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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-02-08 19:52:20 +0100
committerGitHub <noreply@github.com>2019-02-08 19:52:20 +0100
commit8253cdbda32acab36fc842bb8423ea286b791413 (patch)
tree7bc38ffcb7a2472fb09895ea08e6bf9a258b20f8
parent865d7983e0357e6b52ee77546ea738a2700912d7 (diff)
parentd3082c99b540ec0e0fa4ec772373a8a59b50b14f (diff)
Merge pull request #25692 from YeldhamDev/spriteframes_editor_changes
Small changes to the SpriteFrames editor
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp63
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h28
2 files changed, 34 insertions, 57 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index b712cfc9d3..a84dc6f297 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -40,10 +40,8 @@ void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
void SpriteFramesEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
- }
-
if (p_what == NOTIFICATION_ENTER_TREE) {
+
load->set_icon(get_icon("Load", "EditorIcons"));
copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
paste->set_icon(get_icon("ActionPaste", "EditorIcons"));
@@ -54,14 +52,9 @@ void SpriteFramesEditor::_notification(int p_what) {
_delete->set_icon(get_icon("Remove", "EditorIcons"));
new_anim->set_icon(get_icon("New", "EditorIcons"));
remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
- }
-
- if (p_what == NOTIFICATION_READY) {
+ } else if (p_what == NOTIFICATION_READY) {
- //NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
- }
-
- if (p_what == NOTIFICATION_DRAW) {
+ add_constant_override("autohide", 1); // Fixes the dragger always showing up.
}
}
@@ -673,31 +666,25 @@ void SpriteFramesEditor::_bind_methods() {
SpriteFramesEditor::SpriteFramesEditor() {
- //add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("panel","Panel"));
-
- split = memnew(HSplitContainer);
- add_child(split);
-
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
- split->add_child(vbc_animlist);
+ add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
- //vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL);
VBoxContainer *sub_vb = memnew(VBoxContainer);
- vbc_animlist->add_margin_child(TTR("Animations"), sub_vb, true);
+ vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true);
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hbc_animlist = memnew(HBoxContainer);
sub_vb->add_child(hbc_animlist);
- new_anim = memnew(Button);
- new_anim->set_flat(true);
+ new_anim = memnew(ToolButton);
+ new_anim->set_tooltip(TTR("New Animation"));
hbc_animlist->add_child(new_anim);
new_anim->set_h_size_flags(SIZE_EXPAND_FILL);
new_anim->connect("pressed", this, "_animation_add");
- remove_anim = memnew(Button);
- remove_anim->set_flat(true);
+ remove_anim = memnew(ToolButton);
+ remove_anim->set_tooltip(TTR("Remove Animation"));
hbc_animlist->add_child(remove_anim);
remove_anim->connect("pressed", this, "_animation_remove");
@@ -722,56 +709,47 @@ SpriteFramesEditor::SpriteFramesEditor() {
anim_loop->connect("pressed", this, "_animation_loop_changed");
VBoxContainer *vbc = memnew(VBoxContainer);
- split->add_child(vbc);
+ add_child(vbc);
vbc->set_h_size_flags(SIZE_EXPAND_FILL);
sub_vb = memnew(VBoxContainer);
- vbc->add_margin_child(TTR("Animation Frames"), sub_vb, true);
+ vbc->add_margin_child(TTR("Animation Frames:"), sub_vb, true);
HBoxContainer *hbc = memnew(HBoxContainer);
sub_vb->add_child(hbc);
- //animations = memnew( ItemList );
-
- load = memnew(Button);
- load->set_flat(true);
+ load = memnew(ToolButton);
load->set_tooltip(TTR("Load Resource"));
hbc->add_child(load);
- copy = memnew(Button);
- copy->set_flat(true);
+ copy = memnew(ToolButton);
copy->set_tooltip(TTR("Copy"));
hbc->add_child(copy);
- paste = memnew(Button);
- paste->set_flat(true);
+ paste = memnew(ToolButton);
paste->set_tooltip(TTR("Paste"));
hbc->add_child(paste);
- empty = memnew(Button);
- empty->set_flat(true);
+ empty = memnew(ToolButton);
empty->set_tooltip(TTR("Insert Empty (Before)"));
hbc->add_child(empty);
- empty2 = memnew(Button);
- empty2->set_flat(true);
+ empty2 = memnew(ToolButton);
empty2->set_tooltip(TTR("Insert Empty (After)"));
hbc->add_child(empty2);
hbc->add_spacer(false);
- move_up = memnew(Button);
- move_up->set_flat(true);
+ move_up = memnew(ToolButton);
move_up->set_tooltip(TTR("Move (Before)"));
hbc->add_child(move_up);
- move_down = memnew(Button);
- move_down->set_flat(true);
+ move_down = memnew(ToolButton);
move_down->set_tooltip(TTR("Move (After)"));
hbc->add_child(move_down);
- _delete = memnew(Button);
- _delete->set_flat(true);
+ _delete = memnew(ToolButton);
+ _delete->set_tooltip(TTR("Delete"));
hbc->add_child(_delete);
file = memnew(EditorFileDialog);
@@ -787,7 +765,6 @@ SpriteFramesEditor::SpriteFramesEditor() {
tree->set_fixed_column_width(thumbnail_size * 3 / 2);
tree->set_max_text_lines(2);
tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
- //tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size));
tree->set_drag_forwarding(this);
sub_vb->add_child(tree);
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 3ef4ba290b..55dd10074e 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -39,25 +39,25 @@
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
-class SpriteFramesEditor : public PanelContainer {
-
- GDCLASS(SpriteFramesEditor, PanelContainer);
-
- Button *load;
- Button *_delete;
- Button *copy;
- Button *paste;
- Button *empty;
- Button *empty2;
- Button *move_up;
- Button *move_down;
+class SpriteFramesEditor : public HSplitContainer {
+
+ GDCLASS(SpriteFramesEditor, HSplitContainer);
+
+ ToolButton *load;
+ ToolButton *_delete;
+ ToolButton *copy;
+ ToolButton *paste;
+ ToolButton *empty;
+ ToolButton *empty2;
+ ToolButton *move_up;
+ ToolButton *move_down;
ItemList *tree;
bool loading_scene;
int sel;
HSplitContainer *split;
- Button *new_anim;
- Button *remove_anim;
+ ToolButton *new_anim;
+ ToolButton *remove_anim;
Tree *animations;
SpinBox *anim_speed;