Sprite" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> <string> "hframes" </string> <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> + <string> "CollisionShape2D" </string> + <string> "shape" </string> + <string> "trigger" </string> + <string> "_update_shape_index" </string> + <string> "CollisionShape2D 2" </string> + <string> "CollisionShape2D 3" </string> <string> "raycast_left" </string> <string> "RayCast2D" </string> <string> "enabled" </string> <string> "cast_to" </string> + <string> "layer_mask" </string> <string> "raycast_right" </string> <string> "Particles2D" </string> + <string> "visibility/self_opacity" </string> <string> "visibility/blend_mode" </string> <string> "config/amount" </string> <string> "config/lifetime" </string> - <string> "config/time_scale" </string> - <string> "config/preprocess" </string> <string> "config/emit_timeout" </string> <string> "config/emitting" </string> - <string> "config/offset" </string> - <string> "config/half_extents" </string> - <string> "config/local_space" </string> <string> "config/explosiveness" </string> <string> "config/texture" </string> <string> "params/direction" </string> @@ -266,32 +268,14 @@ <string> "params/radial_accel" </string> <string> "params/tangential_accel" </string> <string> "params/damping" </string> + <string> "params/initial_angle" </string> <string> "params/initial_size" </string> <string> "params/final_size" </string> <string> "params/hue_variation" </string> - <string> "randomness/direction" </string> - <string> "randomness/spread" </string> - <string> "randomness/linear_velocity" </string> + <string> "params/anim_speed_scale" </string> + <string> "params/anim_initial_pos" </string> <string> "randomness/spin_velocity" </string> - <string> "randomness/orbit_velocity" </string> - <string> "randomness/gravity_direction" </string> - <string> "randomness/gravity_strength" </string> - <string> "randomness/radial_accel" </string> - <string> "randomness/tangential_accel" </string> - <string> "randomness/damping" </string> - <string> "randomness/initial_size" </string> - <string> "randomness/final_size" </string> - <string> "randomness/hue_variation" </string> - <string> "color_phases/count" </string> - <string> "phase_0/pos" </string> - <string> "phase_0/color" </string> - <string> "phase_1/pos" </string> - <string> "phase_1/color" </string> - <string> "phase_2/pos" </string> - <string> "phase_2/color" </string> - <string> "phase_3/pos" </string> - <string> "phase_3/color" </string> - <string> "emission_points" </string> + <string> "color/color_ramp" </string> <string> "sound" </string> <string> "SamplePlayer2D" </string> <string> "params/volume_db" </string> @@ -303,125 +287,154 @@ <string> "config/samples" </string> <string> "config/pitch_random" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> <string> "node_count" </string> <int> 11 </int> + <string> "nodes" </string> + <int_array len="285"> -1, -1, 1, 0, -1, 29, 2, 0, 3, 1, 4, 2, 5, 0, 6, 1, 7, 3, 8, 0, 9, 1, 10, 4, 11, 0, 12, 5, 13, 5, 14, 6, 15, 7, 16, 8, 17, 8, 18, 7, 19, 0, 20, 9, 21, 10, 22, 0, 23, 0, 24, 11, 25, 12, 26, 8, 27, 13, 28, 13, 29, 14, 30, 15, 0, 0, 0, 32, 31, -1, 8, 33, 16, 34, 17, 35, 18, 36, 11, 37, 11, 38, 11, 39, 0, 40, 0, 0, 0, 0, 42, 41, -1, 10, 43, 5, 44, 8, 45, 19, 46, 20, 47, 21, 48, 22, 49, 11, 50, 23, 51, 24, 52, 25, 0, 0, 0, 54, 53, -1, 3, 55, 26, 56, 27, 57, 10, 0, 0, 0, 58, 58, -1, 4, 33, 28, 59, 1, 60, 0, 61, 29, 0, 0, 0, 58, 62, -1, 4, 33, 30, 59, 1, 60, 0, 61, 29, 0, 0, 0, 58, 63, -1, 4, 33, 31, 59, 1, 60, 0, 61, 29, 0, 0, 0, 65, 64, -1, 4, 33, 32, 66, 11, 67, 33, 68, 5, 0, 0, 0, 65, 69, -1, 4, 33, 34, 66, 11, 67, 33, 68, 5, 0, 0, 0, 70, 70, -1, 26, 71, 35, 72, 5, 73, 36, 74, 37, 75, 37, 76, 0, 77, 38, 78, 39, 79, 8, 80, 40, 81, 41, 82, 42, 83, 8, 84, 8, 85, 43, 86, 8, 87, 8, 88, 8, 89, 8, 90, 42, 91, 23, 92, 8, 93, 7, 94, 8, 95, 7, 96, 44, 0, 0, 0, 98, 97, -1, 8, 99, 8, 100, 7, 101, 7, 102, 45, 103, 7, 104, 46, 105, 47, 106, 8, 0 </int_array> <string> "variants" </string> - <array len="51" shared="false"> - <bool> True </bool> - <real> 1 </real> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <int> 3 </int> + <array len="48" shared="false"> + <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, -0, 0, 1, -1.08072, -2.16144 </matrix32> - <bool> False </bool> <matrix32> 1, -0, 0, 1, 6.48431, 3.24216 </matrix32> <matrix32> 1, -0, 0, 1, -12.495, 3.53415 </matrix32> + <int> 1 </int> <int> 2 </int> + <real> 1 </real> + <real> 0 </real> + <int> 0 </int> <int> 4 </int> - <resource resource_type="Script" path="res://enemy.*"> </resource> + <bool> True </bool> + <vector2> 0, 0 </vector2> + <real> -1 </real> + <resource external="0"> </resource> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="1" shared="false"> - <string> "res://enemy.gd" </string> - </array> - </dictionary> <string> "2D" </string> <dictionary shared="false"> - <string> "pixel_snap" </string> + <string> "ofs" </string> + <vector2> -227.625, -197.9 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> <string> "zoom" </string> <real> 1.108033 </real> - <string> "ofs" </string> - <vector2> -227.625, -197.9 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> <real> 45 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -430,28 +443,24 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> <vector2> 16.2569, 11.0034 </vector2> <vector2> 23.5056, 10.8629 </vector2> <rect2> -10, -10, 20, 20 </rect2> - <int> 1 </int> <node_path> ".." </node_path> <resource resource_type="Animation" path="local://2"> </resource> - <resource resource_type="Animation" path="local://3"> </resource> <resource resource_type="Animation" path="local://4"> </resource> + <resource resource_type="Animation" path="local://3"> </resource> <real> 3 </real> <array len="0" shared="false"> </array> <string> "" </string> + <resource external="1"> </resource> + <int> 8 </int> <vector2> -1.08072, -2.16144 </vector2> + <int> -1 </int> <vector2> 6.48431, 3.24216 </vector2> <vector2> -12.495, 3.53415 </vector2> - <resource resource_type="Texture" path="res://enemy.*"> </resource> - <int> 8 </int> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> <vector2> -33.2868, -9.34363 </vector2> <vector2> 0, 45 </vector2> <vector2> 29.1987, -9.34363 </vector2> @@ -459,22 +468,18 @@ <int> 32 </int> <real> 0.5 </real> <real> 0.1 </real> - <resource resource_type="Texture" path="res://bullet.*"> </resource> + <resource external="2"> </resource> <real> 180 </real> <real> 90 </real> <real> 2 </real> <real> 9.8 </real> - <color> 1, 0.884956, 0.823009, 1 </color> - <color> 0.768627, 0.389381, 0, 0 </color> - <color> 0, 0, 0, 1 </color> - <vector2_array len="0"> </vector2_array> + <resource resource_type="ColorRamp" path="local://6"> </resource> <real> 2048 </real> + <int> 3 </int> <resource resource_type="SampleLibrary" path="local://5"> </resource> </array> - <string> "nodes" </string> - <int_array len="445"> -1, -1, 1, 0, -1, 31, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 8, 13, 6, 14, 9, 15, 8, 16, 6, 17, 10, 18, 8, 19, 11, 20, 1, 21, 3, 22, 3, 23, 8, 24, 8, 25, 12, 26, 8, 27, 0, 28, 0, 29, 2, 30, 3, 31, 13, 32, 14, 0, 0, 0, 34, 33, -1, 10, 2, 0, 3, 1, 4, 1, 5, 0, 6, 15, 7, 3, 8, 16, 35, 17, 36, 0, 37, 0, 0, 0, 0, 39, 38, -1, 10, 40, 18, 41, 3, 42, 19, 43, 20, 44, 21, 45, 22, 46, 0, 47, 23, 48, 24, 49, 25, 0, 0, 0, 50, 50, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 26, 7, 3, 8, 4, 51, 6, 52, 8, 0, 0, 0, 50, 53, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 27, 7, 3, 8, 4, 51, 6, 52, 8, 0, 0, 0, 50, 54, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 28, 7, 3, 8, 4, 51, 6, 52, 8, 0, 0, 0, 56, 55, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 57, 29, 58, 0, 59, 2, 60, 8, 61, 8, 62, 18, 63, 30, 64, 12, 65, 31, 66, 8, 67, 32, 0, 0, 0, 69, 68, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 33, 7, 3, 8, 4, 70, 0, 71, 34, 0, 0, 0, 69, 72, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 35, 7, 3, 8, 4, 70, 0, 71, 34, 0, 0, 0, 73, 73, -1, 55, 2, 0, 3, 1, 4, 36, 5, 0, 74, 18, 6, 2, 7, 3, 8, 4, 75, 37, 76, 38, 77, 1, 78, 3, 79, 38, 80, 8, 81, 2, 82, 2, 83, 0, 84, 39, 85, 40, 86, 3, 87, 41, 88, 42, 89, 43, 90, 3, 91, 3, 92, 44, 93, 3, 94, 3, 95, 3, 96, 43, 97, 23, 98, 3, 99, 3, 100, 3, 101, 3, 102, 1, 103, 3, 104, 3, 105, 3, 106, 3, 107, 3, 108, 3, 109, 3, 110, 3, 111, 3, 112, 11, 113, 3, 114, 45, 115, 1, 116, 46, 117, 1, 118, 47, 119, 1, 120, 47, 121, 48, 0, 0, 0, 123, 122, -1, 15, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 124, 3, 125, 1, 126, 1, 127, 49, 128, 1, 129, 5, 130, 50, 131, 3, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> + <string> "version" </string> + <int> 1 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/stage.xml b/demos/2d/platformer/stage.xml index 4d6083adf6..d081a1be38 100644 --- a/demos/2d/platformer/stage.xml +++ b/demos/2d/platformer/stage.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="10" version="1.1" version_name="Godot Engine v1.1.rc1.custom_build"> +<resource_file type="PackedScene" subresource_count="10" version="1.1" version_name="Godot Engine v1.1.stable.custom_build"> <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource> <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> <ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource> @@ -16,22 +16,12 @@ <string> "conns" </string> <int_array len="0"> </int_array> <string> "names" </string> - <string_array len="133"> + <string_array len="117"> <string> "stage" </string> <string> "Node" </string> - <string> "_import_path" </string> <string> "__meta__" </string> <string> "tile_map" </string> <string> "TileMap" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/light_mask" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "z/z" </string> - <string> "z/relative" </string> <string> "mode" </string> <string> "tile_set" </string> <string> "cell/size" </string> @@ -49,6 +39,8 @@ <string> "coins" </string> <string> "coin" </string> <string> "Area2D" </string> + <string> "_import_path" </string> + <string> "transform/pos" </string> <string> "coin 2" </string> <string> "coin 3" </string> <string> "coin 4" </string> @@ -129,14 +121,9 @@ <string> "margin/top" </string> <string> "margin/right" </string> <string> "margin/bottom" </string> - <string> "focus_neighbour/left" </string> - <string> "focus_neighbour/top" </string> - <string> "focus_neighbour/right" </string> - <string> "focus_neighbour/bottom" </string> <string> "focus/ignore_mouse" </string> <string> "focus/stop_mouse" </string> <string> "size_flags/horizontal" </string> - <string> "size_flags/stretch_ratio" </string> <string> "range/min" </string> <string> "range/max" </string> <string> "range/step" </string> @@ -145,19 +132,15 @@ <string> "range/exp_edit" </string> <string> "rounded_values" </string> <string> "text" </string> - <string> "align" </string> - <string> "valign" </string> <string> "autowrap" </string> - <string> "uppercase" </string> <string> "percent_visible" </string> </string_array> <string> "node_count" </string> <int> 67 </int> <string> "nodes" </string> - <int_array len="973"> -1, -1, 1, 0, -1, 2, 2, 0, 3, 1, 0, 0, 0, 5, 4, -1, 25, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 10, 5, 11, 6, 12, 7, 13, 8, 14, 2, 15, 8, 16, 9, 17, 10, 18, 11, 19, 12, 20, 13, 21, 8, 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328.379, 822.226 </vector2> + <vector2> -70.6559, 735.599 </vector2> <string> "snap_grid" </string> <bool> False </bool> <string> "snap_offset" </string> @@ -186,7 +169,7 @@ <string> "snap_step" </string> <vector2> 10, 10 </vector2> <string> "zoom" </string> - <real> 1.108032 </real> + <real> 0.663419 </real> </dictionary> <string> "3D" </string> <dictionary shared="false"> @@ -280,18 +263,6 @@ <string> "znear" </string> <real> 0.1 </real> </dictionary> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="4" shared="false"> - <string> "res://moving_platform.gd" </string> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -301,12 +272,6 @@ <int> 0 </int> </dictionary> </dictionary> - <bool> True </bool> - <real> 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1769489, 10, 1769490, 10, 1769491, 10, 1769492, 10, 1769493, 10, 1769494, 10, 1769495, 10, 1769496, 10, 1769497, 10, 1769498, 10, 1769499, 10, 1769500, 10, 1769501, 10, 1769502, 10, 1769503, 10, 1769504, 10, 1769505, 10, 1769506, 10, 1769507, 10, 1769508, 10, 1769509, 10, 1769510, 10, 1769511, 10, 1769512, 10, 1769513, 10, 1769514, 10, 1769515, 10, 1769516, 10, 1769517, 10, 1769518, 10, 1769519, 10, 1769520, 10, 1769521, 10, 1769522, 10, 1769523, 10, 1769524, 10, 1769525, 10, 1769526, 10, 1769527, 10, 1769528, 10, 1769529, 10, 1769530, 10, 1769531, 10, 1769532, 10, 1769533, 10, 1769534, 10, 1769535, 10, 1769536, 10, 1769537, 10, 1769538, 10, 1769539, 10, 1769540, 10, 1769541, 10 </int_array> <dictionary shared="false"> <string> "_edit_lock_" </string> <bool> True </bool> </dictionary> <resource resource_type="PackedScene" path="res://coin.xml"> </resource> + <node_path> "" </node_path> <vector2> 672, 1179 </vector2> <dictionary shared="false"> <string> "__editor_plugin_screen__" </string> @@ -957,6 +926,7 @@ </dictionary> </dictionary> <resource resource_type="AudioStream" path="res://music.ogg"> </resource> + <bool> True </bool> <real> 2 </real> <resource resource_type="PackedScene" path="res://enemy.xml"> </resource> <vector2> 834.664, 1309.6 </vector2> diff --git a/demos/3d/platformer/player.gd b/demos/3d/platformer/player.gd index 4eeb12e23b..76cf2861bf 100644 --- a/demos/3d/platformer/player.gd +++ b/demos/3d/platformer/player.gd @@ -69,9 +69,9 @@ func _integrate_forces( state ): var lv = state.get_linear_velocity() # linear velocity var g = state.get_total_gravity() var delta = state.get_step() - var d = 1.0 - delta*state.get_total_density() - if (d<0): - d=0 +# var d = 1.0 - delta*state.get_total_density() +# if (d<0): +# d=0 lv += g * delta #apply gravity var anim = ANIM_FLOOR diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index ebe0c61967..a2de785e2d 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -5970,6 +5970,10 @@ void RasterizerGLES2::_render(const Geometry *p_geometry,const Material *p_mater if (element_count==0) return; + if (mm->visible>=0) { + element_count=MIN(element_count,mm->visible); + } + const MultiMesh::Element *elements=&mm->elements[0]; _rinfo.vertex_count+=s->array_len*element_count; diff --git a/main/main.cpp b/main/main.cpp index 69e4dc38ed..7006b48282 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -98,6 +98,7 @@ static bool init_maximized=false; static bool init_fullscreen=false; static bool init_use_custom_pos=false; static bool debug_collisions=false; +static bool debug_navigation=false; static Vector2 init_custom_pos; static int video_driver_idx=-1; static int audio_driver_idx=-1; @@ -517,6 +518,8 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas debug_mode="local"; } else if (I->get()=="-debugcol" || I->get()=="-dc") { debug_collisions=true; + } else if (I->get()=="-debugnav" || I->get()=="-dn") { + debug_navigation=true; } else if (I->get()=="-editor_scene") { if (I->next()) { @@ -1160,6 +1163,9 @@ bool Main::start() { if (debug_collisions) { sml->set_debug_collisions_hint(true); } + if (debug_navigation) { + sml->set_debug_navigation_hint(true); + } #ifdef TOOLS_ENABLED diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 4f0daf329f..ad7c392cd0 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -34,7 +34,7 @@ #include "scene/3d/baked_light_instance.h" #include "io/marshalls.h" #include "scene/scene_string_names.h" - +#include "os/os.h" bool GridMap::_set(const StringName& p_name, const Variant& p_value) { @@ -393,8 +393,12 @@ void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){ if (g.items.empty()) { PhysicsServer::get_singleton()->free(g.static_body); + if (g.collision_debug.is_valid()) { + PhysicsServer::get_singleton()->free(g.collision_debug); + PhysicsServer::get_singleton()->free(g.collision_debug_instance); + } - memdelete(&g); + memdelete(&g); octant_map.erase(octantkey); } else { @@ -422,6 +426,20 @@ void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){ if (is_inside_world()) PhysicsServer::get_singleton()->body_set_space(g->static_body,get_world()->get_space()); + SceneTree *st=SceneTree::get_singleton(); + + if (st && st->is_debugging_collisions_hint()) { + + g->collision_debug=VisualServer::get_singleton()->mesh_create(); + g->collision_debug_instance=VisualServer::get_singleton()->instance_create(); + VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance,g->collision_debug); + if (is_inside_world()) { + VisualServer::get_singleton()->instance_set_scenario(g->collision_debug_instance,get_world()->get_scenario()); + VisualServer::get_singleton()->instance_set_transform(g->collision_debug_instance,get_global_transform()); + } + + } + octant_map[octantkey]=g; } @@ -512,6 +530,13 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { //print_line("BODYPOS: "+get_global_transform()); + if (g.collision_debug_instance.is_valid()) { + VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,get_world()->get_scenario()); + VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform()); + if (area_map.has(p_key.area)) { + VS::get_singleton()->instance_set_room(g.collision_debug_instance,area_map[p_key.area]->instance); + } + } if (g.baked.is_valid()) { Transform xf = get_global_transform(); @@ -545,6 +570,10 @@ void GridMap::_octant_transform(const OctantKey &p_key) { Octant&g = *octant_map[p_key]; PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform()); + if (g.collision_debug_instance.is_valid()) { + VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform()); + } + if (g.baked.is_valid()) { Transform xf = get_global_transform(); @@ -572,6 +601,13 @@ void GridMap::_octant_update(const OctantKey &p_key) { PhysicsServer::get_singleton()->body_clear_shapes(g.static_body); + if (g.collision_debug.is_valid()) { + + VS::get_singleton()->mesh_clear(g.collision_debug); + } + + DVector<Vector3> col_debug; + for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) { Octant::ItemInstances &ii=E->get(); @@ -609,6 +645,7 @@ void GridMap::_octant_update(const OctantKey &p_key) { xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale)); ii.multimesh->set_instance_transform(idx,xform); + //ii.multimesh->set_instance_transform(idx,Transform() ); ii.multimesh->set_instance_color(idx,Color(1,1,1,1)); //print_line("MMINST: "+xform); @@ -624,8 +661,11 @@ void GridMap::_octant_update(const OctantKey &p_key) { if (ii.shape.is_valid()) { PhysicsServer::get_singleton()->body_add_shape(g.static_body,ii.shape->get_rid(),xform); - // print_line("PHIS x: "+xform); + if (g.collision_debug.is_valid()) { + ii.shape->add_vertices_to_array(col_debug,xform); + } + // print_line("PHIS x: "+xform); } idx++; @@ -636,6 +676,20 @@ void GridMap::_octant_update(const OctantKey &p_key) { } + if (col_debug.size()) { + + + Array arr; + arr.resize(VS::ARRAY_MAX); + arr[VS::ARRAY_VERTEX]=col_debug; + + VS::get_singleton()->mesh_add_surface(g.collision_debug,VS::PRIMITIVE_LINES,arr); + SceneTree *st=SceneTree::get_singleton(); + if (st) { + VS::get_singleton()->mesh_surface_set_material( g.collision_debug, 0,st->get_debug_collision_material()->get_rid() ); + } + } + g.dirty=false; } @@ -656,6 +710,12 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) { } + if (g.collision_debug_instance.is_valid()) { + + VS::get_singleton()->instance_set_room(g.collision_debug_instance,RID()); + VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,RID()); + } + for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) { VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,RID()); @@ -959,6 +1019,11 @@ void GridMap::_clear_internal(bool p_keep_areas) { if (E->get()->bake_instance.is_valid()) VS::get_singleton()->free(E->get()->bake_instance); + if (E->get()->collision_debug.is_valid()) + VS::get_singleton()->free(E->get()->collision_debug); + if (E->get()->collision_debug_instance.is_valid()) + VS::get_singleton()->free(E->get()->collision_debug_instance); + PhysicsServer::get_singleton()->free(E->get()->static_body); memdelete(E->get()); diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index dff9fe3d68..9d3b1dcf95 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -93,6 +93,8 @@ class GridMap : public Spatial { Ref<Mesh> baked; RID bake_instance; + RID collision_debug; + RID collision_debug_instance; bool dirty; RID static_body; diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 982ef9d1cb..f8fc03ec61 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -249,11 +249,11 @@ public: virtual int get_device_count() const; virtual String get_device_name(int p_device) const; virtual String get_device_info(int p_device) const; - virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false); + virtual Error run(int p_device,int p_flags=0); virtual bool requieres_password(bool p_debug) const { return !p_debug; } virtual String get_binary_extension() const { return "apk"; } - virtual Error export_project(const String& p_path, bool p_debug, bool p_dumb=false, bool p_remote_debug=false); + virtual Error export_project(const String& p_path, bool p_debug, int p_flags=0); virtual bool can_export(String *r_error=NULL) const; @@ -1014,7 +1014,7 @@ Error EditorExportPlatformAndroid::save_apk_file(void *p_userdata,const String& -Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_debug, bool p_dumb,bool p_remote_debug) { +Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_debug, int p_flags) { String src_apk; @@ -1078,7 +1078,7 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d if (file=="AndroidManifest.xml") { - _fix_manifest(data,p_dumb || p_remote_debug); + _fix_manifest(data,p_flags&(EXPORT_DUMB_CLIENT|EXPORT_REMOTE_DEBUG)); } if (file=="resources.arsc") { @@ -1156,9 +1156,9 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d } } - gen_export_flags(cl,p_dumb,p_remote_debug); + gen_export_flags(cl,p_flags); - if (p_dumb) { + if (p_flags) { /*String host = EditorSettings::get_singleton()->get("file_server/host"); int port = EditorSettings::get_singleton()->get("file_server/post"); @@ -1485,7 +1485,7 @@ void EditorExportPlatformAndroid::_device_poll_thread(void *ud) { } -Error EditorExportPlatformAndroid::run(int p_device, bool p_dumb, bool p_remote_debug) { +Error EditorExportPlatformAndroid::run(int p_device, int p_flags) { ERR_FAIL_INDEX_V(p_device,devices.size(),ERR_INVALID_PARAMETER); device_lock->lock(); @@ -1504,7 +1504,7 @@ Error EditorExportPlatformAndroid::run(int p_device, bool p_dumb, bool p_remote_ ep.step("Exporting APK",0); String export_to=EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmpexport.apk"; - Error err = export_project(export_to,true,p_dumb,p_remote_debug); + Error err = export_project(export_to,true,p_flags); if (err) { device_lock->unlock(); return err; diff --git a/platform/bb10/export/export.cpp b/platform/bb10/export/export.cpp index 44fef621c7..434aaff414 100644 --- a/platform/bb10/export/export.cpp +++ b/platform/bb10/export/export.cpp @@ -67,11 +67,11 @@ public: virtual int get_device_count() const; virtual String get_device_name(int p_device) const; virtual String get_device_info(int p_device) const; - virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false); + virtual Error run(int p_device,int p_flags=0); virtual bool requieres_password(bool p_debug) const { return !p_debug; } virtual String get_binary_extension() const { return "bar"; } - virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false); + virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0); virtual bool can_export(String *r_error=NULL) const; @@ -270,7 +270,7 @@ void EditorExportPlatformBB10::_fix_descriptor(Vector<uint8_t>& p_descriptor) { -Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debug, bool p_dumb, bool p_remote_debug) { +Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debug, int p_flags) { EditorProgress ep("export","Exporting for BlackBerry 10",104); @@ -619,7 +619,7 @@ void EditorExportPlatformBB10::_device_poll_thread(void *ud) { } -Error EditorExportPlatformBB10::run(int p_device, bool p_dumb, bool p_remote_debug) { +Error EditorExportPlatformBB10::run(int p_device, int p_flags) { ERR_FAIL_INDEX_V(p_device,devices.size(),ERR_INVALID_PARAMETER); @@ -643,7 +643,7 @@ Error EditorExportPlatformBB10::run(int p_device, bool p_dumb, bool p_remote_deb ep.step("Exporting APK",0); String export_to=EditorSettings::get_singleton()->get_settings_path().plus_file("/tmp/tmpexport.bar"); - Error err = export_project(export_to,true); + Error err = export_project(export_to,true,p_flags); if (err) { device_lock->unlock(); return err; diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index c38035e64a..9e2595f4a1 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -77,11 +77,11 @@ public: virtual int get_device_count() const { return show_run?1:0; }; virtual String get_device_name(int p_device) const { return "Run in Browser"; } virtual String get_device_info(int p_device) const { return "Run exported HTML in the system's default browser."; } - virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false); + virtual Error run(int p_device,int p_flags=0); virtual bool requieres_password(bool p_debug) const { return false; } virtual String get_binary_extension() const { return "html"; } - virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false); + virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0); virtual bool can_export(String *r_error=NULL) const; @@ -198,7 +198,7 @@ struct JSExportData { -Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool p_debug, bool p_dumb, bool p_remote_debug) { +Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool p_debug, int p_flags) { String src_template; @@ -309,10 +309,10 @@ Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool } -Error EditorExportPlatformJavaScript::run(int p_device, bool p_dumb, bool p_remote_debug) { +Error EditorExportPlatformJavaScript::run(int p_device, int p_flags) { String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmp_export.html"; - Error err = export_project(path,true,""); + Error err = export_project(path,true,p_flags); if (err) return err; diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 823bc46d74..79ee91bc61 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -57,11 +57,11 @@ public: virtual int get_device_count() const { return 0; }; virtual String get_device_name(int p_device) const { return String(); } virtual String get_device_info(int p_device) const { return String(); } - virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false); + virtual Error run(int p_device,int p_flags=0); virtual bool requieres_password(bool p_debug) const { return false; } virtual String get_binary_extension() const { return "zip"; } - virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false); + virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0); virtual bool can_export(String *r_error=NULL) const; @@ -245,7 +245,7 @@ void EditorExportPlatformOSX::_fix_plist(Vector<uint8_t>& plist,const String& p_ } } -Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug, bool p_dumb, bool p_remote_debug) { +Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug, int p_flags) { String src_pkg; @@ -437,7 +437,7 @@ Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug } -Error EditorExportPlatformOSX::run(int p_device, bool p_dumb, bool p_remote_debug) { +Error EditorExportPlatformOSX::run(int p_device, int p_flags) { return OK; } diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 92d5088b81..49229ba500 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -1172,6 +1172,14 @@ Matrix32 CanvasItem::get_viewport_transform() const { } +void CanvasItem::set_notify_local_transform(bool p_enable) { + notify_local_transform=p_enable; +} + +bool CanvasItem::is_local_transform_notification_enabled() const { + return notify_local_transform; +} + CanvasItem::CanvasItem() : xform_change(this) { @@ -1191,6 +1199,7 @@ CanvasItem::CanvasItem() : xform_change(this) { canvas_layer=NULL; use_parent_material=false; global_invalid=true; + notify_local_transform=false; light_mask=1; C=NULL; diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 6d8308dbe4..4885256c64 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -126,6 +126,7 @@ private: bool block_transform_notify; bool behind; bool use_parent_material; + bool notify_local_transform; Ref<CanvasItemMaterial> material; @@ -155,7 +156,7 @@ private: protected: - _FORCE_INLINE_ void _notify_transform() { if (!is_inside_tree()) return; _notify_transform(this); if (!block_transform_notify) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } + _FORCE_INLINE_ void _notify_transform() { if (!is_inside_tree()) return; _notify_transform(this); if (!block_transform_notify && notify_local_transform) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } void item_rect_changed(); @@ -263,6 +264,10 @@ public: Vector2 get_global_mouse_pos() const; Vector2 get_local_mouse_pos() const; + void set_notify_local_transform(bool p_enable); + bool is_local_transform_notification_enabled() const; + + CanvasItem(); ~CanvasItem(); }; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index ceea41d1c8..1479cb7881 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -33,7 +33,7 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { - if (unparenting) + if (unparenting || !can_update_body) return; CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>(); @@ -49,6 +49,7 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { //here comes the sun, lalalala //decompose concave into multiple convex polygons and add them Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon); + shape_from=co->get_shape_count(); for(int i=0;i<decomp.size();i++) { Ref<ConvexPolygonShape2D> convex = memnew( ConvexPolygonShape2D ); convex->set_points(decomp[i]); @@ -57,6 +58,11 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { co->set_shape_as_trigger(co->get_shape_count()-1,true); } + shape_to=co->get_shape_count()-1; + if (shape_to<shape_from) { + shape_from=-1; + shape_to=-1; + } } else { @@ -78,6 +84,9 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { if (trigger) co->set_shape_as_trigger(co->get_shape_count()-1,true); + shape_from=co->get_shape_count()-1; + shape_to=co->get_shape_count()-1; + } @@ -86,6 +95,8 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { void CollisionPolygon2D::_update_parent() { + if (!can_update_body) + return; Node *parent = get_parent(); if (!parent) return; @@ -101,33 +112,55 @@ void CollisionPolygon2D::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { unparenting=false; + can_update_body=get_tree()->is_editor_hint(); + } break; + case NOTIFICATION_EXIT_TREE: { + can_update_body=false; } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { if (!is_inside_tree()) break; - _update_parent(); + if (can_update_body) { + _update_parent(); + } else if (shape_from>=0 && shape_to>=0) { + CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>(); + for(int i=shape_from;i<=shape_to;i++) { + co->set_shape_transform(i,get_transform()); + } + } + } break; case NOTIFICATION_DRAW: { + + if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { + break; + } + + for(int i=0;i<polygon.size();i++) { Vector2 p = polygon[i]; Vector2 n = polygon[(i+1)%polygon.size()]; - draw_line(p,n,Color(0,0.6,0.7,0.5),3); + draw_line(p,n,Color(0.9,0.2,0.0,0.8),3); } +//#define DEBUG_DECOMPOSE +#if defined(TOOLS_ENABLED) && defined (DEBUG_DECOMPOSE) Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon); -#define DEBUG_DECOMPOSE -#ifdef DEBUG_DECOMPOSE Color c(0.4,0.9,0.1); for(int i=0;i<decomp.size();i++) { c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5); draw_colored_polygon(decomp[i],c); } +#else + draw_colored_polygon(polygon,get_tree()->get_debug_collisions_color()); #endif + + } break; case NOTIFICATION_UNPARENTED: { unparenting = true; @@ -141,20 +174,22 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2>& p_polygon) { polygon=p_polygon; - for(int i=0;i<polygon.size();i++) { - if (i==0) - aabb=Rect2(polygon[i],Size2()); - else - aabb.expand_to(polygon[i]); - } - if (aabb==Rect2()) { + if (can_update_body) { + for(int i=0;i<polygon.size();i++) { + if (i==0) + aabb=Rect2(polygon[i],Size2()); + else + aabb.expand_to(polygon[i]); + } + if (aabb==Rect2()) { - aabb=Rect2(-10,-10,20,20); - } else { - aabb.pos-=aabb.size*0.3; - aabb.size+=aabb.size*0.6; + aabb=Rect2(-10,-10,20,20); + } else { + aabb.pos-=aabb.size*0.3; + aabb.size+=aabb.size*0.6; + } + _update_parent(); } - _update_parent(); update(); } @@ -184,6 +219,13 @@ void CollisionPolygon2D::set_trigger(bool p_trigger) { trigger=p_trigger; _update_parent(); + if (!can_update_body && is_inside_tree() && shape_from>=0 && shape_to>=0) { + CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>(); + for(int i=shape_from;i<=shape_to;i++) { + co->set_shape_as_trigger(i,p_trigger); + } + + } } bool CollisionPolygon2D::is_trigger() const{ @@ -192,6 +234,17 @@ bool CollisionPolygon2D::is_trigger() const{ } +void CollisionPolygon2D::_set_shape_range(const Vector2& p_range) { + + shape_from=p_range.x; + shape_to=p_range.y; +} + +Vector2 CollisionPolygon2D::_get_shape_range() const { + + return Vector2(shape_from,shape_to); +} + void CollisionPolygon2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon2D::_add_to_collision_object); @@ -204,9 +257,17 @@ void CollisionPolygon2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_trigger"),&CollisionPolygon2D::set_trigger); ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionPolygon2D::is_trigger); + ObjectTypeDB::bind_method(_MD("_set_shape_range","shape_range"),&CollisionPolygon2D::_set_shape_range); + ObjectTypeDB::bind_method(_MD("_get_shape_range"),&CollisionPolygon2D::_get_shape_range); + + ObjectTypeDB::bind_method(_MD("get_collision_object_first_shape"),&CollisionPolygon2D::get_collision_object_first_shape); + ObjectTypeDB::bind_method(_MD("get_collision_object_last_shape"),&CollisionPolygon2D::get_collision_object_last_shape); + ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Segments"),_SCS("set_build_mode"),_SCS("get_build_mode")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"shape_range",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_shape_range"),_SCS("_get_shape_range")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger")); + } CollisionPolygon2D::CollisionPolygon2D() { @@ -215,6 +276,9 @@ CollisionPolygon2D::CollisionPolygon2D() { build_mode=BUILD_SOLIDS; trigger=false; unparenting=false; - + shape_from=-1; + shape_to=-1; + can_update_body=false; + set_notify_local_transform(true); } diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 4e78868082..4bc9713c8a 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -56,6 +56,14 @@ protected: void _add_to_collision_object(Object *p_obj); void _update_parent(); + bool can_update_body; + int shape_from; + int shape_to; + + void _set_shape_range(const Vector2& p_range); + Vector2 _get_shape_range() const; + + protected: void _notification(int p_what); @@ -72,6 +80,10 @@ public: Vector<Point2> get_polygon() const; virtual Rect2 get_item_rect() const; + + int get_collision_object_first_shape() const { return shape_from; } + int get_collision_object_last_shape() const { return shape_to; } + CollisionPolygon2D(); }; diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 02e4c79a08..cd89e914fb 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -44,10 +44,12 @@ void CollisionShape2D::_add_to_collision_object(Object *p_obj) { CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>(); ERR_FAIL_COND(!co); + update_shape_index=co->get_shape_count(); co->add_shape(shape,get_transform()); if (trigger) co->set_shape_as_trigger(co->get_shape_count()-1,true); + } void CollisionShape2D::_shape_changed() { @@ -74,12 +76,27 @@ void CollisionShape2D::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { unparenting=false; + can_update_body=get_tree()->is_editor_hint(); + } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { if (!is_inside_tree()) break; - _update_parent(); + if (can_update_body) { + _update_parent(); + } else if (update_shape_index>=0){ + + CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>(); + if (co) { + co->set_shape_transform(update_shape_index,get_transform()); + } + + } + + } break; + case NOTIFICATION_EXIT_TREE: { + can_update_body=false; } break; /* @@ -92,110 +109,18 @@ void CollisionShape2D::_notification(int p_what) { } break;*/ case NOTIFICATION_DRAW: { - if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) + if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; + } rect=Rect2(); - Color draw_col=Color(0,0.6,0.7,0.5); - - if (shape->cast_to<LineShape2D>()) { - - LineShape2D *l = shape->cast_to<LineShape2D>(); - Vector2 point = l->get_d() * l->get_normal(); - - Vector2 l1[2]={point-l->get_normal().tangent()*100,point+l->get_normal().tangent()*100}; - draw_line(l1[0],l1[1],draw_col,3); - Vector2 l2[2]={point,point+l->get_normal()*30}; - draw_line(l2[0],l2[1],draw_col,3); - rect.pos=l1[0]; - rect.expand_to(l1[1]); - rect.expand_to(l2[0]); - rect.expand_to(l2[1]); - - } else if (shape->cast_to<SegmentShape2D>()) { - - SegmentShape2D *s = shape->cast_to<SegmentShape2D>(); - draw_line(s->get_a(),s->get_b(),draw_col,3); - rect.pos=s->get_a(); - rect.expand_to(s->get_b()); - - } else if (shape->cast_to<RayShape2D>()) { - - RayShape2D *s = shape->cast_to<RayShape2D>(); - - Vector2 tip = Vector2(0,s->get_length()); - draw_line(Vector2(),tip,draw_col,3); - Vector<Vector2> pts; - float tsize=4; - pts.push_back(tip+Vector2(0,tsize)); - pts.push_back(tip+Vector2(0.707*tsize,0)); - pts.push_back(tip+Vector2(-0.707*tsize,0)); - Vector<Color> cols; - for(int i=0;i<3;i++) - cols.push_back(draw_col); - - draw_primitive(pts,cols,Vector<Vector2>()); //small arrow - - rect.pos=Vector2(); - rect.expand_to(tip); - rect=rect.grow(0.707*tsize); - - } else if (shape->cast_to<CircleShape2D>()) { - - CircleShape2D *s = shape->cast_to<CircleShape2D>(); - Vector<Vector2> points; - for(int i=0;i<24;i++) { - - points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*s->get_radius()); - } - - draw_colored_polygon(points,draw_col); - rect.pos=-Point2(s->get_radius(),s->get_radius()); - rect.size=Point2(s->get_radius(),s->get_radius())*2.0; - - } else if (shape->cast_to<RectangleShape2D>()) { - - RectangleShape2D *s = shape->cast_to<RectangleShape2D>(); - Vector2 he = s->get_extents(); - rect=Rect2(-he,he*2.0); - draw_rect(rect,draw_col);; - - } else if (shape->cast_to<CapsuleShape2D>()) { + Color draw_col=get_tree()->get_debug_collisions_color(); + shape->draw(get_canvas_item(),draw_col); - CapsuleShape2D *s = shape->cast_to<CapsuleShape2D>(); - - Vector<Vector2> points; - for(int i=0;i<24;i++) { - Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -s->get_height()*0.5 : s->get_height()*0.5); - - points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() + ofs); - if (i==6 || i==18) - points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() - ofs); - } - - draw_colored_polygon(points,draw_col); - Vector2 he=Point2(s->get_radius(),s->get_radius()+s->get_height()*0.5); - rect.pos=-he; - rect.size=he*2.0; - - } else if (shape->cast_to<ConvexPolygonShape2D>()) { - - ConvexPolygonShape2D *s = shape->cast_to<ConvexPolygonShape2D>(); - - Vector<Vector2> points = s->get_points(); - for(int i=0;i<points.size();i++) { - if (i==0) - rect.pos=points[i]; - else - rect.expand_to(points[i]); - } - - draw_colored_polygon(points,draw_col); - - } + rect=shape->get_rect(); rect=rect.grow(3); } break; @@ -213,7 +138,14 @@ void CollisionShape2D::set_shape(const Ref<Shape2D>& p_shape) { shape->disconnect("changed",this,"_shape_changed"); shape=p_shape; update(); - _update_parent(); + if (is_inside_tree() && can_update_body) + _update_parent(); + if (is_inside_tree() && !can_update_body && update_shape_index>=0) { + CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>(); + if (co) { + co->set_shape(update_shape_index,p_shape); + } + } if (shape.is_valid()) shape->connect("changed",this,"_shape_changed"); @@ -232,7 +164,14 @@ Rect2 CollisionShape2D::get_item_rect() const { void CollisionShape2D::set_trigger(bool p_trigger) { trigger=p_trigger; - _update_parent(); + if (can_update_body) { + _update_parent(); + } else if (is_inside_tree() && update_shape_index>=0){ + CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>(); + if (co) { + co->set_shape_as_trigger(update_shape_index,p_trigger); + } + } } bool CollisionShape2D::is_trigger() const{ @@ -240,6 +179,19 @@ bool CollisionShape2D::is_trigger() const{ return trigger; } + +void CollisionShape2D::_set_update_shape_index(int p_index) { + + + update_shape_index=p_index; +} + +int CollisionShape2D::_get_update_shape_index() const{ + + return update_shape_index; +} + + void CollisionShape2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_shape","shape"),&CollisionShape2D::set_shape); @@ -249,14 +201,23 @@ void CollisionShape2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_trigger","enable"),&CollisionShape2D::set_trigger); ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionShape2D::is_trigger); + ObjectTypeDB::bind_method(_MD("_set_update_shape_index","index"),&CollisionShape2D::_set_update_shape_index); + ObjectTypeDB::bind_method(_MD("_get_update_shape_index"),&CollisionShape2D::_get_update_shape_index); + + ObjectTypeDB::bind_method(_MD("get_collision_object_shape_index"),&CollisionShape2D::get_collision_object_shape_index); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D"),_SCS("set_shape"),_SCS("get_shape")); ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "_update_shape_index", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR), _SCS("_set_update_shape_index"), _SCS("_get_update_shape_index")); + } CollisionShape2D::CollisionShape2D() { rect=Rect2(-Point2(10,10),Point2(20,20)); - + set_notify_local_transform(true); trigger=false; unparenting = false; + can_update_body = false; + update_shape_index=-1; } diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index 507912d31e..82e1137174 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -39,7 +39,13 @@ class CollisionShape2D : public Node2D { Rect2 rect; bool trigger; bool unparenting; + bool can_update_body; void _shape_changed(); + int update_shape_index; + + void _set_update_shape_index(int p_index); + int _get_update_shape_index() const; + protected: void _update_parent(); @@ -55,6 +61,8 @@ public: void set_trigger(bool p_trigger); bool is_trigger() const; + int get_collision_object_shape_index() const { return _get_update_shape_index(); } + CollisionShape2D(); }; diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index fc69ea8a0d..792f079ab0 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -279,7 +279,7 @@ void NavigationPolygonInstance::set_enabled(bool p_enabled) { } - if (get_tree()->is_editor_hint()) + if (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) update(); // update_gizmo(); @@ -338,7 +338,7 @@ void NavigationPolygonInstance::_notification(int p_what) { } break; case NOTIFICATION_DRAW: { - if (is_inside_tree() && get_tree()->is_editor_hint() && navpoly.is_valid()) { + if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) { DVector<Vector2> verts=navpoly->get_vertices(); int vsize = verts.size(); @@ -348,9 +348,9 @@ void NavigationPolygonInstance::_notification(int p_what) { Color color; if (enabled) { - color=Color(0.1,0.8,1.0,0.4); + color=get_tree()->get_debug_navigation_color(); } else { - color=Color(1.0,0.8,0.1,0.4); + color=get_tree()->get_debug_navigation_disabled_color(); } Vector<Color> colors; Vector<Vector2> vertices; @@ -423,7 +423,7 @@ Ref<NavigationPolygon> NavigationPolygonInstance::get_navigation_polygon() const void NavigationPolygonInstance::_navpoly_changed() { - if (is_inside_tree() && get_tree()->is_editor_hint()) + if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) update(); } diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 20abe42cd9..05594fd79c 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -115,17 +115,17 @@ void RayCast2D::_notification(int p_what) { set_fixed_process(false); } break; -#ifdef TOOLS_ENABLED + case NOTIFICATION_DRAW: { - if (!get_tree()->is_editor_hint()) + if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) break; Matrix32 xf; xf.rotate(cast_to.atan2()); xf.translate(Vector2(0,cast_to.length())); //Vector2 tip = Vector2(0,s->get_length()); - Color dcol(0.9,0.2,0.2,0.4); + Color dcol=get_tree()->get_debug_collisions_color();//0.9,0.2,0.2,0.4); draw_line(Vector2(),cast_to,dcol,3); Vector<Vector2> pts; float tsize=4; @@ -139,7 +139,7 @@ void RayCast2D::_notification(int p_what) { draw_primitive(pts,cols,Vector<Vector2>()); //small arrow } break; -#endif + case NOTIFICATION_FIXED_PROCESS: { diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 17f93f816f..418ee192b2 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -30,6 +30,7 @@ #include "io/marshalls.h" #include "servers/physics_2d_server.h" #include "method_bind_ext.inc" +#include "os/os.h" int TileMap::_get_quadrant_size() const { @@ -262,6 +263,14 @@ void TileMap::_update_dirty_quadrants() { Vector2 qofs; + SceneTree *st=SceneTree::get_singleton(); + Color debug_collision_color; + + bool debug_shapes = st && st->is_debugging_collisions_hint(); + if (debug_shapes) { + debug_collision_color=st->get_debug_collisions_color(); + } + while (dirty_quadrant_list.first()) { Quadrant &q = *dirty_quadrant_list.first()->self(); @@ -398,11 +407,19 @@ void TileMap::_update_dirty_quadrants() { _fix_cell_transform(xform,c,shape_ofs+center_ofs,s); - ps->body_add_shape(q.body,shape->get_rid(),xform); + if (debug_shapes) { + vs->canvas_item_add_set_transform(canvas_item,xform); + shape->draw(canvas_item,debug_collision_color); + + } + ps->body_add_shape(q.body,shape->get_rid(),xform); ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y)); } } + if (debug_shapes) { + vs->canvas_item_add_set_transform(canvas_item,Matrix32()); + } if (navigation) { Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id); @@ -412,6 +429,7 @@ void TileMap::_update_dirty_quadrants() { xform.set_origin(offset.floor()+q.pos); _fix_cell_transform(xform,c,npoly_ofs+center_ofs,s); + int pid = navigation->navpoly_create(navpoly,nav_rel * xform); Quadrant::NavPoly np; diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp index c49d1b028c..b54cbfe0f9 100644 --- a/scene/3d/body_shape.cpp +++ b/scene/3d/body_shape.cpp @@ -43,7 +43,10 @@ void CollisionShape::_update_body() { - + if (!is_inside_tree() || !can_update_body) + return; + if (!get_tree()->is_editor_hint()) + return; if (get_parent() && get_parent()->cast_to<CollisionObject>()) get_parent()->cast_to<CollisionObject>()->_update_shapes_from_children(); @@ -310,10 +313,13 @@ void CollisionShape::_add_to_collision_object(Object* p_cshape) { if (shape.is_valid()) { + update_shape_index=co->get_shape_count(); co->add_shape(shape,get_transform()); - if (trigger) - co->set_shape_as_trigger( co->get_shape_count() -1, true ); - } + if (trigger) + co->set_shape_as_trigger( co->get_shape_count() -1, true ); + } else { + update_shape_index=-1; + } } void CollisionShape::_notification(int p_what) { @@ -322,12 +328,18 @@ void CollisionShape::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { unparenting=false; + can_update_body=get_tree()->is_editor_hint(); + set_notify_local_transform(!can_update_body); + + if (get_tree()->is_debugging_collisions_hint()) { + _create_debug_shape(); + } //indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario()); } break; case NOTIFICATION_TRANSFORM_CHANGED: { // VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform()); - if (updating_body) { + if (can_update_body && updating_body) { _update_body(); } } break; @@ -336,16 +348,34 @@ void CollisionShape::_notification(int p_what) { VisualServer::get_singleton()->free(indicator_instance); indicator_instance=RID(); }*/ + can_update_body=false; + set_notify_local_transform(false); + if (debug_shape) { + debug_shape->queue_delete(); + debug_shape=NULL; + } } break; case NOTIFICATION_UNPARENTED: { unparenting=true; - if (updating_body) + if (can_update_body && updating_body) _update_body(); } break; case NOTIFICATION_PARENTED: { - if (updating_body) + if (can_update_body && updating_body) _update_body(); } break; + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + + if (!can_update_body && update_shape_index>=0) { + + CollisionObject *co = get_parent()->cast_to<CollisionObject>(); + if (co) { + co->set_shape_transform(update_shape_index,get_transform()); + } + } + + } break; + } } @@ -357,6 +387,18 @@ void CollisionShape::resource_changed(RES res) { } +void CollisionShape::_set_update_shape_index(int p_index) { + + + update_shape_index=p_index; +} + +int CollisionShape::_get_update_shape_index() const{ + + return update_shape_index; +} + + void CollisionShape::_bind_methods() { //not sure if this should do anything @@ -368,10 +410,14 @@ void CollisionShape::_bind_methods() { ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionShape::is_trigger); ObjectTypeDB::bind_method(_MD("make_convex_from_brothers"),&CollisionShape::make_convex_from_brothers); ObjectTypeDB::set_method_flags("CollisionShape","make_convex_from_brothers",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR); + ObjectTypeDB::bind_method(_MD("_set_update_shape_index","index"),&CollisionShape::_set_update_shape_index); + ObjectTypeDB::bind_method(_MD("_get_update_shape_index"),&CollisionShape::_get_update_shape_index); + ObjectTypeDB::bind_method(_MD("get_collision_object_shape_index"),&CollisionShape::get_collision_object_shape_index); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), _SCS("set_shape"), _SCS("get_shape")); - ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger")); + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "_update_shape_index", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR), _SCS("_set_update_shape_index"), _SCS("_get_update_shape_index")); } @@ -383,8 +429,15 @@ void CollisionShape::set_shape(const Ref<Shape> &p_shape) { if (!shape.is_null()) shape->register_owner(this); update_gizmo(); - if (updating_body) + if (updating_body) { _update_body(); + } else if (can_update_body && update_shape_index>=0 && is_inside_tree()){ + CollisionObject *co = get_parent()->cast_to<CollisionObject>(); + if (co) { + co->set_shape(update_shape_index,p_shape); + } + + } } Ref<Shape> CollisionShape::get_shape() const { @@ -405,8 +458,14 @@ bool CollisionShape::is_updating_body() const { void CollisionShape::set_trigger(bool p_trigger) { trigger=p_trigger; - if (updating_body) + if (updating_body) { _update_body(); + } else if (can_update_body && update_shape_index>=0 && is_inside_tree()){ + CollisionObject *co = get_parent()->cast_to<CollisionObject>(); + if (co) { + co->set_shape_as_trigger(update_shape_index,p_trigger); + } + } } bool CollisionShape::is_trigger() const{ @@ -419,7 +478,10 @@ CollisionShape::CollisionShape() { //indicator = VisualServer::get_singleton()->mesh_create(); updating_body=true; unparenting=false; - trigger=false; + update_shape_index=-1; + trigger=false; + can_update_body=false; + debug_shape=NULL; } CollisionShape::~CollisionShape() { @@ -428,6 +490,30 @@ CollisionShape::~CollisionShape() { //VisualServer::get_singleton()->free(indicator); } +void CollisionShape::_create_debug_shape() { + + + if (debug_shape) { + debug_shape->queue_delete();; + debug_shape=NULL; + } + + Ref<Shape> s = get_shape(); + + if (s.is_null()) + return; + + + Ref<Mesh> mesh = s->get_debug_mesh(); + + MeshInstance *mi = memnew( MeshInstance ); + mi->set_mesh(mesh); + + add_child(mi); + debug_shape=mi; + +} + #if 0 #include "body_volume.h" diff --git a/scene/3d/body_shape.h b/scene/3d/body_shape.h index b3c0006d79..6c0b89da56 100644 --- a/scene/3d/body_shape.h +++ b/scene/3d/body_shape.h @@ -50,14 +50,26 @@ class CollisionShape : public Spatial { RID indicator_instance; */ + Node* debug_shape; + void resource_changed(RES res); bool updating_body; bool unparenting; bool trigger; + bool can_update_body; + + int update_shape_index; + void _update_body(); void _add_to_collision_object(Object* p_cshape); + + void _set_update_shape_index(int p_index); + int _get_update_shape_index() const; + + void _create_debug_shape(); + protected: void _notification(int p_what); @@ -73,8 +85,10 @@ public: void set_updating_body(bool p_update); bool is_updating_body() const; - void set_trigger(bool p_trigger); - bool is_trigger() const; + void set_trigger(bool p_trigger); + bool is_trigger() const; + + int get_collision_object_shape_index() const { return _get_update_shape_index(); } CollisionShape(); ~CollisionShape(); diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp index 4ab1a1a1ab..c857b4851a 100644 --- a/scene/3d/collision_polygon.cpp +++ b/scene/3d/collision_polygon.cpp @@ -6,6 +6,8 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) { + if (!can_update_body) + return; CollisionObject *co = p_obj->cast_to<CollisionObject>(); ERR_FAIL_COND(!co); @@ -23,6 +25,7 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) { //here comes the sun, lalalala //decompose concave into multiple convex polygons and add them + shape_from=co->get_shape_count(); for(int i=0;i<decomp.size();i++) { Ref<ConvexPolygonShape> convex = memnew( ConvexPolygonShape ); DVector<Vector3> cp; @@ -43,6 +46,11 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) { co->add_shape(convex,get_transform()); } + shape_to=co->get_shape_count()-1; + if (shape_to<shape_from) { + shape_from=-1; + shape_to=-1; + } } else { #if 0 @@ -71,6 +79,9 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) { void CollisionPolygon::_update_parent() { + if (!can_update_body) + return; + Node *parent = get_parent(); if (!parent) return; @@ -80,15 +91,50 @@ void CollisionPolygon::_update_parent() { co->_update_shapes_from_children(); } +void CollisionPolygon::_set_shape_range(const Vector2& p_range) { + + shape_from=p_range.x; + shape_to=p_range.y; +} + +Vector2 CollisionPolygon::_get_shape_range() const { + + return Vector2(shape_from,shape_to); +} + void CollisionPolygon::_notification(int p_what) { switch(p_what) { + case NOTIFICATION_ENTER_TREE: { + can_update_body=get_tree()->is_editor_hint(); + set_notify_local_transform(!can_update_body); + + //indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario()); + } break; + case NOTIFICATION_EXIT_TREE: { + can_update_body=false; + set_notify_local_transform(false); + } break; case NOTIFICATION_TRANSFORM_CHANGED: { if (!is_inside_tree()) break; - _update_parent(); + if (can_update_body) { + _update_parent(); + } + + } break; + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + if (!can_update_body && shape_from>=0 && shape_from>=0) { + + CollisionObject *co = get_parent()->cast_to<CollisionObject>(); + if (co) { + for(int i=shape_from;i<=shape_to;i++) { + co->set_shape_transform(i,get_transform()); + } + } + } } break; #if 0 @@ -119,29 +165,31 @@ void CollisionPolygon::_notification(int p_what) { void CollisionPolygon::set_polygon(const Vector<Point2>& p_polygon) { polygon=p_polygon; + if (can_update_body) { - for(int i=0;i<polygon.size();i++) { + for(int i=0;i<polygon.size();i++) { - Vector3 p1(polygon[i].x,polygon[i].y,depth*0.5); + Vector3 p1(polygon[i].x,polygon[i].y,depth*0.5); - if (i==0) - aabb=AABB(p1,Vector3()); - else - aabb.expand_to(p1); + if (i==0) + aabb=AABB(p1,Vector3()); + else + aabb.expand_to(p1); - Vector3 p2(polygon[i].x,polygon[i].y,-depth*0.5); - aabb.expand_to(p2); + Vector3 p2(polygon[i].x,polygon[i].y,-depth*0.5); + aabb.expand_to(p2); - } - if (aabb==AABB()) { + } + if (aabb==AABB()) { - aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2)); - } else { - aabb.pos-=aabb.size*0.3; - aabb.size+=aabb.size*0.6; + aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2)); + } else { + aabb.pos-=aabb.size*0.3; + aabb.size+=aabb.size*0.6; + } + _update_parent(); } - _update_parent(); update_gizmo(); } @@ -154,6 +202,8 @@ void CollisionPolygon::set_build_mode(BuildMode p_mode) { ERR_FAIL_INDEX(p_mode,2); build_mode=p_mode; + if (!can_update_body) + return; _update_parent(); } @@ -170,6 +220,8 @@ AABB CollisionPolygon::get_item_rect() const { void CollisionPolygon::set_depth(float p_depth) { depth=p_depth; + if (!can_update_body) + return; _update_parent(); update_gizmo(); } @@ -183,22 +235,34 @@ float CollisionPolygon::get_depth() const { void CollisionPolygon::_bind_methods() { ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon::_add_to_collision_object); - ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon::set_polygon); - ObjectTypeDB::bind_method(_MD("get_polygon"),&CollisionPolygon::get_polygon); + + ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon::set_build_mode); + ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon::get_build_mode); ObjectTypeDB::bind_method(_MD("set_depth","depth"),&CollisionPolygon::set_depth); ObjectTypeDB::bind_method(_MD("get_depth"),&CollisionPolygon::get_depth); - ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon::set_build_mode); - ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon::get_build_mode); + ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon::set_polygon); + ObjectTypeDB::bind_method(_MD("get_polygon"),&CollisionPolygon::get_polygon); + + ObjectTypeDB::bind_method(_MD("_set_shape_range","shape_range"),&CollisionPolygon::_set_shape_range); + ObjectTypeDB::bind_method(_MD("_get_shape_range"),&CollisionPolygon::_get_shape_range); + + ObjectTypeDB::bind_method(_MD("get_collision_object_first_shape"),&CollisionPolygon::get_collision_object_first_shape); + ObjectTypeDB::bind_method(_MD("get_collision_object_last_shape"),&CollisionPolygon::get_collision_object_last_shape); ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Triangles"),_SCS("set_build_mode"),_SCS("get_build_mode")); - ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"depth"),_SCS("set_depth"),_SCS("get_depth")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"shape_range",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_shape_range"),_SCS("_get_shape_range")); } CollisionPolygon::CollisionPolygon() { + shape_from=-1; + shape_to=-1; + can_update_body=false; + aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2)); build_mode=BUILD_SOLIDS; depth=1.0; diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h index efb3666778..9b9afea34f 100644 --- a/scene/3d/collision_polygon.h +++ b/scene/3d/collision_polygon.h @@ -24,9 +24,17 @@ protected: BuildMode build_mode; Vector<Point2> polygon; + void _add_to_collision_object(Object *p_obj); void _update_parent(); + bool can_update_body; + int shape_from; + int shape_to; + + void _set_shape_range(const Vector2& p_range); + Vector2 _get_shape_range() const; + protected: void _notification(int p_what); @@ -43,6 +51,10 @@ public: Vector<Point2> get_polygon() const; virtual AABB get_item_rect() const; + + int get_collision_object_first_shape() const { return shape_from; } + int get_collision_object_last_shape() const { return shape_to; } + CollisionPolygon(); }; diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp index 8c52d4c35c..a238a8ff22 100644 --- a/scene/3d/navigation_mesh.cpp +++ b/scene/3d/navigation_mesh.cpp @@ -1,6 +1,6 @@ #include "navigation_mesh.h" #include "navigation.h" - +#include "mesh_instance.h" void NavigationMesh::create_from_mesh(const Ref<Mesh>& p_mesh) { @@ -87,6 +87,97 @@ void NavigationMesh::clear_polygons(){ polygons.clear(); } +Ref<Mesh> NavigationMesh::get_debug_mesh() { + + if (debug_mesh.is_valid()) + return debug_mesh; + + + + DVector<Vector3> vertices = get_vertices(); + DVector<Vector3>::Read vr=vertices.read(); + List<Face3> faces; + for(int i=0;i<get_polygon_count();i++) { + Vector<int> p = get_polygon(i); + + for(int j=2;j<p.size();j++) { + Face3 f; + f.vertex[0]=vr[p[0]]; + f.vertex[1]=vr[p[j-1]]; + f.vertex[2]=vr[p[j]]; + + faces.push_back(f); + } + } + + + Map<_EdgeKey,bool> edge_map; + DVector<Vector3> tmeshfaces; + tmeshfaces.resize(faces.size()*3); + + { + DVector<Vector3>::Write tw=tmeshfaces.write(); + int tidx=0; + + + for(List<Face3>::Element *E=faces.front();E;E=E->next()) { + + const Face3 &f = E->get(); + + for(int j=0;j<3;j++) { + + tw[tidx++]=f.vertex[j]; + _EdgeKey ek; + ek.from=f.vertex[j].snapped(CMP_EPSILON); + ek.to=f.vertex[(j+1)%3].snapped(CMP_EPSILON); + if (ek.from<ek.to) + SWAP(ek.from,ek.to); + + Map<_EdgeKey,bool>::Element *E=edge_map.find(ek); + + if (E) { + + E->get()=false; + + } else { + + edge_map[ek]=true; + } + + } + } + } + List<Vector3> lines; + + for(Map<_EdgeKey,bool>::Element *E=edge_map.front();E;E=E->next()) { + + if (E->get()) { + lines.push_back(E->key().from); + lines.push_back(E->key().to); + } + } + + DVector<Vector3> varr; + varr.resize(lines.size()); + { + DVector<Vector3>::Write w = varr.write(); + int idx=0; + for(List<Vector3>::Element *E=lines.front();E;E=E->next()) { + w[idx++]=E->get(); + } + } + + debug_mesh = Ref<Mesh>( memnew( Mesh ) ); + + Array arr; + arr.resize(Mesh::ARRAY_MAX); + arr[Mesh::ARRAY_VERTEX]=varr; + + debug_mesh->add_surface(Mesh::PRIMITIVE_LINES,arr); + + return debug_mesh; +} + void NavigationMesh::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_vertices","vertices"),&NavigationMesh::set_vertices); @@ -135,6 +226,16 @@ void NavigationMeshInstance::set_enabled(bool p_enabled) { } + if (debug_view) { + MeshInstance *dm=debug_view->cast_to<MeshInstance>(); + if (is_enabled()) { + dm->set_material_override( get_tree()->get_debug_navigation_material() ); + } else { + dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() ); + } + + } + update_gizmo(); } @@ -170,6 +271,19 @@ void NavigationMeshInstance::_notification(int p_what) { c=c->get_parent_spatial(); } + if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) { + + MeshInstance *dm = memnew( MeshInstance ); + dm->set_mesh( navmesh->get_debug_mesh() ); + if (is_enabled()) { + dm->set_material_override( get_tree()->get_debug_navigation_material() ); + } else { + dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() ); + } + add_child(dm); + debug_view=dm; + } + } break; case NOTIFICATION_TRANSFORM_CHANGED: { @@ -177,6 +291,8 @@ void NavigationMeshInstance::_notification(int p_what) { navigation->navmesh_set_transform(nav_id,get_relative_transform(navigation)); } + + } break; case NOTIFICATION_EXIT_TREE: { @@ -187,6 +303,11 @@ void NavigationMeshInstance::_notification(int p_what) { nav_id=-1; } } + + if (debug_view) { + debug_view->queue_delete(); + debug_view=NULL; + } navigation=NULL; } break; } @@ -230,6 +351,7 @@ void NavigationMeshInstance::_bind_methods() { NavigationMeshInstance::NavigationMeshInstance() { + debug_view=NULL; navigation=NULL; nav_id=-1; enabled=true; diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h index fccf405f9d..1e53b2127a 100644 --- a/scene/3d/navigation_mesh.h +++ b/scene/3d/navigation_mesh.h @@ -4,6 +4,7 @@ #include "scene/3d/spatial.h" #include "scene/resources/mesh.h" +class Mesh; class NavigationMesh : public Resource { @@ -14,6 +15,16 @@ class NavigationMesh : public Resource { Vector<int> indices; }; Vector<Polygon> polygons; + Ref<Mesh> debug_mesh; + + struct _EdgeKey { + + Vector3 from; + Vector3 to; + + bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; } + }; + protected: @@ -21,6 +32,7 @@ protected: void _set_polygons(const Array& p_array); Array _get_polygons() const; + public: void create_from_mesh(const Ref<Mesh>& p_mesh); @@ -33,6 +45,8 @@ public: Vector<int> get_polygon(int p_idx); void clear_polygons(); + Ref<Mesh> get_debug_mesh(); + NavigationMesh(); }; @@ -47,6 +61,9 @@ class NavigationMeshInstance : public Spatial { int nav_id; Navigation *navigation; Ref<NavigationMesh> navmesh; + + Node *debug_view; + protected: void _notification(int p_what); diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 7117c59176..a65f68ed2c 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -231,6 +231,11 @@ void Spatial::set_transform(const Transform& p_transform) { _change_notify("transform/rotation"); _change_notify("transform/scale"); _propagate_transform_changed(this); + if (data.notify_local_transform) { + notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + } + + } @@ -335,6 +340,9 @@ void Spatial::set_translation(const Vector3& p_translation) { data.local_transform.origin=p_translation; _propagate_transform_changed(this); + if (data.notify_local_transform) { + notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + } } @@ -348,6 +356,9 @@ void Spatial::set_rotation(const Vector3& p_euler){ data.rotation=p_euler; data.dirty|=DIRTY_LOCAL; _propagate_transform_changed(this); + if (data.notify_local_transform) { + notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + } } void Spatial::set_scale(const Vector3& p_scale){ @@ -360,6 +371,9 @@ void Spatial::set_scale(const Vector3& p_scale){ data.scale=p_scale; data.dirty|=DIRTY_LOCAL; _propagate_transform_changed(this); + if (data.notify_local_transform) { + notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + } } @@ -685,6 +699,13 @@ void Spatial::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, con } +void Spatial::set_notify_local_transform(bool p_enable) { + data.notify_local_transform=p_enable; +} + +bool Spatial::is_local_transform_notification_enabled() const { + return data.notify_local_transform; +} void Spatial::_bind_methods() { @@ -725,6 +746,9 @@ void Spatial::_bind_methods() { ObjectTypeDB::bind_method(_MD("_set_visible_"), &Spatial::_set_visible_); ObjectTypeDB::bind_method(_MD("_is_visible_"), &Spatial::_is_visible_); + ObjectTypeDB::bind_method(_MD("set_notify_local_transform","enable"), &Spatial::set_notify_local_transform); + ObjectTypeDB::bind_method(_MD("is_local_transform_notification_enabled"), &Spatial::is_local_transform_notification_enabled); + void rotate(const Vector3& p_normal,float p_radians); void rotate_x(float p_radians); void rotate_y(float p_radians); @@ -783,6 +807,7 @@ Spatial::Spatial() : xform_change(this) data.gizmo_disabled=false; data.gizmo_dirty=false; #endif + data.notify_local_transform=false; data.parent=NULL; data.C=NULL; diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index 8b40786fb8..7fa6099d7a 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -91,6 +91,7 @@ class Spatial : public Node { List<Spatial*>::Element *C; bool ignore_notification; + bool notify_local_transform; bool visible; @@ -134,6 +135,7 @@ public: NOTIFICATION_ENTER_WORLD=41, NOTIFICATION_EXIT_WORLD=42, NOTIFICATION_VISIBILITY_CHANGED=43, + NOTIFICATION_LOCAL_TRANSFORM_CHANGED=44, }; Spatial *get_parent_spatial() const; @@ -179,6 +181,9 @@ public: void look_at(const Vector3& p_target, const Vector3& p_up_normal); void look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal); + void set_notify_local_transform(bool p_enable); + bool is_local_transform_notification_enabled() const; + void orthonormalize(); void set_identity(); diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index ead729c2bf..adf053f5c9 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -42,6 +42,8 @@ #include "io/resource_loader.h" #include "viewport.h" #include "scene/resources/packed_scene.h" +#include "scene/resources/material.h" +#include "scene/resources/mesh.h" void SceneTree::tree_changed() { @@ -470,8 +472,6 @@ void SceneTree::init() { input_handled=false; - editor_hint=false; - debug_collisions_hint=false; pause=false; root->_set_tree(this); @@ -635,6 +635,165 @@ bool SceneTree::is_debugging_collisions_hint() const { return debug_collisions_hint; } +void SceneTree::set_debug_navigation_hint(bool p_enabled) { + + debug_navigation_hint=p_enabled; +} + +bool SceneTree::is_debugging_navigation_hint() const { + + return debug_navigation_hint; +} + +void SceneTree::set_debug_collisions_color(const Color& p_color) { + + debug_collisions_color=p_color; +} + +Color SceneTree::get_debug_collisions_color() const { + + return debug_collisions_color; +} + +void SceneTree::set_debug_collision_contact_color(const Color& p_color) { + + debug_collision_contact_color=p_color; +} + +Color SceneTree::get_debug_collision_contact_color() const { + + return debug_collision_contact_color; +} + +void SceneTree::set_debug_navigation_color(const Color& p_color) { + + debug_navigation_color=p_color; +} + +Color SceneTree::get_debug_navigation_color() const { + + return debug_navigation_color; +} + +void SceneTree::set_debug_navigation_disabled_color(const Color& p_color) { + + debug_navigation_disabled_color=p_color; +} + +Color SceneTree::get_debug_navigation_disabled_color() const { + + return debug_navigation_disabled_color; +} + +Ref<Material> SceneTree::get_debug_navigation_material() { + + if (navigation_material.is_valid()) + return navigation_material; + + Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial )); + line_material->set_flag(Material::FLAG_UNSHADED, true); + line_material->set_line_width(3.0); + line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_color()); + + navigation_material=line_material; + + return navigation_material; + +} + +Ref<Material> SceneTree::get_debug_navigation_disabled_material(){ + + if (navigation_disabled_material.is_valid()) + return navigation_disabled_material; + + Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial )); + line_material->set_flag(Material::FLAG_UNSHADED, true); + line_material->set_line_width(3.0); + line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color()); + + navigation_disabled_material=line_material; + + return navigation_disabled_material; + +} +Ref<Material> SceneTree::get_debug_collision_material() { + + if (collision_material.is_valid()) + return collision_material; + + + Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial )); + line_material->set_flag(Material::FLAG_UNSHADED, true); + line_material->set_line_width(3.0); + line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collisions_color()); + + collision_material=line_material; + + return collision_material; +} + +Ref<Mesh> SceneTree::get_debug_contact_mesh() { + + if (debug_contact_mesh.is_valid()) + return debug_contact_mesh; + + debug_contact_mesh = Ref<Mesh>( memnew( Mesh ) ); + + Ref<FixedMaterial> mat = memnew( FixedMaterial ); + mat->set_flag(Material::FLAG_UNSHADED,true); + mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); + mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); + mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color()); + + Vector3 diamond[6]={ + Vector3(-1, 0, 0), + Vector3( 1, 0, 0), + Vector3( 0, -1, 0), + Vector3( 0, 1, 0), + Vector3( 0, 0, -1), + Vector3( 0, 0, 1) + }; + + int diamond_faces[8*3]={ + 0,2,4, + 0,3,4, + 1,2,4, + 1,3,4, + 0,2,5, + 0,3,5, + 1,2,5, + 1,3,5, + }; + + DVector<int> indices; + for(int i=0;i<8*3;i++) + indices.push_back(diamond_faces[i]); + + DVector<Vector3> vertices; + for(int i=0;i<6;i++) + vertices.push_back(diamond[i]*0.1); + + Array arr; + arr.resize(Mesh::ARRAY_MAX); + arr[Mesh::ARRAY_VERTEX]=vertices; + arr[Mesh::ARRAY_INDEX]=indices; + + + debug_contact_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr); + debug_contact_mesh->surface_set_material(0,mat); + + return debug_contact_mesh; + +} + + + void SceneTree::set_pause(bool p_enabled) { if (p_enabled==pause) @@ -1437,6 +1596,9 @@ void SceneTree::_bind_methods() { ObjectTypeDB::bind_method(_MD("is_editor_hint"),&SceneTree::is_editor_hint); ObjectTypeDB::bind_method(_MD("set_debug_collisions_hint","enable"),&SceneTree::set_debug_collisions_hint); ObjectTypeDB::bind_method(_MD("is_debugging_collisions_hint"),&SceneTree::is_debugging_collisions_hint); + ObjectTypeDB::bind_method(_MD("set_debug_navigation_hint","enable"),&SceneTree::set_debug_navigation_hint); + ObjectTypeDB::bind_method(_MD("is_debugging_navigation_hint"),&SceneTree::is_debugging_navigation_hint); + #ifdef TOOLS_ENABLED ObjectTypeDB::bind_method(_MD("set_edited_scene_root","scene"),&SceneTree::set_edited_scene_root); ObjectTypeDB::bind_method(_MD("get_edited_scene_root"),&SceneTree::get_edited_scene_root); @@ -1503,10 +1665,23 @@ void SceneTree::_bind_methods() { } +SceneTree *SceneTree::singleton=NULL; + SceneTree::SceneTree() { + singleton=this; _quit=false; initialized=false; + editor_hint=false; + debug_collisions_hint=false; + debug_navigation_hint=false; + debug_collisions_color=GLOBAL_DEF("debug/collision_shape_color",Color(0.0,0.6,0.7,0.5)); + debug_collision_contact_color=GLOBAL_DEF("debug/collision_contact_color",Color(1.0,0.2,0.1,0.8)); + debug_navigation_color=GLOBAL_DEF("debug/navigation_geometry_color",Color(0.1,1.0,0.7,0.4)); + debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation_disabled_geometry_color",Color(1.0,0.7,0.1,0.4)); + collision_debug_contacts=GLOBAL_DEF("debug/collision_max_contacts_displayed",10000); + + tree_version=1; fixed_process_time=1; idle_process_time=1; diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h index b44456bf1d..8d9021d24e 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_main_loop.h @@ -45,6 +45,8 @@ class SceneTree; class PackedScene; class Node; class Viewport; +class Material; +class Mesh; class SceneTree : public MainLoop { @@ -88,6 +90,7 @@ private: bool editor_hint; bool debug_collisions_hint; + bool debug_navigation_hint; bool pause; int root_lock; @@ -139,9 +142,20 @@ private: Node *current_scene; + Color debug_collisions_color; + Color debug_collision_contact_color; + Color debug_navigation_color; + Color debug_navigation_disabled_color; + Ref<Mesh> debug_contact_mesh; + Ref<Material> navigation_material; + Ref<Material> navigation_disabled_material; + Ref<Material> collision_material; + int collision_debug_contacts; + void _change_scene(Node* p_to); //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2); + static SceneTree *singleton; friend class Node; void tree_changed(); @@ -274,6 +288,29 @@ public: void set_debug_collisions_hint(bool p_enabled); bool is_debugging_collisions_hint() const; + void set_debug_navigation_hint(bool p_enabled); + bool is_debugging_navigation_hint() const; + + void set_debug_collisions_color(const Color& p_color); + Color get_debug_collisions_color() const; + + void set_debug_collision_contact_color(const Color& p_color); + Color get_debug_collision_contact_color() const; + + void set_debug_navigation_color(const Color& p_color); + Color get_debug_navigation_color() const; + + void set_debug_navigation_disabled_color(const Color& p_color); + Color get_debug_navigation_disabled_color() const; + + + Ref<Material> get_debug_navigation_material(); + Ref<Material> get_debug_navigation_disabled_material(); + Ref<Material> get_debug_collision_material(); + Ref<Mesh> get_debug_contact_mesh(); + + int get_collision_debug_contact_count() { return collision_debug_contacts; } + int64_t get_frame() const; int get_node_count() const; @@ -301,6 +338,7 @@ public: //used by Main::start, don't use otherwise void add_current_scene(Node * p_current); + static SceneTree* get_singleton() { return singleton; } SceneTree(); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 3bb64e54c6..089f3b5d63 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -37,6 +37,7 @@ #include "servers/spatial_sound_2d_server.h" #include "scene/gui/control.h" #include "scene/3d/camera.h" +#include "scene/resources/mesh.h" #include "scene/3d/spatial_indexer.h" #include "scene/3d/collision_object.h" @@ -318,7 +319,23 @@ void Viewport::_notification(int p_what) { // update_worlds(); } - add_to_group("_viewports"); + if (get_tree()->is_debugging_collisions_hint()) { + //2D + Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(),get_tree()->get_collision_debug_contact_count()); + contact_2d_debug=VisualServer::get_singleton()->canvas_item_create(); + VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug,find_world_2d()->get_canvas()); + //3D + PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(),get_tree()->get_collision_debug_contact_count()); + contact_3d_debug_multimesh=VisualServer::get_singleton()->multimesh_create(); + VisualServer::get_singleton()->multimesh_set_instance_count(contact_3d_debug_multimesh,get_tree()->get_collision_debug_contact_count()); + VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,0); + VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh,get_tree()->get_debug_contact_mesh()->get_rid()); + contact_3d_debug_instance=VisualServer::get_singleton()->instance_create(); + VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance,contact_3d_debug_multimesh); + VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance,find_world()->get_scenario()); + VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance,VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,true); + + } } break; case NOTIFICATION_READY: { @@ -351,11 +368,69 @@ void Viewport::_notification(int p_what) { VisualServer::get_singleton()->viewport_set_scenario(viewport,RID()); SpatialSoundServer::get_singleton()->listener_set_space(listener,RID()); VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas); + if (contact_2d_debug.is_valid()) { + VisualServer::get_singleton()->free(contact_2d_debug); + contact_2d_debug=RID(); + } + + if (contact_3d_debug_multimesh.is_valid()) { + VisualServer::get_singleton()->free(contact_3d_debug_multimesh); + VisualServer::get_singleton()->free(contact_3d_debug_instance); + contact_3d_debug_instance=RID(); + contact_3d_debug_multimesh=RID(); + } + remove_from_group("_viewports"); } break; case NOTIFICATION_FIXED_PROCESS: { + + if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) { + + VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug); + VisualServer::get_singleton()->canvas_item_raise(contact_2d_debug); + + Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space()); + int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space()); + Color ccol = get_tree()->get_debug_collision_contact_color(); + + + for(int i=0;i<point_count;i++) { + + VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug,Rect2(points[i]-Vector2(2,2),Vector2(5,5)),ccol); + } + } + + if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) { + + + Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space()); + int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space()); + + + VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,point_count); + + if (point_count>0) { + AABB aabb; + + Transform t; + for(int i=0;i<point_count;i++) { + + if (i==0) + aabb.pos=points[i]; + else + aabb.expand_to(points[i]); + t.origin=points[i]; + VisualServer::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh,i,t); + } + aabb.grow(aabb.get_longest_axis_size()*0.01); + VisualServer::get_singleton()->multimesh_set_aabb(contact_3d_debug_multimesh,aabb); + } + } + + + if (physics_object_picking) { Vector2 last_pos(1e20,1e20); @@ -1449,6 +1524,8 @@ Viewport::Viewport() { unhandled_key_input_group = "_vp_unhandled_key_input"+id; + + } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index c3c339ac5d..843a1fd9b7 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -104,6 +104,11 @@ friend class RenderTargetTexture; Rect2 rect; Rect2 to_screen_rect; + RID contact_2d_debug; + RID contact_3d_debug_multimesh; + RID contact_3d_debug_instance; + + bool size_override; bool size_override_stretch; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 3727c2e8ec..851de4a89f 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -458,7 +458,6 @@ void register_scene_types() { /* disable types by default, only editors should enable them */ - ObjectTypeDB::set_type_enabled("CollisionShape",false); //ObjectTypeDB::set_type_enabled("BodyVolumeSphere",false); //ObjectTypeDB::set_type_enabled("BodyVolumeBox",false); //ObjectTypeDB::set_type_enabled("BodyVolumeCapsule",false); @@ -492,9 +491,12 @@ void register_scene_types() { ObjectTypeDB::register_type<OccluderPolygon2D>(); ObjectTypeDB::register_type<YSort>(); ObjectTypeDB::register_type<BackBufferCopy>(); - - ObjectTypeDB::set_type_enabled("CollisionShape2D",false); - ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false); + if (bool(GLOBAL_DEF("physics/remove_collision_helpers_at_runtime",false))) { + ObjectTypeDB::set_type_enabled("CollisionShape2D",false); + ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false); + ObjectTypeDB::set_type_enabled("CollisionShape",false); + ObjectTypeDB::set_type_enabled("CollisionPolygon",false); + } OS::get_singleton()->yield(); //may take time to init diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index 22ee9f8c09..ba29a1b601 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -30,6 +30,25 @@ #include "servers/physics_server.h" +Vector<Vector3> BoxShape::_gen_debug_mesh_lines() { + + + Vector<Vector3> lines; + AABB aabb; + aabb.pos=-get_extents(); + aabb.size=aabb.pos*-2; + + for(int i=0;i<12;i++) { + Vector3 a,b; + aabb.get_edge(i,a,b); + lines.push_back(a); + lines.push_back(b); + } + + + return lines; +} + void BoxShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(),extents); diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h index 18c5f5e5fb..9667515657 100644 --- a/scene/resources/box_shape.h +++ b/scene/resources/box_shape.h @@ -41,6 +41,7 @@ protected: static void _bind_methods(); virtual void _update_shape(); + virtual Vector<Vector3> _gen_debug_mesh_lines(); public: diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index 2633b132cf..67ceed6be0 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -30,6 +30,46 @@ #include "servers/physics_server.h" +Vector<Vector3> CapsuleShape::_gen_debug_mesh_lines() { + + + float radius = get_radius(); + float height = get_height(); + + + Vector<Vector3> points; + + Vector3 d(0,0,height*0.5); + for(int i=0;i<360;i++) { + + float ra=Math::deg2rad(i); + float rb=Math::deg2rad(i+1); + Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius; + Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius; + + points.push_back(Vector3(a.x,a.y,0)+d); + points.push_back(Vector3(b.x,b.y,0)+d); + + points.push_back(Vector3(a.x,a.y,0)-d); + points.push_back(Vector3(b.x,b.y,0)-d); + + if (i%90==0) { + + points.push_back(Vector3(a.x,a.y,0)+d); + points.push_back(Vector3(a.x,a.y,0)-d); + } + + Vector3 dud = i<180?d:-d; + + points.push_back(Vector3(0,a.y,a.x)+dud); + points.push_back(Vector3(0,b.y,b.x)+dud); + points.push_back(Vector3(a.y,0,a.x)+dud); + points.push_back(Vector3(b.y,0,b.x)+dud); + + } + + return points; +} void CapsuleShape::_update_shape() { @@ -65,7 +105,6 @@ float CapsuleShape::get_height() const { return height; } - void CapsuleShape::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CapsuleShape::set_radius); diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h index 43b8331949..e516d0e3c7 100644 --- a/scene/resources/capsule_shape.h +++ b/scene/resources/capsule_shape.h @@ -43,6 +43,7 @@ protected: virtual void _update_shape(); + virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_radius(float p_radius); @@ -50,6 +51,7 @@ public: void set_height(float p_height); float get_height() const; + CapsuleShape(); }; diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 135eb41d8f..923a509ad5 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -29,6 +29,7 @@ #include "capsule_shape_2d.h" #include "servers/physics_2d_server.h" +#include "servers/visual_server.h" void CapsuleShape2D::_update_shape() { @@ -60,6 +61,32 @@ real_t CapsuleShape2D::get_height() const { } +void CapsuleShape2D::draw(const RID& p_to_rid,const Color& p_color) { + + Vector<Vector2> points; + for(int i=0;i<24;i++) { + Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -get_height()*0.5 : get_height()*0.5); + + points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() + ofs); + if (i==6 || i==18) + points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() - ofs); + } + + Vector<Color> col; + col.push_back(p_color); + VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col); + +} + +Rect2 CapsuleShape2D::get_rect() const { + + Vector2 he=Point2(get_radius(),get_radius()+get_height()*0.5); + Rect2 rect; + rect.pos=-he; + rect.size=he*2.0; + return rect; +} + void CapsuleShape2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CapsuleShape2D::set_radius); diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h index 4dd6348282..dc679966f9 100644 --- a/scene/resources/capsule_shape_2d.h +++ b/scene/resources/capsule_shape_2d.h @@ -49,6 +49,9 @@ public: void set_radius(real_t p_radius); real_t get_radius() const; + virtual void draw(const RID& p_to_rid,const Color& p_color); + virtual Rect2 get_rect() const ; + CapsuleShape2D(); }; diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 4135bc7c3b..c77395612c 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -29,7 +29,7 @@ #include "circle_shape_2d.h" #include "servers/physics_2d_server.h" - +#include "servers/visual_server.h" void CircleShape2D::_update_shape() { Physics2DServer::get_singleton()->shape_set_data(get_rid(),radius); @@ -58,6 +58,27 @@ void CircleShape2D::_bind_methods() { } +Rect2 CircleShape2D::get_rect() const { + Rect2 rect; + rect.pos=-Point2(get_radius(),get_radius()); + rect.size=Point2(get_radius(),get_radius())*2.0; + return rect; +} + +void CircleShape2D::draw(const RID& p_to_rid,const Color& p_color) { + + Vector<Vector2> points; + for(int i=0;i<24;i++) { + + points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*get_radius()); + } + + Vector<Color> col; + col.push_back(p_color); + VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col); + +} + CircleShape2D::CircleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) { radius=10; diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h index d937af2979..a5902b189c 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/circle_shape_2d.h @@ -44,6 +44,10 @@ public: void set_radius(real_t p_radius); real_t get_radius() const; + virtual void draw(const RID& p_to_rid,const Color& p_color); + virtual Rect2 get_rect() const; + + CircleShape2D(); }; diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index 55bd5de690..7aeac04a22 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -30,6 +30,40 @@ #include "servers/physics_server.h" +Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() { + + Set<DrawEdge> edges; + + DVector<Vector3> data=get_faces(); + int datalen=data.size(); + ERR_FAIL_COND_V( (datalen%3)!=0,Vector<Vector3>() ); + + DVector<Vector3>::Read r=data.read(); + + for(int i=0;i<datalen;i+=3) { + + for(int j=0;j<3;j++) { + + DrawEdge de(r[i+j],r[i+((j+1)%3)]); + edges.insert(de); + } + + } + + Vector<Vector3> points; + points.resize(edges.size()*2); + int idx=0; + for (Set<DrawEdge>::Element*E=edges.front();E;E=E->next()) { + + points[idx+0]=E->get().a; + points[idx+1]=E->get().b; + idx+=2; + } + + return points; + +} + bool ConcavePolygonShape::_set(const StringName& p_name, const Variant& p_value) { if (p_name=="data") diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h index 7bd80eb9c0..fae98ee046 100644 --- a/scene/resources/concave_polygon_shape.h +++ b/scene/resources/concave_polygon_shape.h @@ -35,16 +35,36 @@ class ConcavePolygonShape : public Shape { OBJ_TYPE(ConcavePolygonShape,Shape); + struct DrawEdge { + + Vector3 a; + Vector3 b; + bool operator<(const DrawEdge& p_edge) const { + if (a==p_edge.a) + return b<p_edge.b; + else + return a<p_edge.a; + } + + DrawEdge(const Vector3& p_a=Vector3(),const Vector3& p_b=Vector3()) { + a=p_a; + b=p_b; + if (a<b) { + SWAP(a,b); + } + } + }; protected: + bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List<PropertyInfo> *p_list) const; static void _bind_methods(); virtual void _update_shape(); - + virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_faces(const DVector<Vector3>& p_faces); diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index 0287d79dc6..923e2817ef 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -29,7 +29,7 @@ #include "concave_polygon_shape_2d.h" #include "servers/physics_2d_server.h" - +#include "servers/visual_server.h" void ConcavePolygonShape2D::set_segments(const DVector<Vector2>& p_segments) { @@ -41,6 +41,43 @@ DVector<Vector2> ConcavePolygonShape2D::get_segments() const { return Physics2DServer::get_singleton()->shape_get_data(get_rid()); } +void ConcavePolygonShape2D::draw(const RID& p_to_rid,const Color& p_color) { + + + DVector<Vector2> s = get_segments(); + int len=s.size(); + if (len==0 || (len%2)==1) + return; + + DVector<Vector2>::Read r = s.read(); + for(int i=0;i<len;i+=2) { + VisualServer::get_singleton()->canvas_item_add_line(p_to_rid,r[i],r[i+1],p_color,2); + } + +} + +Rect2 ConcavePolygonShape2D::get_rect() const { + + + DVector<Vector2> s = get_segments(); + int len=s.size(); + if (len==0) + return Rect2(); + + Rect2 rect; + + DVector<Vector2>::Read r = s.read(); + for(int i=0;i<len;i++) { + if (i==0) + rect.pos=r[i]; + else + rect.expand_to(r[i]); + } + + return rect; + +} + void ConcavePolygonShape2D::_bind_methods() { diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h index b835096b2a..29666c88c1 100644 --- a/scene/resources/concave_polygon_shape_2d.h +++ b/scene/resources/concave_polygon_shape_2d.h @@ -41,6 +41,9 @@ public: void set_segments(const DVector<Vector2>& p_segments); DVector<Vector2> get_segments() const; + virtual void draw(const RID& p_to_rid,const Color& p_color); + virtual Rect2 get_rect() const ; + ConcavePolygonShape2D(); }; diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index 326a0e5180..6a405c9c94 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -28,7 +28,34 @@ /*************************************************************************/ #include "convex_polygon_shape.h" #include "servers/physics_server.h" +#include "quick_hull.h" +Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() { + + DVector<Vector3> points = get_points(); + + if (points.size()>3) { + + QuickHull qh; + Vector<Vector3> varr = Variant(points); + Geometry::MeshData md; + Error err = qh.build(varr,md); + if (err==OK) { + Vector<Vector3> lines; + lines.resize(md.edges.size()*2); + for(int i=0;i<md.edges.size();i++) { + lines[i*2+0]=md.vertices[md.edges[i].a]; + lines[i*2+1]=md.vertices[md.edges[i].b]; + } + return lines; + + + } + + } + + return Vector<Vector3>(); +} void ConvexPolygonShape::_update_shape() { diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h index e0a590e09d..48454deb2b 100644 --- a/scene/resources/convex_polygon_shape.h +++ b/scene/resources/convex_polygon_shape.h @@ -42,6 +42,7 @@ protected: virtual void _update_shape(); + virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_points(const DVector<Vector3>& p_points); diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index 74506f8600..dac39fc846 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -29,7 +29,7 @@ #include "convex_polygon_shape_2d.h" #include "servers/physics_2d_server.h" - +#include "servers/visual_server.h" void ConvexPolygonShape2D::_update_shape() { Physics2DServer::get_singleton()->shape_set_data(get_rid(),points); @@ -66,6 +66,29 @@ void ConvexPolygonShape2D::_bind_methods() { } +void ConvexPolygonShape2D::draw(const RID& p_to_rid,const Color& p_color) { + + + Vector<Color> col; + col.push_back(p_color); + VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col); +} + +Rect2 ConvexPolygonShape2D::get_rect() const { + + + Rect2 rect; + for(int i=0;i<points.size();i++) { + if (i==0) + rect.pos=points[i]; + else + rect.expand_to(points[i]); + } + + return rect; + +} + ConvexPolygonShape2D::ConvexPolygonShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON)) { diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h index efcaa19be6..1af7787f67 100644 --- a/scene/resources/convex_polygon_shape_2d.h +++ b/scene/resources/convex_polygon_shape_2d.h @@ -45,6 +45,9 @@ public: void set_points(const Vector<Vector2>& p_points); Vector<Vector2> get_points() const; + virtual void draw(const RID& p_to_rid,const Color& p_color); + virtual Rect2 get_rect() const ; + ConvexPolygonShape2D(); }; diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index 150406ceff..760a36a91e 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -30,7 +30,34 @@ #include "servers/physics_server.h" - +Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() { + + Plane p = get_plane(); + Vector<Vector3> points; + + Vector3 n1 = p.get_any_perpendicular_normal(); + Vector3 n2 = p.normal.cross(n1).normalized(); + + Vector3 pface[4]={ + p.normal*p.d+n1*10.0+n2*10.0, + p.normal*p.d+n1*10.0+n2*-10.0, + p.normal*p.d+n1*-10.0+n2*-10.0, + p.normal*p.d+n1*-10.0+n2*10.0, + }; + + points.push_back(pface[0]); + points.push_back(pface[1]); + points.push_back(pface[1]); + points.push_back(pface[2]); + points.push_back(pface[2]); + points.push_back(pface[3]); + points.push_back(pface[3]); + points.push_back(pface[0]); + points.push_back(p.normal*p.d); + points.push_back(p.normal*p.d+p.normal*3); + + return points; +} void PlaneShape::_update_shape() { diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h index 3bdf8f2bef..dd285171c4 100644 --- a/scene/resources/plane_shape.h +++ b/scene/resources/plane_shape.h @@ -39,9 +39,9 @@ class PlaneShape : public Shape { protected: static void _bind_methods(); - virtual void _update_shape(); + virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_plane(Plane p_plane); diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index e12ecf107b..ee55cc6e37 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -30,7 +30,14 @@ #include "servers/physics_server.h" +Vector<Vector3> RayShape::_gen_debug_mesh_lines() { + Vector<Vector3> points; + points.push_back(Vector3()); + points.push_back(Vector3(0,0,get_length())); + + return points; +} void RayShape::_update_shape() { diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h index 0b6156d343..edb29b83b5 100644 --- a/scene/resources/ray_shape.h +++ b/scene/resources/ray_shape.h @@ -39,7 +39,7 @@ protected: static void _bind_methods(); virtual void _update_shape(); - + virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_length(float p_length); diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index d3332f45a5..9a32b013c1 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -29,7 +29,7 @@ #include "rectangle_shape_2d.h" #include "servers/physics_2d_server.h" - +#include "servers/visual_server.h" void RectangleShape2D::_update_shape() { Physics2DServer::get_singleton()->shape_set_data(get_rid(),extents); @@ -48,6 +48,19 @@ Vector2 RectangleShape2D::get_extents() const { return extents; } +void RectangleShape2D::draw(const RID& p_to_rid,const Color& p_color) { + + + VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid,Rect2(-extents,extents*2.0),p_color); + +} + +Rect2 RectangleShape2D::get_rect() const { + + Rect2(-extents,extents*2.0); + +} + void RectangleShape2D::_bind_methods() { diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 0b89441d04..96de02fb70 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -44,6 +44,9 @@ public: void set_extents(const Vector2& p_extents); Vector2 get_extents() const; + virtual void draw(const RID& p_to_rid,const Color& p_color); + virtual Rect2 get_rect() const ; + RectangleShape2D(); }; diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index b8bd3de552..88f7adcd9b 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -29,6 +29,7 @@ #include "segment_shape_2d.h" #include "servers/physics_2d_server.h" +#include "servers/visual_server.h" void SegmentShape2D::_update_shape() { @@ -62,6 +63,23 @@ Vector2 SegmentShape2D::get_b() const { return b; } +void SegmentShape2D::draw(const RID& p_to_rid,const Color& p_color) { + + VisualServer::get_singleton()->canvas_item_add_line(p_to_rid,a,b,p_color,3); +} + +Rect2 SegmentShape2D::get_rect() const{ + + Rect2 rect; + rect.pos=a; + rect.expand_to(b); + return rect; + +} + + + + void SegmentShape2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_a","a"),&SegmentShape2D::set_a); @@ -94,6 +112,37 @@ void RayShape2D::_update_shape() { } + +void RayShape2D::draw(const RID& p_to_rid,const Color& p_color) { + + + Vector2 tip = Vector2(0,get_length()); + VS::get_singleton()->canvas_item_add_line(p_to_rid,Vector2(),tip,p_color,3); + Vector<Vector2> pts; + float tsize=4; + pts.push_back(tip+Vector2(0,tsize)); + pts.push_back(tip+Vector2(0.707*tsize,0)); + pts.push_back(tip+Vector2(-0.707*tsize,0)); + Vector<Color> cols; + for(int i=0;i<3;i++) + cols.push_back(p_color); + + VS::get_singleton()->canvas_item_add_primitive(p_to_rid,pts,cols,Vector<Point2>(),RID()); + + + +} + +Rect2 RayShape2D::get_rect() const { + + Rect2 rect; + rect.pos=Vector2(); + rect.expand_to(Vector2(0,length)); + rect=rect.grow(0.707*4); + return rect; +} + + void RayShape2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_length","length"),&RayShape2D::set_length); diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h index ec771cd2ed..37c68b6c92 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/segment_shape_2d.h @@ -49,6 +49,9 @@ public: Vector2 get_a() const; Vector2 get_b() const; + virtual void draw(const RID& p_to_rid,const Color& p_color); + virtual Rect2 get_rect() const; + SegmentShape2D(); }; @@ -67,6 +70,8 @@ public: void set_length(real_t p_length); real_t get_length() const; + virtual void draw(const RID& p_to_rid,const Color& p_color); + virtual Rect2 get_rect() const; RayShape2D(); }; diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 1120a8d672..143ef82d51 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -29,9 +29,67 @@ #include "shape.h" #include "servers/physics_server.h" +#include "scene/resources/mesh.h" +#include "os/os.h" +#include "scene/main/scene_main_loop.h" +void Shape::add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xform) { + Vector<Vector3> toadd = _gen_debug_mesh_lines(); + + if (toadd.size()) { + + int base=array.size(); + array.resize(base+toadd.size()); + DVector<Vector3>::Write w = array.write(); + for(int i=0;i<toadd.size();i++) { + w[i+base]=p_xform.xform(toadd[i]); + } + + } +} + +Ref<Mesh> Shape::get_debug_mesh() { + + if (debug_mesh_cache.is_valid()) + return debug_mesh_cache; + + Vector<Vector3> lines = _gen_debug_mesh_lines(); + + debug_mesh_cache = Ref<Mesh>(memnew(Mesh)); + + if (!lines.empty()) { + //make mesh + DVector<Vector3> array; + array.resize(lines.size()); + { + + DVector<Vector3>::Write w=array.write(); + for(int i=0;i<lines.size();i++) { + w[i]=lines[i]; + } + } + + Array arr; + arr.resize(Mesh::ARRAY_MAX); + arr[Mesh::ARRAY_VERTEX]=array; + + SceneTree *st=OS::get_singleton()->get_main_loop()->cast_to<SceneTree>(); + + debug_mesh_cache->add_surface(Mesh::PRIMITIVE_LINES,arr); + + if (st) { + debug_mesh_cache->surface_set_material(0,st->get_debug_collision_material()); + } + + } + + + + return debug_mesh_cache; + +} Shape::Shape() { @@ -49,3 +107,4 @@ Shape::~Shape() { PhysicsServer::get_singleton()->free(shape); } + diff --git a/scene/resources/shape.h b/scene/resources/shape.h index 3cc806c7a3..1992ce51c3 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -30,6 +30,7 @@ #define SHAPE_H #include "resource.h" +class Mesh; class Shape : public Resource { @@ -38,13 +39,22 @@ class Shape : public Resource { RES_BASE_EXTENSION("shp"); RID shape; + Ref<Mesh> debug_mesh_cache; + protected: _FORCE_INLINE_ RID get_shape() const { return shape; } Shape(RID p_shape); + + virtual Vector<Vector3> _gen_debug_mesh_lines()=0;// { return Vector<Vector3>(); } public: virtual RID get_rid() const { return shape; } + + Ref<Mesh> get_debug_mesh(); + + void add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xform); + Shape(); ~Shape(); }; diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index 55f3173db4..1737301d9d 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -53,6 +53,8 @@ public: Variant collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion); Variant collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform); + virtual void draw(const RID& p_to_rid,const Color& p_color) {} + virtual Rect2 get_rect() const { return Rect2(); } virtual RID get_rid() const; Shape2D(); ~Shape2D(); diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp index d4dc46d64f..c660b604f3 100644 --- a/scene/resources/shape_line_2d.cpp +++ b/scene/resources/shape_line_2d.cpp @@ -28,7 +28,7 @@ /*************************************************************************/ #include "shape_line_2d.h" #include "servers/physics_2d_server.h" - +#include "servers/visual_server.h" void LineShape2D::_update_shape() { Array arr; @@ -61,6 +61,32 @@ real_t LineShape2D::get_d() const { return d; } + +void LineShape2D::draw(const RID& p_to_rid,const Color& p_color) { + + Vector2 point = get_d() * get_normal(); + + Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100}; + VS::get_singleton()->canvas_item_add_line(p_to_rid,l1[0],l1[1],p_color,3); + Vector2 l2[2]={point,point+get_normal()*30}; + VS::get_singleton()->canvas_item_add_line(p_to_rid,l2[0],l2[1],p_color,3); + +} +Rect2 LineShape2D::get_rect() const{ + + Vector2 point = get_d() * get_normal(); + + Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100}; + Vector2 l2[2]={point,point+get_normal()*30}; + Rect2 rect; + rect.pos=l1[0]; + rect.expand_to(l1[1]); + rect.expand_to(l2[0]); + rect.expand_to(l2[1]); + return rect; + +} + void LineShape2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_normal","normal"),&LineShape2D::set_normal); diff --git a/scene/resources/shape_line_2d.h b/scene/resources/shape_line_2d.h index 3ba8f57add..f32ad7fb7c 100644 --- a/scene/resources/shape_line_2d.h +++ b/scene/resources/shape_line_2d.h @@ -49,6 +49,9 @@ public: Vector2 get_normal() const; real_t get_d() const; + virtual void draw(const RID& p_to_rid,const Color& p_color); + virtual Rect2 get_rect() const; + LineShape2D(); }; diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index e93d718efa..a7e28eb727 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -29,6 +29,30 @@ #include "sphere_shape.h" #include "servers/physics_server.h" +Vector<Vector3> SphereShape::_gen_debug_mesh_lines() { + + float r=get_radius(); + + Vector<Vector3> points; + + for(int i=0;i<=360;i++) { + + float ra=Math::deg2rad(i); + float rb=Math::deg2rad(i+1); + Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; + Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; + + points.push_back(Vector3(a.x,0,a.y)); + points.push_back(Vector3(b.x,0,b.y)); + points.push_back(Vector3(0,a.x,a.y)); + points.push_back(Vector3(0,b.x,b.y)); + points.push_back(Vector3(a.x,a.y,0)); + points.push_back(Vector3(b.x,b.y,0)); + + } + + return points; +} void SphereShape::_update_shape() { diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h index 1bbddb9fd9..2543d94439 100644 --- a/scene/resources/sphere_shape.h +++ b/scene/resources/sphere_shape.h @@ -42,7 +42,7 @@ protected: static void _bind_methods(); virtual void _update_shape(); - + virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_radius(float p_radius); diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp index e2b2fa2051..da4c1b48d8 100644 --- a/servers/physics/body_pair_sw.cpp +++ b/servers/physics/body_pair_sw.cpp @@ -299,6 +299,16 @@ bool BodyPairSW::setup(float p_step) { c.active=true; +#ifdef DEBUG_ENABLED + + + if (space->is_debugging_contacts()) { + space->add_debug_contact(global_A+offset_A); + space->add_debug_contact(global_B+offset_A); + } +#endif + + int gather_A = A->can_report_contacts(); int gather_B = B->can_report_contacts(); diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 521ffae0ea..a9a8042c19 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -201,6 +201,30 @@ PhysicsDirectSpaceState* PhysicsServerSW::space_get_direct_state(RID p_space) { return space->get_direct_state(); } +void PhysicsServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) { + + SpaceSW *space = space_owner.get(p_space); + ERR_FAIL_COND(!space); + space->set_debug_contacts(p_max_contacts); + +} + +Vector<Vector3> PhysicsServerSW::space_get_contacts(RID p_space) const { + + SpaceSW *space = space_owner.get(p_space); + ERR_FAIL_COND_V(!space,Vector<Vector3>()); + return space->get_debug_contacts(); + +} + +int PhysicsServerSW::space_get_contact_count(RID p_space) const { + + SpaceSW *space = space_owner.get(p_space); + ERR_FAIL_COND_V(!space,0); + return space->get_debug_contact_count(); + +} + RID PhysicsServerSW::area_create() { AreaSW *area = memnew( AreaSW ); diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 80007b8499..abbb057616 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -94,6 +94,9 @@ public: // this function only works on fixed process, errors and returns null otherwise virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space); + virtual void space_set_debug_contacts(RID p_space,int p_max_contacts); + virtual Vector<Vector3> space_get_contacts(RID p_space) const; + virtual int space_get_contact_count(RID p_space) const; /* AREA API */ diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index d329a10f04..a4fe1dd3fc 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -640,7 +640,7 @@ void SpaceSW::call_queries() { void SpaceSW::setup() {
-
+ contact_debug_count=0;
while(inertia_update_list.first()) {
inertia_update_list.first()->self()->update_inertias();
inertia_update_list.remove(inertia_update_list.first());
@@ -651,6 +651,7 @@ void SpaceSW::setup() { void SpaceSW::update() {
+
broadphase->update();
}
@@ -712,6 +713,7 @@ SpaceSW::SpaceSW() { collision_pairs=0;
active_objects=0;
island_count=0;
+ contact_debug_count=0;
locked=false;
contact_recycle_radius=0.01;
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h index 16f5ad3c81..e88f61d881 100644 --- a/servers/physics/space_sw.h +++ b/servers/physics/space_sw.h @@ -103,6 +103,9 @@ class SpaceSW { RID static_global_body;
+ Vector<Vector3> contact_debug;
+ int contact_debug_count;
+
friend class PhysicsDirectSpaceStateSW;
public:
@@ -166,6 +169,11 @@ public: PhysicsDirectSpaceStateSW *get_direct_state();
+ void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
+ _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
+ _FORCE_INLINE_ void add_debug_contact(const Vector3& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; }
+ _FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contact_debug; }
+ _FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
void set_static_global_body(RID p_body) { static_global_body=p_body; }
RID get_static_global_body() { return static_global_body; }
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index 6bfed134e6..eb3abbb267 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -379,7 +379,12 @@ bool BodyPair2DSW::setup(float p_step) { } c.active=true; - +#ifdef DEBUG_ENABLED + if (space->is_debugging_contacts()) { + space->add_debug_contact(global_A+offset_A); + space->add_debug_contact(global_B+offset_A); + } +#endif int gather_A = A->can_report_contacts(); int gather_B = B->can_report_contacts(); diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index b446f4928a..14b4c09ebc 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -257,6 +257,30 @@ real_t Physics2DServerSW::space_get_param(RID p_space,SpaceParameter p_param) co return space->get_param(p_param); } +void Physics2DServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) { + + Space2DSW *space = space_owner.get(p_space); + ERR_FAIL_COND(!space); + space->set_debug_contacts(p_max_contacts); + +} + +Vector<Vector2> Physics2DServerSW::space_get_contacts(RID p_space) const { + + Space2DSW *space = space_owner.get(p_space); + ERR_FAIL_COND_V(!space,Vector<Vector2>()); + return space->get_debug_contacts(); + +} + +int Physics2DServerSW::space_get_contact_count(RID p_space) const { + + Space2DSW *space = space_owner.get(p_space); + ERR_FAIL_COND_V(!space,0); + return space->get_debug_contact_count(); + +} + Physics2DDirectSpaceState* Physics2DServerSW::space_get_direct_state(RID p_space) { Space2DSW *space = space_owner.get(p_space); diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index 6e875701b8..605e04ead8 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -102,6 +102,11 @@ public: virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value); virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const; + virtual void space_set_debug_contacts(RID p_space,int p_max_contacts); + virtual Vector<Vector2> space_get_contacts(RID p_space) const; + virtual int space_get_contact_count(RID p_space) const; + + // this function only works on fixed process, errors and returns null otherwise virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space); diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index 0ddc8f16ec..54af3eeb99 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -94,6 +94,22 @@ public: return physics_2d_server->space_get_direct_state(p_space); } + FUNC2(space_set_debug_contacts,RID,int); + virtual Vector<Vector2> space_get_contacts(RID p_space) const { + + ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),Vector<Vector2>()); + return physics_2d_server->space_get_contacts(p_space); + + } + + virtual int space_get_contact_count(RID p_space) const { + + ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),0); + return physics_2d_server->space_get_contact_count(p_space); + + } + + /* AREA API */ diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 767ad9038d..a71e6c4bf5 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -1230,6 +1230,7 @@ void Space2DSW::call_queries() { void Space2DSW::setup() { + contact_debug_count=0; while(inertia_update_list.first()) { inertia_update_list.first()->self()->update_inertias(); @@ -1302,6 +1303,8 @@ Space2DSW::Space2DSW() { active_objects=0; island_count=0; + contact_debug_count=0; + locked=false; contact_recycle_radius=0.01; contact_max_separation=0.05; @@ -1320,6 +1323,10 @@ Space2DSW::Space2DSW() { direct_access = memnew( Physics2DDirectSpaceStateSW ); direct_access->space=this; + + + + } Space2DSW::~Space2DSW() { diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index abee8628fc..97ad3d7f80 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -103,6 +103,9 @@ class Space2DSW { int _cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb); + Vector<Vector2> contact_debug; + int contact_debug_count; + friend class Physics2DDirectSpaceStateSW; public: @@ -169,6 +172,14 @@ public: bool test_body_motion(Body2DSW *p_body, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result); + + void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); } + _FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); } + _FORCE_INLINE_ void add_debug_contact(const Vector2& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; } + _FORCE_INLINE_ Vector<Vector2> get_debug_contacts() { return contact_debug; } + _FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; } + + Physics2DDirectSpaceStateSW *get_direct_state(); Space2DSW(); diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index b24496880e..2d70337dc8 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -293,6 +293,9 @@ public: // this function only works on fixed process, errors and returns null otherwise virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space)=0; + virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0; + virtual Vector<Vector2> space_get_contacts(RID p_space) const=0; + virtual int space_get_contact_count(RID p_space) const=0; //missing space parameters diff --git a/servers/physics_server.h b/servers/physics_server.h index b82d4cf5da..75584966bb 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -286,6 +286,9 @@ public: // this function only works on fixed process, errors and returns null otherwise virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space)=0; + virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0; + virtual Vector<Vector3> space_get_contacts(RID p_space) const=0; + virtual int space_get_contact_count(RID p_space) const=0; //missing space parameters diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp index e32f47b3d8..c05438aef3 100644 --- a/servers/visual/rasterizer_dummy.cpp +++ b/servers/visual/rasterizer_dummy.cpp @@ -1948,6 +1948,9 @@ bool RasterizerDummy::has_feature(VS::Features p_feature) const { } +void RasterizerDummy::restore_framebuffer() { + +} RasterizerDummy::RasterizerDummy() { diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h index cc3c1724a4..9249ad6256 100644 --- a/servers/visual/rasterizer_dummy.h +++ b/servers/visual/rasterizer_dummy.h @@ -779,6 +779,7 @@ public: virtual bool has_feature(VS::Features p_feature) const; + virtual void restore_framebuffer(); RasterizerDummy(); virtual ~RasterizerDummy(); diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 155d10d85a..fbea60c3a6 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -454,6 +454,14 @@ AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const { return rasterizer->mesh_get_custom_aabb(p_mesh); } +void VisualServerRaster::mesh_clear(RID p_mesh) { + + ERR_FAIL_COND(!rasterizer->is_mesh(p_mesh)); + while(rasterizer->mesh_get_surface_count(p_mesh)) { + rasterizer->mesh_remove_surface(p_mesh,0); + } +} + /* MULTIMESH */ diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 73298d58cd..3d8331984a 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -765,6 +765,7 @@ public: virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb); virtual AABB mesh_get_custom_aabb(RID p_mesh) const; + virtual void mesh_clear(RID p_mesh); /* MULTIMESH API */ diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index db03d82829..af88c9bdc9 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -199,6 +199,7 @@ public: FUNC2(mesh_remove_surface,RID,int); FUNC1RC(int,mesh_get_surface_count,RID); + FUNC1(mesh_clear,RID); FUNC2(mesh_set_custom_aabb,RID,const AABB&); diff --git a/servers/visual_server.h b/servers/visual_server.h index dd71650801..ece61ec701 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -353,6 +353,8 @@ public: virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0; virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0; + virtual void mesh_clear(RID p_mesh)=0; + /* MULTIMESH API */ virtual RID multimesh_create()=0; diff --git a/tools/editor/editor_import_export.cpp b/tools/editor/editor_import_export.cpp index 84fc14d2ec..7d2871fd10 100644 --- a/tools/editor/editor_import_export.cpp +++ b/tools/editor/editor_import_export.cpp @@ -942,11 +942,11 @@ static int _get_pad(int p_alignment, int p_n) { return pad; }; -void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, bool p_dumb, bool p_remote_debug) { +void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags) { String host = EditorSettings::get_singleton()->get("network/debug_host"); - if (p_dumb) { + if (p_flags&EXPORT_DUMB_CLIENT) { int port = EditorSettings::get_singleton()->get("file_server/port"); String passwd = EditorSettings::get_singleton()->get("file_server/password"); r_flags.push_back("-rfs"); @@ -957,7 +957,7 @@ void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, bool p_dumb } } - if (p_remote_debug) { + if (p_flags&EXPORT_REMOTE_DEBUG) { r_flags.push_back("-rdebug"); r_flags.push_back(host+":"+String::num(GLOBAL_DEF("debug/debug_port", 6007))); @@ -982,6 +982,17 @@ void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, bool p_dumb } + if (p_flags&EXPORT_VIEW_COLLISONS) { + + r_flags.push_back("-debugcol"); + } + + if (p_flags&EXPORT_VIEW_NAVIGATION) { + + r_flags.push_back("-debugnav"); + } + + } Error EditorExportPlatform::save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total) { @@ -1097,7 +1108,7 @@ Error EditorExportPlatform::save_pack(FileAccess *dst,bool p_make_bundles, int p return OK; } -Error EditorExportPlatformPC::export_project(const String& p_path, bool p_debug, bool p_dumb,bool p_remote_debug) { +Error EditorExportPlatformPC::export_project(const String& p_path, bool p_debug, int p_flags) { diff --git a/tools/editor/editor_import_export.h b/tools/editor/editor_import_export.h index d8601929cf..9de6509605 100644 --- a/tools/editor/editor_import_export.h +++ b/tools/editor/editor_import_export.h @@ -105,7 +105,7 @@ protected: }; - void gen_export_flags(Vector<String> &r_flags,bool p_dumb,bool p_remote_debug); + void gen_export_flags(Vector<String> &r_flags, int p_flags); static Error save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total); public: @@ -121,6 +121,13 @@ public: IMAGE_COMPRESSION_ETC2, // ericsson new compression format (can handle alpha) }; + enum ExportFlags { + EXPORT_DUMB_CLIENT=1, + EXPORT_REMOTE_DEBUG=2, + EXPORT_VIEW_COLLISONS=4, + EXPORT_VIEW_NAVIGATION=8 + }; + Error export_project_files(EditorExportSaveFunction p_func, void* p_udata,bool p_make_bundles); @@ -133,14 +140,14 @@ public: virtual int get_device_count() const { return 0; } virtual String get_device_name(int p_device) const { return ""; } virtual String get_device_info(int p_device) const { return ""; } - virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false) { return OK; } + virtual Error run(int p_device,int p_flags) { return OK; } virtual bool can_export(String *r_error=NULL) const=0; virtual bool requieres_password(bool p_debug) const { return false; } virtual String get_binary_extension() const=0; - virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false)=0; + virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0)=0; EditorExportPlatform() {}; }; @@ -190,7 +197,7 @@ public: virtual ImageCompression get_image_compression() const { return IMAGE_COMPRESSION_BC; } virtual String get_binary_extension() const { return binary_extension; } - virtual Error export_project(const String& p_path, bool p_debug, bool p_dumb=false, bool p_remote_debug=false); + virtual Error export_project(const String& p_path, bool p_debug, int p_flags=0); virtual void set_release_binary32(const String& p_binary) { release_binary32=p_binary; } virtual void set_debug_binary32(const String& p_binary) { debug_binary32=p_binary; } virtual void set_release_binary64(const String& p_binary) { release_binary64=p_binary; } diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 63684dcc93..03d1dfb743 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -2677,6 +2677,20 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { run_native->set_deploy_debug_remote(!ischecked); } break; + case RUN_DEBUG_COLLISONS: { + + bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEBUG_COLLISONS)); + debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_DEBUG_COLLISONS),!ischecked); + run_native->set_debug_collisions(!ischecked); + editor_run.set_debug_collisions(!ischecked); + } break; + case RUN_DEBUG_NAVIGATION: { + + bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION)); + debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION),!ischecked); + run_native->set_debug_navigation(!ischecked); + editor_run.set_debug_navigation(!ischecked); + } break; case SETTINGS_UPDATE_ALWAYS: { update_menu->get_popup()->set_item_checked(0,true); @@ -4955,6 +4969,9 @@ EditorNode::EditorNode() { p->add_separator(); p->add_check_item("Deploy Remote Debug",RUN_DEPLOY_REMOTE_DEBUG); p->add_check_item("Deploy File Server Clients",RUN_DEPLOY_DUMB_CLIENTS); + p->add_separator(); + p->add_check_item("Visible Collision Shapes",RUN_DEBUG_COLLISONS); + p->add_check_item("Visible Navigation",RUN_DEBUG_NAVIGATION); p->connect("item_pressed",this,"_menu_option"); /* diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h index dba2b7b86c..53e16d9c58 100644 --- a/tools/editor/editor_node.h +++ b/tools/editor/editor_node.h @@ -156,6 +156,8 @@ class EditorNode : public Node { RUN_FILE_SERVER, RUN_DEPLOY_DUMB_CLIENTS, RUN_LIVE_DEBUG, + RUN_DEBUG_COLLISONS, + RUN_DEBUG_NAVIGATION, RUN_DEPLOY_REMOTE_DEBUG, SETTINGS_UPDATE_ALWAYS, SETTINGS_UPDATE_CHANGES, diff --git a/tools/editor/editor_run.cpp b/tools/editor/editor_run.cpp index 4d07463b21..b635cea84b 100644 --- a/tools/editor/editor_run.cpp +++ b/tools/editor/editor_run.cpp @@ -61,6 +61,13 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List } } + if (debug_collisions) { + args.push_back("-debugcol"); + } + + if (debug_navigation) { + args.push_back("-debugnav"); + } int screen = EditorSettings::get_singleton()->get("game_window_placement/screen"); @@ -169,7 +176,31 @@ void EditorRun::stop() { status=STATUS_STOP; } +void EditorRun::set_debug_collisions(bool p_debug) { + + debug_collisions=p_debug; +} + +bool EditorRun::get_debug_collisions() const{ + + return debug_collisions; +} + +void EditorRun::set_debug_navigation(bool p_debug) { + + debug_navigation=p_debug; +} + +bool EditorRun::get_debug_navigation() const{ + + return debug_navigation; +} + + EditorRun::EditorRun() { status=STATUS_STOP; + debug_collisions=false; + debug_navigation=false; + } diff --git a/tools/editor/editor_run.h b/tools/editor/editor_run.h index 402d5e3820..e1b0b081c7 100644 --- a/tools/editor/editor_run.h +++ b/tools/editor/editor_run.h @@ -43,6 +43,8 @@ public: OS::ProcessID pid; private: + bool debug_collisions; + bool debug_navigation; Status status; public: @@ -50,6 +52,13 @@ public: Error run(const String& p_scene,const String p_custom_args,const List<String>& p_breakpoints,const String& p_edited_scene); void run_native_notify() { status=STATUS_PLAY; } void stop(); + + void set_debug_collisions(bool p_debug); + bool get_debug_collisions() const; + + void set_debug_navigation(bool p_debug); + bool get_debug_navigation() const; + EditorRun(); }; diff --git a/tools/editor/editor_run_native.cpp b/tools/editor/editor_run_native.cpp index 42c7f89608..2eedba93dc 100644 --- a/tools/editor/editor_run_native.cpp +++ b/tools/editor/editor_run_native.cpp @@ -105,7 +105,17 @@ void EditorRunNative::_run_native(int p_idx,const String& p_platform) { emit_signal("native_run"); } - eep->run(p_idx,deploy_dumb,deploy_debug_remote); + int flags=0; + if (deploy_debug_remote) + flags|=EditorExportPlatform::EXPORT_REMOTE_DEBUG; + if (deploy_dumb) + flags|=EditorExportPlatform::EXPORT_DUMB_CLIENT; + if (debug_collisions) + flags|=EditorExportPlatform::EXPORT_VIEW_COLLISONS; + if (debug_navigation) + flags|=EditorExportPlatform::EXPORT_VIEW_NAVIGATION; + + eep->run(p_idx,flags); } void EditorRunNative::_bind_methods() { @@ -135,6 +145,25 @@ bool EditorRunNative::is_deploy_debug_remote_enabled() const{ return deploy_debug_remote; } +void EditorRunNative::set_debug_collisions(bool p_debug) { + + debug_collisions=p_debug; +} + +bool EditorRunNative::get_debug_collisions() const{ + + return debug_collisions; +} + +void EditorRunNative::set_debug_navigation(bool p_debug) { + + debug_navigation=p_debug; +} + +bool EditorRunNative::get_debug_navigation() const{ + + return debug_navigation; +} EditorRunNative::EditorRunNative() { @@ -142,4 +171,7 @@ EditorRunNative::EditorRunNative() first=true; deploy_dumb=false; deploy_debug_remote=false; + debug_collisions=false; + debug_navigation=false; + } diff --git a/tools/editor/editor_run_native.h b/tools/editor/editor_run_native.h index a0baf527f1..77d6dc198e 100644 --- a/tools/editor/editor_run_native.h +++ b/tools/editor/editor_run_native.h @@ -40,6 +40,8 @@ class EditorRunNative : public HBoxContainer { bool first; bool deploy_dumb; bool deploy_debug_remote; + bool debug_collisions; + bool debug_navigation; void _run_native(int p_idx,const String& p_platform); @@ -55,6 +57,12 @@ public: void set_deploy_debug_remote(bool p_enabled); bool is_deploy_debug_remote_enabled() const; + void set_debug_collisions(bool p_debug); + bool get_debug_collisions() const; + + void set_debug_navigation(bool p_debug); + bool get_debug_navigation() const; + EditorRunNative(); }; diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp index 344e42c13b..f8c484e886 100644 --- a/tools/editor/plugins/animation_player_editor_plugin.cpp +++ b/tools/editor/plugins/animation_player_editor_plugin.cpp @@ -1393,6 +1393,7 @@ AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) { editor=p_node; anim_editor = memnew( AnimationPlayerEditor(editor) ); + anim_editor->set_undo_redo(editor->get_undo_redo()); editor->get_animation_panel()->add_child(anim_editor); /* editor->get_viewport()->add_child(anim_editor); diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp index 302e4f2196..bd0f580a34 100644 --- a/tools/editor/plugins/script_editor_plugin.cpp +++ b/tools/editor/plugins/script_editor_plugin.cpp @@ -211,7 +211,6 @@ void ScriptEditorQuickOpen::_bind_methods() { ObjectTypeDB::bind_method(_MD("_confirmed"),&ScriptEditorQuickOpen::_confirmed); ObjectTypeDB::bind_method(_MD("_sbox_input"),&ScriptEditorQuickOpen::_sbox_input); - ADD_SIGNAL(MethodInfo("goto_line",PropertyInfo(Variant::INT,"line"))); } @@ -547,6 +546,10 @@ void ScriptEditor::_show_debugger(bool p_show) { } +void ScriptEditor::_script_created(Ref<Script> p_script) { + editor->push_item(p_script.operator->()); +} + void ScriptEditor::_goto_script_line2(int p_line) { int selected = tab_container->get_current_tab(); @@ -574,7 +577,7 @@ void ScriptEditor::_close_current_tab() { int selected = tab_container->get_current_tab(); if (selected<0 || selected>=tab_container->get_child_count()) return; - + ScriptTextEditor *current = tab_container->get_child(selected)->cast_to<ScriptTextEditor>(); if (!current) return; @@ -753,7 +756,6 @@ void ScriptEditor::_menu_option(int p_option) { if (p_option==FILE_OPEN) { - editor->open_resource("Script"); return; } @@ -766,8 +768,11 @@ void ScriptEditor::_menu_option(int p_option) { return; switch(p_option) { + case FILE_NEW: { + script_create_dialog->config("Node", ".gd"); + script_create_dialog->popup_centered(Size2(300, 300)); + } break; case FILE_SAVE: { - if (!_test_script_times_on_disk()) return; editor->save_resource( current->get_edited_script() ); @@ -1419,6 +1424,7 @@ void ScriptEditor::_bind_methods() { ObjectTypeDB::bind_method("_update_script_names",&ScriptEditor::_update_script_names); ObjectTypeDB::bind_method("_tree_changed",&ScriptEditor::_tree_changed); ObjectTypeDB::bind_method("_script_selected",&ScriptEditor::_script_selected); + ObjectTypeDB::bind_method("_script_created",&ScriptEditor::_script_created); ObjectTypeDB::bind_method("_script_split_dragged",&ScriptEditor::_script_split_dragged); } @@ -1803,6 +1809,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { file_menu = memnew( MenuButton ); menu_hb->add_child(file_menu); file_menu->set_text("File"); + file_menu->get_popup()->add_item("New",FILE_NEW); file_menu->get_popup()->add_item("Open",FILE_OPEN); file_menu->get_popup()->add_separator(); file_menu->get_popup()->add_item("Save",FILE_SAVE,KEY_MASK_ALT|KEY_MASK_CMD|KEY_S); @@ -1899,6 +1906,10 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { add_child(erase_tab_confirm); erase_tab_confirm->connect("confirmed", this,"_close_current_tab"); + script_create_dialog = memnew(ScriptCreateDialog); + script_create_dialog->set_title("Create Script"); + add_child(script_create_dialog); + script_create_dialog->connect("script_created", this, "_script_created"); goto_line_dialog = memnew(GotoLineDialog); add_child(goto_line_dialog); diff --git a/tools/editor/plugins/script_editor_plugin.h b/tools/editor/plugins/script_editor_plugin.h index 59173068fb..e635a1974b 100644 --- a/tools/editor/plugins/script_editor_plugin.h +++ b/tools/editor/plugins/script_editor_plugin.h @@ -30,6 +30,7 @@ #define SCRIPT_EDITOR_PLUGIN_H #include "tools/editor/editor_plugin.h" +#include "tools/editor/script_create_dialog.h" #include "scene/gui/tab_container.h" #include "scene/gui/text_edit.h" #include "scene/gui/menu_button.h" @@ -115,7 +116,7 @@ class ScriptEditor : public VBoxContainer { EditorNode *editor; enum { - + FILE_NEW, FILE_OPEN, FILE_SAVE, FILE_SAVE_AS, @@ -167,6 +168,7 @@ class ScriptEditor : public VBoxContainer { FindReplaceDialog *find_replace_dialog; GotoLineDialog *goto_line_dialog; ConfirmationDialog *erase_tab_confirm; + ScriptCreateDialog *script_create_dialog; ScriptEditorDebugger* debugger; ToolButton *scripts_visible; @@ -207,6 +209,7 @@ class ScriptEditor : public VBoxContainer { void _breaked(bool p_breaked,bool p_can_debug); void _show_debugger(bool p_show); void _update_window_menu(); + void _script_created(Ref<Script> p_script); void _editor_settings_changed(); void _autosave_scripts(); diff --git a/tools/editor/script_create_dialog.cpp b/tools/editor/script_create_dialog.cpp index bdfb66f0f2..622150ab68 100644 --- a/tools/editor/script_create_dialog.cpp +++ b/tools/editor/script_create_dialog.cpp @@ -74,17 +74,17 @@ bool ScriptCreateDialog::_validate(const String& p_string) { void ScriptCreateDialog::_class_name_changed(const String& p_name) { if (!_validate(parent_name->get_text())) { - error_label->set_text("INVALID PARENT CLASS NAME"); + error_label->set_text("Invaild parent class name"); error_label->add_color_override("font_color",Color(1,0.4,0.0,0.8)); } else if (class_name->is_editable()) { if (class_name->get_text()=="") { error_label->set_text("Valid Chars: a-z A-Z 0-9 _"); error_label->add_color_override("font_color",Color(1,1,1,0.6)); } else if (!_validate(class_name->get_text())) { - error_label->set_text("INVALID CLASS NAME"); + error_label->set_text("Invalid class name"); error_label->add_color_override("font_color",Color(1,0.2,0.2,0.8)); } else { - error_label->set_text("Name is Valid"); + error_label->set_text("Valid Name"); error_label->add_color_override("font_color",Color(0,1.0,0.8,0.8)); } } else { @@ -363,7 +363,7 @@ ScriptCreateDialog::ScriptCreateDialog() { set_size(Size2(200,150)); set_hide_on_ok(false); - set_title("Create Script for Node..");; + set_title("Create Script for Node"); file_browse = memnew( EditorFileDialog ); file_browse->connect("file_selected",this,"_file_selected"); |