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authorRémi Verschelde <rverschelde@gmail.com>2018-08-14 09:31:43 +0200
committerGitHub <noreply@github.com>2018-08-14 09:31:43 +0200
commit82b092deccfeb2e7baaf01f3d7335e59363b621c (patch)
tree82f05be41c6d85acc4f8aac294dadf6800e559dc
parent12dd1435d2b164c534af3035fdaffd850ba6f175 (diff)
parent333dfd562b5714fdd23fdffd49f208d182e89fc5 (diff)
Merge pull request #20932 from clayjohn/doc_backbuffercopy
[Doc] Removed reference to texscreen in BackBufferCopy docs
-rw-r--r--doc/classes/BackBufferCopy.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml
index 7070fdec4c..62c97feaf9 100644
--- a/doc/classes/BackBufferCopy.xml
+++ b/doc/classes/BackBufferCopy.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.1">
<brief_description>
- Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with the texscreen() shader instruction.
+ Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function.
</brief_description>
<description>
- Node for back-buffering the currently displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Accessing this buffer is done with the texscreen() shader instruction.
+ Node for back-buffering the currently displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function to access the buffer.
</description>
<tutorials>
</tutorials>