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authorJuan Linietsky <reduzio@gmail.com>2015-01-13 11:23:05 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-13 11:23:05 -0300
commit823d7ae3b554100fc35c6223568452c8fa7adf11 (patch)
treec2feed7fcbf86d534dde179bcc2e1b924d0e2187
parent7c7ab30c4ef74f3e7a90ab6d23d69d545fac7cf3 (diff)
parent869f400179a32e951a44181165de48094693e280 (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
-rw-r--r--.gitignore1
-rw-r--r--drivers/gl_context/context_gl.cpp2
-rw-r--r--drivers/gl_context/context_gl.h2
-rw-r--r--drivers/gles1/SCsub5
-rw-r--r--drivers/gles1/rasterizer_gles1.cpp5986
-rw-r--r--drivers/gles1/rasterizer_gles1.h1256
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp420
-rw-r--r--drivers/gles2/rasterizer_gles2.h16
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp90
-rw-r--r--drivers/gles2/shader_compiler_gles2.h8
-rw-r--r--drivers/gles2/shaders/canvas.glsl136
-rw-r--r--drivers/gles2/shaders/material.glsl1
-rw-r--r--drivers/png/resource_saver_png.cpp4
-rw-r--r--platform/android/detect.py6
-rw-r--r--platform/android/globals/global_defaults.cpp2
-rw-r--r--platform/android/java_glue.cpp5
-rw-r--r--platform/android/os_android.cpp10
-rw-r--r--platform/iphone/SCsub2
-rw-r--r--platform/iphone/detect.py3
-rwxr-xr-xplatform/iphone/gl_view.mm4
-rw-r--r--platform/iphone/os_iphone.cpp8
-rw-r--r--platform/iphone/platform_config.h2
-rw-r--r--platform/isim/SCsub2
-rw-r--r--platform/nacl/os_nacl.cpp2
-rw-r--r--platform/windows/detect.py4
-rw-r--r--platform/windows/os_windows.cpp6
-rw-r--r--platform/windows/platform_config.h2
-rw-r--r--platform/x11/detect.py2
-rw-r--r--platform/x11/os_x11.cpp9
-rw-r--r--platform/x11/platform_config.h2
-rw-r--r--scene/2d/canvas_item.cpp103
-rw-r--r--scene/2d/canvas_item.h19
-rw-r--r--scene/2d/node_2d.cpp42
-rw-r--r--scene/2d/node_2d.h7
-rw-r--r--scene/2d/physics_body_2d.cpp15
-rw-r--r--scene/2d/physics_body_2d.h4
-rw-r--r--scene/3d/physics_body.cpp1
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/gui/grid_container.cpp1
-rw-r--r--scene/gui/text_edit.cpp2
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/material.cpp141
-rw-r--r--scene/resources/material.h62
-rw-r--r--scene/resources/shader.cpp2
-rw-r--r--scene/resources/shader.h19
-rw-r--r--scene/resources/shader_graph.cpp3
-rw-r--r--servers/physics_2d/body_2d_sw.h5
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp16
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h3
-rw-r--r--servers/physics_2d_server.cpp4
-rw-r--r--servers/physics_2d_server.h3
-rw-r--r--servers/visual/rasterizer.cpp5
-rw-r--r--servers/visual/rasterizer.h284
-rw-r--r--servers/visual/rasterizer_dummy.cpp10
-rw-r--r--servers/visual/rasterizer_dummy.h4
-rw-r--r--servers/visual/shader_language.cpp98
-rw-r--r--servers/visual/shader_language.h9
-rw-r--r--servers/visual/visual_server_raster.cpp469
-rw-r--r--servers/visual/visual_server_raster.h155
-rw-r--r--servers/visual/visual_server_wrap_mt.h11
-rw-r--r--servers/visual_server.h13
-rw-r--r--tools/editor/editor_node.cpp3
-rw-r--r--tools/editor/editor_plugin.cpp6
-rw-r--r--tools/editor/editor_plugin.h3
-rw-r--r--tools/editor/plugins/canvas_item_editor_plugin.cpp11
-rw-r--r--tools/editor/plugins/canvas_item_editor_plugin.h3
-rw-r--r--tools/editor/plugins/path_2d_editor_plugin.cpp4
-rw-r--r--tools/editor/plugins/shader_editor_plugin.cpp70
-rw-r--r--tools/editor/plugins/shader_editor_plugin.h6
69 files changed, 1655 insertions, 7964 deletions
diff --git a/.gitignore b/.gitignore
index 45bf531311..4aee83c13f 100644
--- a/.gitignore
+++ b/.gitignore
@@ -12,6 +12,7 @@ drivers/gles2/shaders/*.h
modules/register_module_types.cpp
core/version.h
core/method_bind.inc
+core/method_bind_ext.inc
core/script_encryption_key.cpp
core/global_defaults.cpp
tools/editor/register_exporters.cpp
diff --git a/drivers/gl_context/context_gl.cpp b/drivers/gl_context/context_gl.cpp
index 77a94f9333..82195cc6f6 100644
--- a/drivers/gl_context/context_gl.cpp
+++ b/drivers/gl_context/context_gl.cpp
@@ -12,7 +12,7 @@
#include "context_gl.h"
-#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED) || defined(GLES1_ENABLED)
+#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h
index 4c3d863e87..392f8341ae 100644
--- a/drivers/gl_context/context_gl.h
+++ b/drivers/gl_context/context_gl.h
@@ -29,7 +29,7 @@
#ifndef CONTEXT_GL_H
#define CONTEXT_GL_H
-#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED) || defined(GLES1_ENABLED)
+#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
#include "typedefs.h"
diff --git a/drivers/gles1/SCsub b/drivers/gles1/SCsub
deleted file mode 100644
index 6a3e474eae..0000000000
--- a/drivers/gles1/SCsub
+++ /dev/null
@@ -1,5 +0,0 @@
-Import('env')
-Export('env');
-
-env.add_source_files(env.drivers_sources,"*.cpp")
-
diff --git a/drivers/gles1/rasterizer_gles1.cpp b/drivers/gles1/rasterizer_gles1.cpp
deleted file mode 100644
index 902c105d64..0000000000
--- a/drivers/gles1/rasterizer_gles1.cpp
+++ /dev/null
@@ -1,5986 +0,0 @@
-/*************************************************************************/
-/* rasterizer_gles1.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifdef GLES1_ENABLED
-
-#include "rasterizer_gles1.h"
-#include "os/os.h"
-#include "globals.h"
-#include <stdio.h>
-#include "drivers/gl_context/context_gl.h"
-#include "servers/visual/shader_language.h"
-#include "servers/visual/particle_system_sw.h"
-#include "gl_context/context_gl.h"
-#include <string.h>
-
-_FORCE_INLINE_ static void _gl_load_transform(const Transform& tr) {
-
- GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.basis.elements[0][0],
- tr.basis.elements[1][0],
- tr.basis.elements[2][0],
- 0,
- tr.basis.elements[0][1],
- tr.basis.elements[1][1],
- tr.basis.elements[2][1],
- 0,
- tr.basis.elements[0][2],
- tr.basis.elements[1][2],
- tr.basis.elements[2][2],
- 0,
- tr.origin.x,
- tr.origin.y,
- tr.origin.z,
- 1
- };
-
- glLoadMatrixf(matrix);
-};
-
-
-_FORCE_INLINE_ static void _gl_mult_transform(const Transform& tr) {
-
- GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.basis.elements[0][0],
- tr.basis.elements[1][0],
- tr.basis.elements[2][0],
- 0,
- tr.basis.elements[0][1],
- tr.basis.elements[1][1],
- tr.basis.elements[2][1],
- 0,
- tr.basis.elements[0][2],
- tr.basis.elements[1][2],
- tr.basis.elements[2][2],
- 0,
- tr.origin.x,
- tr.origin.y,
- tr.origin.z,
- 1
- };
-
- glMultMatrixf(matrix);
-};
-
-_FORCE_INLINE_ static void _gl_mult_transform(const Matrix32& tr) {
-
- GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.elements[0][0],
- tr.elements[0][1],
- 0,
- 0,
- tr.elements[1][0],
- tr.elements[1][1],
- 0,
- 0,
- 0,
- 0,
- 1,
- 0,
- tr.elements[2][0],
- tr.elements[2][1],
- 0,
- 1
- };
-
- glMultMatrixf(matrix);
-};
-
-
-RasterizerGLES1::FX::FX() {
-
- bgcolor_active=false;
- bgcolor=Color(0,1,0,1);
-
- skybox_active=false;
-
- glow_active=false;
- glow_passes=4;
- glow_attenuation=0.7;
- glow_bloom=0.0;
-
- antialias_active=true;
- antialias_tolerance=15;
-
- ssao_active=true;
- ssao_attenuation=0.7;
- ssao_radius=0.18;
- ssao_max_distance=1.0;
- ssao_range_min=0.25;
- ssao_range_max=0.48;
- ssao_only=false;
-
-
- fog_active=false;
- fog_near=5;
- fog_far=100;
- fog_attenuation=1.0;
- fog_color_near=Color(1,1,1,1);
- fog_color_far=Color(1,1,1,1);
- fog_bg=false;
-
- toon_active=false;
- toon_treshold=0.4;
- toon_soft=0.001;
-
- edge_active=false;
- edge_color=Color(0,0,0,1);
- edge_size=1.0;
-
-}
-
-static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN};
-
-static void _draw_primitive(int p_points, const Vector3 *p_vertices, const Vector3 *p_normals, const Color* p_colors, const Vector3 *p_uvs,const Plane *p_tangents=NULL,int p_instanced=1) {
-
- ERR_FAIL_COND(!p_vertices);
- ERR_FAIL_COND(p_points <1 || p_points>4);
-
- GLenum type = prim_type[p_points - 1];
-
-
- //if (!p_colors) {
- // glColor4f(1, 1, 1, 1);
- //};
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)p_vertices);
-
- if (p_normals) {
-
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(GL_FLOAT, 0, (GLvoid*)p_normals);
- };
-
- if (p_colors) {
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(4,GL_FLOAT, 0, p_colors);
- };
-
- if (p_uvs) {
-
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(3, GL_FLOAT, 0, p_uvs);
- };
-
- glDrawArrays( type, 0, p_points);
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-};
-
-/* TEXTURE API */
-#define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
-#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
-#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
-#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
-#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
-#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
-#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-#define _EXT_ETC1_RGB8_OES 0x8D64
-
-/* TEXTURE API */
-
-Image RasterizerGLES1::_get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,int &r_gl_components,bool &r_has_alpha_cache,bool &r_compressed) {
-
- r_has_alpha_cache=false;
- r_compressed=false;
- Image image=p_image;
-
- switch(p_format) {
-
- case Image::FORMAT_GRAYSCALE: {
- r_gl_components=1;
- r_gl_format=GL_LUMINANCE;
-
- } break;
- case Image::FORMAT_INTENSITY: {
-
- if (!image.empty())
- image.convert(Image::FORMAT_RGBA);
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
- } break;
- case Image::FORMAT_GRAYSCALE_ALPHA: {
-
- //image.convert(Image::FORMAT_RGBA);
- r_gl_components=2;
- r_gl_format=GL_LUMINANCE_ALPHA;
- r_has_alpha_cache=true;
- } break;
-
- case Image::FORMAT_INDEXED: {
-
- if (!image.empty())
- image.convert(Image::FORMAT_RGB);
- r_gl_components=3;
- r_gl_format=GL_RGB;
-
- } break;
-
- case Image::FORMAT_INDEXED_ALPHA: {
-
- if (!image.empty())
- image.convert(Image::FORMAT_RGBA);
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
-
- } break;
- case Image::FORMAT_RGB: {
-
- r_gl_components=3;
- r_gl_format=GL_RGB;
- } break;
- case Image::FORMAT_RGBA: {
-
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
- } break;
- case Image::FORMAT_BC1: {
-
- r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- r_compressed=true;
-
- } break;
- case Image::FORMAT_BC2: {
- r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- r_has_alpha_cache=true;
- r_compressed=true;
-
- } break;
- case Image::FORMAT_BC3: {
-
- r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- r_has_alpha_cache=true;
- r_compressed=true;
-
- } break;
- case Image::FORMAT_BC4: {
-
- r_gl_format=_EXT_COMPRESSED_RED_RGTC1;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
-
- } break;
- case Image::FORMAT_BC5: {
-
- r_gl_format=_EXT_COMPRESSED_RG_RGTC2;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
- } break;
- case Image::FORMAT_PVRTC2: {
-
- if (!pvr_supported) {
-
- if (!image.empty())
- image.decompress();
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
- print_line("Load Compat PVRTC2");
-
- } else {
-
- r_gl_format=_EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
- print_line("Load Normal PVRTC2");
- }
-
- } break;
- case Image::FORMAT_PVRTC2_ALPHA: {
-
- if (!pvr_supported) {
-
- if (!image.empty())
- image.decompress();
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
- print_line("Load Compat PVRTC2A");
-
- } else {
-
- r_gl_format=_EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
- print_line("Load Normal PVRTC2A");
- }
-
- } break;
- case Image::FORMAT_PVRTC4: {
-
- if (!pvr_supported) {
-
- if (!image.empty())
- image.decompress();
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
- print_line("Load Compat PVRTC4");
- } else {
-
- r_gl_format=_EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
- print_line("Load Normal PVRTC4");
- }
-
- } break;
- case Image::FORMAT_PVRTC4_ALPHA: {
-
- if (!pvr_supported) {
-
- if (!image.empty())
- image.decompress();
- r_gl_components=4;
- r_gl_format=GL_RGBA;
- r_has_alpha_cache=true;
- print_line("Load Compat PVRTC4A");
-
- } else {
-
- r_gl_format=_EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
- print_line("Load Normal PVRTC4A");
- }
-
- } break;
- case Image::FORMAT_ETC: {
-
- if (!pvr_supported) {
-
- if (!image.empty())
- image.decompress();
- } else {
-
- r_gl_format=_EXT_ETC1_RGB8_OES;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
- }
-
- } break;
- case Image::FORMAT_YUV_422:
- case Image::FORMAT_YUV_444: {
-
- if (!image.empty())
- image.convert(Image::FORMAT_RGB);
- r_gl_format=GL_RGB;
- r_gl_components=3;
-
- } break;
-
- default: {
-
- ERR_FAIL_V(Image());
- }
- }
-
- return image;
-}
-
-
-RID RasterizerGLES1::texture_create() {
-
- Texture *texture = memnew(Texture);
- ERR_FAIL_COND_V(!texture,RID());
- glGenTextures(1, &texture->tex_id);
- texture->active=false;
- texture->total_data_size=0;
-
- return texture_owner.make_rid( texture );
-
-}
-
-void RasterizerGLES1::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) {
-
- bool has_alpha_cache;
- int components;
- GLenum format;
- bool compressed;
-
- int po2_width = nearest_power_of_2(p_width);
- int po2_height = nearest_power_of_2(p_height);
-
- Texture *texture = texture_owner.get( p_texture );
- ERR_FAIL_COND(!texture);
- texture->width=p_width;
- texture->height=p_height;
- texture->format=p_format;
- texture->flags=p_flags;
- texture->target = /*(p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP :*/ GL_TEXTURE_2D;
-
- bool scale_textures = (!npo2_textures_available || p_format&VS::TEXTURE_FLAG_MIPMAPS);
-
-
- if (scale_textures) {
- texture->alloc_width = po2_width;
- texture->alloc_height = po2_height;
- } else {
-
- texture->alloc_width = texture->width;
- texture->alloc_height = texture->height;
- };
-
- _get_gl_image_and_format(Image(),texture->format,texture->flags,format,components,has_alpha_cache,compressed);
-
- texture->gl_components_cache=components;
- texture->gl_format_cache=format;
- texture->format_has_alpha=has_alpha_cache;
- texture->compressed=compressed;
- texture->data_size=0;
-
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
-
-
-
-
- if (compressed) {
-
- glTexParameteri( texture->target, GL_GENERATE_MIPMAP, GL_FALSE );
- } else {
- if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS) {
- glTexParameteri( texture->target, GL_GENERATE_MIPMAP, GL_TRUE );
- } else {
- glTexParameteri( texture->target, GL_GENERATE_MIPMAP, GL_FALSE );
- }
-
- }
-
-
- if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS)
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
- else
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
-
- if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
-
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering
-
- } else {
-
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST); // raw Filtering
-
- }
- bool force_clamp_to_edge = !(p_flags&VS::TEXTURE_FLAG_MIPMAPS) && (nearest_power_of_2(texture->alloc_height)!=texture->alloc_height || nearest_power_of_2(texture->alloc_width)!=texture->alloc_width);
-
- if (!force_clamp_to_edge && texture->flags&VS::TEXTURE_FLAG_REPEAT) {
-
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- } else {
-
- //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- }
-
- texture->active=true;
-}
-
-void RasterizerGLES1::texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side) {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND(!texture);
- ERR_FAIL_COND(!texture->active);
- ERR_FAIL_COND(texture->format != p_image.get_format() );
-
- int components;
- GLenum format;
- bool alpha;
- bool compressed;
-
- if (keep_copies && !(texture->flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && !(use_reload_hooks && texture->reloader)) {
- texture->image[p_cube_side]=p_image;
- }
-
-
- Image img = _get_gl_image_and_format(p_image, p_image.get_format(),texture->flags,format,components,alpha,compressed);
- if (texture->alloc_width != img.get_width() || texture->alloc_height != img.get_height()) {
-
- img.resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
- };
-
-
- GLenum blit_target = /*(texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:*/GL_TEXTURE_2D;
-
- texture->data_size=img.get_data().size();
- DVector<uint8_t>::Read read = img.get_data().read();
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
-
- int mipmaps=(texture->flags&VS::TEXTURE_FLAG_MIPMAPS && img.get_mipmaps()>0) ? img.get_mipmaps() +1 : 1;
-
- int w=img.get_width();
- int h=img.get_height();
-
- int tsize=0;
- for(int i=0;i<mipmaps;i++) {
-
- int size,ofs;
- img.get_mipmap_offset_and_size(i,ofs,size);
-
- if (texture->compressed) {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glCompressedTexImage2D( blit_target, i, format,w,h,0,size,&read[ofs] );
-
- } else {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-// glTexImage2D(blit_target, i, format==GL_RGB?GL_RGB8:format, w, h, 0, format, GL_UNSIGNED_BYTE,&read[ofs]);
- glTexImage2D(blit_target, i, format, w, h, 0, format, GL_UNSIGNED_BYTE,&read[ofs]);
- //glTexSubImage2D( blit_target, i, 0,0,w,h,format,GL_UNSIGNED_BYTE,&read[ofs] );
- }
- tsize+=size;
-
- w = MAX(1,w>>1);
- h = MAX(1,h>>1);
-
- }
-
- _rinfo.texture_mem-=texture->total_data_size;
- texture->total_data_size=tsize;
- _rinfo.texture_mem+=texture->total_data_size;
-
- printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem);
-
-
- if (mipmaps==1 && texture->flags&VS::TEXTURE_FLAG_MIPMAPS) {
- glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
-
- } else {
- glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE );
-
- }
-
- if (mipmaps>1) {
-
- //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmaps-1 ); - assumed to have all, always
- }
-
- //texture_set_flags(p_texture,texture->flags);
-
-
-}
-
-Image RasterizerGLES1::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,Image());
- ERR_FAIL_COND_V(!texture->active,Image());
-
- return texture->image[p_cube_side];
-#if 0
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,Image());
- ERR_FAIL_COND_V(!texture->active,Image());
- ERR_FAIL_COND_V(texture->data_size==0,Image());
-
- DVector<uint8_t> data;
- GLenum format,type=GL_UNSIGNED_BYTE;
- Image::Format fmt;
- int pixelsize=0;
- int pixelshift=0;
- int minw=1,minh=1;
- bool compressed=false;
-
- fmt=texture->format;
-
- switch(texture->format) {
-
- case Image::FORMAT_GRAYSCALE: {
-
- format=GL_LUMINANCE;
- type=GL_UNSIGNED_BYTE;
- data.resize(texture->alloc_width*texture->alloc_height);
- pixelsize=1;
-
- } break;
- case Image::FORMAT_INTENSITY: {
- return Image();
- } break;
- case Image::FORMAT_GRAYSCALE_ALPHA: {
-
- format=GL_LUMINANCE_ALPHA;
- type=GL_UNSIGNED_BYTE;
- pixelsize=2;
-
- } break;
- case Image::FORMAT_RGB: {
- format=GL_RGB;
- type=GL_UNSIGNED_BYTE;
- pixelsize=3;
- } break;
- case Image::FORMAT_RGBA: {
-
- format=GL_RGBA;
- type=GL_UNSIGNED_BYTE;
- pixelsize=4;
- } break;
- case Image::FORMAT_INDEXED: {
-
- format=GL_RGB;
- type=GL_UNSIGNED_BYTE;
- fmt=Image::FORMAT_RGB;
- pixelsize=3;
- } break;
- case Image::FORMAT_INDEXED_ALPHA: {
-
- format=GL_RGBA;
- type=GL_UNSIGNED_BYTE;
- fmt=Image::FORMAT_RGBA;
- pixelsize=4;
-
- } break;
- case Image::FORMAT_BC1: {
-
- pixelsize=1; //doesn't matter much
- format=GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- compressed=true;
- pixelshift=1;
- minw=minh=4;
-
- } break;
- case Image::FORMAT_BC2: {
- pixelsize=1; //doesn't matter much
- format=GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- compressed=true;
- minw=minh=4;
-
- } break;
- case Image::FORMAT_BC3: {
-
- pixelsize=1; //doesn't matter much
- format=GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- compressed=true;
- minw=minh=4;
-
- } break;
- case Image::FORMAT_BC4: {
-
- format=GL_COMPRESSED_RED_RGTC1;
- pixelsize=1; //doesn't matter much
- compressed=true;
- pixelshift=1;
- minw=minh=4;
-
- } break;
- case Image::FORMAT_BC5: {
-
- format=GL_COMPRESSED_RG_RGTC2;
- pixelsize=1; //doesn't matter much
- compressed=true;
- minw=minh=4;
-
- } break;
-
- default:{}
- }
-
- data.resize(texture->data_size);
- DVector<uint8_t>::Write wb = data.write();
-
- glActiveTexture(GL_TEXTURE0);
- int ofs=0;
- glBindTexture(texture->target,texture->tex_id);
-
- int w=texture->alloc_width;
- int h=texture->alloc_height;
- for(int i=0;i<texture->mipmaps+1;i++) {
-
- if (compressed) {
-
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
- glGetCompressedTexImage(texture->target,i,&wb[ofs]);
-
- } else {
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glGetTexImage(texture->target,i,format,type,&wb[ofs]);
- }
-
- int size = (w*h*pixelsize)>>pixelshift;
- ofs+=size;
-
- w=MAX(minw,w>>1);
- h=MAX(minh,h>>1);
-
- }
-
-
- wb=DVector<uint8_t>::Write();
-
- Image img(texture->alloc_width,texture->alloc_height,texture->mipmaps,fmt,data);
-
- if (texture->format<Image::FORMAT_INDEXED && (texture->alloc_width!=texture->width || texture->alloc_height!=texture->height))
- img.resize(texture->width,texture->height);
-
- return img;
-#endif
-}
-
-void RasterizerGLES1::texture_set_flags(RID p_texture,uint32_t p_flags) {
-
- Texture *texture = texture_owner.get( p_texture );
- ERR_FAIL_COND(!texture);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
- uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
- texture->flags=p_flags|cube; // can't remove a cube from being a cube
-
- bool force_clamp_to_edge = !(p_flags&VS::TEXTURE_FLAG_MIPMAPS) && (nearest_power_of_2(texture->alloc_height)!=texture->alloc_height || nearest_power_of_2(texture->alloc_width)!=texture->alloc_width);
-
- if (!force_clamp_to_edge && texture->flags&VS::TEXTURE_FLAG_REPEAT) {
-
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- } else {
- //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
-
- }
-
-
- if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
-
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering
- if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS)
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
- else
- glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR); // Linear Filtering
-
- } else {
-
- glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST); // nearest
- }
-}
-uint32_t RasterizerGLES1::texture_get_flags(RID p_texture) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,0);
-
- return texture->flags;
-
-}
-Image::Format RasterizerGLES1::texture_get_format(RID p_texture) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,Image::FORMAT_GRAYSCALE);
-
- return texture->format;
-}
-uint32_t RasterizerGLES1::texture_get_width(RID p_texture) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,0);
-
- return texture->width;
-}
-uint32_t RasterizerGLES1::texture_get_height(RID p_texture) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,0);
-
- return texture->height;
-}
-
-bool RasterizerGLES1::texture_has_alpha(RID p_texture) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND_V(!texture,0);
-
- return false;
-
-}
-
-void RasterizerGLES1::texture_set_size_override(RID p_texture,int p_width, int p_height) {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND(!texture);
-
- ERR_FAIL_COND(p_width<=0 || p_width>4096);
- ERR_FAIL_COND(p_height<=0 || p_height>4096);
- //real texture size is in alloc width and height
- texture->width=p_width;
- texture->height=p_height;
-
-}
-
-void RasterizerGLES1::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const {
-
- Texture * texture = texture_owner.get(p_texture);
-
- ERR_FAIL_COND(!texture);
-
- texture->reloader=p_owner;
- texture->reloader_func=p_function;
- if (use_reload_hooks && p_owner && keep_copies) {
-
- for(int i=0;i<6;i++)
- texture->image[i]=Image();
- }
-
-
-}
-
-/* SHADER API */
-
-/* SHADER API */
-
-RID RasterizerGLES1::shader_create(VS::ShaderMode p_mode) {
-
- Shader *shader = memnew( Shader );
- shader->mode=p_mode;
- shader->valid=false;
- shader->has_alpha=false;
- shader->fragment_line=0;
- shader->vertex_line=0;
- shader->light_line=0;
- RID rid = shader_owner.make_rid(shader);
- shader_set_mode(rid,p_mode);
-// _shader_make_dirty(shader);
-
- return rid;
-
-}
-
-
-
-void RasterizerGLES1::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) {
-
- ERR_FAIL_INDEX(p_mode,3);
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND(!shader);
-// if (shader->custom_code_id && p_mode==shader->mode)
-// return;
-
- shader->mode=p_mode;
-
-}
-VS::ShaderMode RasterizerGLES1::shader_get_mode(RID p_shader) const {
-
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND_V(!shader,VS::SHADER_MATERIAL);
- return shader->mode;
-}
-
-
-
-void RasterizerGLES1::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) {
-
-
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND(!shader);
-
-#ifdef DEBUG_ENABLED
- if (shader->vertex_code==p_vertex && shader->fragment_code==p_fragment && shader->light_code==p_light)
- return;
-#endif
- shader->fragment_code=p_fragment;
- shader->vertex_code=p_vertex;
- shader->light_code=p_light;
- shader->fragment_line=p_fragment_ofs;
- shader->vertex_line=p_vertex_ofs;
- shader->light_line=p_light_ofs;
-
-}
-
-String RasterizerGLES1::shader_get_vertex_code(RID p_shader) const {
-
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND_V(!shader,String());
- return shader->vertex_code;
-
-}
-
-String RasterizerGLES1::shader_get_fragment_code(RID p_shader) const {
-
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND_V(!shader,String());
- return shader->fragment_code;
-
-}
-
-String RasterizerGLES1::shader_get_light_code(RID p_shader) const {
-
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND_V(!shader,String());
- return shader->light_code;
-
-}
-
-void RasterizerGLES1::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
-
- Shader *shader=shader_owner.get(p_shader);
- ERR_FAIL_COND(!shader);
-#if 0
-
- if (shader->dirty_list.in_list())
- _update_shader(shader); // ok should be not anymore dirty
-
-
- Map<int,StringName> order;
-
-
- for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
-
-
- order[E->get().order]=E->key();
- }
-
-
- for(Map<int,StringName>::Element *E=order.front();E;E=E->next()) {
-
- PropertyInfo pi;
- ShaderLanguage::Uniform &u=shader->uniforms[E->get()];
- pi.name=E->get();
- switch(u.type) {
-
- case ShaderLanguage::TYPE_VOID:
- case ShaderLanguage::TYPE_BOOL:
- case ShaderLanguage::TYPE_FLOAT:
- case ShaderLanguage::TYPE_VEC2:
- case ShaderLanguage::TYPE_VEC3:
- case ShaderLanguage::TYPE_MAT3:
- case ShaderLanguage::TYPE_MAT4:
- case ShaderLanguage::TYPE_VEC4:
- pi.type=u.default_value.get_type();
- break;
- case ShaderLanguage::TYPE_TEXTURE:
- pi.type=Variant::_RID;
- pi.hint=PROPERTY_HINT_RESOURCE_TYPE;
- pi.hint_string="Texture";
- break;
- case ShaderLanguage::TYPE_CUBEMAP:
- pi.type=Variant::_RID;
- pi.hint=PROPERTY_HINT_RESOURCE_TYPE;
- pi.hint_string="Texture";
- break;
- };
-
- p_param_list->push_back(pi);
-
- }
-#endif
-
-}
-
-
-void RasterizerGLES1::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) {
-
-}
-
-RID RasterizerGLES1::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const {
-
- return RID();
-}
-
-/* COMMON MATERIAL API */
-
-
-RID RasterizerGLES1::material_create() {
-
- return material_owner.make_rid( memnew( Material ) );
-}
-
-void RasterizerGLES1::material_set_shader(RID p_material, RID p_shader) {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND(!material);
- material->shader=p_shader;
-
-}
-
-RID RasterizerGLES1::material_get_shader(RID p_material) const {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material,RID());
- return material->shader;
-}
-
-#if 0
-
-void RasterizerGLES1::_material_check_alpha(Material *p_material) {
-
- p_material->has_alpha=false;
- Color diffuse=p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE];
- if (diffuse.a<0.98) {
-
- p_material->has_alpha=true;
- return;
- }
-
- if (p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE].is_valid()) {
-
- Texture *tex = texture_owner.get(p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]);
- if (!tex)
- return;
- if (tex->has_alpha) {
-
- p_material->has_alpha=true;
- return;
- }
- }
-}
-
-#endif
-void RasterizerGLES1::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND(!material);
-
- if (p_value.get_type()==Variant::NIL)
- material->shader_params.erase(p_param);
- else
- material->shader_params[p_param]=p_value;
-}
-Variant RasterizerGLES1::material_get_param(RID p_material, const StringName& p_param) const {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material,Variant());
-
- if (material->shader_params.has(p_param))
- return material->shader_params[p_param];
- else
- return Variant();
-}
-
-
-void RasterizerGLES1::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND(!material);
- ERR_FAIL_INDEX(p_flag,VS::MATERIAL_FLAG_MAX);
- material->flags[p_flag]=p_enabled;
-
-}
-bool RasterizerGLES1::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material,false);
- ERR_FAIL_INDEX_V(p_flag,VS::MATERIAL_FLAG_MAX,false);
- return material->flags[p_flag];
-
-
-}
-
-void RasterizerGLES1::material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode) {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND(!material);
- material->depth_draw_mode=p_mode;
-}
-
-VS::MaterialDepthDrawMode RasterizerGLES1::material_get_depth_draw_mode(RID p_material) const{
-
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material,VS::MATERIAL_DEPTH_DRAW_ALWAYS);
- return material->depth_draw_mode;
-}
-
-
-void RasterizerGLES1::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND(!material);
- material->blend_mode=p_mode;
-
-}
-VS::MaterialBlendMode RasterizerGLES1::material_get_blend_mode(RID p_material) const {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material,VS::MATERIAL_BLEND_MODE_ADD);
- return material->blend_mode;
-}
-
-void RasterizerGLES1::material_set_line_width(RID p_material,float p_line_width) {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND(!material);
- material->line_width=p_line_width;
-
-}
-float RasterizerGLES1::material_get_line_width(RID p_material) const {
-
- Material *material = material_owner.get(p_material);
- ERR_FAIL_COND_V(!material,0);
-
- return material->line_width;
-}
-
-/* FIXED MATERIAL */
-
-
-RID RasterizerGLES1::fixed_material_create() {
-
- return material_create();
-}
-
-void RasterizerGLES1::fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled) {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND(!m);
- ERR_FAIL_INDEX(p_flag, 3);
- m->fixed_flags[p_flag]=p_enabled;
-}
-
-bool RasterizerGLES1::fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND_V(!m,false);
- ERR_FAIL_INDEX_V(p_flag,VS::FIXED_MATERIAL_FLAG_MAX, false);
- return m->fixed_flags[p_flag];
-}
-
-void RasterizerGLES1::fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value) {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND(!m);
- ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
-
- m->parameters[p_parameter] = p_value;
-
-}
-
-Variant RasterizerGLES1::fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND_V(!m, Variant());
- ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant());
-
- return m->parameters[p_parameter];
-}
-
-void RasterizerGLES1::fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture) {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND(!m);
- ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
-
- m->textures[p_parameter] = p_texture;
-
-}
-RID RasterizerGLES1::fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND_V(!m, RID());
- ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant());
-
- return m->textures[p_parameter];
-}
-
-
-void RasterizerGLES1::fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode) {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND(!m);
- ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
- ERR_FAIL_INDEX(p_mode,4);
-
- m->texcoord_mode[p_parameter] = p_mode;
-}
-
-VS::FixedMaterialTexCoordMode RasterizerGLES1::fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXCOORD_UV);
- ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, VS::FIXED_MATERIAL_TEXCOORD_UV);
-
- return m->texcoord_mode[p_parameter]; // for now
-}
-
-void RasterizerGLES1::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND(!m);
-
- m->uv_transform = p_transform;
-}
-
-Transform RasterizerGLES1::fixed_material_get_uv_transform(RID p_material) const {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND_V(!m, Transform());
-
- return m->uv_transform;
-}
-
-void RasterizerGLES1::fixed_material_set_point_size(RID p_material,float p_size) {
-
- Material *m=material_owner.get( p_material );
- ERR_FAIL_COND(!m);
- m->point_size=p_size;
-
-}
-float RasterizerGLES1::fixed_material_get_point_size(RID p_material) const {
-
- const Material *m=material_owner.get( p_material );
- ERR_FAIL_COND_V(!m, 0);
- return m->point_size;
-}
-
-
-/* MESH API */
-
-
-RID RasterizerGLES1::mesh_create() {
-
-
- return mesh_owner.make_rid( memnew( Mesh ) );
-}
-
-
-
-void RasterizerGLES1::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND(!mesh);
-
- ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX );
- ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX);
-
- uint32_t format=0;
-
- // validation
- int index_array_len=0;
- int array_len=0;
-
- for(int i=0;i<p_arrays.size();i++) {
-
- if (p_arrays[i].get_type()==Variant::NIL)
- continue;
-
- format|=(1<<i);
-
- if (i==VS::ARRAY_VERTEX) {
-
- array_len=Vector3Array(p_arrays[i]).size();
- ERR_FAIL_COND(array_len==0);
- } else if (i==VS::ARRAY_INDEX) {
-
- index_array_len=IntArray(p_arrays[i]).size();
- }
- }
-
- ERR_FAIL_COND((format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
-
-
- Surface *surface = memnew( Surface );
- ERR_FAIL_COND( !surface );
-
- bool use_VBO=true; //glGenBuffersARB!=NULL; // TODO detect if it's in there
- if (format&VS::ARRAY_FORMAT_WEIGHTS || mesh->morph_target_count>0) {
-
- use_VBO=false;
- }
-
- surface->packed=pack_arrays && use_VBO;
-
- int total_elem_size=0;
-
- for (int i=0;i<VS::ARRAY_MAX;i++) {
-
-
- Surface::ArrayData&ad=surface->array[i];
- ad.size=0;
- ad.ofs=0;
- int elem_size=0;
- int elem_count=0;
- bool valid_local=true;
- GLenum datatype;
- bool normalize=false;
- bool bind=false;
-
- if (!(format&(1<<i))) // no array
- continue;
-
-
- switch(i) {
-
- case VS::ARRAY_VERTEX: {
-
- if (surface->packed) {
- elem_size=3*sizeof(int16_t); // vertex
- datatype=GL_SHORT;
- normalize=true;
-
- } else {
- elem_size=3*sizeof(GLfloat); // vertex
- datatype=GL_FLOAT;
- }
- bind=true;
- elem_count=3;
-
- } break;
- case VS::ARRAY_NORMAL: {
-
- if (surface->packed) {
- elem_size=3*sizeof(int8_t); // vertex
- datatype=GL_BYTE;
- normalize=true;
- } else {
- elem_size=3*sizeof(GLfloat); // vertex
- datatype=GL_FLOAT;
- }
- bind=true;
- elem_count=3;
- } break;
- case VS::ARRAY_TANGENT: {
- if (surface->packed) {
- elem_size=4*sizeof(int8_t); // vertex
- datatype=GL_BYTE;
- normalize=true;
- } else {
- elem_size=4*sizeof(GLfloat); // vertex
- datatype=GL_FLOAT;
- }
- bind=true;
- elem_count=4;
-
- } break;
- case VS::ARRAY_COLOR: {
-
- elem_size=4*sizeof(uint8_t); /* RGBA */
- datatype=GL_UNSIGNED_BYTE;
- elem_count=4;
- bind=true;
- normalize=true;
- } break;
- case VS::ARRAY_TEX_UV:
- case VS::ARRAY_TEX_UV2: {
- if (surface->packed) {
- elem_size=2*sizeof(int16_t); // vertex
- datatype=GL_SHORT;
- normalize=true;
- } else {
- elem_size=2*sizeof(GLfloat); // vertex
- datatype=GL_FLOAT;
- }
- bind=true;
- elem_count=2;
-
- } break;
- case VS::ARRAY_WEIGHTS: {
-
- elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLfloat);
- elem_count=VS::ARRAY_WEIGHTS_SIZE;
- valid_local=false;
- datatype=GL_FLOAT;
-
- } break;
- case VS::ARRAY_BONES: {
-
- elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLuint);
- elem_count=VS::ARRAY_WEIGHTS_SIZE;
- valid_local=false;
- datatype=GL_FLOAT;
-
-
- } break;
- case VS::ARRAY_INDEX: {
-
- if (index_array_len<=0) {
- ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
- break;
- }
- /* determine wether using 16 or 32 bits indices */
- elem_size=2;
- datatype=GL_UNSIGNED_SHORT;
-
-/*
- if (use_VBO) {
-
- glGenBuffers(1,&surface->index_id);
- ERR_FAIL_COND(surface->index_id==0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER,index_array_len*elem_size,NULL,GL_STATIC_DRAW);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
- } else {
- surface->index_array_local = (uint8_t*)memalloc(index_array_len*elem_size);
- };
-*/
- surface->index_array_len=index_array_len; // only way it can exist
- ad.ofs=0;
- ad.size=elem_size;
-
-
- continue;
- } break;
- default: {
- ERR_FAIL( );
- }
- }
-
- ad.ofs=total_elem_size;
- ad.size=elem_size;
- ad.datatype=datatype;
- ad.normalize=normalize;
- ad.bind=bind;
- ad.count=elem_count;
- total_elem_size+=elem_size;
- if (valid_local) {
- surface->local_stride+=elem_size;
- surface->morph_format|=(1<<i);
- }
-
-
- }
-
- surface->stride=total_elem_size;
- surface->array_len=array_len;
- surface->format=format;
- surface->primitive=p_primitive;
- surface->configured_format=0;
- if (keep_copies) {
- surface->data=p_arrays;
- surface->morph_data=p_blend_shapes;
- }
-
- uint8_t *array_ptr=NULL;
- uint8_t *index_array_ptr=NULL;
- DVector<uint8_t> array_pre_vbo;
- DVector<uint8_t>::Write vaw;
- DVector<uint8_t> index_array_pre_vbo;
- DVector<uint8_t>::Write iaw;
-
- /* create pointers */
- if (use_VBO) {
-
- array_pre_vbo.resize(surface->array_len*surface->stride);
- vaw = array_pre_vbo.write();
- array_ptr=vaw.ptr();
-
- if (surface->index_array_len) {
-
- index_array_pre_vbo.resize(surface->index_array_len*surface->array[VS::ARRAY_INDEX].size);
- iaw = index_array_pre_vbo.write();
- index_array_ptr=iaw.ptr();
- }
- } else {
-
- surface->array_local = (uint8_t*)memalloc(surface->array_len*surface->stride);
- array_ptr=(uint8_t*)surface->array_local;
- if (surface->index_array_len) {
- surface->index_array_local = (uint8_t*)memalloc(index_array_len*surface->array[VS::ARRAY_INDEX].size);
- index_array_ptr=(uint8_t*)surface->index_array_local;
- }
- }
-
-
-
- _surface_set_arrays(surface,array_ptr,index_array_ptr,p_arrays,true);
-
-
- /* create buffers!! */
- if (use_VBO) {
- glGenBuffers(1,&surface->vertex_id);
- ERR_FAIL_COND(surface->vertex_id==0);
- glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
- glBufferData(GL_ARRAY_BUFFER,surface->array_len*surface->stride,array_ptr,GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
- if (surface->index_array_len) {
-
- glGenBuffers(1,&surface->index_id);
- ERR_FAIL_COND(surface->index_id==0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER,index_array_len*surface->array[VS::ARRAY_INDEX].size,index_array_ptr,GL_STATIC_DRAW);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
-
- }
- }
-
- mesh->surfaces.push_back(surface);
-
-}
-
-Error RasterizerGLES1::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,uint8_t *p_index_mem,const Array& p_arrays,bool p_main) {
-
- uint32_t stride = p_main ? p_surface->stride : p_surface->local_stride;
-
- for(int ai=0;ai<VS::ARRAY_MAX;ai++) {
- if (ai>=p_arrays.size())
- break;
- if (p_arrays[ai].get_type()==Variant::NIL)
- continue;
- Surface::ArrayData &a=p_surface->array[ai];
-
- switch(ai) {
-
-
- case VS::ARRAY_VERTEX: {
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
-
- DVector<Vector3> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER );
-
-
- DVector<Vector3>::Read read = array.read();
- const Vector3* src=read.ptr();
-
- // setting vertices means regenerating the AABB
- AABB aabb;
-
- float scale=1;
- float max=0;
-
-
- for (int i=0;i<p_surface->array_len;i++) {
-
-
- GLfloat vector[3]={ src[i].x, src[i].y, src[i].z };
-
- copymem(&p_mem[a.ofs+i*stride], vector, a.size);
-
- if (i==0) {
-
- aabb=AABB(src[i],Vector3());
- } else {
-
- aabb.expand_to( src[i] );
- }
- }
-
- if (p_main) {
- p_surface->aabb=aabb;
- p_surface->vertex_scale=scale;
- }
-
-
- } break;
- case VS::ARRAY_NORMAL: {
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
-
- DVector<Vector3> array = p_arrays[ai];
- ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER );
-
-
- DVector<Vector3>::Read read = array.read();
- const Vector3* src=read.ptr();
-
- // setting vertices means regenerating the AABB
-
- for (int i=0;i<p_surface->array_len;i++) {
-
-
- GLfloat vector[3]={ src[i].x, src[i].y, src[i].z };
- copymem(&p_mem[a.ofs+i*stride], vector, a.size);
-
- }
-
-
- } break;
- case VS::ARRAY_TANGENT: {
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
-
- DVector<real_t> array = p_arrays[ai];
-
- ERR_FAIL_COND_V( array.size() != p_surface->array_len*4, ERR_INVALID_PARAMETER );
-
-
- DVector<real_t>::Read read = array.read();
- const real_t* src = read.ptr();
-
- for (int i=0;i<p_surface->array_len;i++) {
-
- GLfloat xyzw[4]={
- src[i*4+0],
- src[i*4+1],
- src[i*4+2],
- src[i*4+3]
- };
-
- copymem(&p_mem[a.ofs+i*stride], xyzw, a.size);
-
- }
-
- } break;
- case VS::ARRAY_COLOR: {
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER );
-
-
- DVector<Color> array = p_arrays[ai];
-
- ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER );
-
-
- DVector<Color>::Read read = array.read();
- const Color* src = read.ptr();
- bool alpha=false;
-
- for (int i=0;i<p_surface->array_len;i++) {
-
- if (src[i].a<0.98) // tolerate alpha a bit, for crappy exporters
- alpha=true;
-
- uint8_t colors[4];
-
- for(int j=0;j<4;j++) {
-
- colors[j]=CLAMP( int((src[i][j])*255.0), 0,255 );
- }
-
- copymem(&p_mem[a.ofs+i*stride], colors, a.size);
-
- }
-
- if (p_main)
- p_surface->has_alpha=alpha;
-
- } break;
- case VS::ARRAY_TEX_UV:
- case VS::ARRAY_TEX_UV2: {
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
-
- DVector<Vector2> array = p_arrays[ai];
-
- ERR_FAIL_COND_V( array.size() != p_surface->array_len , ERR_INVALID_PARAMETER);
-
- DVector<Vector2>::Read read = array.read();
-
- const Vector2 * src=read.ptr();
- float scale=1.0;
-
-
- for (int i=0;i<p_surface->array_len;i++) {
-
- GLfloat uv[2]={ src[i].x , src[i].y };
-
- copymem(&p_mem[a.ofs+i*stride], uv, a.size);
-
- }
-
- if (p_main) {
-
- if (ai==VS::ARRAY_TEX_UV) {
-
- p_surface->uv_scale=scale;
- }
- if (ai==VS::ARRAY_TEX_UV2) {
-
- p_surface->uv2_scale=scale;
- }
- }
-
- } break;
- case VS::ARRAY_BONES:
- case VS::ARRAY_WEIGHTS: {
-
-
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
-
- DVector<real_t> array = p_arrays[ai];
-
- ERR_FAIL_COND_V( array.size() != p_surface->array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
-
-
- DVector<real_t>::Read read = array.read();
-
- const real_t * src = read.ptr();
-
- p_surface->max_bone=0;
-
- for (int i=0;i<p_surface->array_len;i++) {
-
- GLfloat data[VS::ARRAY_WEIGHTS_SIZE];
- for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
- data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j];
- if (ai==VS::ARRAY_BONES) {
-
- p_surface->max_bone=MAX(data[j],p_surface->max_bone);
- }
- }
-
- copymem(&p_mem[a.ofs+i*stride], data, a.size);
-
-
- }
-
- } break;
- case VS::ARRAY_INDEX: {
-
- ERR_FAIL_COND_V( p_surface->index_array_len<=0, ERR_INVALID_DATA );
- ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
-
- DVector<int> indices = p_arrays[ai];
- ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER );
- ERR_FAIL_COND_V( indices.size() != p_surface->index_array_len, ERR_INVALID_PARAMETER );
-
- /* determine wether using 16 or 32 bits indices */
-
- DVector<int>::Read read = indices.read();
- const int *src=read.ptr();
-
- for (int i=0;i<p_surface->index_array_len;i++) {
-
-
- if (a.size==2) {
- uint16_t v=src[i];
-
- copymem(&p_index_mem[i*a.size], &v, a.size);
- } else {
- uint32_t v=src[i];
-
- copymem(&p_index_mem[i*a.size], &v, a.size);
- }
- }
-
-
- } break;
-
-
- default: { ERR_FAIL_V(ERR_INVALID_PARAMETER);}
- }
-
- p_surface->configured_format|=(1<<ai);
- }
-
- return OK;
-}
-
-
-
-void RasterizerGLES1::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) {
-
- ERR_EXPLAIN("OpenGL Rasterizer does not support custom surfaces. Running on wrong platform?");
- ERR_FAIL_V();
-}
-
-Array RasterizerGLES1::mesh_get_surface_arrays(RID p_mesh,int p_surface) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,Array());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, Array() );
-
- return surface->data;
-
-
-}
-Array RasterizerGLES1::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const{
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,Array());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, Array() );
-
- return surface->morph_data;
-
-}
-
-
-void RasterizerGLES1::mesh_set_morph_target_count(RID p_mesh,int p_amount) {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_COND( mesh->surfaces.size()!=0 );
-
- mesh->morph_target_count=p_amount;
-
-}
-
-int RasterizerGLES1::mesh_get_morph_target_count(RID p_mesh) const{
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,-1);
-
- return mesh->morph_target_count;
-
-}
-
-void RasterizerGLES1::mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode) {
-
- ERR_FAIL_INDEX(p_mode,2);
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND(!mesh);
-
- mesh->morph_target_mode=p_mode;
-
-}
-
-VS::MorphTargetMode RasterizerGLES1::mesh_get_morph_target_mode(RID p_mesh) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,VS::MORPH_MODE_NORMALIZED);
-
- return mesh->morph_target_mode;
-
-}
-
-
-
-void RasterizerGLES1::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND( !surface);
-
- if (surface->material_owned && surface->material.is_valid())
- free(surface->material);
-
- surface->material_owned=p_owned;
-
- surface->material=p_material;
-}
-
-RID RasterizerGLES1::mesh_surface_get_material(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,RID());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, RID() );
-
- return surface->material;
-}
-
-int RasterizerGLES1::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,-1);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, -1 );
-
- return surface->array_len;
-}
-int RasterizerGLES1::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,-1);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, -1 );
-
- return surface->index_array_len;
-}
-uint32_t RasterizerGLES1::mesh_surface_get_format(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,0);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, 0 );
-
- return surface->format;
-}
-VS::PrimitiveType RasterizerGLES1::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS);
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS );
- Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS );
-
- return surface->primitive;
-}
-
-void RasterizerGLES1::mesh_remove_surface(RID p_mesh,int p_index) {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND(!mesh);
- ERR_FAIL_INDEX(p_index, mesh->surfaces.size() );
- Surface *surface = mesh->surfaces[p_index];
- ERR_FAIL_COND( !surface);
-
- if (mesh->morph_target_count) {
- for(int i=0;i<mesh->morph_target_count;i++)
- memfree(surface->morph_targets_local[i].array);
- memfree( surface->morph_targets_local );
- }
-
- memdelete( mesh->surfaces[p_index] );
- mesh->surfaces.remove(p_index);
-
-}
-int RasterizerGLES1::mesh_get_surface_count(RID p_mesh) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,-1);
-
- return mesh->surfaces.size();
-}
-
-AABB RasterizerGLES1::mesh_get_aabb(RID p_mesh,RID p_skeleton) const {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,AABB());
-
- if (mesh->custom_aabb!=AABB())
- return mesh->custom_aabb;
-
- AABB aabb;
-
- for (int i=0;i<mesh->surfaces.size();i++) {
-
- if (i==0)
- aabb=mesh->surfaces[i]->aabb;
- else
- aabb.merge_with(mesh->surfaces[i]->aabb);
- }
-
- return aabb;
-}
-
-void RasterizerGLES1::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) {
-
- Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND(!mesh);
-
- mesh->custom_aabb=p_aabb;
-
-}
-
-AABB RasterizerGLES1::mesh_get_custom_aabb(RID p_mesh) const {
-
- const Mesh *mesh = mesh_owner.get( p_mesh );
- ERR_FAIL_COND_V(!mesh,AABB());
-
- return mesh->custom_aabb;
-}
-
-
-/* MULTIMESH API */
-
-RID RasterizerGLES1::multimesh_create() {
-
- return multimesh_owner.make_rid( memnew( MultiMesh ));
-}
-
-void RasterizerGLES1::multimesh_set_instance_count(RID p_multimesh,int p_count) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh);
-
- multimesh->elements.clear(); // make sure to delete everything, so it "fails" in all implementations
- multimesh->elements.resize(p_count);
-
-}
-int RasterizerGLES1::multimesh_get_instance_count(RID p_multimesh) const {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,-1);
-
- return multimesh->elements.size();
-}
-
-void RasterizerGLES1::multimesh_set_mesh(RID p_multimesh,RID p_mesh) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh);
-
- multimesh->mesh=p_mesh;
-
-}
-void RasterizerGLES1::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- multimesh->aabb=p_aabb;
-}
-void RasterizerGLES1::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- ERR_FAIL_INDEX(p_index,multimesh->elements.size());
- MultiMesh::Element &e=multimesh->elements[p_index];
-
- e.matrix[0]=p_transform.basis.elements[0][0];
- e.matrix[1]=p_transform.basis.elements[1][0];
- e.matrix[2]=p_transform.basis.elements[2][0];
- e.matrix[3]=0;
- e.matrix[4]=p_transform.basis.elements[0][1];
- e.matrix[5]=p_transform.basis.elements[1][1];
- e.matrix[6]=p_transform.basis.elements[2][1];
- e.matrix[7]=0;
- e.matrix[8]=p_transform.basis.elements[0][2];
- e.matrix[9]=p_transform.basis.elements[1][2];
- e.matrix[10]=p_transform.basis.elements[2][2];
- e.matrix[11]=0;
- e.matrix[12]=p_transform.origin.x;
- e.matrix[13]=p_transform.origin.y;
- e.matrix[14]=p_transform.origin.z;
- e.matrix[15]=1;
-
-}
-void RasterizerGLES1::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh)
- ERR_FAIL_INDEX(p_index,multimesh->elements.size());
- MultiMesh::Element &e=multimesh->elements[p_index];
- e.color[0]=CLAMP(p_color.r*255,0,255);
- e.color[1]=CLAMP(p_color.g*255,0,255);
- e.color[2]=CLAMP(p_color.b*255,0,255);
- e.color[3]=CLAMP(p_color.a*255,0,255);
-
-
-}
-
-RID RasterizerGLES1::multimesh_get_mesh(RID p_multimesh) const {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,RID());
-
- return multimesh->mesh;
-}
-AABB RasterizerGLES1::multimesh_get_aabb(RID p_multimesh) const {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,AABB());
-
- return multimesh->aabb;
-}
-
-Transform RasterizerGLES1::multimesh_instance_get_transform(RID p_multimesh,int p_index) const {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,Transform());
-
- ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Transform());
- MultiMesh::Element &e=multimesh->elements[p_index];
-
- Transform tr;
-
- tr.basis.elements[0][0]=e.matrix[0];
- tr.basis.elements[1][0]=e.matrix[1];
- tr.basis.elements[2][0]=e.matrix[2];
- tr.basis.elements[0][1]=e.matrix[4];
- tr.basis.elements[1][1]=e.matrix[5];
- tr.basis.elements[2][1]=e.matrix[6];
- tr.basis.elements[0][2]=e.matrix[8];
- tr.basis.elements[1][2]=e.matrix[9];
- tr.basis.elements[2][2]=e.matrix[10];
- tr.origin.x=e.matrix[12];
- tr.origin.y=e.matrix[13];
- tr.origin.z=e.matrix[14];
-
- return tr;
-}
-Color RasterizerGLES1::multimesh_instance_get_color(RID p_multimesh,int p_index) const {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,Color());
- ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Color());
- MultiMesh::Element &e=multimesh->elements[p_index];
- Color c;
- c.r=e.color[0]/255.0;
- c.g=e.color[1]/255.0;
- c.b=e.color[2]/255.0;
- c.a=e.color[3]/255.0;
-
- return c;
-
-}
-
-void RasterizerGLES1::multimesh_set_visible_instances(RID p_multimesh,int p_visible) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh);
- multimesh->visible=p_visible;
-
-}
-
-int RasterizerGLES1::multimesh_get_visible_instances(RID p_multimesh) const {
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND_V(!multimesh,-1);
- return multimesh->visible;
-
-}
-
-/* IMMEDIATE API */
-
-
-RID RasterizerGLES1::immediate_create() {
-
- Immediate *im = memnew( Immediate );
- return immediate_owner.make_rid(im);
-
-}
-
-void RasterizerGLES1::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture){
-
-
-}
-void RasterizerGLES1::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
-
-
-}
-void RasterizerGLES1::immediate_normal(RID p_immediate,const Vector3& p_normal){
-
-
-}
-void RasterizerGLES1::immediate_tangent(RID p_immediate,const Plane& p_tangent){
-
-
-}
-void RasterizerGLES1::immediate_color(RID p_immediate,const Color& p_color){
-
-
-}
-void RasterizerGLES1::immediate_uv(RID p_immediate,const Vector2& tex_uv){
-
-
-}
-void RasterizerGLES1::immediate_uv2(RID p_immediate,const Vector2& tex_uv){
-
-
-}
-
-void RasterizerGLES1::immediate_end(RID p_immediate){
-
-
-}
-void RasterizerGLES1::immediate_clear(RID p_immediate) {
-
-
-}
-
-AABB RasterizerGLES1::immediate_get_aabb(RID p_immediate) const {
-
- return AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
-}
-
-void RasterizerGLES1::immediate_set_material(RID p_immediate,RID p_material) {
-
- Immediate *im = immediate_owner.get(p_immediate);
- ERR_FAIL_COND(!im);
- im->material=p_material;
-}
-
-RID RasterizerGLES1::immediate_get_material(RID p_immediate) const {
-
- const Immediate *im = immediate_owner.get(p_immediate);
- ERR_FAIL_COND_V(!im,RID());
- return im->material;
-
-}
-
-
-/* PARTICLES API */
-
-RID RasterizerGLES1::particles_create() {
-
- Particles *particles = memnew( Particles );
- ERR_FAIL_COND_V(!particles,RID());
- return particles_owner.make_rid(particles);
-}
-
-void RasterizerGLES1::particles_set_amount(RID p_particles, int p_amount) {
-
- ERR_FAIL_COND(p_amount<1);
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.amount=p_amount;
-
-}
-
-int RasterizerGLES1::particles_get_amount(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,-1);
- return particles->data.amount;
-
-}
-
-void RasterizerGLES1::particles_set_emitting(RID p_particles, bool p_emitting) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.emitting=p_emitting;;
-
-}
-bool RasterizerGLES1::particles_is_emitting(RID p_particles) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,false);
- return particles->data.emitting;
-
-}
-
-void RasterizerGLES1::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.visibility_aabb=p_visibility;
-
-}
-
-void RasterizerGLES1::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
-
- particles->data.emission_half_extents=p_half_extents;
-}
-Vector3 RasterizerGLES1::particles_get_emission_half_extents(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,Vector3());
-
- return particles->data.emission_half_extents;
-}
-
-void RasterizerGLES1::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
-
- particles->data.emission_base_velocity=p_base_velocity;
-}
-
-Vector3 RasterizerGLES1::particles_get_emission_base_velocity(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,Vector3());
-
- return particles->data.emission_base_velocity;
-}
-
-
-void RasterizerGLES1::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
-
- particles->data.emission_points=p_points;
-}
-
-DVector<Vector3> RasterizerGLES1::particles_get_emission_points(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,DVector<Vector3>());
-
- return particles->data.emission_points;
-
-}
-
-void RasterizerGLES1::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
-
- particles->data.gravity_normal=p_normal;
-
-}
-Vector3 RasterizerGLES1::particles_get_gravity_normal(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,Vector3());
-
- return particles->data.gravity_normal;
-}
-
-
-AABB RasterizerGLES1::particles_get_visibility_aabb(RID p_particles) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,AABB());
- return particles->data.visibility_aabb;
-
-}
-
-void RasterizerGLES1::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) {
-
- ERR_FAIL_INDEX(p_variable,VS::PARTICLE_VAR_MAX);
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.particle_vars[p_variable]=p_value;
-
-}
-float RasterizerGLES1::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,-1);
- return particles->data.particle_vars[p_variable];
-}
-
-void RasterizerGLES1::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.particle_randomness[p_variable]=p_randomness;
-
-}
-float RasterizerGLES1::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,-1);
- return particles->data.particle_randomness[p_variable];
-
-}
-
-void RasterizerGLES1::particles_set_color_phases(RID p_particles, int p_phases) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- ERR_FAIL_COND( p_phases<0 || p_phases>VS::MAX_PARTICLE_COLOR_PHASES );
- particles->data.color_phase_count=p_phases;
-
-}
-int RasterizerGLES1::particles_get_color_phases(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,-1);
- return particles->data.color_phase_count;
-}
-
-
-void RasterizerGLES1::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) {
-
- ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
- if (p_pos<0.0)
- p_pos=0.0;
- if (p_pos>1.0)
- p_pos=1.0;
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.color_phases[p_phase].pos=p_pos;
-
-}
-float RasterizerGLES1::particles_get_color_phase_pos(RID p_particles, int p_phase) const {
-
- ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, -1.0);
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,-1);
- return particles->data.color_phases[p_phase].pos;
-
-}
-
-void RasterizerGLES1::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) {
-
- ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.color_phases[p_phase].color=p_color;
-
- //update alpha
- particles->has_alpha=false;
- for(int i=0;i<VS::MAX_PARTICLE_COLOR_PHASES;i++) {
- if (particles->data.color_phases[i].color.a<0.99)
- particles->has_alpha=true;
- }
-
-}
-
-Color RasterizerGLES1::particles_get_color_phase_color(RID p_particles, int p_phase) const {
-
- ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, Color());
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,Color());
- return particles->data.color_phases[p_phase].color;
-
-}
-
-void RasterizerGLES1::particles_set_attractors(RID p_particles, int p_attractors) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- ERR_FAIL_COND( p_attractors<0 || p_attractors>VisualServer::MAX_PARTICLE_ATTRACTORS );
- particles->data.attractor_count=p_attractors;
-
-}
-int RasterizerGLES1::particles_get_attractors(RID p_particles) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,-1);
- return particles->data.attractor_count;
-}
-
-void RasterizerGLES1::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count);
- particles->data.attractors[p_attractor].pos=p_pos;;
-}
-Vector3 RasterizerGLES1::particles_get_attractor_pos(RID p_particles,int p_attractor) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,Vector3());
- ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,Vector3());
- return particles->data.attractors[p_attractor].pos;
-}
-
-void RasterizerGLES1::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count);
- particles->data.attractors[p_attractor].force=p_force;
-}
-
-float RasterizerGLES1::particles_get_attractor_strength(RID p_particles,int p_attractor) const {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,0);
- ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,0);
- return particles->data.attractors[p_attractor].force;
-}
-
-void RasterizerGLES1::particles_set_material(RID p_particles, RID p_material,bool p_owned) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- if (particles->material_owned && particles->material.is_valid())
- free(particles->material);
-
- particles->material_owned=p_owned;
-
- particles->material=p_material;
-
-}
-RID RasterizerGLES1::particles_get_material(RID p_particles) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,RID());
- return particles->material;
-
-}
-
-void RasterizerGLES1::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.local_coordinates=p_enable;
-
-}
-
-bool RasterizerGLES1::particles_is_using_local_coordinates(RID p_particles) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,false);
- return particles->data.local_coordinates;
-}
-bool RasterizerGLES1::particles_has_height_from_velocity(RID p_particles) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,false);
- return particles->data.height_from_velocity;
-}
-
-void RasterizerGLES1::particles_set_height_from_velocity(RID p_particles, bool p_enable) {
-
- Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND(!particles);
- particles->data.height_from_velocity=p_enable;
-
-}
-
-AABB RasterizerGLES1::particles_get_aabb(RID p_particles) const {
-
- const Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,AABB());
- return particles->data.visibility_aabb;
-}
-
-/* SKELETON API */
-
-RID RasterizerGLES1::skeleton_create() {
-
- Skeleton *skeleton = memnew( Skeleton );
- ERR_FAIL_COND_V(!skeleton,RID());
- return skeleton_owner.make_rid( skeleton );
-}
-void RasterizerGLES1::skeleton_resize(RID p_skeleton,int p_bones) {
-
- Skeleton *skeleton = skeleton_owner.get( p_skeleton );
- ERR_FAIL_COND(!skeleton);
- if (p_bones == skeleton->bones.size()) {
- return;
- };
-
- skeleton->bones.resize(p_bones);
-
-}
-int RasterizerGLES1::skeleton_get_bone_count(RID p_skeleton) const {
-
- Skeleton *skeleton = skeleton_owner.get( p_skeleton );
- ERR_FAIL_COND_V(!skeleton, -1);
- return skeleton->bones.size();
-}
-void RasterizerGLES1::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) {
-
- Skeleton *skeleton = skeleton_owner.get( p_skeleton );
- ERR_FAIL_COND(!skeleton);
- ERR_FAIL_INDEX( p_bone, skeleton->bones.size() );
-
- skeleton->bones[p_bone] = p_transform;
-}
-
-Transform RasterizerGLES1::skeleton_bone_get_transform(RID p_skeleton,int p_bone) {
-
- Skeleton *skeleton = skeleton_owner.get( p_skeleton );
- ERR_FAIL_COND_V(!skeleton, Transform());
- ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() );
-
- // something
- return skeleton->bones[p_bone];
-}
-
-
-/* LIGHT API */
-
-RID RasterizerGLES1::light_create(VS::LightType p_type) {
-
- Light *light = memnew( Light );
- light->type=p_type;
- return light_owner.make_rid(light);
-}
-
-VS::LightType RasterizerGLES1::light_get_type(RID p_light) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI);
- return light->type;
-}
-
-void RasterizerGLES1::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND(!light);
- ERR_FAIL_INDEX( p_type, 3 );
- light->colors[p_type]=p_color;
-}
-Color RasterizerGLES1::light_get_color(RID p_light,VS::LightColor p_type) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light, Color());
- ERR_FAIL_INDEX_V( p_type, 3, Color() );
- return light->colors[p_type];
-}
-
-void RasterizerGLES1::light_set_shadow(RID p_light,bool p_enabled) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND(!light);
- light->shadow_enabled=p_enabled;
-}
-
-bool RasterizerGLES1::light_has_shadow(RID p_light) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light,false);
- return light->shadow_enabled;
-}
-
-void RasterizerGLES1::light_set_volumetric(RID p_light,bool p_enabled) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND(!light);
- light->volumetric_enabled=p_enabled;
-
-}
-bool RasterizerGLES1::light_is_volumetric(RID p_light) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light,false);
- return light->volumetric_enabled;
-}
-
-void RasterizerGLES1::light_set_projector(RID p_light,RID p_texture) {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND(!light);
- light->projector=p_texture;
-}
-RID RasterizerGLES1::light_get_projector(RID p_light) const {
-
- Light *light = light_owner.get(p_light);
- ERR_FAIL_COND_V(!light,RID());
- return light->projector;
-}
-
-void RasterizerGLES1::light_set_var(RID p_light, VS::LightParam p_var, float p_value) {
-
- Light * light = light_owner.get( p_light );
- ERR_FAIL_COND(!light);
- ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX );
-
- light->vars[p_var]=p_value;
-}
-float RasterizerGLES1::light_get_var(RID p_light, VS::LightParam p_var) const {
-
- Light * light = light_owner.get( p_light );
- ERR_FAIL_COND_V(!light,0);
-
- ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 );
-
- return light->vars[p_var];
-}
-
-void RasterizerGLES1::light_set_operator(RID p_light,VS::LightOp p_op) {
-
- Light * light = light_owner.get( p_light );
- ERR_FAIL_COND(!light);
-
-
-};
-
-VS::LightOp RasterizerGLES1::light_get_operator(RID p_light) const {
-
- return VS::LightOp(0);
-};
-
-void RasterizerGLES1::light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode) {
-
-
-}
-
-VS::LightOmniShadowMode RasterizerGLES1::light_omni_get_shadow_mode(RID p_light) const{
-
- return VS::LightOmniShadowMode(0);
-}
-
-void RasterizerGLES1::light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode) {
-
-
-}
-
-VS::LightDirectionalShadowMode RasterizerGLES1::light_directional_get_shadow_mode(RID p_light) const {
-
- return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
-}
-
-void RasterizerGLES1::light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value) {
-
-
-}
-
-float RasterizerGLES1::light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const {
-
- return 0;
-}
-
-
-AABB RasterizerGLES1::light_get_aabb(RID p_light) const {
-
- Light *light = light_owner.get( p_light );
- ERR_FAIL_COND_V(!light,AABB());
-
- switch( light->type ) {
-
- case VS::LIGHT_SPOT: {
-
- float len=light->vars[VS::LIGHT_PARAM_RADIUS];
- float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len;
- return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
- } break;
- case VS::LIGHT_OMNI: {
-
- float r = light->vars[VS::LIGHT_PARAM_RADIUS];
- return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 );
- } break;
- case VS::LIGHT_DIRECTIONAL: {
-
- return AABB();
- } break;
- default: {}
- }
-
- ERR_FAIL_V( AABB() );
-}
-
-
-RID RasterizerGLES1::light_instance_create(RID p_light) {
-
- Light *light = light_owner.get( p_light );
- ERR_FAIL_COND_V(!light, RID());
-
- LightInstance *light_instance = memnew( LightInstance );
-
- light_instance->light=p_light;
- light_instance->base=light;
- light_instance->last_pass=0;
-
- return light_instance_owner.make_rid( light_instance );
-}
-void RasterizerGLES1::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) {
-
- LightInstance *lighti = light_instance_owner.get( p_light_instance );
- ERR_FAIL_COND(!lighti);
- lighti->transform=p_transform;
-
-}
-
-bool RasterizerGLES1::light_instance_has_shadow(RID p_light_instance) const {
-
- return false;
-
- /*
- LightInstance *lighti = light_instance_owner.get( p_light_instance );
- ERR_FAIL_COND_V(!lighti, false);
-
- if (!lighti->base->shadow_enabled)
- return false;
-
- if (lighti->base->type==VS::LIGHT_DIRECTIONAL) {
- if (lighti->shadow_pass!=scene_pass)
- return false;
-
- } else {
- if (lighti->shadow_pass!=frame)
- return false;
- }*/
-
-
-
- //return !lighti->shadow_buffers.empty();
-
-}
-
-
-bool RasterizerGLES1::light_instance_assign_shadow(RID p_light_instance) {
-
- return false;
-
-}
-
-
-Rasterizer::ShadowType RasterizerGLES1::light_instance_get_shadow_type(RID p_light_instance) const {
-
- LightInstance *lighti = light_instance_owner.get( p_light_instance );
- ERR_FAIL_COND_V(!lighti,Rasterizer::SHADOW_NONE);
-
- switch(lighti->base->type) {
-
- case VS::LIGHT_DIRECTIONAL: return SHADOW_PSM; break;
- case VS::LIGHT_OMNI: return SHADOW_DUAL_PARABOLOID; break;
- case VS::LIGHT_SPOT: return SHADOW_SIMPLE; break;
- }
-
- return Rasterizer::SHADOW_NONE;
-}
-
-Rasterizer::ShadowType RasterizerGLES1::light_instance_get_shadow_type(RID p_light_instance,bool p_far) const {
-
- return SHADOW_NONE;
-}
-void RasterizerGLES1::light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) {
-
-
-}
-
-int RasterizerGLES1::light_instance_get_shadow_passes(RID p_light_instance) const {
-
- return 0;
-}
-
-bool RasterizerGLES1::light_instance_get_pssm_shadow_overlap(RID p_light_instance) const {
-
- return false;
-}
-
-void RasterizerGLES1::light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) {
-
- LightInstance *lighti = light_instance_owner.get( p_light_instance );
- ERR_FAIL_COND(!lighti);
-
- ERR_FAIL_COND(lighti->base->type!=VS::LIGHT_DIRECTIONAL);
- ERR_FAIL_INDEX(p_index,1);
-
- lighti->custom_projection=p_camera;
- lighti->custom_transform=p_transform;
-
-}
-void RasterizerGLES1::shadow_clear_near() {
-
-
-}
-
-bool RasterizerGLES1::shadow_allocate_near(RID p_light) {
-
- return false;
-}
-
-bool RasterizerGLES1::shadow_allocate_far(RID p_light) {
-
- return false;
-}
-
-/* PARTICLES INSTANCE */
-
-RID RasterizerGLES1::particles_instance_create(RID p_particles) {
-
- ERR_FAIL_COND_V(!particles_owner.owns(p_particles),RID());
- ParticlesInstance *particles_instance = memnew( ParticlesInstance );
- ERR_FAIL_COND_V(!particles_instance, RID() );
- particles_instance->particles=p_particles;
- return particles_instance_owner.make_rid(particles_instance);
-}
-
-void RasterizerGLES1::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) {
-
- ParticlesInstance *particles_instance=particles_instance_owner.get(p_particles_instance);
- ERR_FAIL_COND(!particles_instance);
- particles_instance->transform=p_transform;
-}
-
-
-/* RENDER API */
-/* all calls (inside begin/end shadow) are always warranted to be in the following order: */
-
-
-RID RasterizerGLES1::viewport_data_create() {
-
- return RID();
-}
-
-RID RasterizerGLES1::render_target_create(){
-
- return RID();
-
-}
-void RasterizerGLES1::render_target_set_size(RID p_render_target, int p_width, int p_height){
-
-
-}
-RID RasterizerGLES1::render_target_get_texture(RID p_render_target) const{
-
- return RID();
-
-}
-bool RasterizerGLES1::render_target_renedered_in_frame(RID p_render_target){
-
- return false;
-}
-
-
-void RasterizerGLES1::begin_frame() {
-
-
- window_size = Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
- //print_line("begin frame - winsize: "+window_size);
-
- double time = (OS::get_singleton()->get_ticks_usec()/1000); // get msec
- time/=1000.0; // make secs
- time_delta=time-last_time;
- last_time=time;
- frame++;
- clear_viewport(Color(1,0,0.5));
-
- _rinfo.vertex_count=0;
- _rinfo.object_count=0;
- _rinfo.mat_change_count=0;
- _rinfo.shader_change_count=0;
-
-
-// material_shader.set_uniform_default(MaterialShaderGLES1::SCREENZ_SCALE, Math::fmod(time, 3600.0));
- /* nehe ?*/
-
-// glClearColor(0,0,1,1);
-// glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared..
-}
-
-void RasterizerGLES1::capture_viewport(Image* r_capture) {
-
-
-}
-
-
-void RasterizerGLES1::clear_viewport(const Color& p_color) {
-
- glScissor( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height );
- glEnable(GL_SCISSOR_TEST);
- glClearColor(p_color.r,p_color.g,p_color.b,p_color.a);
- glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared..
- glDisable(GL_SCISSOR_TEST);
-
-};
-
-void RasterizerGLES1::set_viewport(const VS::ViewportRect& p_viewport) {
-
-
-
- viewport=p_viewport;
- //print_line("viewport: "+itos(p_viewport.x)+","+itos(p_viewport.y)+","+itos(p_viewport.width)+","+itos(p_viewport.height));
-
- glViewport( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height );
-}
-
-void RasterizerGLES1::set_render_target(RID p_render_target, bool p_transparent_bg, bool p_vflip) {
-
-
-}
-
-
-void RasterizerGLES1::begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug) {
-
-
- opaque_render_list.clear();
- alpha_render_list.clear();
- light_instance_count=0;
- scene_fx = NULL; // p_env.is_valid() ? fx_owner.get(p_env) : NULL;
- scene_pass++;
- last_light_id=0;
- directional_light_count=0;
-
-
- //set state
-
- glCullFace(GL_FRONT);
- cull_front=true;
-};
-
-void RasterizerGLES1::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) {
-
-}
-
-void RasterizerGLES1::set_camera(const Transform& p_world,const CameraMatrix& p_projection) {
-
- camera_transform=p_world;
- camera_transform_inverse=camera_transform.inverse();
- camera_projection=p_projection;
- camera_plane = Plane( camera_transform.origin, camera_transform.basis.get_axis(2) );
- camera_z_near=camera_projection.get_z_near();
- camera_z_far=camera_projection.get_z_far();
- camera_projection.get_viewport_size(camera_vp_size.x,camera_vp_size.y);
-}
-
-void RasterizerGLES1::add_light( RID p_light_instance ) {
-
-#define LIGHT_FADE_TRESHOLD 0.05
-
- ERR_FAIL_COND( light_instance_count >= MAX_SCENE_LIGHTS );
-
- LightInstance *li = light_instance_owner.get(p_light_instance);
- ERR_FAIL_COND(!li);
-
-
- /* make light hash */
-
- // actually, not really a hash, but helps to sort the lights
- // and avoid recompiling redudant shader versions
-
-
- li->last_pass=scene_pass;
- li->sort_key=light_instance_count;
-
- switch(li->base->type) {
-
- case VisualServer::LIGHT_DIRECTIONAL: {
-
- li->light_vector = camera_transform_inverse.basis.xform(li->transform.basis.get_axis(2)).normalized();
- if (directional_light_count<MAX_HW_LIGHTS) {
-
- directional_lights[directional_light_count++]=li;
- }
-
- } break;
- case VisualServer::LIGHT_OMNI: {
-
- float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS];
- if (radius==0)
- radius=0.0001;
- li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius;
- li->light_vector = camera_transform_inverse.xform(li->transform.origin);
-
- } break;
- case VisualServer::LIGHT_SPOT: {
-
- float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS];
- if (radius==0)
- radius=0.0001;
- li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius;
- li->light_vector = camera_transform_inverse.xform(li->transform.origin);
- li->spot_vector = -camera_transform_inverse.basis.xform(li->transform.basis.get_axis(2)).normalized();
- //li->sort_key|=LIGHT_SPOT_BIT; // this way, omnis go first, spots go last and less shader versions are generated
-
- /*
- if (li->base->projector.is_valid()) {
-
- float far = li->base->vars[ VS::LIGHT_VAR_RADIUS ];
- ERR_FAIL_COND( far<=0 );
- float near= far/200.0;
- if (near<0.05)
- near=0.05;
-
- float angle = li->base->vars[ VS::LIGHT_VAR_SPOT_ANGLE ];
-
- //CameraMatrix proj;
- //proj.set_perspective( angle*2.0, 1.0, near, far );
-
- //Transform modelview=Transform(camera_transform_inverse * li->transform).inverse();
- //li->projector_mtx= proj * modelview;
-
- }*/
- } break;
- }
-
- light_instances[light_instance_count++]=li;
-
-}
-
-void RasterizerGLES1::_add_geometry( const Geometry* p_geometry, const InstanceData *p_instance, const Geometry *p_geometry_cmp, const GeometryOwner *p_owner) {
-
- Material *m=NULL;
- RID m_src=p_instance->material_override.is_valid() ? p_instance->material_override : p_geometry->material;
-
- if (m_src)
- m=material_owner.get( m_src );
-
- if (!m) {
- m=material_owner.get( default_material );
- }
-
- ERR_FAIL_COND(!m);
-
-
- if (m->last_pass!=frame) {
-
- m->last_pass=frame;
- }
-
-
- LightInstance *lights[RenderList::MAX_LIGHTS];
- int light_count=0;
-
- RenderList *render_list=&opaque_render_list;
- if (m->fixed_flags[VS::FIXED_MATERIAL_FLAG_USE_ALPHA] || m->blend_mode!=VS::MATERIAL_BLEND_MODE_MIX) {
- render_list = &alpha_render_list;
- };
-
- if (!m->flags[VS::MATERIAL_FLAG_UNSHADED]) {
-
- int lis = p_instance->light_instances.size();
-
- for(int i=0;i<lis;i++) {
- if (light_count>=RenderList::MAX_LIGHTS)
- break;
-
- LightInstance *li=light_instance_owner.get( p_instance->light_instances[i] );
-
- if (!li || li->last_pass!=scene_pass) //lit by light not in visible scene
- continue;
- lights[light_count++]=li;
- }
- }
-
- RenderList::Element *e = render_list->add_element();
-
- e->geometry=p_geometry;
-// e->geometry_cmp=p_geometry_cmp;
- e->material=m;
- e->instance=p_instance;
- //e->depth=camera_plane.distance_to(p_world->origin);
- e->depth=camera_transform.origin.distance_to(p_instance->transform.origin);
- e->owner=p_owner;
- if (p_instance->skeleton.is_valid())
- e->skeleton=skeleton_owner.get(p_instance->skeleton);
- else
- e->skeleton=NULL;
- e->mirror=p_instance->mirror;
- if (m->flags[VS::MATERIAL_FLAG_INVERT_FACES])
- e->mirror=!e->mirror;
-
- e->light_key=0;
- e->light_count=0;
-
-
- if (!shadow) {
-
-
- if (m->flags[VS::MATERIAL_FLAG_UNSHADED]) {
-
-
- e->light_key--; //special key for all the shadeless people
- } else if (light_count) {
-
- for(int i=0;i<light_count;i++) {
-
- e->lights[i]=lights[i]->sort_key;
- }
-
- e->light_count=light_count;
- int poslight_count=light_count;
- if (poslight_count>1) {
- SortArray<uint16_t> light_sort;
- light_sort.sort(&e->lights[0],poslight_count); //generate an equal sort key
- }
- }
-
- }
-
-}
-
-
-void RasterizerGLES1::add_mesh( const RID& p_mesh, const InstanceData *p_data) {
-
- Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND(!mesh);
-
- int ssize = mesh->surfaces.size();
-
- for (int i=0;i<ssize;i++) {
-
- Surface *s = mesh->surfaces[i];
- _add_geometry(s,p_data,s,NULL);
- }
-
- mesh->last_pass=frame;
-
-}
-
-void RasterizerGLES1::add_multimesh( const RID& p_multimesh, const InstanceData *p_data){
-
- MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
- ERR_FAIL_COND(!multimesh);
-
- if (!multimesh->mesh.is_valid())
- return;
- if (multimesh->elements.empty())
- return;
-
- Mesh *mesh = mesh_owner.get(multimesh->mesh);
- ERR_FAIL_COND(!mesh);
-
- int surf_count = mesh->surfaces.size();
- if (multimesh->last_pass!=scene_pass) {
-
- multimesh->cache_surfaces.resize(surf_count);
- for(int i=0;i<surf_count;i++) {
-
- multimesh->cache_surfaces[i].material=mesh->surfaces[i]->material;
- multimesh->cache_surfaces[i].has_alpha=mesh->surfaces[i]->has_alpha;
- multimesh->cache_surfaces[i].surface=mesh->surfaces[i];
- }
-
- multimesh->last_pass=scene_pass;
- }
-
- for(int i=0;i<surf_count;i++) {
-
- _add_geometry(&multimesh->cache_surfaces[i],p_data,multimesh->cache_surfaces[i].surface,multimesh);
- }
-
-
-}
-
-void RasterizerGLES1::add_particles( const RID& p_particle_instance, const InstanceData *p_data){
-
- //print_line("adding particles");
- ParticlesInstance *particles_instance = particles_instance_owner.get(p_particle_instance);
- ERR_FAIL_COND(!particles_instance);
- Particles *p=particles_owner.get( particles_instance->particles );
- ERR_FAIL_COND(!p);
-
- _add_geometry(p,p_data,p,particles_instance);
-
-}
-
-
-void RasterizerGLES1::_set_cull(bool p_front,bool p_reverse_cull) {
-
- bool front = p_front;
- if (p_reverse_cull)
- front=!front;
-
- if (front!=cull_front) {
-
- glCullFace(front?GL_FRONT:GL_BACK);
- cull_front=front;
- }
-}
-
-
-void RasterizerGLES1::_setup_fixed_material(const Geometry *p_geometry,const Material *p_material) {
-
- if (!shadow) {
-
- ///ambient @TODO offer global ambient group option
-
- //GLenum side = use_shaders?GL_FRONT:GL_FRONT_AND_BACK;
- GLenum side = GL_FRONT_AND_BACK;
-
-
- ///diffuse
- Color diffuse_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE];
- float diffuse_rgba[4]={
- diffuse_color.r,
- diffuse_color.g,
- diffuse_color.b,
- diffuse_color.a
- };
-
- //color array overrides this
- glColor4f( diffuse_rgba[0],diffuse_rgba[1],diffuse_rgba[2],diffuse_rgba[3]);
- last_color=diffuse_color;
- glMaterialfv(side,GL_AMBIENT,diffuse_rgba);
- glMaterialfv(side,GL_DIFFUSE,diffuse_rgba);
- //specular
-
- const Color specular_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR];
- float specular_rgba[4]={
- specular_color.r,
- specular_color.g,
- specular_color.b,
- 1.0
- };
-
- glMaterialfv(side,GL_SPECULAR,specular_rgba);
-
- const Color emission=p_material->parameters[VS::FIXED_MATERIAL_PARAM_EMISSION];
-
-
- float emission_rgba[4]={
- emission.r,
- emission.g,
- emission.b,
- 1.0 //p_material->parameters[VS::FIXED_MATERIAL_PARAM_DETAIL_MIX]
- };
-
- glMaterialfv(side,GL_EMISSION,emission_rgba);
-
- glMaterialf(side,GL_SHININESS,p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]);
-
- Plane sparams=p_material->parameters[VS::FIXED_MATERIAL_PARAM_SHADE_PARAM];
- //depth test?
-
-
- }
-
-
- if (p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE].is_valid()) {
-
- Texture *texture = texture_owner.get( p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE] );
- ERR_FAIL_COND(!texture);
- glEnable(GL_TEXTURE_2D);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
- } else {
-
- glDisable(GL_TEXTURE_2D);
- }
-
-}
-
-void RasterizerGLES1::_setup_material(const Geometry *p_geometry,const Material *p_material) {
-
- if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED])
- glDisable(GL_CULL_FACE);
- else {
- glEnable(GL_CULL_FACE);
- }
-
-/* if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME])
- glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);*/
-
- if (p_material->line_width > 0)
- glLineWidth(p_material->line_width);
-
- if (!shadow) {
-
-
- if (blend_mode!=p_material->blend_mode) {
- switch(p_material->blend_mode) {
-
-
- case VS::MATERIAL_BLEND_MODE_MIX: {
- //glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- } break;
- case VS::MATERIAL_BLEND_MODE_ADD: {
-
- //glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
-
- } break;
- case VS::MATERIAL_BLEND_MODE_SUB: {
-
- //glBlendEquation(GL_FUNC_SUBTRACT);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
- } break;
- case VS::MATERIAL_BLEND_MODE_MUL: {
- //glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- } break;
-
- }
- blend_mode=p_material->blend_mode;
- }
-
- if (lighting!=!p_material->flags[VS::MATERIAL_FLAG_UNSHADED]) {
- if (p_material->flags[VS::MATERIAL_FLAG_UNSHADED]) {
- glDisable(GL_LIGHTING);
- } else {
- glEnable(GL_LIGHTING);
- }
- lighting=!p_material->flags[VS::MATERIAL_FLAG_UNSHADED];
- }
-
- }
-
- bool current_depth_write=p_material->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_ALWAYS; //broken
- bool current_depth_test=!p_material->flags[VS::MATERIAL_FLAG_ONTOP];
-
-
- _setup_fixed_material(p_geometry,p_material);
-
- if (current_depth_write!=depth_write) {
-
- depth_write=current_depth_write;
- glDepthMask(depth_write);
- }
-
- if (current_depth_test!=depth_test) {
-
- depth_test=current_depth_test;
- if (depth_test)
- glEnable(GL_DEPTH_TEST);
- else
- glDisable(GL_DEPTH_TEST);
- }
-}
-/*
-static const MaterialShaderGLES1::Conditionals _gl_light_version[4][3]={
- {MaterialShaderGLES1::LIGHT_0_DIRECTIONAL,MaterialShaderGLES1::LIGHT_0_OMNI,MaterialShaderGLES1::LIGHT_0_SPOT},
- {MaterialShaderGLES1::LIGHT_1_DIRECTIONAL,MaterialShaderGLES1::LIGHT_1_OMNI,MaterialShaderGLES1::LIGHT_1_SPOT},
- {MaterialShaderGLES1::LIGHT_2_DIRECTIONAL,MaterialShaderGLES1::LIGHT_2_OMNI,MaterialShaderGLES1::LIGHT_2_SPOT},
- {MaterialShaderGLES1::LIGHT_3_DIRECTIONAL,MaterialShaderGLES1::LIGHT_3_OMNI,MaterialShaderGLES1::LIGHT_3_SPOT}
-};
-
-static const MaterialShaderGLES1::Conditionals _gl_light_shadow[4]={
- MaterialShaderGLES1::LIGHT_0_SHADOW,
- MaterialShaderGLES1::LIGHT_1_SHADOW,
- MaterialShaderGLES1::LIGHT_2_SHADOW,
- MaterialShaderGLES1::LIGHT_3_SHADOW
-};
-*/
-
-
-void RasterizerGLES1::_setup_light(LightInstance* p_instance, int p_idx) {
-
- Light* ld = p_instance->base;
-
-// material_shader.set_conditional(MaterialShaderGLES1::LIGHT_0_DIRECTIONAL, true);
-
- //material_shader.set_uniform_default(MaterialShaderGLES1::LIGHT_0_DIFFUSE, ld->colors[VS::LIGHT_COLOR_DIFFUSE]);
- //material_shader.set_uniform_default(MaterialShaderGLES1::LIGHT_0_SPECULAR, ld->colors[VS::LIGHT_COLOR_SPECULAR]);
- //material_shader.set_uniform_default(MaterialShaderGLES1::LIGHT_0_AMBIENT, ld->colors[VS::LIGHT_COLOR_AMBIENT]);
-
- GLenum glid = GL_LIGHT0+p_idx;
-
- Color diff_color = ld->colors[VS::LIGHT_COLOR_DIFFUSE];
- float emult = ld->vars[VS::LIGHT_PARAM_ENERGY];
-
- if (ld->type!=VS::LIGHT_DIRECTIONAL)
- emult*=4.0;
-
- GLfloat diffuse_sdark[4]={
- diff_color.r*emult,
- diff_color.g*emult,
- diff_color.b*emult,
- 1.0
- };
-
- glLightfv(glid , GL_DIFFUSE, diffuse_sdark);
-
- Color amb_color = Color(0,0,0);
- GLfloat amb_stexsize[4]={
- amb_color.r,
- amb_color.g,
- amb_color.b,
- 1.0
- };
-
- glLightfv(glid , GL_AMBIENT, amb_stexsize );
-
- Color spec_color = ld->colors[VS::LIGHT_COLOR_SPECULAR];
- GLfloat spec_op[4]={
- spec_color.r,
- spec_color.g,
- spec_color.b,
- 1.0
- };
-
- glLightfv(glid , GL_SPECULAR, spec_op );
-
- switch(ld->type) {
-
- case VS::LIGHT_DIRECTIONAL: {
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- glLightf(glid,GL_CONSTANT_ATTENUATION, 1);
- glLightf(glid,GL_LINEAR_ATTENUATION, 0);
- glLightf(glid,GL_QUADRATIC_ATTENUATION,0); // energy
-
- float lightdir[4]={
- p_instance->light_vector.x,
- p_instance->light_vector.y,
- p_instance->light_vector.z,
- 0.0
- };
-
- glLightfv(glid,GL_POSITION,lightdir); //at modelview
- glLightf(glid,GL_SPOT_CUTOFF,180.0);
- glLightf(glid,GL_SPOT_EXPONENT, 0);
-
- float sdir[4]={
- 0,
- 0,
- -1,
- 0
- };
-
- glLightfv(glid,GL_SPOT_DIRECTION,sdir); //at modelview
-
-// material_shader.set_uniform_default(MaterialShaderGLES1::LIGHT_0_DIRECTION, p_instance->light_vector);
- glPopMatrix();
-
- } break;
-
- case VS::LIGHT_OMNI: {
-
-
- glLightf(glid,GL_SPOT_CUTOFF,180.0);
- glLightf(glid,GL_SPOT_EXPONENT, 0);
-
-
- glLightf(glid,GL_CONSTANT_ATTENUATION, 0);
- glLightf(glid,GL_LINEAR_ATTENUATION, p_instance->linear_att);
- glLightf(glid,GL_QUADRATIC_ATTENUATION, 0); // wut?
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- float lightpos[4]={
- p_instance->light_vector.x,
- p_instance->light_vector.y,
- p_instance->light_vector.z,
- 1.0
- };
-
- glLightfv(glid,GL_POSITION,lightpos); //at modelview
-
- glPopMatrix();
-
-
- } break;
- case VS::LIGHT_SPOT: {
-
- glLightf(glid,GL_SPOT_CUTOFF, ld->vars[VS::LIGHT_PARAM_SPOT_ANGLE]);
- glLightf(glid,GL_SPOT_EXPONENT, ld->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]);
-
-
- glLightf(glid,GL_CONSTANT_ATTENUATION, 0);
- glLightf(glid,GL_LINEAR_ATTENUATION, p_instance->linear_att);
- glLightf(glid,GL_QUADRATIC_ATTENUATION, 0); // wut?
-
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- float lightpos[4]={
- p_instance->light_vector.x,
- p_instance->light_vector.y,
- p_instance->light_vector.z,
- 1.0
- };
-
- glLightfv(glid,GL_POSITION,lightpos); //at modelview
-
- float lightdir[4]={
- p_instance->spot_vector.x,
- p_instance->spot_vector.y,
- p_instance->spot_vector.z,
- 1.0
- };
-
- glLightfv(glid,GL_SPOT_DIRECTION,lightdir); //at modelview
-
- glPopMatrix();
-
-
-
- } break;
-
- default: break;
- }
-};
-
-
-
-
-
-void RasterizerGLES1::_setup_lights(const uint16_t * p_lights,int p_light_count) {
-
- if (shadow)
- return;
-
-
-
- for (int i=directional_light_count; i<MAX_HW_LIGHTS; i++) {
-
- if (i<(directional_light_count+p_light_count)) {
-
-
- glEnable(GL_LIGHT0 + i);
- _setup_light(light_instances[p_lights[i]], i);
-
- } else {
- glDisable(GL_LIGHT0 + i);
-
- }
- }
-
-}
-
-
-
-static const GLenum gl_client_states[] = {
-
- GL_VERTEX_ARRAY,
- GL_NORMAL_ARRAY,
- 0, // ARRAY_TANGENT
- 0,//GL_COLOR_ARRAY,
- GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV
- 0,//GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV2
- 0, // ARRAY_BONES
- 0, // ARRAY_WEIGHTS
-};
-
-static const int gl_texcoord_index[VS::ARRAY_MAX-1] = {
-
- -1,
- -1,
- -1, // ARRAY_TANGENT
- -1,
- 0, // ARRAY_TEX_UV
- -1,//1, // ARRAY_TEX_UV2
- -1, // ARRAY_BONES
- -1, // ARRAY_WEIGHTS
-};
-
-
-Error RasterizerGLES1::_setup_geometry(const Geometry *p_geometry, const Material* p_material, const Skeleton *p_skeleton,const float *p_morphs) {
-
-
- switch(p_geometry->type) {
-
- case Geometry::GEOMETRY_MULTISURFACE:
- case Geometry::GEOMETRY_SURFACE: {
-
-
-
- const Surface *surf=NULL;
- if (p_geometry->type==Geometry::GEOMETRY_SURFACE)
- surf=static_cast<const Surface*>(p_geometry);
- else if (p_geometry->type==Geometry::GEOMETRY_MULTISURFACE)
- surf=static_cast<const MultiMeshSurface*>(p_geometry)->surface;
-
-
- if (surf->format != surf->configured_format) {
- if (OS::get_singleton()->is_stdout_verbose()) {
-
- print_line("has format: "+itos(surf->format));
- print_line("configured format: "+itos(surf->configured_format));
- }
- ERR_EXPLAIN("Missing arrays (not set) in surface");
- }
- ERR_FAIL_COND_V( surf->format != surf->configured_format, ERR_UNCONFIGURED );
- uint8_t *base=0;
- int stride=surf->stride;
- bool use_VBO = (surf->array_local==0);
- _setup_geometry_vinfo=surf->array_len;
-
- bool skeleton_valid = p_skeleton && (surf->format&VS::ARRAY_FORMAT_BONES) && (surf->format&VS::ARRAY_FORMAT_WEIGHTS) && !p_skeleton->bones.empty() && p_skeleton->bones.size() > surf->max_bone;
-
-
-
- if (!use_VBO) {
-
- base = surf->array_local;
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- bool can_copy_to_local=surf->local_stride * surf->array_len <= skinned_buffer_size;
- if (!can_copy_to_local)
- skeleton_valid=false;
-
- /* compute morphs */
-
- if (p_morphs && surf->morph_target_count && can_copy_to_local) {
-
- base = skinned_buffer;
- stride=surf->local_stride;
-
- //copy all first
- float coef=1.0;
-
- for(int i=0;i<surf->morph_target_count;i++) {
- if (surf->mesh->morph_target_mode==VS::MORPH_MODE_NORMALIZED)
- coef-=p_morphs[i];
- ERR_FAIL_COND_V( surf->morph_format != surf->morph_targets_local[i].configured_format, ERR_INVALID_DATA );
-
- }
-
-
- for(int i=0;i<VS::ARRAY_MAX-1;i++) {
-
- const Surface::ArrayData& ad=surf->array[i];
- if (ad.size==0)
- continue;
-
- int ofs = ad.ofs;
- int src_stride=surf->stride;
- int dst_stride=surf->local_stride;
- int count = surf->array_len;
-
- switch(i) {
-
- case VS::ARRAY_VERTEX:
- case VS::ARRAY_NORMAL:
- case VS::ARRAY_TANGENT:
- {
-
- for(int k=0;k<count;k++) {
-
- const float *src = (const float*)&surf->array_local[ofs+k*src_stride];
- float *dst = (float*)&base[ofs+k*dst_stride];
-
- dst[0]= src[0]*coef;
- dst[1]= src[1]*coef;
- dst[2]= src[2]*coef;
- } break;
-
- } break;
- case VS::ARRAY_TEX_UV:
- case VS::ARRAY_TEX_UV2: {
-
- for(int k=0;k<count;k++) {
-
- const float *src = (const float*)&surf->array_local[ofs+k*src_stride];
- float *dst = (float*)&base[ofs+k*dst_stride];
-
- dst[0]= src[0]*coef;
- dst[1]= src[1]*coef;
- } break;
-
- } break;
- }
- }
-
-
- for(int j=0;j<surf->morph_target_count;j++) {
-
- for(int i=0;i<VS::ARRAY_MAX-1;i++) {
-
- const Surface::ArrayData& ad=surf->array[i];
- if (ad.size==0)
- continue;
-
-
- int ofs = ad.ofs;
- int dst_stride=surf->local_stride;
- int count = surf->array_len;
- const uint8_t *morph=surf->morph_targets_local[j].array;
- float w = p_morphs[j];
-
- switch(i) {
-
- case VS::ARRAY_VERTEX:
- case VS::ARRAY_NORMAL:
- case VS::ARRAY_TANGENT:
- {
-
- for(int k=0;k<count;k++) {
-
- const float *src_morph = (const float*)&morph[ofs+k*dst_stride];
- float *dst = (float*)&base[ofs+k*dst_stride];
-
- dst[0]+= src_morph[0]*w;
- dst[1]+= src_morph[1]*w;
- dst[2]+= src_morph[2]*w;
- } break;
-
- } break;
- case VS::ARRAY_TEX_UV:
- case VS::ARRAY_TEX_UV2: {
-
- for(int k=0;k<count;k++) {
-
- const float *src_morph = (const float*)&morph[ofs+k*dst_stride];
- float *dst = (float*)&base[ofs+k*dst_stride];
-
- dst[0]+= src_morph[0]*w;
- dst[1]+= src_morph[1]*w;
- } break;
-
- } break;
- }
- }
- }
-
- } else if (skeleton_valid) {
-
- base = skinned_buffer;
- //copy stuff and get it ready for the skeleton
-
- int len = surf->array_len;
- int src_stride = surf->stride;
- int dst_stride = surf->stride - ( surf->array[VS::ARRAY_BONES].size + surf->array[VS::ARRAY_WEIGHTS].size );
-
- for(int i=0;i<len;i++) {
- const uint8_t *src = &surf->array_local[i*src_stride];
- uint8_t *dst = &base[i*dst_stride];
- memcpy(dst,src,dst_stride);
- }
-
-
- stride=dst_stride;
- }
-
-
- if (skeleton_valid) {
- //transform stuff
-
- const uint8_t *src_weights=&surf->array_local[surf->array[VS::ARRAY_WEIGHTS].ofs];
- const uint8_t *src_bones=&surf->array_local[surf->array[VS::ARRAY_BONES].ofs];
- int src_stride = surf->stride;
- int count = surf->array_len;
- const Transform *skeleton = &p_skeleton->bones[0];
-
- for(int i=0;i<VS::ARRAY_MAX-1;i++) {
-
- const Surface::ArrayData& ad=surf->array[i];
- if (ad.size==0)
- continue;
-
- int ofs = ad.ofs;
-
-
- switch(i) {
-
- case VS::ARRAY_VERTEX: {
- for(int k=0;k<count;k++) {
-
- float *ptr= (float*)&base[ofs+k*stride];
- const GLfloat* weights = reinterpret_cast<const GLfloat*>(&src_weights[k*src_stride]);
- const GLfloat *bones = reinterpret_cast<const GLfloat*>(&src_bones[k*src_stride]);
-
- Vector3 src( ptr[0], ptr[1], ptr[2] );
- Vector3 dst;
- for(int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
-
- float w = weights[j];
- if (w==0)
- break;
-
- //print_line("accum "+itos(i)+" += "+rtos(Math::ftoi(bones[j]))+" * "+skeleton[ Math::ftoi(bones[j]) ]+" * "+rtos(w));
- dst+=skeleton[ Math::fast_ftoi(bones[j]) ].xform(src) * w;
- }
-
- ptr[0]=dst.x;
- ptr[1]=dst.y;
- ptr[2]=dst.z;
-
- } break;
-
- } break;
- case VS::ARRAY_NORMAL:
- case VS::ARRAY_TANGENT: {
- for(int k=0;k<count;k++) {
-
- float *ptr= (float*)&base[ofs+k*stride];
- const GLfloat* weights = reinterpret_cast<const GLfloat*>(&src_weights[k*src_stride]);
- const GLfloat *bones = reinterpret_cast<const GLfloat*>(&src_bones[k*src_stride]);
-
- Vector3 src( ptr[0], ptr[1], ptr[2] );
- Vector3 dst;
- for(int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
-
- float w = weights[j];
- if (w==0)
- break;
-
- //print_line("accum "+itos(i)+" += "+rtos(Math::ftoi(bones[j]))+" * "+skeleton[ Math::ftoi(bones[j]) ]+" * "+rtos(w));
- dst+=skeleton[ Math::fast_ftoi(bones[j]) ].basis.xform(src) * w;
- }
-
- ptr[0]=dst.x;
- ptr[1]=dst.y;
- ptr[2]=dst.z;
-
- } break;
-
- } break;
- }
- }
-
- }
-
- } else {
-
- glBindBuffer(GL_ARRAY_BUFFER, surf->vertex_id);
- };
-
-
- for (int i=0;i<(VS::ARRAY_MAX-1);i++) {
-
- const Surface::ArrayData& ad=surf->array[i];
-
-// if (!gl_texcoord_shader[i])
-// continue;
-
- if (ad.size==0 || i==VS::ARRAY_BONES || i==VS::ARRAY_WEIGHTS || gl_client_states[i]==0 ) {
-
- if (gl_texcoord_index[i] != -1) {
- glClientActiveTexture(GL_TEXTURE0+gl_texcoord_index[i]);
- }
-
- if (gl_client_states[i] != 0)
- glDisableClientState(gl_client_states[i]);
-
- if (i == VS::ARRAY_COLOR) {
- glColor4f(last_color.r,last_color.g,last_color.b,last_color.a);
- };
- continue; // this one is disabled.
- }
-
- if (gl_texcoord_index[i] != -1) {
- glClientActiveTexture(GL_TEXTURE0+gl_texcoord_index[i]);
- }
-
- glEnableClientState(gl_client_states[i]);
-
- switch (i) {
-
- case VS::ARRAY_VERTEX: {
-
- glVertexPointer(3,ad.datatype,stride,&base[ad.ofs]);
-
- } break; /* fallthrough to normal */
- case VS::ARRAY_NORMAL: {
-
- glNormalPointer(ad.datatype,stride,&base[ad.ofs]);
- } break;
- case VS::ARRAY_COLOR: {
- glColorPointer(4,ad.datatype,stride,&base[ad.ofs]);
- } break;
- case VS::ARRAY_TEX_UV:
- case VS::ARRAY_TEX_UV2: {
-
- glTexCoordPointer(2,ad.datatype,stride,&base[ad.ofs]);
- } break;
- case VS::ARRAY_TANGENT: {
-
- //glVertexAttribPointer(i, 4, use_VBO?GL_BYTE:GL_FLOAT, use_VBO?GL_TRUE:GL_FALSE, stride, &base[ad.ofs]);
-
- } break;
- case VS::ARRAY_BONES:
- case VS::ARRAY_WEIGHTS: {
-
- //do none
- //glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, surf->stride, &base[ad.ofs]);
-
- } break;
- case VS::ARRAY_INDEX:
- ERR_PRINT("Bug");
- break;
- };
- }
-
-
- } break;
-
- default: break;
-
- };
-
- return OK;
-};
-
-static const GLenum gl_primitive[]={
- GL_POINTS,
- GL_LINES,
- GL_LINE_STRIP,
- GL_LINE_LOOP,
- GL_TRIANGLES,
- GL_TRIANGLE_STRIP,
- GL_TRIANGLE_FAN
-};
-
-static const GLenum gl_poly_primitive[4]={
- GL_POINTS,
- GL_LINES,
- GL_TRIANGLES,
- //GL_QUADS
-
-};
-
-
-void RasterizerGLES1::_render(const Geometry *p_geometry,const Material *p_material, const Skeleton* p_skeleton, const GeometryOwner *p_owner) {
-
-
- _rinfo.object_count++;
-
- switch(p_geometry->type) {
-
- case Geometry::GEOMETRY_SURFACE: {
-
- Surface *s = (Surface*)p_geometry;
-
- _rinfo.vertex_count+=s->array_len;
-
- if (s->packed && s->array_local==0) {
-
- float sc = (1.0/32767.0)*s->vertex_scale;
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glScalef(sc,sc,sc);
- if (s->format&VS::ARRAY_FORMAT_TEX_UV) {
- float uvs=(1.0/32767.0)*s->uv_scale;
- //glActiveTexture(GL_TEXTURE0);
- glClientActiveTexture(GL_TEXTURE0);
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glScalef(uvs,uvs,uvs);
- }
-
-
- }
-
-
- if (s->index_array_len>0) {
-
- if (s->index_array_local) {
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
- glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_SHORT:GL_UNSIGNED_SHORT, s->index_array_local);
-
- } else {
- // print_line("indices: "+itos(s->index_array_local) );
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id);
- glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_SHORT:GL_UNSIGNED_SHORT,0);
- }
-
-
- } else {
-
- glDrawArrays(gl_primitive[s->primitive],0,s->array_len);
-
- };
-
- if (s->packed && s->array_local==0) {
- if (s->format&VS::ARRAY_FORMAT_TEX_UV) {
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- }
- glPopMatrix();
- };
- } break;
-
- case Geometry::GEOMETRY_MULTISURFACE: {
-
- Surface *s = static_cast<const MultiMeshSurface*>(p_geometry)->surface;
- const MultiMesh *mm = static_cast<const MultiMesh*>(p_owner);
- int element_count=mm->elements.size();
-
- if (element_count==0)
- return;
-
- const MultiMesh::Element *elements=&mm->elements[0];
-
- _rinfo.vertex_count+=s->array_len*element_count;
-
-
- if (s->index_array_len>0) {
-
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id);
- for(int i=0;i<element_count;i++) {
- //glUniformMatrix4fv(material_shader.get_uniform_location(MaterialShaderGLES1::INSTANCE_TRANSFORM), 1, false, elements[i].matrix);
- glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_SHORT:GL_UNSIGNED_SHORT,0);
- }
-
-
- } else {
-
- for(int i=0;i<element_count;i++) {
-// glUniformMatrix4fv(material_shader.get_uniform_location(MaterialShaderGLES1::INSTANCE_TRANSFORM), 1, false, elements[i].matrix);
- glDrawArrays(gl_primitive[s->primitive],0,s->array_len);
- }
-
-
- };
- } break;
- case Geometry::GEOMETRY_PARTICLES: {
-
-
- //print_line("particulinas");
- const Particles *particles = static_cast<const Particles*>( p_geometry );
- ERR_FAIL_COND(!p_owner);
- ParticlesInstance *particles_instance = (ParticlesInstance*)p_owner;
-
- ParticleSystemProcessSW &pp = particles_instance->particles_process;
- float td = time_delta; //MIN(time_delta,1.0/10.0);
- pp.process(&particles->data,particles_instance->transform,td);
- ERR_EXPLAIN("A parameter in the particle system is not correct.");
- ERR_FAIL_COND(!pp.valid);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
- glBindBuffer(GL_ARRAY_BUFFER,0);
-
-
- Transform camera;
- if (shadow)
- camera=shadow->transform;
- else
- camera=camera_transform;
-
- particle_draw_info.prepare(&particles->data,&pp,particles_instance->transform,camera);
-
- _rinfo.vertex_count+=4*particles->data.amount;
-
- {
- static const Vector3 points[4]={
- Vector3(-1.0,1.0,0),
- Vector3(1.0,1.0,0),
- Vector3(1.0,-1.0,0),
- Vector3(-1.0,-1.0,0)
- };
- static const Vector3 uvs[4]={
- Vector3(0.0,0.0,0.0),
- Vector3(1.0,0.0,0.0),
- Vector3(1.0,1.0,0.0),
- Vector3(0,1.0,0.0)
- };
- static const Vector3 normals[4]={
- Vector3(0,0,1),
- Vector3(0,0,1),
- Vector3(0,0,1),
- Vector3(0,0,1)
- };
-
- static const Plane tangents[4]={
- Plane(Vector3(1,0,0),0),
- Plane(Vector3(1,0,0),0),
- Plane(Vector3(1,0,0),0),
- Plane(Vector3(1,0,0),0)
- };
-
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- _gl_load_transform(camera_transform_inverse);
- for(int i=0;i<particles->data.amount;i++) {
-
- ParticleSystemDrawInfoSW::ParticleDrawInfo &pinfo=*particle_draw_info.draw_info_order[i];
- if (!pinfo.data->active)
- continue;
- glPushMatrix();
- _gl_mult_transform(pinfo.transform);
-
- glColor4f(pinfo.color.r*last_color.r,pinfo.color.g*last_color.g,pinfo.color.b*last_color.b,pinfo.color.a*last_color.a);
- _draw_primitive(4,points,normals,NULL,uvs,tangents);
- glPopMatrix();
-
- }
- glPopMatrix();
-
- }
-
- } break;
- default: break;
- };
-
-};
-
-void RasterizerGLES1::_setup_shader_params(const Material *p_material) {
-#if 0
- int idx=0;
- int tex_idx=0;
-
- for(Map<StringName,Variant>::Element *E=p_material->shader_cache->params.front();E;E=E->next(),idx++) {
-
- Variant v; //
- v = E->get();
- const Map<StringName,Variant>::Element *F=p_material->shader_params.find(E->key());
- if (F)
- v=F->get();
-
- switch(v.get_type() ) {
- case Variant::OBJECT:
- case Variant::_RID: {
-
- RID tex=v;
- if (!tex.is_valid())
- break;
-
- Texture *texture = texture_owner.get(tex);
- if (!texture)
- break;
- glUniform1i( material_shader.get_custom_uniform_location(idx), tex_idx);
- glActiveTexture(tex_idx);
- glBindTexture(texture->target,texture->tex_id);
-
- } break;
- case Variant::COLOR: {
-
- Color c=v;
- material_shader.set_custom_uniform(idx,Vector3(c.r,c.g,c.b));
- } break;
- default: {
-
- material_shader.set_custom_uniform(idx,v);
- } break;
- }
-
- }
-#endif
-
-}
-
-void RasterizerGLES1::_render_list_forward(RenderList *p_render_list,bool p_reverse_cull) {
-
- const Material *prev_material=NULL;
- uint64_t prev_light_key=0;
- const Skeleton *prev_skeleton=NULL;
- const Geometry *prev_geometry=NULL;
-
- Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID;
-
- for (int i=0;i<p_render_list->element_count;i++) {
-
- RenderList::Element *e = p_render_list->elements[i];
- const Material *material = e->material;
- uint64_t light_key = e->light_key;
- const Skeleton *skeleton = e->skeleton;
- const Geometry *geometry = e->geometry;
-
- if (material!=prev_material || geometry->type!=prev_geometry_type) {
- _setup_material(e->geometry,material);
- _rinfo.mat_change_count++;
- //_setup_material_overrides(e->material,NULL,material_overrides);
- //_setup_material_skeleton(material,skeleton);
- } else {
-
- if (prev_skeleton!=skeleton) {
- //_setup_material_skeleton(material,skeleton);
- };
- }
-
-
- if (geometry!=prev_geometry || geometry->type!=prev_geometry_type || prev_skeleton!=skeleton) {
-
- _setup_geometry(geometry, material,e->skeleton,e->instance->morph_values.ptr());
- };
-
- if (i==0 || light_key!=prev_light_key)
- _setup_lights(e->lights,e->light_count);
-
- _set_cull(e->mirror,p_reverse_cull);
-
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glPushMatrix();
-
-
- if (e->instance->billboard || e->instance->depth_scale) {
-
- Transform xf=e->instance->transform;
- if (e->instance->depth_scale) {
-
- if (camera_projection.matrix[3][3]) {
- //orthogonal matrix, try to do about the same
- //with viewport size
- //real_t w = Math::abs( 1.0/(2.0*(p_projection.matrix[0][0])) );
- real_t h = Math::abs( 1.0/(2.0*camera_projection.matrix[1][1]) );
- float sc = (h*2.0); //consistent with Y-fov
- xf.basis.scale( Vector3(sc,sc,sc));
- } else {
- //just scale by depth
- real_t sc = -camera_plane.distance_to(xf.origin);
- xf.basis.scale( Vector3(sc,sc,sc));
- }
- }
-
- if (e->instance->billboard) {
-
- Vector3 scale = xf.basis.get_scale();
- xf.set_look_at(xf.origin,xf.origin+camera_transform.get_basis().get_axis(2),camera_transform.get_basis().get_axis(1));
- xf.basis.scale(scale);
- }
- _gl_mult_transform(xf); // for fixed pipeline
-
- } else {
- _gl_mult_transform(e->instance->transform); // for fixed pipeline
- }
-
-
-
- //bool changed_shader = material_shader.bind();
- //if ( changed_shader && material->shader_cache && !material->shader_cache->params.empty())
- // _setup_shader_params(material);
-
- _render(geometry, material, skeleton,e->owner);
-
-
-
- prev_material=material;
- prev_skeleton=skeleton;
- prev_geometry=geometry;
- prev_light_key=e->light_key;
- prev_geometry_type=geometry->type;
- }
-
-
-
-};
-
-
-
-void RasterizerGLES1::end_scene() {
-
- glEnable(GL_BLEND);
- glDepthMask(GL_TRUE);
- glEnable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- depth_write=true;
- depth_test=true;
-
- if (scene_fx && scene_fx->skybox_active) {
-
- //skybox
- } else if (scene_fx && scene_fx->bgcolor_active) {
-
- glClearColor(scene_fx->bgcolor.r,scene_fx->bgcolor.g,scene_fx->bgcolor.b,1.0);
-
- } else {
-
- glClearColor(0.3,0.3,0.3,1.0);
- }
-#ifdef GLES_OVER_GL
- //glClearDepth(1.0);
-#else
- //glClearDepthf(1.0);
-#endif
-
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
- if (scene_fx && scene_fx->fog_active) {
-
- /*
- glEnable(GL_FOG);
- glFogf(GL_FOG_MODE,GL_LINEAR);
- glFogf(GL_FOG_DENSITY,scene_fx->fog_attenuation);
- glFogf(GL_FOG_START,scene_fx->fog_near);
- glFogf(GL_FOG_END,scene_fx->fog_far);
- glFogfv(GL_FOG_COLOR,scene_fx->fog_color_far.components);
- glLightfv(GL_LIGHT5,GL_DIFFUSE,scene_fx->fog_color_near.components);
-
- material_shader.set_conditional( MaterialShaderGLES1::USE_FOG,true);
- */
- }
-
-
-
- for(int i=0;i<directional_light_count;i++) {
-
- glEnable(GL_LIGHT0+i);
- _setup_light(directional_lights[i],i);
- }
-
- opaque_render_list.sort_mat_light();
-
- //material_shader.set_uniform_camera(MaterialShaderGLES1::PROJECTION_MATRIX, camera_projection);
-
- /*
- printf("setting projection to ");
- for (int i=0; i<16; i++) {
- printf("%f, ", ((float*)camera_projection.matrix)[i]);
- };
- printf("\n");
-
- print_line(String("setting camera to ")+camera_transform_inverse);
- */
-// material_shader.set_uniform_default(MaterialShaderGLES1::CAMERA_INVERSE, camera_transform_inverse);
-
- //projection
- //glEnable(GL_RESCALE_NORMAL);
- glEnable(GL_NORMALIZE);
-
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(&camera_projection.matrix[0][0]);
- //modelview (fixedpipie)
- glMatrixMode(GL_MODELVIEW);
- _gl_load_transform(camera_transform_inverse);
- glPushMatrix();
-
- glDisable(GL_BLEND);
-
- blend_mode=VS::MATERIAL_BLEND_MODE_MIX;
- lighting=true;
- glEnable(GL_LIGHTING);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- _render_list_forward(&opaque_render_list);
-
-
- alpha_render_list.sort_z();
- glEnable(GL_BLEND);
-
- _render_list_forward(&alpha_render_list);
-
- glPopMatrix();
-
-
-// material_shader.set_conditional( MaterialShaderGLES1::USE_FOG,false);
-
- _debug_shadows();
-}
-void RasterizerGLES1::end_shadow_map() {
-#if 0
- ERR_FAIL_COND(!shadow);
- ERR_FAIL_INDEX(shadow_pass,shadow->shadow_buffers.size());
-
- glDisable(GL_BLEND);
- glDisable(GL_SCISSOR_TEST);
- glEnable(GL_DEPTH_TEST);
- glDepthMask(true);
-
-
- ShadowBuffer *sb = shadow->shadow_buffers[shadow_pass];
-
- ERR_FAIL_COND(!sb);
-
- glBindFramebuffer(GL_FRAMEBUFFER, sb->fbo);
- glViewport(0, 0, sb->size, sb->size);
-
- glColorMask(0, 0, 0, 0);
-
- glEnable(GL_POLYGON_OFFSET_FILL);
- //glPolygonOffset(4,8);
- glPolygonOffset( 4.0f, 4096.0f);
- glPolygonOffset( 8.0f, 16.0f);
-
- glClearDepth(1.0f);
- glClear(GL_DEPTH_BUFFER_BIT);
- CameraMatrix cm;
- float z_near,z_far;
- Transform light_transform;
-
- float dp_direction=0.0;
- bool flip_facing=false;
-
- switch(shadow->base->type) {
-
- case VS::LIGHT_DIRECTIONAL: {
-
- cm = shadow->custom_projection;
- light_transform=shadow->custom_transform;
- z_near=cm.get_z_near();
- z_far=cm.get_z_far();
-
- } break;
- case VS::LIGHT_OMNI: {
-
- material_shader.set_conditional(MaterialShaderGLES1::USE_DUAL_PARABOLOID,true);
- dp_direction = shadow_pass?1.0:0.0;
- flip_facing = (shadow_pass == 1);
- light_transform=shadow->transform;
- z_near=0;
- z_far=shadow->base->vars[ VS::LIGHT_VAR_RADIUS ];
- } break;
- case VS::LIGHT_SPOT: {
-
- float far = shadow->base->vars[ VS::LIGHT_VAR_RADIUS ];
- ERR_FAIL_COND( far<=0 );
- float near= far/200.0;
- if (near<0.05)
- near=0.05;
-
- float angle = shadow->base->vars[ VS::LIGHT_VAR_SPOT_ANGLE ];
-
- cm.set_perspective( angle*2.0, 1.0, near, far );
- shadow->projection=cm; // cache
- light_transform=shadow->transform;
- z_near=cm.get_z_near();
- z_far=cm.get_z_far();
-
- } break;
- }
-
- Transform light_transform_inverse = light_transform.inverse();
-
- opaque_render_list.sort_mat();
-
- glLightf(GL_LIGHT5,GL_LINEAR_ATTENUATION,z_near);
- glLightf(GL_LIGHT5,GL_QUADRATIC_ATTENUATION,z_far);
- glLightf(GL_LIGHT5,GL_CONSTANT_ATTENUATION,dp_direction);
-
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(&cm.matrix[0][0]);
- glMatrixMode(GL_MODELVIEW);
- _gl_load_transform(light_transform_inverse);
- glPushMatrix();
-
- for(int i=0;i<4;i++) {
- for(int j=0;j<3;j++) {
-
- material_shader.set_conditional(_gl_light_version[i][j],false); //start false by default
- }
- material_shader.set_conditional(_gl_light_shadow[i],false);
- }
-
- _render_list_forward(&opaque_render_list,flip_facing);
-
- material_shader.set_conditional(MaterialShaderGLES1::USE_DUAL_PARABOLOID,false);
- glViewport( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height );
- if (framebuffer.active)
- glBindFramebufferEXT(GL_FRAMEBUFFER,framebuffer.fbo);
- else
- glBindFramebufferEXT(GL_FRAMEBUFFER,0);
-
- glDisable(GL_POLYGON_OFFSET_FILL);
-
- glColorMask(1, 1, 1, 1);
- shadow=NULL;
-#endif
-}
-
-void RasterizerGLES1::_debug_draw_shadow(ShadowBuffer *p_buffer, const Rect2& p_rect) {
-
-/*
-
- Transform modelview;
- modelview.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f);
- modelview.scale( Vector3( 2.0f / viewport.width, -2.0f / viewport.height, 1.0f ) );
- modelview.translate(p_rect.pos.x, p_rect.pos.y, 0);
- material_shader.set_uniform_default(MaterialShaderGLES1::MODELVIEW_TRANSFORM, *e->transform);
- glBindTexture(GL_TEXTURE_2D,p_buffer->depth);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
-
- Vector3 coords[4]= {
- Vector3(p_rect.pos.x, p_rect.pos.y, 0 ),
- Vector3(p_rect.pos.x+p_rect.size.width,
- p_rect.pos.y, 0 ),
- Vector3(p_rect.pos.x+p_rect.size.width,
- p_rect.pos.y+p_rect.size.height, 0 ),
- Vector3(p_rect.pos.x,
- p_rect.pos.y+p_rect.size.height, 0 )
- };
-
- Vector3 texcoords[4]={
- Vector3( 0.0f,0.0f, 0),
- Vector3( 1.0f,0.0f, 0),
- Vector3( 1.0f, 1.0f, 0),
- Vector3( 0.0f, 1.0f, 0),
- };
-
- _draw_primitive(4,coords,0,0,texcoords);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
-*/
-}
-
-void RasterizerGLES1::_debug_draw_shadows_type(Vector<ShadowBuffer>& p_shadows,Point2& ofs) {
-
-
-// Size2 debug_size(128,128);
- Size2 debug_size(512,512);
-
- for (int i=0;i<p_shadows.size();i++) {
-
- ShadowBuffer *sb=&p_shadows[i];
-
- if (!sb->owner)
- continue;
-
- if (sb->owner->base->type==VS::LIGHT_DIRECTIONAL) {
-
- if (sb->owner->shadow_pass!=scene_pass-1)
- continue;
- } else {
-
- if (sb->owner->shadow_pass!=frame)
- continue;
- }
- _debug_draw_shadow(sb, Rect2( ofs, debug_size ));
- ofs.x+=debug_size.x;
- if ( (ofs.x+debug_size.x) > viewport.width ) {
-
- ofs.x=0;
- ofs.y+=debug_size.y;
- }
- }
-
-}
-
-
-void RasterizerGLES1::_debug_shadows() {
-
- return;
-#if 0
- canvas_begin();
- glUseProgram(0);
- glDisable(GL_BLEND);
- Size2 ofs;
-
- /*
- for(int i=0;i<16;i++) {
- glActiveTexture(GL_TEXTURE0+i);
- //glDisable(GL_TEXTURE_2D);
- }
- glActiveTexture(GL_TEXTURE0);
- //glEnable(GL_TEXTURE_2D);
- */
-
-
- _debug_draw_shadows_type(near_shadow_buffers,ofs);
- _debug_draw_shadows_type(far_shadow_buffers,ofs);
-#endif
-}
-
-void RasterizerGLES1::end_frame() {
-
- /*
- if (framebuffer.active) {
-
- canvas_begin(); //resets stuff and goes back to fixedpipe
- glBindFramebuffer(GL_FRAMEBUFFER,0);
-
- //copy to main bufferz
- glEnable(GL_TEXTURE_2D);
-
- glBindTexture(GL_TEXTURE_2D,framebuffer.color);
- glBegin(GL_QUADS);
- glTexCoord2f(0,0);
- glVertex2f(-1,-1);
- glTexCoord2f(0,1);
- glVertex2f(-1,+1);
- glTexCoord2f(1,1);
- glVertex2f(+1,+1);
- glTexCoord2f(1,0);
- glVertex2f(+1,-1);
- glEnd();
-
-
- }
- */
-
- //print_line("VTX: "+itos(_rinfo.vertex_count)+" OBJ: "+itos(_rinfo.object_count)+" MAT: "+itos(_rinfo.mat_change_count)+" SHD: "+itos(_rinfo.shader_change_count));
-
- OS::get_singleton()->swap_buffers();
-}
-
-/* CANVAS API */
-
-
-void RasterizerGLES1::reset_state() {
-
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
- glBindBuffer(GL_ARRAY_BUFFER,0);
-
- glActiveTexture(GL_TEXTURE0);
- glClientActiveTexture(GL_TEXTURE0);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glColor4f(1,1,1,1);
-
- glDisable(GL_CULL_FACE);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_BLEND);
-// glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-// glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
- canvas_blend=VS::MATERIAL_BLEND_MODE_MIX;
- glLineWidth(1.0);
- glDisable(GL_LIGHTING);
-
-}
-
-_FORCE_INLINE_ static void _set_glcoloro(const Color& p_color,const float p_opac) {
-
- glColor4f(p_color.r, p_color.g, p_color.b, p_color.a*p_opac);
-}
-
-
-void RasterizerGLES1::canvas_begin() {
-
-
- reset_state();
- canvas_opacity=1.0;
- glEnable(GL_BLEND);
-
-
-}
-
-void RasterizerGLES1::canvas_disable_blending() {
-
- glDisable(GL_BLEND);
-}
-
-void RasterizerGLES1::canvas_set_opacity(float p_opacity) {
-
- canvas_opacity = p_opacity;
-}
-
-void RasterizerGLES1::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) {
-
- switch(p_mode) {
-
- case VS::MATERIAL_BLEND_MODE_MIX: {
- //glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- } break;
- case VS::MATERIAL_BLEND_MODE_ADD: {
-
- //glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
-
- } break;
- case VS::MATERIAL_BLEND_MODE_SUB: {
-
- //glBlendEquation(GL_FUNC_SUBTRACT);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
- } break;
- case VS::MATERIAL_BLEND_MODE_MUL: {
- //glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- } break;
-
- }
-
-}
-
-
-void RasterizerGLES1::canvas_begin_rect(const Matrix32& p_transform) {
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glScalef(2.0 / viewport.width, -2.0 / viewport.height, 0);
- glTranslatef((-(viewport.width / 2.0)), (-(viewport.height / 2.0)), 0);
- _gl_mult_transform(p_transform);
-
- glPushMatrix();
-
-}
-
-void RasterizerGLES1::canvas_set_clip(bool p_clip, const Rect2& p_rect) {
-
- if (p_clip) {
-
- glEnable(GL_SCISSOR_TEST);
- // glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)),
- //p_rect.size.width,p_rect.size.height);
- //glScissor(p_rect.pos.x,(viewport.height-(p_rect.pos.y+p_rect.size.height)),p_rect.size.width,p_rect.size.height);
- glScissor(viewport.x+p_rect.pos.x,viewport.y+ (window_size.y-(p_rect.pos.y+p_rect.size.height)),
- p_rect.size.width,p_rect.size.height);
- } else {
-
- glDisable(GL_SCISSOR_TEST);
- }
-
-
-}
-
-void RasterizerGLES1::canvas_end_rect() {
-
- glPopMatrix();
-}
-
-void RasterizerGLES1::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) {
-
- glDisable(GL_TEXTURE_2D);
- _set_glcoloro( p_color,canvas_opacity );
-
- Vector3 verts[2]={
- Vector3(p_from.x,p_from.y,0),
- Vector3(p_to.x,p_to.y,0)
- };
- Color colors[2]={
- p_color,
- p_color
- };
- colors[0].a*=canvas_opacity;
- colors[1].a*=canvas_opacity;
- glLineWidth(p_width);
- _draw_primitive(2,verts,0,colors,0);
-
-}
-
-static void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_flip_h=false,bool p_flip_v=false ) {
-
-
- Vector3 texcoords[4]= {
- Vector3( p_src_region.pos.x/p_tex_size.width,
- p_src_region.pos.y/p_tex_size.height, 0),
-
- Vector3((p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width,
- p_src_region.pos.y/p_tex_size.height, 0),
-
- Vector3( (p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width,
- (p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height, 0),
-
- Vector3( p_src_region.pos.x/p_tex_size.width,
- (p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height, 0)
- };
-
-
- if (p_flip_h) {
- SWAP( texcoords[0], texcoords[1] );
- SWAP( texcoords[2], texcoords[3] );
- }
- if (p_flip_v) {
- SWAP( texcoords[1], texcoords[2] );
- SWAP( texcoords[0], texcoords[3] );
- }
-
- Vector3 coords[4]= {
- Vector3( p_rect.pos.x, p_rect.pos.y, 0 ),
- Vector3( p_rect.pos.x+p_rect.size.width, p_rect.pos.y, 0 ),
- Vector3( p_rect.pos.x+p_rect.size.width, p_rect.pos.y+p_rect.size.height, 0 ),
- Vector3( p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0 )
- };
-
- _draw_primitive(4,coords,0,0,texcoords);
-}
-
-static void _draw_quad(const Rect2& p_rect) {
-
- Vector3 coords[4]= {
- Vector3( p_rect.pos.x,p_rect.pos.y, 0 ),
- Vector3( p_rect.pos.x+p_rect.size.width,p_rect.pos.y, 0 ),
- Vector3( p_rect.pos.x+p_rect.size.width,p_rect.pos.y+p_rect.size.height, 0 ),
- Vector3( p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0 )
- };
-
- _draw_primitive(4,coords,0,0,0);
-
-}
-
-
-void RasterizerGLES1::canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate) {
-
- _set_glcoloro( p_modulate,canvas_opacity );
-
- if ( p_texture.is_valid() ) {
-
- glEnable(GL_TEXTURE_2D);
- Texture *texture = texture_owner.get( p_texture );
- ERR_FAIL_COND(!texture);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
-
- if (!(p_flags&CANVAS_RECT_REGION)) {
-
- Rect2 region = Rect2(0,0,texture->width,texture->height);
- _draw_textured_quad(p_rect,region,region.size,p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V);
-
- } else {
-
-
- _draw_textured_quad(p_rect, p_source, Size2(texture->width,texture->height),p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V );
-
- }
- } else {
-
- glDisable(GL_TEXTURE_2D);
- _draw_quad( p_rect );
-
- }
-
-
-}
-void RasterizerGLES1::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
-
- _set_glcoloro( p_modulate,canvas_opacity );
-
-
- Texture *texture = texture_owner.get( p_texture );
- ERR_FAIL_COND(!texture);
-
- glEnable(GL_TEXTURE_2D);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
-
-
- /* CORNERS */
-
- _draw_textured_quad( // top left
- Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
- Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
- Size2( texture->width, texture->height ) );
-
- _draw_textured_quad( // top right
- Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
- Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
- Size2( texture->width, texture->height ) );
-
-
- _draw_textured_quad( // bottom left
- Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
- Size2( texture->width, texture->height ) );
-
- _draw_textured_quad( // bottom right
- Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
- Size2( texture->width, texture->height ) );
-
- Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
-
- Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
-
-
- _draw_textured_quad( // top
- Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
- Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
- Size2( texture->width, texture->height ) );
-
- _draw_textured_quad( // bottom
- Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
- Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
- Size2( texture->width, texture->height ) );
-
- _draw_textured_quad( // left
- Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
- Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
- Size2( texture->width, texture->height ) );
-
- _draw_textured_quad( // right
- Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
- Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
- Size2( texture->width, texture->height ) );
-
- if (p_draw_center) {
-
- _draw_textured_quad(
- rect_center,
- src_center,
- Size2( texture->width, texture->height ));
- }
-
-}
-void RasterizerGLES1::canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) {
-
- ERR_FAIL_COND(p_points.size()<1);
- Vector3 verts[4];
- Vector3 uvs[4];
-
- _set_glcoloro( Color(1,1,1),canvas_opacity );
-
- for(int i=0;i<p_points.size();i++) {
-
- verts[i]=Vector3(p_points[i].x,p_points[i].y,0);
- }
-
- for(int i=0;i<p_uvs.size();i++) {
-
- uvs[i]=Vector3(p_uvs[i].x,p_uvs[i].y,0);
- }
-
- if (p_texture.is_valid()) {
- glEnable(GL_TEXTURE_2D);
- Texture *texture = texture_owner.get( p_texture );
- if (texture) {
- glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
- }
- }
-
- glLineWidth(p_width);
- _draw_primitive(p_points.size(),&verts[0],NULL,p_colors.size()?&p_colors[0]:NULL,p_uvs.size()?uvs:NULL);
-
-}
-
-static const int _max_draw_poly_indices = 8*1024;
-static uint16_t _draw_poly_indices[_max_draw_poly_indices];
-static float _verts3[_max_draw_poly_indices];
-
-void RasterizerGLES1::canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor) {
-
- bool do_colors=false;
-
- //reset_state();
- if (p_singlecolor) {
- Color m = *p_colors;
- m.a*=canvas_opacity;
- glColor4f(m.r, m.g, m.b, m.a);
- } else if (!p_colors) {
- glColor4f(1, 1, 1, canvas_opacity);
- } else
- do_colors=true;
-
- glColor4f(1, 1, 1, 1);
-
- Texture* texture = NULL;
- if (p_texture.is_valid()) {
- glEnable(GL_TEXTURE_2D);
- texture = texture_owner.get( p_texture );
- if (texture) {
- glActiveTexture(GL_TEXTURE0);
- glBindTexture( GL_TEXTURE_2D,texture->tex_id );
- }
- }
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)p_vertices);
- if (do_colors) {
-
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(4,GL_FLOAT, 0, p_colors);
-
- } else {
- glDisableClientState(GL_COLOR_ARRAY);
- }
-
- if (texture && p_uvs) {
-
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 0, p_uvs);
-
- } else {
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- }
-
- if (p_indices) {
-
- for (int i=0; i<p_vertex_count; i++) {
- _draw_poly_indices[i] = p_indices[i];
- };
- glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, _draw_poly_indices );
- } else {
-
- glDrawArrays(GL_TRIANGLES,0,p_vertex_count);
- }
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
-}
-
-void RasterizerGLES1::canvas_set_transform(const Matrix32& p_transform) {
-
- //restore
- glPopMatrix();
- glPushMatrix();
- //set
- _gl_mult_transform(p_transform);
-}
-
-/* FX */
-
-RID RasterizerGLES1::fx_create() {
-
- FX *fx = memnew( FX );
- ERR_FAIL_COND_V(!fx,RID());
- return fx_owner.make_rid(fx);
-
-}
-void RasterizerGLES1::fx_get_effects(RID p_fx,List<String> *p_effects) const {
-
- FX *fx = fx_owner.get(p_fx);
- ERR_FAIL_COND(!fx);
-
- p_effects->clear();
- p_effects->push_back("bgcolor");
- p_effects->push_back("skybox");
- p_effects->push_back("antialias");
- //p_effects->push_back("hdr");
- p_effects->push_back("glow"); // glow has a bloom parameter, too
- p_effects->push_back("ssao");
- p_effects->push_back("fog");
- p_effects->push_back("dof_blur");
- p_effects->push_back("toon");
- p_effects->push_back("edge");
-
-}
-void RasterizerGLES1::fx_set_active(RID p_fx,const String& p_effect, bool p_active) {
-
- FX *fx = fx_owner.get(p_fx);
- ERR_FAIL_COND(!fx);
-
- if (p_effect=="bgcolor")
- fx->bgcolor_active=p_active;
- else if (p_effect=="skybox")
- fx->skybox_active=p_active;
- else if (p_effect=="antialias")
- fx->antialias_active=p_active;
- else if (p_effect=="glow")
- fx->glow_active=p_active;
- else if (p_effect=="ssao")
- fx->ssao_active=p_active;
- else if (p_effect=="fog")
- fx->fog_active=p_active;
-// else if (p_effect=="dof_blur")
-// fx->dof_blur_active=p_active;
- else if (p_effect=="toon")
- fx->toon_active=p_active;
- else if (p_effect=="edge")
- fx->edge_active=p_active;
-}
-bool RasterizerGLES1::fx_is_active(RID p_fx,const String& p_effect) const {
-
- FX *fx = fx_owner.get(p_fx);
- ERR_FAIL_COND_V(!fx,false);
-
- if (p_effect=="bgcolor")
- return fx->bgcolor_active;
- else if (p_effect=="skybox")
- return fx->skybox_active;
- else if (p_effect=="antialias")
- return fx->antialias_active;
- else if (p_effect=="glow")
- return fx->glow_active;
- else if (p_effect=="ssao")
- return fx->ssao_active;
- else if (p_effect=="fog")
- return fx->fog_active;
- //else if (p_effect=="dof_blur")
- // return fx->dof_blur_active;
- else if (p_effect=="toon")
- return fx->toon_active;
- else if (p_effect=="edge")
- return fx->edge_active;
-
- return false;
-}
-void RasterizerGLES1::fx_get_effect_params(RID p_fx,const String& p_effect,List<PropertyInfo> *p_params) const {
-
- FX *fx = fx_owner.get(p_fx);
- ERR_FAIL_COND(!fx);
-
-
- if (p_effect=="bgcolor") {
-
- p_params->push_back( PropertyInfo( Variant::COLOR, "color" ) );
- } else if (p_effect=="skybox") {
- p_params->push_back( PropertyInfo( Variant::_RID, "cubemap" ) );
- } else if (p_effect=="antialias") {
-
- p_params->push_back( PropertyInfo( Variant::REAL, "tolerance", PROPERTY_HINT_RANGE,"1,128,1" ) );
-
- } else if (p_effect=="glow") {
-
- p_params->push_back( PropertyInfo( Variant::INT, "passes", PROPERTY_HINT_RANGE,"1,4,1" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "attenuation", PROPERTY_HINT_RANGE,"0.01,8.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "bloom", PROPERTY_HINT_RANGE,"-1.0,1.0,0.01" ) );
-
- } else if (p_effect=="ssao") {
-
- p_params->push_back( PropertyInfo( Variant::REAL, "radius", PROPERTY_HINT_RANGE,"0.0,16.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "max_distance", PROPERTY_HINT_RANGE,"0.0,256.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "range_max", PROPERTY_HINT_RANGE,"0.0,1.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "range_min", PROPERTY_HINT_RANGE,"0.0,1.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "attenuation", PROPERTY_HINT_RANGE,"0.0,8.0,0.01" ) );
-
- } else if (p_effect=="fog") {
-
- p_params->push_back( PropertyInfo( Variant::REAL, "begin", PROPERTY_HINT_RANGE,"0.0,8192,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "end", PROPERTY_HINT_RANGE,"0.0,8192,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "attenuation", PROPERTY_HINT_RANGE,"0.0,8.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::COLOR, "color_begin" ) );
- p_params->push_back( PropertyInfo( Variant::COLOR, "color_end" ) );
- p_params->push_back( PropertyInfo( Variant::BOOL, "fog_bg" ) );
-
-// } else if (p_effect=="dof_blur") {
-// return fx->dof_blur_active;
- } else if (p_effect=="toon") {
- p_params->push_back( PropertyInfo( Variant::REAL, "treshold", PROPERTY_HINT_RANGE,"0.0,1.0,0.01" ) );
- p_params->push_back( PropertyInfo( Variant::REAL, "soft", PROPERTY_HINT_RANGE,"0.001,1.0,0.001" ) );
- } else if (p_effect=="edge") {
-
- }
-}
-Variant RasterizerGLES1::fx_get_effect_param(RID p_fx,const String& p_effect,const String& p_param) const {
-
- FX *fx = fx_owner.get(p_fx);
- ERR_FAIL_COND_V(!fx,Variant());
-
- if (p_effect=="bgcolor") {
-
- if (p_param=="color")
- return fx->bgcolor;
- } else if (p_effect=="skybox") {
- if (p_param=="cubemap")
- return fx->skybox_cubemap;
- } else if (p_effect=="antialias") {
-
- if (p_param=="tolerance")
- return fx->antialias_tolerance;
-
- } else if (p_effect=="glow") {
-
- if (p_param=="passes")
- return fx->glow_passes;
- if (p_param=="attenuation")
- return fx->glow_attenuation;
- if (p_param=="bloom")
- return fx->glow_bloom;
-
- } else if (p_effect=="ssao") {
-
- if (p_param=="attenuation")
- return fx->ssao_attenuation;
- if (p_param=="max_distance")
- return fx->ssao_max_distance;
- if (p_param=="range_max")
- return fx->ssao_range_max;
- if (p_param=="range_min")
- return fx->ssao_range_min;
- if (p_param=="radius")
- return fx->ssao_radius;
-
- } else if (p_effect=="fog") {
-
- if (p_param=="begin")
- return fx->fog_near;
- if (p_param=="end")
- return fx->fog_far;
- if (p_param=="attenuation")
- return fx->fog_attenuation;
- if (p_param=="color_begin")
- return fx->fog_color_near;
- if (p_param=="color_end")
- return fx->fog_color_far;
- if (p_param=="fog_bg")
- return fx->fog_bg;
-// } else if (p_effect=="dof_blur") {
-// return fx->dof_blur_active;
- } else if (p_effect=="toon") {
- if (p_param=="treshold")
- return fx->toon_treshold;
- if (p_param=="soft")
- return fx->toon_soft;
-
- } else if (p_effect=="edge") {
-
- }
- return Variant();
-}
-void RasterizerGLES1::fx_set_effect_param(RID p_fx,const String& p_effect, const String& p_param, const Variant& p_value) {
-
- FX *fx = fx_owner.get(p_fx);
- ERR_FAIL_COND(!fx);
-
- if (p_effect=="bgcolor") {
-
- if (p_param=="color")
- fx->bgcolor=p_value;
- } else if (p_effect=="skybox") {
- if (p_param=="cubemap")
- fx->skybox_cubemap=p_value;
-
- } else if (p_effect=="antialias") {
-
- if (p_param=="tolerance")
- fx->antialias_tolerance=p_value;
-
- } else if (p_effect=="glow") {
-
- if (p_param=="passes")
- fx->glow_passes=p_value;
- if (p_param=="attenuation")
- fx->glow_attenuation=p_value;
- if (p_param=="bloom")
- fx->glow_bloom=p_value;
-
- } else if (p_effect=="ssao") {
-
- if (p_param=="attenuation")
- fx->ssao_attenuation=p_value;
- if (p_param=="radius")
- fx->ssao_radius=p_value;
- if (p_param=="max_distance")
- fx->ssao_max_distance=p_value;
- if (p_param=="range_max")
- fx->ssao_range_max=p_value;
- if (p_param=="range_min")
- fx->ssao_range_min=p_value;
-
- } else if (p_effect=="fog") {
-
- if (p_param=="begin")
- fx->fog_near=p_value;
- if (p_param=="end")
- fx->fog_far=p_value;
- if (p_param=="attenuation")
- fx->fog_attenuation=p_value;
- if (p_param=="color_begin")
- fx->fog_color_near=p_value;
- if (p_param=="color_end")
- fx->fog_color_far=p_value;
- if (p_param=="fog_bg")
- fx->fog_bg=p_value;
-// } else if (p_effect=="dof_blur") {
-// fx->dof_blur_active=p_value;
- } else if (p_effect=="toon") {
-
- if (p_param=="treshold")
- fx->toon_treshold=p_value;
- if (p_param=="soft")
- fx->toon_soft=p_value;
-
- } else if (p_effect=="edge") {
-
- }
-
-}
-
-/* ENVIRONMENT */
-
-RID RasterizerGLES1::environment_create() {
-
- Environment * env = memnew( Environment );
- return environment_owner.make_rid(env);
-}
-
-void RasterizerGLES1::environment_set_background(RID p_env,VS::EnvironmentBG p_bg) {
-
- ERR_FAIL_INDEX(p_bg,VS::ENV_BG_MAX);
- Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND(!env);
- env->bg_mode=p_bg;
-}
-
-VS::EnvironmentBG RasterizerGLES1::environment_get_background(RID p_env) const{
-
- const Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND_V(!env,VS::ENV_BG_MAX);
- return env->bg_mode;
-}
-
-void RasterizerGLES1::environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value){
-
- ERR_FAIL_INDEX(p_param,VS::ENV_BG_PARAM_MAX);
- Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND(!env);
- env->bg_param[p_param]=p_value;
-
-}
-Variant RasterizerGLES1::environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const{
-
- ERR_FAIL_INDEX_V(p_param,VS::ENV_BG_PARAM_MAX,Variant());
- const Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND_V(!env,Variant());
- return env->bg_param[p_param];
-
-}
-
-void RasterizerGLES1::environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled){
-
- ERR_FAIL_INDEX(p_effect,VS::ENV_FX_MAX);
- Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND(!env);
- env->fx_enabled[p_effect]=p_enabled;
-}
-bool RasterizerGLES1::environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const{
-
- ERR_FAIL_INDEX_V(p_effect,VS::ENV_FX_MAX,false);
- const Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND_V(!env,false);
- return env->fx_enabled[p_effect];
-
-}
-
-void RasterizerGLES1::environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value){
-
- ERR_FAIL_INDEX(p_param,VS::ENV_FX_PARAM_MAX);
- Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND(!env);
- env->fx_param[p_param]=p_value;
-}
-Variant RasterizerGLES1::environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const{
-
- ERR_FAIL_INDEX_V(p_param,VS::ENV_FX_PARAM_MAX,Variant());
- const Environment * env = environment_owner.get(p_env);
- ERR_FAIL_COND_V(!env,Variant());
- return env->fx_param[p_param];
-
-}
-
-/* SAMPLED LIGHT */
-
-RID RasterizerGLES1::sampled_light_dp_create(int p_width,int p_height) {
-
- return sampled_light_owner.make_rid(memnew(SampledLight));
-}
-
-void RasterizerGLES1::sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier) {
-
-
-}
-
-/*MISC*/
-
-bool RasterizerGLES1::is_texture(const RID& p_rid) const {
-
- return texture_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_material(const RID& p_rid) const {
-
- return material_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_mesh(const RID& p_rid) const {
-
- return mesh_owner.owns(p_rid);
-}
-
-bool RasterizerGLES1::is_immediate(const RID& p_rid) const {
-
- return immediate_owner.owns(p_rid);
-}
-
-bool RasterizerGLES1::is_multimesh(const RID& p_rid) const {
-
- return multimesh_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_particles(const RID &p_beam) const {
-
- return particles_owner.owns(p_beam);
-}
-
-bool RasterizerGLES1::is_light(const RID& p_rid) const {
-
- return light_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_light_instance(const RID& p_rid) const {
-
- return light_instance_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_particles_instance(const RID& p_rid) const {
-
- return particles_instance_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_skeleton(const RID& p_rid) const {
-
- return skeleton_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_environment(const RID& p_rid) const {
-
- return environment_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_fx(const RID& p_rid) const {
-
- return fx_owner.owns(p_rid);
-}
-bool RasterizerGLES1::is_shader(const RID& p_rid) const {
-
- return false;
-}
-
-void RasterizerGLES1::free(const RID& p_rid) {
-
- if (texture_owner.owns(p_rid)) {
-
- // delete the texture
- Texture *texture = texture_owner.get(p_rid);
-
- glDeleteTextures( 1,&texture->tex_id );
- _rinfo.texture_mem-=texture->total_data_size;
- texture_owner.free(p_rid);
- memdelete(texture);
-
- } else if (shader_owner.owns(p_rid)) {
-
- // delete the texture
- Shader *shader = shader_owner.get(p_rid);
-
-
-
- shader_owner.free(p_rid);
- memdelete(shader);
-
- } else if (material_owner.owns(p_rid)) {
-
- Material *material = material_owner.get( p_rid );
- ERR_FAIL_COND(!material);
-
- material_owner.free(p_rid);
- memdelete(material);
-
- } else if (mesh_owner.owns(p_rid)) {
-
- Mesh *mesh = mesh_owner.get(p_rid);
- ERR_FAIL_COND(!mesh);
- for (int i=0;i<mesh->surfaces.size();i++) {
-
- Surface *surface = mesh->surfaces[i];
- if (surface->array_local != 0) {
- memfree(surface->array_local);
- };
- if (surface->index_array_local != 0) {
- memfree(surface->index_array_local);
- };
-
- if (mesh->morph_target_count>0) {
-
- for(int i=0;i<mesh->morph_target_count;i++) {
-
- memfree(surface->morph_targets_local[i].array);
- }
- memfree(surface->morph_targets_local);
- surface->morph_targets_local=NULL;
- }
-
- if (surface->vertex_id)
- glDeleteBuffers(1,&surface->vertex_id);
- if (surface->index_id)
- glDeleteBuffers(1,&surface->index_id);
-
- memdelete( surface );
- };
-
- mesh->surfaces.clear();
-
- mesh_owner.free(p_rid);
- memdelete(mesh);
-
- } else if (multimesh_owner.owns(p_rid)) {
-
- MultiMesh *multimesh = multimesh_owner.get(p_rid);
- ERR_FAIL_COND(!multimesh);
-
- multimesh_owner.free(p_rid);
- memdelete(multimesh);
-
- } else if (particles_owner.owns(p_rid)) {
-
- Particles *particles = particles_owner.get(p_rid);
- ERR_FAIL_COND(!particles);
-
- particles_owner.free(p_rid);
- memdelete(particles);
- } else if (immediate_owner.owns(p_rid)) {
-
- Immediate *immediate = immediate_owner.get(p_rid);
- ERR_FAIL_COND(!immediate);
-
- immediate_owner.free(p_rid);
- memdelete(immediate);
- } else if (particles_instance_owner.owns(p_rid)) {
-
- ParticlesInstance *particles_isntance = particles_instance_owner.get(p_rid);
- ERR_FAIL_COND(!particles_isntance);
-
- particles_instance_owner.free(p_rid);
- memdelete(particles_isntance);
-
- } else if (skeleton_owner.owns(p_rid)) {
-
- Skeleton *skeleton = skeleton_owner.get( p_rid );
- ERR_FAIL_COND(!skeleton)
-
- skeleton_owner.free(p_rid);
- memdelete(skeleton);
-
- } else if (light_owner.owns(p_rid)) {
-
- Light *light = light_owner.get( p_rid );
- ERR_FAIL_COND(!light)
-
- light_owner.free(p_rid);
- memdelete(light);
-
- } else if (light_instance_owner.owns(p_rid)) {
-
- LightInstance *light_instance = light_instance_owner.get( p_rid );
- ERR_FAIL_COND(!light_instance);
- light_instance->clear_shadow_buffers();
- light_instance_owner.free(p_rid);
- memdelete( light_instance );
-
- } else if (fx_owner.owns(p_rid)) {
-
- FX *fx = fx_owner.get( p_rid );
- ERR_FAIL_COND(!fx);
-
- fx_owner.free(p_rid);
- memdelete( fx );
-
- } else if (environment_owner.owns(p_rid)) {
-
- Environment *env = environment_owner.get( p_rid );
- ERR_FAIL_COND(!env);
-
- environment_owner.free(p_rid);
- memdelete( env );
- } else if (sampled_light_owner.owns(p_rid)) {
-
- SampledLight *sampled_light = sampled_light_owner.get( p_rid );
- ERR_FAIL_COND(!sampled_light);
-
- sampled_light_owner.free(p_rid);
- memdelete( sampled_light );
- };
-}
-
-
-void RasterizerGLES1::custom_shade_model_set_shader(int p_model, RID p_shader) {
-
-
-};
-
-RID RasterizerGLES1::custom_shade_model_get_shader(int p_model) const {
-
- return RID();
-};
-
-void RasterizerGLES1::custom_shade_model_set_name(int p_model, const String& p_name) {
-
-};
-
-String RasterizerGLES1::custom_shade_model_get_name(int p_model) const {
-
- return String();
-};
-
-void RasterizerGLES1::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) {
-
-};
-
-void RasterizerGLES1::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const {
-
-};
-
-
-void RasterizerGLES1::ShadowBuffer::init(int p_size) {
-
-
-#if 0
- size=p_size;
-
- glActiveTexture(GL_TEXTURE0);
- glGenTextures(1, &depth);
- ERR_FAIL_COND(depth==0);
-
- /* Setup Depth Texture */
- glBindTexture(GL_TEXTURE_2D, depth);
- glTexImage2D (GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, p_size, p_size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
- float border_color[]={1.0f, 1.0f, 1.0f, 1.0f};
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
-
- /* Create FBO */
- glGenFramebuffers(1, &fbo);
-
- ERR_FAIL_COND( fbo==0 );
-
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
- glDrawBuffer(GL_FALSE);
- glReadBuffer(GL_FALSE);
-
- /* Check FBO creation */
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
-
- ERR_FAIL_COND( status==GL_FRAMEBUFFER_UNSUPPORTED );
-
- glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
-#endif
-
-}
-
-void RasterizerGLES1::_init_shadow_buffers() {
-
- int near_shadow_size=GLOBAL_DEF("rasterizer/near_shadow_size",512);
- int far_shadow_size=GLOBAL_DEF("rasterizer/far_shadow_size",64);
-
- near_shadow_buffers.resize( GLOBAL_DEF("rasterizer/near_shadow_count",4) );
- far_shadow_buffers.resize( GLOBAL_DEF("rasterizer/far_shadow_count",16) );
-
- shadow_near_far_split_size_ratio = GLOBAL_DEF("rasterizer/shadow_near_far_split_size_ratio",0.3);
-
- for (int i=0;i<near_shadow_buffers.size();i++) {
-
- near_shadow_buffers[i].init(near_shadow_size );
- }
-
- for (int i=0;i<far_shadow_buffers.size();i++) {
-
- far_shadow_buffers[i].init(far_shadow_size);
- }
-
-}
-
-
-void RasterizerGLES1::_update_framebuffer() {
-
- return;
-
-#if 0
- bool want_16 = GLOBAL_DEF("rasterizer/support_hdr",true);
- int blur_buffer_div=GLOBAL_DEF("rasterizer/blur_buffer_div",4);
- bool use_fbo = GLOBAL_DEF("rasterizer/use_fbo",true);
-
-
- if (blur_buffer_div<1)
- blur_buffer_div=2;
-
-
- if (use_fbo==framebuffer.active && framebuffer.width==window_size.width && framebuffer.height==window_size.height && framebuffer.buff16==want_16)
- return; //nuthin to change
-
- if (framebuffer.fbo!=0) {
-
- WARN_PRINT("Resizing the screen multiple times while using to FBOs may decrease performance on some hardware.");
- //free the framebuffarz
- glDeleteRenderbuffers(1,&framebuffer.fbo);
- glDeleteTextures(1,&framebuffer.depth);
- glDeleteTextures(1,&framebuffer.color);
- for(int i=0;i<2;i++) {
- glDeleteRenderbuffers(1,&framebuffer.blur[i].fbo);
- glDeleteTextures(1,&framebuffer.blur[i].color);
-
- }
-
- framebuffer.fbo=0;
- }
-
- framebuffer.active=use_fbo;
- framebuffer.width=window_size.width;
- framebuffer.height=window_size.height;
- framebuffer.buff16=want_16;
-
-
- if (!use_fbo)
- return;
-
-
- glGenFramebuffers(1, &framebuffer.fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo);
-
- print_line("generating fbo, id: "+itos(framebuffer.fbo));
- //depth
- glGenTextures(1, &framebuffer.depth);
-
- glBindTexture(GL_TEXTURE_2D, framebuffer.depth);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, framebuffer.width, framebuffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE );
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, framebuffer.depth, 0);
- //color
- glGenTextures(1, &framebuffer.color);
- glBindTexture(GL_TEXTURE_2D, framebuffer.color);
- glTexImage2D(GL_TEXTURE_2D, 0, want_16?GL_RGB16F:GL_RGBA8, framebuffer.width, framebuffer.height, 0, GL_RGBA, want_16?GL_HALF_FLOAT:GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.color, 0);
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
-
- for(int i=0;i<2;i++) {
-
- glGenFramebuffers(1, &framebuffer.blur[i].fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.blur[i].fbo);
-
- glGenTextures(1, &framebuffer.blur[i].color);
- glBindTexture(GL_TEXTURE_2D, framebuffer.blur[i].color);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, framebuffer.width/blur_buffer_div, framebuffer.height/blur_buffer_div, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.blur[i].color, 0);
-
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-#endif
-}
-
-void RasterizerGLES1::init() {
-
-#ifdef GLES_OVER_GL
- glewInit();
-#endif
-
-
-
-
- scene_pass=1;
- if (ContextGL::get_singleton())
- ContextGL::get_singleton()->make_current();
-
-
-
- Set<String> extensions;
- Vector<String> strings = String((const char*)glGetString( GL_EXTENSIONS )).split(" ",false);
- for(int i=0;i<strings.size();i++) {
-
- extensions.insert(strings[i]);
-// print_line(strings[i]);
- }
-
-
-
- GLint tmp = 0;
-// glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &tmp);
-// print_line("GL_MAX_VERTEX_ATTRIBS "+itos(tmp));
-
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glFrontFace(GL_CW);
- //glEnable(GL_TEXTURE_2D);
-
- default_material=create_default_material();
-
- _init_shadow_buffers();
-
- shadow=NULL;
- shadow_pass=0;
-
- framebuffer.fbo=0;
- framebuffer.width=0;
- framebuffer.height=0;
- framebuffer.buff16=false;
- framebuffer.blur[0].fbo=false;
- framebuffer.blur[1].fbo=false;
- framebuffer.active=false;
-
- //do a single initial clear
- glClearColor(0,0,0,1);
- //glClearDepth(1.0);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
- skinned_buffer_size = GLOBAL_DEF("rasterizer/skinned_buffer_size",DEFAULT_SKINNED_BUFFER_SIZE);
- skinned_buffer = memnew_arr( uint8_t, skinned_buffer_size );
-
- glGenTextures(1, &white_tex);
- unsigned char whitetexdata[8*8*3];
- for(int i=0;i<8*8*3;i++) {
- whitetexdata[i]=255;
- }
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D,white_tex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE,whitetexdata);
-
- npo2_textures_available=false;
- pvr_supported=extensions.has("GL_IMG_texture_compression_pvrtc");
- etc_supported=true;
- s3tc_supported=false;
- _rinfo.texture_mem=0;
-
-
-}
-
-void RasterizerGLES1::finish() {
-
- memdelete(skinned_buffer);
-}
-
-int RasterizerGLES1::get_render_info(VS::RenderInfo p_info) {
-
- switch(p_info) {
-
- case VS::INFO_OBJECTS_IN_FRAME: {
-
- return _rinfo.object_count;
- } break;
- case VS::INFO_VERTICES_IN_FRAME: {
-
- return _rinfo.vertex_count;
- } break;
- case VS::INFO_MATERIAL_CHANGES_IN_FRAME: {
-
- return _rinfo.mat_change_count;
- } break;
- case VS::INFO_SHADER_CHANGES_IN_FRAME: {
-
- return _rinfo.shader_change_count;
- } break;
- case VS::INFO_USAGE_VIDEO_MEM_TOTAL: {
-
- return 0;
- } break;
- case VS::INFO_VIDEO_MEM_USED: {
-
- return get_render_info(VS::INFO_TEXTURE_MEM_USED)+get_render_info(VS::INFO_VERTEX_MEM_USED);
- } break;
- case VS::INFO_TEXTURE_MEM_USED: {
-
- _rinfo.texture_mem;
- } break;
- case VS::INFO_VERTEX_MEM_USED: {
-
- return 0;
- } break;
- }
-
- return false;
-}
-
-bool RasterizerGLES1::needs_to_draw_next_frame() const {
-
- return false;
-}
-
-void RasterizerGLES1::reload_vram() {
-
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glFrontFace(GL_CW);
-
- //do a single initial clear
- glClearColor(0,0,0,1);
- //glClearDepth(1.0);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
-/*
- glGenTextures(1, &white_tex);
- unsigned char whitetexdata[8*8*3];
- for(int i=0;i<8*8*3;i++) {
- whitetexdata[i]=255;
- }
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D,white_tex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE,whitetexdata);
- glGenerateMipmap(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D,0);
-
-*/
- glEnable(GL_TEXTURE_2D);
- glActiveTexture(GL_TEXTURE0);
-
- List<RID> textures;
- texture_owner.get_owned_list(&textures);
- keep_copies=false;
- for(List<RID>::Element *E=textures.front();E;E=E->next()) {
-
- RID tid = E->get();
- Texture *t=texture_owner.get(tid);
- ERR_CONTINUE(!t);
- t->tex_id=0;
- t->data_size=0;
- glGenTextures(1, &t->tex_id);
- t->active=false;
- texture_allocate(tid,t->width,t->height,t->format,t->flags);
- bool had_image=false;
- for(int i=0;i<6;i++) {
- if (!t->image[i].empty()) {
- texture_set_data(tid,t->image[i],VS::CubeMapSide(i));
- had_image=true;
- }
- }
-
- if (!had_image && t->reloader) {
- Object *rl = ObjectDB::get_instance(t->reloader);
- if (rl)
- rl->call(t->reloader_func,tid);
- }
- }
-
- keep_copies=true;
-
-
-}
-
-bool RasterizerGLES1::has_feature(VS::Features p_feature) const {
-
- switch( p_feature) {
- case VS::FEATURE_SHADERS: return false;
- case VS::FEATURE_NEEDS_RELOAD_HOOK: return use_reload_hooks;
- default: return false;
-
- }
-
-}
-
-
-RasterizerGLES1::RasterizerGLES1(bool p_keep_copies,bool p_use_reload_hooks) {
- keep_copies=p_keep_copies;
- pack_arrays=false;
- use_reload_hooks=p_use_reload_hooks;
-
- frame = 0;
-};
-
-RasterizerGLES1::~RasterizerGLES1() {
-
-};
-
-
-#endif
diff --git a/drivers/gles1/rasterizer_gles1.h b/drivers/gles1/rasterizer_gles1.h
deleted file mode 100644
index d3e38f3ded..0000000000
--- a/drivers/gles1/rasterizer_gles1.h
+++ /dev/null
@@ -1,1256 +0,0 @@
-/*************************************************************************/
-/* rasterizer_gles1.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef RASTERIZER_GLES1_H
-#define RASTERIZER_GLES1_H
-
-#include "servers/visual/rasterizer.h"
-
-#ifdef GLES1_ENABLED
-
-#include "image.h"
-#include "rid.h"
-#include "servers/visual_server.h"
-#include "list.h"
-#include "map.h"
-#include "camera_matrix.h"
-#include "sort.h"
-
-#include "platform_config.h"
-#ifndef GLES1_INCLUDE_H
-#include <GLES/gl.h>
-#else
-#include GLES1_INCLUDE_H
-#endif
-
-
-
-#include "servers/visual/particle_system_sw.h"
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-class RasterizerGLES1 : public Rasterizer {
-
- enum {
-
- MAX_SCENE_LIGHTS=2048,
- LIGHT_SPOT_BIT=0x80,
- DEFAULT_SKINNED_BUFFER_SIZE = 1024 * 1024, // 10k vertices
- MAX_HW_LIGHTS = 1,
- };
-
-
- uint8_t *skinned_buffer;
- int skinned_buffer_size;
- bool pvr_supported;
- bool s3tc_supported;
- bool etc_supported;
- bool npo2_textures_available;
- bool pack_arrays;
- bool use_reload_hooks;
-
- Image _get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,int &r_gl_components,bool &r_has_alpha_cache,bool &r_compressed);
-
-
- struct Texture {
-
- uint32_t flags;
- int width,height;
- int alloc_width, alloc_height;
- Image::Format format;
-
- GLenum target;
- GLenum gl_format_cache;
- int gl_components_cache;
- int data_size; //original data size, useful for retrieving back
- bool format_has_alpha;
- bool compressed;
- bool disallow_mipmaps;
- int total_data_size;
-
- Image image[6];
-
- bool active;
- GLuint tex_id;
-
- ObjectID reloader;
- StringName reloader_func;
-
- Texture() {
-
- flags=width=height=0;
- tex_id=0;
- data_size=0;
- format=Image::FORMAT_GRAYSCALE;
- gl_components_cache=0;
- format_has_alpha=false;
- active=false;
- disallow_mipmaps=false;
-// gen_mipmap=true;
- compressed=false;
- total_data_size=0;
- }
-
- ~Texture() {
-
- if (tex_id!=0) {
-
- glDeleteTextures(1,&tex_id);
- }
- }
- };
-
- mutable RID_Owner<Texture> texture_owner;
-
- struct Shader {
-
- String vertex_code;
- String fragment_code;
- String light_code;
- VS::ShaderMode mode;
- Map<StringName,Variant> params;
- int fragment_line;
- int vertex_line;
- int light_line;
- bool valid;
- bool has_alpha;
- bool use_world_transform;
-
- };
-
- mutable RID_Owner<Shader> shader_owner;
-
-
- struct Material {
-
- bool fixed_flags[VS::FIXED_MATERIAL_FLAG_MAX];
- bool flags[VS::MATERIAL_FLAG_MAX];
- Variant parameters[VisualServer::FIXED_MATERIAL_PARAM_MAX];
- RID textures[VisualServer::FIXED_MATERIAL_PARAM_MAX];
-
- VS::MaterialDepthDrawMode depth_draw_mode;
-
- Transform uv_transform;
- VS::FixedMaterialTexCoordMode texcoord_mode[VisualServer::FIXED_MATERIAL_PARAM_MAX];
-
- VS::MaterialBlendMode blend_mode;
-
- float line_width;
- float point_size;
- bool has_alpha;
-
- RID shader; // shader material
- uint64_t last_pass;
-
- Map<StringName,Variant> shader_params;
-
-
- Material() {
-
-
- for(int i=0;i<VS::FIXED_MATERIAL_FLAG_MAX;i++)
- flags[i]=false;
-
- for(int i=0;i<VS::MATERIAL_FLAG_MAX;i++)
- flags[i]=false;
- flags[VS::MATERIAL_FLAG_VISIBLE]=true;
-
- parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE] = Color(0.8, 0.8, 0.8);
- parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP] = 12;
-
- for (int i=0; i<VisualServer::FIXED_MATERIAL_PARAM_MAX; i++) {
- texcoord_mode[i] = VS::FIXED_MATERIAL_TEXCOORD_UV;
- };
- depth_draw_mode=VS::MATERIAL_DEPTH_DRAW_OPAQUE_ONLY;
- line_width=1;
- has_alpha=false;
- blend_mode=VS::MATERIAL_BLEND_MODE_MIX;
- last_pass = 0;
- point_size = 1.0;
-
- }
- };
- mutable RID_Owner<Material> material_owner;
-
- void _material_check_alpha(Material *p_material);
-
-
- struct Geometry {
-
- enum Type {
- GEOMETRY_INVALID,
- GEOMETRY_SURFACE,
- GEOMETRY_POLY,
- GEOMETRY_PARTICLES,
- GEOMETRY_MULTISURFACE,
- };
-
- Type type;
- RID material;
- bool has_alpha;
- bool material_owned;
-
- Geometry() { has_alpha=false; material_owned = false; }
- virtual ~Geometry() {};
- };
-
- struct GeometryOwner {
-
- virtual ~GeometryOwner() {}
- };
-
- class Mesh;
-
- struct Surface : public Geometry {
-
- struct ArrayData {
-
- uint32_t ofs,size,datatype,count;
- bool normalize;
- bool bind;
-
- ArrayData() { ofs=0; size=0; count=0; datatype=0; normalize=0; bind=false;}
- };
-
- Mesh *mesh;
-
- Array data;
- Array morph_data;
- ArrayData array[VS::ARRAY_MAX];
- // support for vertex array objects
- GLuint array_object_id;
- // support for vertex buffer object
- GLuint vertex_id; // 0 means, unconfigured
- GLuint index_id; // 0 means, unconfigured
- // no support for the above, array in localmem.
- uint8_t *array_local;
- uint8_t *index_array_local;
-
- bool packed;
-
- struct MorphTarget {
- uint32_t configured_format;
- uint8_t *array;
- };
-
- MorphTarget* morph_targets_local;
- int morph_target_count;
- AABB aabb;
-
- int array_len;
- int index_array_len;
- int max_bone;
-
- float vertex_scale;
- float uv_scale;
- float uv2_scale;
-
- VS::PrimitiveType primitive;
-
- uint32_t format;
- uint32_t configured_format;
-
- int stride;
- int local_stride;
- uint32_t morph_format;
-
- bool active;
-
- Point2 uv_min;
- Point2 uv_max;
-
- Surface() {
-
-
- array_len=0;
- local_stride=0;
- morph_format=0;
- type=GEOMETRY_SURFACE;
- primitive=VS::PRIMITIVE_POINTS;
- index_array_len=0;
- vertex_scale=1.0;
- uv_scale=1.0;
- uv2_scale=1.0;
-
- format=0;
- stride=0;
- morph_targets_local=0;
- morph_target_count=0;
-
- array_local = index_array_local = 0;
- vertex_id = index_id = 0;
-
- active=false;
- packed=false;
- }
-
- ~Surface() {
-
- }
- };
-
-
- struct Mesh {
-
- bool active;
- Vector<Surface*> surfaces;
- int morph_target_count;
- VS::MorphTargetMode morph_target_mode;
- AABB custom_aabb;
-
- mutable uint64_t last_pass;
- Mesh() {
- morph_target_mode=VS::MORPH_MODE_NORMALIZED;
- morph_target_count=0;
- last_pass=0;
- active=false;
- }
- };
- mutable RID_Owner<Mesh> mesh_owner;
-
- Error _surface_set_arrays(Surface *p_surface, uint8_t *p_mem,uint8_t *p_index_mem,const Array& p_arrays,bool p_main);
-
- struct MultiMesh;
-
- struct MultiMeshSurface : public Geometry {
-
- Surface *surface;
- MultiMeshSurface() { type=GEOMETRY_MULTISURFACE; }
- };
-
- struct MultiMesh : public GeometryOwner {
-
- struct Element {
-
- float matrix[16];
- uint8_t color[4];
- };
-
- AABB aabb;
- RID mesh;
- int visible;
-
- //IDirect3DVertexBuffer9* instance_buffer;
- Vector<Element> elements;
- Vector<MultiMeshSurface> cache_surfaces;
- mutable uint64_t last_pass;
-
- MultiMesh() {
-
- last_pass=0;
- visible = -1;
- }
- };
-
- mutable RID_Owner<MultiMesh> multimesh_owner;
-
-
- struct Immediate {
-
- RID material;
- int empty;
- };
-
- mutable RID_Owner<Immediate> immediate_owner;
-
- struct Particles : public Geometry {
-
- ParticleSystemSW data; // software particle system
-
- Particles() {
- type=GEOMETRY_PARTICLES;
-
- }
- };
-
- mutable RID_Owner<Particles> particles_owner;
-
- struct ParticlesInstance : public GeometryOwner {
-
- RID particles;
-
- ParticleSystemProcessSW particles_process;
- Transform transform;
-
- ParticlesInstance() { }
- };
-
- mutable RID_Owner<ParticlesInstance> particles_instance_owner;
- ParticleSystemDrawInfoSW particle_draw_info;
-
- struct Skeleton {
-
- Vector<Transform> bones;
-
- };
-
- mutable RID_Owner<Skeleton> skeleton_owner;
-
-
- struct Light {
-
- VS::LightType type;
- float vars[VS::LIGHT_PARAM_MAX];
- Color colors[3];
- bool shadow_enabled;
- RID projector;
- bool volumetric_enabled;
- Color volumetric_color;
-
-
- Light() {
-
- vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]=1;
- vars[VS::LIGHT_PARAM_SPOT_ANGLE]=45;
- vars[VS::LIGHT_PARAM_ATTENUATION]=1.0;
- vars[VS::LIGHT_PARAM_ENERGY]=1.0;
- vars[VS::LIGHT_PARAM_RADIUS]=1.0;
- vars[VS::LIGHT_PARAM_SHADOW_Z_OFFSET]=0.05;
-
- colors[VS::LIGHT_COLOR_DIFFUSE]=Color(1,1,1);
- colors[VS::LIGHT_COLOR_SPECULAR]=Color(1,1,1);
- shadow_enabled=false;
- volumetric_enabled=false;
- }
- };
-
-
- struct Environment {
-
-
- VS::EnvironmentBG bg_mode;
- Variant bg_param[VS::ENV_BG_PARAM_MAX];
- bool fx_enabled[VS::ENV_FX_MAX];
- Variant fx_param[VS::ENV_FX_PARAM_MAX];
-
- Environment() {
-
- bg_mode=VS::ENV_BG_DEFAULT_COLOR;
- bg_param[VS::ENV_BG_PARAM_COLOR]=Color(0,0,0);
- bg_param[VS::ENV_BG_PARAM_TEXTURE]=RID();
- bg_param[VS::ENV_BG_PARAM_CUBEMAP]=RID();
- bg_param[VS::ENV_BG_PARAM_ENERGY]=1.0;
-
- for(int i=0;i<VS::ENV_FX_MAX;i++)
- fx_enabled[i]=false;
-
- fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES]=1;
- fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM]=0.0;
- fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD]=0.5;
- fx_param[VS::ENV_FX_PARAM_DOF_BLUR_PASSES]=1;
- fx_param[VS::ENV_FX_PARAM_DOF_BLUR_BEGIN]=100.0;
- fx_param[VS::ENV_FX_PARAM_DOF_BLUR_RANGE]=10.0;
- fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE]=0.4;
- fx_param[VS::ENV_FX_PARAM_HDR_WHITE]=1.0;
- fx_param[VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD]=0.95;
- fx_param[VS::ENV_FX_PARAM_HDR_GLOW_SCALE]=0.2;
- fx_param[VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE]=0.4;
- fx_param[VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE]=8.0;
- fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED]=0.5;
- fx_param[VS::ENV_FX_PARAM_FOG_BEGIN]=100.0;
- fx_param[VS::ENV_FX_PARAM_FOG_ATTENUATION]=1.0;
- fx_param[VS::ENV_FX_PARAM_FOG_BEGIN_COLOR]=Color(0,0,0);
- fx_param[VS::ENV_FX_PARAM_FOG_END_COLOR]=Color(0,0,0);
- fx_param[VS::ENV_FX_PARAM_FOG_BG]=true;
- fx_param[VS::ENV_FX_PARAM_BCS_BRIGHTNESS]=1.0;
- fx_param[VS::ENV_FX_PARAM_BCS_CONTRAST]=1.0;
- fx_param[VS::ENV_FX_PARAM_BCS_SATURATION]=1.0;
-
- }
-
- };
-
- mutable RID_Owner<Environment> environment_owner;
-
- struct SampledLight {
-
- int w,h;
- };
-
- mutable RID_Owner<SampledLight> sampled_light_owner;
-
- struct ShadowBuffer;
-
- struct LightInstance {
-
- struct SplitInfo {
-
- CameraMatrix camera;
- Transform transform;
- float near;
- float far;
- };
-
- RID light;
- Light *base;
- Transform transform;
- CameraMatrix projection;
-
- Transform custom_transform;
- CameraMatrix custom_projection;
-
- Vector3 light_vector;
- Vector3 spot_vector;
- float linear_att;
-
- uint64_t shadow_pass;
- uint64_t last_pass;
- uint16_t sort_key;
-
- Vector<ShadowBuffer*> shadow_buffers;
-
- void clear_shadow_buffers() {
-
- for (int i=0;i<shadow_buffers.size();i++) {
-
- ShadowBuffer *sb=shadow_buffers[i];
- ERR_CONTINUE( sb->owner != this );
-
- sb->owner=NULL;
- }
-
- shadow_buffers.clear();
- }
-
- LightInstance() { shadow_pass=0; last_pass=0; sort_key=0; }
-
- };
- mutable RID_Owner<Light> light_owner;
- mutable RID_Owner<LightInstance> light_instance_owner;
-
- LightInstance *light_instances[MAX_SCENE_LIGHTS];
- LightInstance *directional_lights[4];
-// LightInstance *directional_light_instances[MAX_SCENE_LIGHTS];
- int light_instance_count;
- int directional_light_count;
- int last_light_id;
-
-
- struct RenderList {
-
- enum {
- MAX_ELEMENTS=4096,
- MAX_LIGHTS=4
- };
-
- struct Element {
-
-
- float depth;
- const InstanceData *instance;
- const Skeleton *skeleton;
- union {
- uint16_t lights[MAX_HW_LIGHTS];
- uint64_t light_key;
- };
-
- const Geometry *geometry;
- const Material *material;
- const GeometryOwner *owner;
- uint16_t light_count;
- bool mirror;
-
-
- };
-
-
- Element _elements[MAX_ELEMENTS];
- Element *elements[MAX_ELEMENTS];
- int element_count;
-
- void clear() {
-
- element_count=0;
- }
-
- struct SortZ {
-
- _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const {
-
- return A->depth > B->depth;
- }
- };
-
- void sort_z() {
-
- SortArray<Element*,SortZ> sorter;
- sorter.sort(elements,element_count);
- }
-
-
- struct SortMat {
-
- _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const {
- // TODO move to a single uint64 (one comparison)
- if (A->material == B->material) {
-
- return A->light_key < B->light_key;
- } else {
-
- return (A->material < B->material);
- }
- }
- };
-
- void sort_mat() {
-
- SortArray<Element*,SortMat> sorter;
- sorter.sort(elements,element_count);
- }
-
- struct SortMatLight {
-
- _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const {
-
- if (A->material->flags[VS::MATERIAL_FLAG_UNSHADED] == B->material->flags[VS::MATERIAL_FLAG_UNSHADED]) {
-
- if (A->material == B->material) {
-
- if (A->geometry == B->geometry) {
-
- return A->light_key<B->light_key;
- } else
- return (A->geometry < B->geometry);
- } else {
-
- return (A->material < B->material);
- }
- } else {
-
- return (int(A->material->flags[VS::MATERIAL_FLAG_UNSHADED]) < int(B->material->flags[VS::MATERIAL_FLAG_UNSHADED]));
- }
- }
- };
-
- void sort_mat_light() {
-
- SortArray<Element*,SortMatLight> sorter;
- sorter.sort(elements,element_count);
- }
-
- _FORCE_INLINE_ Element* add_element() {
-
- if (element_count>MAX_ELEMENTS)
- return NULL;
- elements[element_count]=&_elements[element_count];
- return elements[element_count++];
- }
-
- RenderList() {
-
- element_count = 0;
- for (int i=0;i<MAX_ELEMENTS;i++)
- elements[i]=&_elements[i]; // assign elements
- }
- };
-
- RenderList opaque_render_list;
- RenderList alpha_render_list;
-
- RID default_material;
-
- struct FX {
-
- bool bgcolor_active;
- Color bgcolor;
-
- bool skybox_active;
- RID skybox_cubemap;
-
- bool antialias_active;
- float antialias_tolerance;
-
- bool glow_active;
- int glow_passes;
- float glow_attenuation;
- float glow_bloom;
-
- bool ssao_active;
- float ssao_attenuation;
- float ssao_radius;
- float ssao_max_distance;
- float ssao_range_max;
- float ssao_range_min;
- bool ssao_only;
-
- bool fog_active;
- float fog_near;
- float fog_far;
- float fog_attenuation;
- Color fog_color_near;
- Color fog_color_far;
- bool fog_bg;
-
- bool toon_active;
- float toon_treshold;
- float toon_soft;
-
- bool edge_active;
- Color edge_color;
- float edge_size;
-
- FX();
-
- };
- mutable RID_Owner<FX> fx_owner;
-
-
- FX *scene_fx;
- CameraMatrix camera_projection;
- Transform camera_transform;
- Transform camera_transform_inverse;
- float camera_z_near;
- float camera_z_far;
- Size2 camera_vp_size;
- Color last_color;
-
- Plane camera_plane;
-
- bool keep_copies;
-
- bool depth_write;
- bool depth_test;
- int blend_mode;
- bool lighting;
-
- _FORCE_INLINE_ void _add_geometry( const Geometry* p_geometry, const InstanceData *p_instance, const Geometry *p_geometry_cmp, const GeometryOwner *p_owner);
-
- void _render_list_forward(RenderList *p_render_list,bool p_reverse_cull=false);
-
- void _setup_light(LightInstance* p_instance, int p_idx);
- void _setup_lights(const uint16_t * p_lights,int p_light_count);
-
- _FORCE_INLINE_ void _setup_shader_params(const Material *p_material);
- void _setup_fixed_material(const Geometry *p_geometry,const Material *p_material);
- void _setup_material(const Geometry *p_geometry,const Material *p_material);
-
- Error _setup_geometry(const Geometry *p_geometry, const Material* p_material,const Skeleton *p_skeleton, const float *p_morphs);
- void _render(const Geometry *p_geometry,const Material *p_material, const Skeleton* p_skeleton, const GeometryOwner *p_owner);
-
-
- /***********/
- /* SHADOWS */
- /***********/
-
- struct ShadowBuffer {
-
- int size;
- GLuint fbo;
- GLuint depth;
- LightInstance *owner;
- void init(int p_size);
- ShadowBuffer() { size=0; depth=0; owner=NULL; }
- };
-
- Vector<ShadowBuffer> near_shadow_buffers;
- Vector<ShadowBuffer> far_shadow_buffers;
-
- LightInstance *shadow;
- int shadow_pass;
- void _init_shadow_buffers();
-
- float shadow_near_far_split_size_ratio;
- bool _allocate_shadow_buffers(LightInstance *p_instance, Vector<ShadowBuffer>& p_buffers);
- void _debug_draw_shadow(ShadowBuffer *p_buffer, const Rect2& p_rect);
- void _debug_draw_shadows_type(Vector<ShadowBuffer>& p_shadows,Point2& ofs);
- void _debug_shadows();
- void reset_state();
-
- /***********/
- /* FBOs */
- /***********/
-
-
- struct FrameBuffer {
-
- GLuint fbo;
- GLuint color;
- GLuint depth;
- int width,height;
- bool buff16;
- bool active;
-
- struct Blur {
-
- GLuint fbo;
- GLuint color;
- } blur[2];
-
- } framebuffer;
-
- void _update_framebuffer();
- void _process_glow_and_bloom();
-
- /*********/
- /* FRAME */
- /*********/
-
- struct _Rinfo {
-
- int texture_mem;
- int vertex_count;
- int object_count;
- int mat_change_count;
- int shader_change_count;
-
- } _rinfo;
-
- GLuint white_tex;
- RID canvas_tex;
- float canvas_opacity;
- VS::MaterialBlendMode canvas_blend;
- _FORCE_INLINE_ Texture* _bind_canvas_texture(const RID& p_texture);
-
-
- int _setup_geometry_vinfo;
-
- bool cull_front;
- _FORCE_INLINE_ void _set_cull(bool p_front,bool p_reverse_cull=false);
-
- Size2 window_size;
- VS::ViewportRect viewport;
- double last_time;
- double time_delta;
- uint64_t frame;
- uint64_t scene_pass;
-
- //void _draw_primitive(int p_points, const Vector3 *p_vertices, const Vector3 *p_normals, const Color* p_colors, const Vector3 *p_uvs,const Plane *p_tangents=NULL,int p_instanced=1);
- //void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_h_flip=false, bool p_v_flip=false );
- //void _draw_quad(const Rect2& p_rect);
-
-public:
-
- /* TEXTURE API */
-
- virtual RID texture_create();
- virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT);
- virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT);
- virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const;
- virtual void texture_set_flags(RID p_texture,uint32_t p_flags);
- virtual uint32_t texture_get_flags(RID p_texture) const;
- virtual Image::Format texture_get_format(RID p_texture) const;
- virtual uint32_t texture_get_width(RID p_texture) const;
- virtual uint32_t texture_get_height(RID p_texture) const;
- virtual bool texture_has_alpha(RID p_texture) const;
- virtual void texture_set_size_override(RID p_texture,int p_width, int p_height);
- virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const;
-
- /* SHADER API */
-
- virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL);
-
- virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode);
- virtual VS::ShaderMode shader_get_mode(RID p_shader) const;
-
- virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0);
- virtual String shader_get_fragment_code(RID p_shader) const;
- virtual String shader_get_vertex_code(RID p_shader) const;
- virtual String shader_get_light_code(RID p_shader) const;
-
- virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
-
- virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture);
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const;
-
- /* COMMON MATERIAL API */
-
- virtual RID material_create();
-
- virtual void material_set_shader(RID p_shader_material, RID p_shader);
- virtual RID material_get_shader(RID p_shader_material) const;
-
- virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value);
- virtual Variant material_get_param(RID p_material, const StringName& p_param) const;
-
- virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled);
- virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const;
-
- virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode);
- virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const;
-
- virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode);
- virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const;
-
- virtual void material_set_line_width(RID p_material,float p_line_width);
- virtual float material_get_line_width(RID p_material) const;
-
- /* FIXED MATERIAL */
-
- virtual RID fixed_material_create();
-
- virtual void fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled);
- virtual bool fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const;
-
- virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value);
- virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture);
- virtual RID fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode);
- virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform);
- virtual Transform fixed_material_get_uv_transform(RID p_material) const;
-
- virtual void fixed_material_set_point_size(RID p_material,float p_size);
- virtual float fixed_material_get_point_size(RID p_material) const;
-
- /* MESH API */
-
-
- virtual RID mesh_create();
-
- virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false);
- virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const;
- virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const;
- virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat);
-
- virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount);
- virtual int mesh_get_morph_target_count(RID p_mesh) const;
-
- virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode);
- virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const;
-
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false);
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
-
- virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
- virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const;
- virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
- virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
-
- virtual void mesh_remove_surface(RID p_mesh,int p_index);
- virtual int mesh_get_surface_count(RID p_mesh) const;
-
- virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const;
-
- virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb);
- virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
-
- /* MULTIMESH API */
-
- virtual RID multimesh_create();
-
- virtual void multimesh_set_instance_count(RID p_multimesh,int p_count);
- virtual int multimesh_get_instance_count(RID p_multimesh) const;
-
- virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh);
- virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb);
- virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform);
- virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color);
-
- virtual RID multimesh_get_mesh(RID p_multimesh) const;
- virtual AABB multimesh_get_aabb(RID p_multimesh) const;;
-
- virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const;
- virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const;
-
- virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible);
- virtual int multimesh_get_visible_instances(RID p_multimesh) const;
-
- /* IMMEDIATE API */
-
- virtual RID immediate_create();
- virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID());
- virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex);
- virtual void immediate_normal(RID p_immediate,const Vector3& p_normal);
- virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent);
- virtual void immediate_color(RID p_immediate,const Color& p_color);
- virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv);
- virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv);
- virtual void immediate_end(RID p_immediate);
- virtual void immediate_clear(RID p_immediate);
- virtual AABB immediate_get_aabb(RID p_immediate) const;
- virtual void immediate_set_material(RID p_immediate,RID p_material);
- virtual RID immediate_get_material(RID p_immediate) const;
-
-
- /* PARTICLES API */
-
- virtual RID particles_create();
-
- virtual void particles_set_amount(RID p_particles, int p_amount);
- virtual int particles_get_amount(RID p_particles) const;
-
- virtual void particles_set_emitting(RID p_particles, bool p_emitting);
- virtual bool particles_is_emitting(RID p_particles) const;
-
- virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility);
- virtual AABB particles_get_visibility_aabb(RID p_particles) const;
-
- virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents);
- virtual Vector3 particles_get_emission_half_extents(RID p_particles) const;
-
- virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity);
- virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const;
-
- virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points);
- virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const;
-
- virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal);
- virtual Vector3 particles_get_gravity_normal(RID p_particles) const;
-
- virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value);
- virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const;
-
- virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness);
- virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const;
-
- virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos);
- virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const;
-
- virtual void particles_set_color_phases(RID p_particles, int p_phases);
- virtual int particles_get_color_phases(RID p_particles) const;
-
- virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color);
- virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const;
-
- virtual void particles_set_attractors(RID p_particles, int p_attractors);
- virtual int particles_get_attractors(RID p_particles) const;
-
- virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos);
- virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const;
-
- virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force);
- virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const;
-
- virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false);
- virtual RID particles_get_material(RID p_particles) const;
-
- virtual AABB particles_get_aabb(RID p_particles) const;
-
- virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable);
- virtual bool particles_has_height_from_velocity(RID p_particles) const;
-
- virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
- virtual bool particles_is_using_local_coordinates(RID p_particles) const;
-
- /* SKELETON API */
-
- virtual RID skeleton_create();
- virtual void skeleton_resize(RID p_skeleton,int p_bones);
- virtual int skeleton_get_bone_count(RID p_skeleton) const;
- virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform);
- virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone);
-
-
- /* LIGHT API */
-
- virtual RID light_create(VS::LightType p_type);
- virtual VS::LightType light_get_type(RID p_light) const;
-
- virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color);
- virtual Color light_get_color(RID p_light,VS::LightColor p_type) const;
-
- virtual void light_set_shadow(RID p_light,bool p_enabled);
- virtual bool light_has_shadow(RID p_light) const;
-
- virtual void light_set_volumetric(RID p_light,bool p_enabled);
- virtual bool light_is_volumetric(RID p_light) const;
-
- virtual void light_set_projector(RID p_light,RID p_texture);
- virtual RID light_get_projector(RID p_light) const;
-
- virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value);
- virtual float light_get_var(RID p_light, VS::LightParam p_var) const;
-
- virtual void light_set_operator(RID p_light,VS::LightOp p_op);
- virtual VS::LightOp light_get_operator(RID p_light) const;
-
- virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode);
- virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const;
-
-
- virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode);
- virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
- virtual void light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value);
- virtual float light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const;
-
- virtual AABB light_get_aabb(RID p_poly) const;
-
-
- virtual RID light_instance_create(RID p_light);
- virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform);
-
- virtual bool light_instance_has_shadow(RID p_light_instance) const;
- virtual bool light_instance_assign_shadow(RID p_light_instance);
- virtual ShadowType light_instance_get_shadow_type(RID p_light_instance) const;
- virtual int light_instance_get_shadow_passes(RID p_light_instance) const;
- virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const;
- virtual void light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0);
- virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index=0) const { return 1; }
-
- virtual ShadowType light_instance_get_shadow_type(RID p_light_instance,bool p_far=false) const;
- virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0);
-
- virtual void shadow_clear_near();
- virtual bool shadow_allocate_near(RID p_light);
- virtual bool shadow_allocate_far(RID p_light);
-
-
- /* PARTICLES INSTANCE */
-
- virtual RID particles_instance_create(RID p_particles);
- virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform);
-
- /* VIEWPORT */
-
- virtual RID viewport_data_create();
-
- virtual RID render_target_create();
- virtual void render_target_set_size(RID p_render_target, int p_width, int p_height);
- virtual RID render_target_get_texture(RID p_render_target) const;
- virtual bool render_target_renedered_in_frame(RID p_render_target);
-
- /* RENDER API */
- /* all calls (inside begin/end shadow) are always warranted to be in the following order: */
-
- virtual void begin_frame();
-
- virtual void set_viewport(const VS::ViewportRect& p_viewport);
- virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false);
- virtual void clear_viewport(const Color& p_color);
- virtual void capture_viewport(Image* r_capture);
-
-
- virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug);
- virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass );
-
- virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection);
-
- virtual void add_light( RID p_light_instance ); ///< all "add_light" calls happen before add_geometry calls
-
-
- virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data);
- virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data);
- virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data) {}
- virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data);
-
- virtual void end_scene();
- virtual void end_shadow_map();
-
- virtual void end_frame();
-
- /* CANVAS API */
-
- virtual void canvas_begin();
- virtual void canvas_disable_blending();
- virtual void canvas_set_opacity(float p_opacity);
- virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode);
- virtual void canvas_begin_rect(const Matrix32& p_transform);
- virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect);
- virtual void canvas_end_rect();
- virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
- virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
- virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
- virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
- virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
- virtual void canvas_set_transform(const Matrix32& p_transform);
-
- /* FX */
-
- virtual RID fx_create();
- virtual void fx_get_effects(RID p_fx,List<String> *p_effects) const;
- virtual void fx_set_active(RID p_fx,const String& p_effect, bool p_active);
- virtual bool fx_is_active(RID p_fx,const String& p_effect) const;
- virtual void fx_get_effect_params(RID p_fx,const String& p_effect,List<PropertyInfo> *p_params) const;
- virtual Variant fx_get_effect_param(RID p_fx,const String& p_effect,const String& p_param) const;
- virtual void fx_set_effect_param(RID p_fx,const String& p_effect, const String& p_param, const Variant& p_pvalue);
-
- /* ENVIRONMENT */
-
- virtual RID environment_create();
-
- virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg);
- virtual VS::EnvironmentBG environment_get_background(RID p_env) const;
-
- virtual void environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value);
- virtual Variant environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const;
-
- virtual void environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled);
- virtual bool environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const;
-
- virtual void environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value);
- virtual Variant environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const;
-
- /* SAMPLED LIGHT */
- virtual RID sampled_light_dp_create(int p_width,int p_height);
- virtual void sampled_light_dp_update(RID p_sampled_light,const Color *p_data,float p_multiplier);
-
-
- /*MISC*/
-
- virtual bool is_texture(const RID& p_rid) const;
- virtual bool is_material(const RID& p_rid) const;
- virtual bool is_mesh(const RID& p_rid) const;
- virtual bool is_multimesh(const RID& p_rid) const;
- virtual bool is_immediate(const RID& p_rid) const;
- virtual bool is_particles(const RID &p_beam) const;
-
- virtual bool is_light(const RID& p_rid) const;
- virtual bool is_light_instance(const RID& p_rid) const;
- virtual bool is_particles_instance(const RID& p_rid) const;
- virtual bool is_skeleton(const RID& p_rid) const;
- virtual bool is_environment(const RID& p_rid) const;
- virtual bool is_fx(const RID& p_rid) const;
- virtual bool is_shader(const RID& p_rid) const;
-
- virtual void free(const RID& p_rid);
-
- virtual void custom_shade_model_set_shader(int p_model, RID p_shader);
- virtual RID custom_shade_model_get_shader(int p_model) const;
- virtual void custom_shade_model_set_name(int p_model, const String& p_name);
- virtual String custom_shade_model_get_name(int p_model) const;
- virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info);
- virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const;
-
-
- virtual void init();
- virtual void finish();
-
- virtual int get_render_info(VS::RenderInfo p_info);
-
- void reload_vram();
-
- virtual bool needs_to_draw_next_frame() const;
-
- virtual bool has_feature(VS::Features p_feature) const;
-
-
-#ifdef TOOLS_ENABLED
- RasterizerGLES1(bool p_keep_copies=true,bool p_use_reload_hooks=false);
-#else
- RasterizerGLES1(bool p_keep_copies=false,bool p_use_reload_hooks=false);
-#endif
- virtual ~RasterizerGLES1();
-};
-
-#endif
-#endif
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 2092187431..9375532f07 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -1411,6 +1411,9 @@ void RasterizerGLES2::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) {
case VS::SHADER_MATERIAL: {
material_shader.free_custom_shader(shader->custom_code_id);
} break;
+ case VS::SHADER_CANVAS_ITEM: {
+ canvas_shader.free_custom_shader(shader->custom_code_id);
+ } break;
}
shader->custom_code_id=0;
@@ -1422,6 +1425,9 @@ void RasterizerGLES2::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) {
case VS::SHADER_MATERIAL: {
shader->custom_code_id=material_shader.create_custom_shader();
} break;
+ case VS::SHADER_CANVAS_ITEM: {
+ shader->custom_code_id=canvas_shader.create_custom_shader();
+ } break;
}
_shader_make_dirty(shader);
@@ -1558,6 +1564,7 @@ void RasterizerGLES2::shader_set_default_texture_param(RID p_shader, const Strin
RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{
const Shader *shader=shader_owner.get(p_shader);
+ ERR_FAIL_COND_V(!shader,RID());
const Map<StringName,RID>::Element *E=shader->default_textures.find(p_name);
if (!E)
@@ -1565,6 +1572,22 @@ RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const String
return E->get();
}
+Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName& p_name) {
+
+ Shader *shader=shader_owner.get(p_shader);
+ ERR_FAIL_COND_V(!shader,Variant());
+
+ //update shader params if necesary
+ //make sure the shader is compiled and everything
+ //so the actual parameters can be properly retrieved!
+ if (shader->dirty_list.in_list()) {
+ _update_shader(shader);
+ }
+ if (shader->valid && shader->uniforms.has(p_name))
+ return shader->uniforms[p_name].default_value;
+
+ return Variant();
+}
/* COMMON MATERIAL API */
@@ -4434,6 +4457,13 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
if (err) {
return; //invalid
}
+ } else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
+
+ Error err = shader_precompiler.compile(p_shader->vertex_code,ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX,vertex_code,vertex_globals,vertex_flags,&p_shader->uniforms);
+ if (err) {
+ return; //invalid
+ }
+
}
//print_line("compiled vertex: "+vertex_code);
@@ -4443,9 +4473,16 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
String fragment_code;
String fragment_globals;
- Error err = shader_precompiler.compile(p_shader->fragment_code,(p_shader->mode==VS::SHADER_MATERIAL?ShaderLanguage::SHADER_MATERIAL_FRAGMENT:ShaderLanguage::SHADER_POST_PROCESS),fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms);
- if (err) {
- return; //invalid
+ if (p_shader->mode==VS::SHADER_MATERIAL) {
+ Error err = shader_precompiler.compile(p_shader->fragment_code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms);
+ if (err) {
+ return; //invalid
+ }
+ } else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
+ Error err = shader_precompiler.compile(p_shader->fragment_code,ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT,fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms);
+ if (err) {
+ return; //invalid
+ }
}
@@ -4458,6 +4495,11 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
if (err) {
return; //invalid
}
+ } else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
+ Error err = shader_precompiler.compile(p_shader->light_code,(ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT),light_code,light_globals,light_flags,&p_shader->uniforms);
+ if (err) {
+ return; //invalid
+ }
}
fragment_globals+=light_globals; //both fragment anyway
@@ -4518,7 +4560,36 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
}
material_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers);
- } else {
+ } else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
+
+ Vector<const char*> enablers;
+
+ if (light_flags.uses_time || fragment_flags.uses_time || vertex_flags.uses_time) {
+ enablers.push_back("#define USE_TIME\n");
+ uses_time=true;
+ }
+ if (fragment_flags.uses_normal) {
+ enablers.push_back("#define NORMAL_USED\n");
+ }
+ if (light_flags.uses_light) {
+ enablers.push_back("#define USE_LIGHT_SHADER_CODE\n");
+ }
+ if (fragment_flags.use_var1_interp || vertex_flags.use_var1_interp)
+ enablers.push_back("#define ENABLE_VAR1_INTERP\n");
+ if (fragment_flags.use_var2_interp || vertex_flags.use_var2_interp)
+ enablers.push_back("#define ENABLE_VAR2_INTERP\n");
+ if (fragment_flags.uses_texscreen) {
+ enablers.push_back("#define ENABLE_TEXSCREEN\n");
+ }
+ if (fragment_flags.uses_screen_uv) {
+ enablers.push_back("#define ENABLE_SCREEN_UV\n");
+ }
+ if (fragment_flags.uses_texpixel_size) {
+ enablers.push_back("#define USE_TEXPIXEL_SIZE\n");
+ }
+
+ canvas_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers);
+
//postprocess_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, fragment_globals,uniform_names);
}
@@ -4529,7 +4600,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
p_shader->has_texscreen=fragment_flags.uses_texscreen;
p_shader->has_screen_uv=fragment_flags.uses_screen_uv;
p_shader->can_zpass=!fragment_flags.uses_discard && !vertex_flags.vertex_code_writes_vertex;
+ p_shader->uses_normal=fragment_flags.uses_normal || light_flags.uses_normal;
p_shader->uses_time=uses_time;
+ p_shader->uses_texpixel_size=fragment_flags.uses_texpixel_size;
p_shader->version++;
}
@@ -4888,7 +4961,7 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_
keep=false;
else if (old_mparams[E->key()].value.get_type()!=E->value().default_value.get_type()) {
//type changed between old and new
- /*if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) {
+ /* if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) {
if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures
keep=false;
} else if (!old_mparams[E->key()].value.is_num() || !E->value().default_value.get_type())
@@ -5068,6 +5141,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
if (p_material->shader_cache->has_texscreen && framebuffer.active) {
material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
+ material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(0,0,float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_TEX,texcoord);
glActiveTexture(GL_TEXTURE0+texcoord);
glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
@@ -7722,10 +7796,11 @@ void RasterizerGLES2::canvas_begin() {
canvas_tex=RID();
//material_shader.unbind();
canvas_shader.unbind();
+ canvas_shader.set_custom_shader(0);
canvas_shader.bind();
canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0);
_set_color_attrib(Color(1,1,1));
- Transform canvas_transform;
+ canvas_transform=Transform();
canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f);
float csy = 1.0;
if (current_rt && current_rt_vflip)
@@ -7739,6 +7814,9 @@ void RasterizerGLES2::canvas_begin() {
canvas_opacity=1.0;
canvas_blend_mode=VS::MATERIAL_BLEND_MODE_MIX;
+ canvas_texscreen_used=false;
+ uses_texpixel_size=false;
+ canvas_last_shader=RID();
}
@@ -7821,7 +7899,7 @@ void RasterizerGLES2::canvas_end_rect() {
RasterizerGLES2::Texture* RasterizerGLES2::_bind_canvas_texture(const RID& p_texture) {
- if (p_texture==canvas_tex) {
+ if (p_texture==canvas_tex && !rebind_texpixel_size) {
if (canvas_tex.is_valid()) {
Texture*texture=texture_owner.get(p_texture);
return texture;
@@ -7829,14 +7907,16 @@ RasterizerGLES2::Texture* RasterizerGLES2::_bind_canvas_texture(const RID& p_tex
return NULL;
}
-
+ rebind_texpixel_size=false;
if (p_texture.is_valid()) {
+
Texture*texture=texture_owner.get(p_texture);
if (!texture) {
canvas_tex=RID();
glBindTexture(GL_TEXTURE_2D,white_tex);
+
return NULL;
}
@@ -7845,6 +7925,9 @@ RasterizerGLES2::Texture* RasterizerGLES2::_bind_canvas_texture(const RID& p_tex
glBindTexture(GL_TEXTURE_2D,texture->tex_id);
canvas_tex=p_texture;
+ if (uses_texpixel_size) {
+ canvas_shader.set_uniform(CanvasShaderGLES2::TEXPIXEL_SIZE,Size2(1.0/texture->width,1.0/texture->height));
+ }
return texture;
@@ -8215,6 +8298,327 @@ void RasterizerGLES2::canvas_set_transform(const Matrix32& p_transform) {
//canvas_transform = Variant(p_transform);
}
+
+void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
+
+
+ CanvasItem *current_clip=NULL;
+
+ canvas_opacity=1.0;
+ while(p_item_list) {
+
+ CanvasItem *ci=p_item_list;
+
+ if (ci->vp_render) {
+ if (draw_viewport_func) {
+ draw_viewport_func(ci->vp_render->owner,ci->vp_render->udata,ci->vp_render->rect);
+ }
+ memdelete(ci->vp_render);
+ ci->vp_render=NULL;
+ canvas_last_shader=RID();
+ }
+
+ if (current_clip!=ci->final_clip_owner) {
+
+ current_clip=ci->final_clip_owner;
+
+ //setup clip
+ if (current_clip) {
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
+ current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
+ } else {
+
+ glDisable(GL_SCISSOR_TEST);
+ }
+ }
+
+
+ //begin rect
+ CanvasItem *shader_owner = ci->shader_owner?ci->shader_owner:ci;
+
+ if (shader_owner->shader!=canvas_last_shader) {
+
+ Shader *shader = NULL;
+ if (shader_owner->shader.is_valid()) {
+ shader = this->shader_owner.get(shader_owner->shader);
+ if (shader && !shader->valid) {
+ shader=NULL;
+ }
+ }
+
+ if (shader) {
+ canvas_shader.set_custom_shader(shader->custom_code_id);
+ if (canvas_shader.bind())
+ rebind_texpixel_size=true;
+
+ if (shader_owner->shader_version!=shader->version) {
+ //todo optimize uniforms
+ shader_owner->shader_version=shader->version;
+ }
+ //this can be optimized..
+ int tex_id=1;
+ int idx=0;
+ for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
+
+
+ Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key());
+ Variant &v=F?F->get():E->get().default_value;
+ if (v.get_type()==Variant::_RID || v.get_type()==Variant::OBJECT) {
+ int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic..
+
+ glActiveTexture(GL_TEXTURE0+tex_id);
+ RID tex = v;
+ Texture *t=texture_owner.get(tex);
+ if (!t)
+ glBindTexture(GL_TEXTURE_2D,white_tex);
+ else
+ glBindTexture(t->target,t->tex_id);
+
+ glUniform1i(loc,tex_id);
+ tex_id++;
+
+ } else {
+ canvas_shader.set_custom_uniform(idx,v);
+ }
+
+ idx++;
+ }
+
+
+ if (shader->has_texscreen && framebuffer.active) {
+
+ int x = viewport.x;
+ int y = window_size.height-(viewport.height+viewport.y);
+
+ canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
+ canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height));
+ canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,tex_id);
+ glActiveTexture(GL_TEXTURE0+tex_id);
+ glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
+ if (framebuffer.scale==1 && !canvas_texscreen_used) {
+#ifdef GLEW_ENABLED
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
+#endif
+ glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
+ if (current_clip) {
+ print_line(" a clip ");
+ }
+
+ canvas_texscreen_used=true;
+ }
+ tex_id++;
+
+ }
+
+ if (tex_id>1) {
+ glActiveTexture(GL_TEXTURE0);
+ }
+ if (shader->has_screen_uv) {
+ canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height));
+ }
+
+ if (shader->uses_time) {
+ canvas_shader.set_uniform(CanvasShaderGLES2::TIME,Math::fmod(last_time,300.0));
+ draw_next_frame=true;
+ }
+ //if uses TIME - draw_next_frame=true
+
+ uses_texpixel_size=shader->uses_texpixel_size;
+
+ } else {
+ canvas_shader.set_custom_shader(0);
+ canvas_shader.bind();
+ uses_texpixel_size=false;
+
+ }
+
+
+ canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform);
+ canvas_last_shader=shader_owner->shader;
+ }
+
+ canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform);
+ canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32());
+
+
+ bool reclip=false;
+
+ if (ci==p_item_list || ci->blend_mode!=canvas_blend_mode) {
+
+ switch(ci->blend_mode) {
+
+ case VS::MATERIAL_BLEND_MODE_MIX: {
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+
+ } break;
+ case VS::MATERIAL_BLEND_MODE_ADD: {
+
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE);
+
+ } break;
+ case VS::MATERIAL_BLEND_MODE_SUB: {
+
+ glBlendEquation(GL_FUNC_SUBTRACT);
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE);
+ } break;
+ case VS::MATERIAL_BLEND_MODE_MUL: {
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_DST_COLOR,GL_ZERO);
+ } break;
+ case VS::MATERIAL_BLEND_MODE_PREMULT_ALPHA: {
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
+ } break;
+
+ }
+
+ canvas_blend_mode=ci->blend_mode;
+ }
+
+ int cc=ci->commands.size();
+ CanvasItem::Command **commands = ci->commands.ptr();
+
+ canvas_opacity = ci->final_opacity;
+
+ for(int i=0;i<cc;i++) {
+
+ CanvasItem::Command *c=commands[i];
+
+ switch(c->type) {
+ case CanvasItem::Command::TYPE_LINE: {
+
+ CanvasItem::CommandLine* line = static_cast<CanvasItem::CommandLine*>(c);
+ canvas_draw_line(line->from,line->to,line->color,line->width);
+ } break;
+ case CanvasItem::Command::TYPE_RECT: {
+
+ CanvasItem::CommandRect* rect = static_cast<CanvasItem::CommandRect*>(c);
+// canvas_draw_rect(rect->rect,rect->region,rect->source,rect->flags&CanvasItem::CommandRect::FLAG_TILE,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V,rect->texture,rect->modulate);
+#if 0
+ int flags=0;
+
+ if (rect->flags&CanvasItem::CommandRect::FLAG_REGION) {
+ flags|=Rasterizer::CANVAS_RECT_REGION;
+ }
+ if (rect->flags&CanvasItem::CommandRect::FLAG_TILE) {
+ flags|=Rasterizer::CANVAS_RECT_TILE;
+ }
+ if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H) {
+
+ flags|=Rasterizer::CANVAS_RECT_FLIP_H;
+ }
+ if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V) {
+
+ flags|=Rasterizer::CANVAS_RECT_FLIP_V;
+ }
+#else
+
+ int flags=rect->flags;
+#endif
+ canvas_draw_rect(rect->rect,flags,rect->source,rect->texture,rect->modulate);
+
+ } break;
+ case CanvasItem::Command::TYPE_STYLE: {
+
+ CanvasItem::CommandStyle* style = static_cast<CanvasItem::CommandStyle*>(c);
+ canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color);
+
+ } break;
+ case CanvasItem::Command::TYPE_PRIMITIVE: {
+
+ CanvasItem::CommandPrimitive* primitive = static_cast<CanvasItem::CommandPrimitive*>(c);
+ canvas_draw_primitive(primitive->points,primitive->colors,primitive->uvs,primitive->texture,primitive->width);
+ } break;
+ case CanvasItem::Command::TYPE_POLYGON: {
+
+ CanvasItem::CommandPolygon* polygon = static_cast<CanvasItem::CommandPolygon*>(c);
+ canvas_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1);
+
+ } break;
+
+ case CanvasItem::Command::TYPE_POLYGON_PTR: {
+
+ CanvasItem::CommandPolygonPtr* polygon = static_cast<CanvasItem::CommandPolygonPtr*>(c);
+ canvas_draw_polygon(polygon->count,polygon->indices,polygon->points,polygon->uvs,polygon->colors,polygon->texture,false);
+ } break;
+ case CanvasItem::Command::TYPE_CIRCLE: {
+
+ CanvasItem::CommandCircle* circle = static_cast<CanvasItem::CommandCircle*>(c);
+ static const int numpoints=32;
+ Vector2 points[numpoints+1];
+ points[numpoints]=circle->pos;
+ int indices[numpoints*3];
+
+ for(int i=0;i<numpoints;i++) {
+
+ points[i]=circle->pos+Vector2( Math::sin(i*Math_PI*2.0/numpoints),Math::cos(i*Math_PI*2.0/numpoints) )*circle->radius;
+ indices[i*3+0]=i;
+ indices[i*3+1]=(i+1)%numpoints;
+ indices[i*3+2]=numpoints;
+ }
+ canvas_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
+ //canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
+ } break;
+ case CanvasItem::Command::TYPE_TRANSFORM: {
+
+ CanvasItem::CommandTransform* transform = static_cast<CanvasItem::CommandTransform*>(c);
+ canvas_set_transform(transform->xform);
+ } break;
+ case CanvasItem::Command::TYPE_BLEND_MODE: {
+
+ CanvasItem::CommandBlendMode* bm = static_cast<CanvasItem::CommandBlendMode*>(c);
+ canvas_set_blend_mode(bm->blend_mode);
+
+ } break;
+ case CanvasItem::Command::TYPE_CLIP_IGNORE: {
+
+ CanvasItem::CommandClipIgnore* ci = static_cast<CanvasItem::CommandClipIgnore*>(c);
+ if (current_clip) {
+
+ if (ci->ignore!=reclip) {
+ if (ci->ignore) {
+
+ glDisable(GL_SCISSOR_TEST);
+ reclip=true;
+ } else {
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
+ current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
+ reclip=false;
+ }
+ }
+ }
+
+
+
+ } break;
+ }
+ }
+
+
+ if (reclip) {
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
+ current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
+ }
+
+
+
+ p_item_list=p_item_list->next;
+ }
+
+ if (current_clip) {
+ glDisable(GL_SCISSOR_TEST);
+ }
+
+}
+
/* ENVIRONMENT */
RID RasterizerGLES2::environment_create() {
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index aa6a4e1f67..0f77d18dee 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -191,6 +191,8 @@ class RasterizerGLES2 : public Rasterizer {
bool writes_vertex;
bool uses_discard;
bool uses_time;
+ bool uses_normal;
+ bool uses_texpixel_size;
Map<StringName,ShaderLanguage::Uniform> uniforms;
StringName first_texture;
@@ -214,6 +216,7 @@ class RasterizerGLES2 : public Rasterizer {
writes_vertex=false;
uses_discard=false;
uses_time=false;
+ uses_normal=false;
}
@@ -1169,6 +1172,13 @@ class RasterizerGLES2 : public Rasterizer {
GLuint white_tex;
RID canvas_tex;
float canvas_opacity;
+ bool uses_texpixel_size;
+ bool rebind_texpixel_size;
+ Transform canvas_transform;
+ RID canvas_last_shader;
+ bool canvas_texscreen_used;
+
+
_FORCE_INLINE_ Texture* _bind_canvas_texture(const RID& p_texture);
VS::MaterialBlendMode canvas_blend_mode;
@@ -1199,7 +1209,7 @@ class RasterizerGLES2 : public Rasterizer {
RID overdraw_material;
mutable MaterialShaderGLES2 material_shader;
- CanvasShaderGLES2 canvas_shader;
+ mutable CanvasShaderGLES2 canvas_shader;
BlurShaderGLES2 blur_shader;
CopyShaderGLES2 copy_shader;
@@ -1260,6 +1270,8 @@ public:
virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture);
virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const;
+ virtual Variant shader_get_default_param(RID p_shader, const StringName& p_name);
+
/* COMMON MATERIAL API */
virtual RID material_create();
@@ -1536,6 +1548,8 @@ public:
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
virtual void canvas_set_transform(const Matrix32& p_transform);
+ virtual void canvas_render_items(CanvasItem *p_item_list);
+
/* ENVIRONMENT */
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 8eed423b8a..4d9563a82b 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -147,6 +147,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} break;
case SL::Node::TYPE_VARIABLE: {
SL::VariableNode *vnode=(SL::VariableNode*)p_node;
+
if (type==ShaderLanguage::SHADER_MATERIAL_VERTEX) {
if (vnode->name==vname_vertex && p_assign_left) {
@@ -173,6 +174,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
}
+
+
+
if (type==ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
if (vnode->name==vname_discard) {
@@ -214,6 +218,47 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
}
}
+ if (type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) {
+
+ if (vnode->name==vname_var1_interp) {
+ flags->use_var1_interp=true;
+ }
+ if (vnode->name==vname_var2_interp) {
+ flags->use_var2_interp=true;
+ }
+
+ }
+
+
+ if (type==ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) {
+
+
+ if (vnode->name==vname_texpixel_size) {
+ uses_texpixel_size=true;
+ }
+ if (vnode->name==vname_normal) {
+ uses_normal=true;
+ }
+
+ if (vnode->name==vname_screen_uv) {
+ uses_screen_uv=true;
+ }
+
+ if (vnode->name==vname_var1_interp) {
+ flags->use_var1_interp=true;
+ }
+ if (vnode->name==vname_var2_interp) {
+ flags->use_var2_interp=true;
+ }
+ }
+
+ if (type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) {
+
+ if (vnode->name==vname_light) {
+ uses_light=true;
+ }
+
+ }
if (vnode->name==vname_time) {
uses_time=true;
@@ -359,7 +404,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} else if (callfunc=="texscreen") {
//create the call to sample the screen, and clamp it
uses_texscreen=true;
- code="(texture2D( texscreen_tex, min(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_mult))).rgb";
+ code="(texture2D( texscreen_tex, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb";
//code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
break;
} else if (callfunc=="texpos") {
@@ -552,6 +597,8 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
uses_light=false;
uses_time=false;
uses_normalmap=false;
+ uses_normal=false;
+ uses_texpixel_size=false;
vertex_code_writes_vertex=false;
uniforms=r_uniforms;
flags=&r_flags;
@@ -562,6 +609,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.use_var1_interp=false;
r_flags.use_var2_interp=false;
r_flags.uses_normalmap=false;
+ r_flags.uses_normal=false;
String error;
int errline,errcol;
@@ -584,6 +632,8 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.uses_light=uses_light;
r_flags.uses_time=uses_time;
r_flags.uses_normalmap=uses_normalmap;
+ r_flags.uses_normal=uses_normalmap;
+ r_flags.uses_texpixel_size=uses_texpixel_size;
r_code_line=code;
r_globals_line=global_code;
@@ -721,6 +771,42 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
mode_replace_table[2]["POINT_COORD"]="gl_PointCoord";
mode_replace_table[2]["TIME"]="time";
+ mode_replace_table[3]["SRC_VERTEX"]="src_vtx";
+ mode_replace_table[3]["VERTEX"]="outvec.xy";
+ mode_replace_table[3]["UV"]="uv_interp";
+ mode_replace_table[3]["COLOR"]="color_interp";
+ mode_replace_table[3]["VAR1"]="var1_interp";
+ mode_replace_table[3]["VAR2"]="var2_interp";
+ mode_replace_table[3]["POINT_SIZE"]="gl_PointSize";
+ mode_replace_table[3]["WORLD_MATRIX"]="modelview_matrix";
+ mode_replace_table[3]["PROJECTION_MATRIX"]="projection_matrix";
+ mode_replace_table[3]["EXTRA_MATRIX"]="extra_matrix";
+ mode_replace_table[3]["TIME"]="time";
+
+ mode_replace_table[4]["POSITION"]="gl_Position";
+ mode_replace_table[4]["NORMAL"]="normal";
+ mode_replace_table[4]["UV"]="uv_interp";
+ mode_replace_table[4]["SRC_COLOR"]="color_interp";
+ mode_replace_table[4]["COLOR"]="color";
+ mode_replace_table[4]["TEXTURE"]="texture";
+ mode_replace_table[4]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
+ mode_replace_table[4]["VAR1"]="var1_interp";
+ mode_replace_table[4]["VAR2"]="var2_interp";
+ mode_replace_table[4]["SCREEN_UV"]="screen_uv";
+ mode_replace_table[4]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[4]["TIME"]="time";
+
+ mode_replace_table[5]["SRC_COLOR"]="color";
+ mode_replace_table[5]["COLOR"]="color";
+ mode_replace_table[5]["NORMAL"]="normal";
+ mode_replace_table[5]["LIGHT_DIR"]="light_dir";
+ mode_replace_table[5]["LIGHT_DISTANCE"]="light_distance";
+ mode_replace_table[5]["LIGHT"]="light";
+ mode_replace_table[5]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[5]["TIME"]="time";
+
+
+
//mode_replace_table[2]["SCREEN_POS"]="SCREEN_POS";
//mode_replace_table[2]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
@@ -741,5 +827,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
vname_light="LIGHT";
vname_time="TIME";
vname_normalmap="NORMALMAP";
+ vname_normal="NORMAL";
+ vname_texpixel_size="TEXTURE_PIXEL_SIZE";
}
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
index 5012414c8b..a10fa6dfe0 100644
--- a/drivers/gles2/shader_compiler_gles2.h
+++ b/drivers/gles2/shader_compiler_gles2.h
@@ -51,6 +51,8 @@ private:
bool uses_time;
bool uses_screen_uv;
bool uses_normalmap;
+ bool uses_normal;
+ bool uses_texpixel_size;
bool vertex_code_writes_vertex;
Flags *flags;
@@ -68,6 +70,8 @@ private:
StringName vname_light;
StringName vname_time;
StringName vname_normalmap;
+ StringName vname_normal;
+ StringName vname_texpixel_size;
Map<StringName,ShaderLanguage::Uniform> *uniforms;
@@ -79,7 +83,7 @@ private:
String replace_string(const StringName& p_string);
- Map<StringName,StringName> mode_replace_table[3];
+ Map<StringName,StringName> mode_replace_table[9];
Map<StringName,StringName> replace_table;
public:
@@ -101,6 +105,8 @@ public:
bool use_var2_interp;
bool uses_light;
bool uses_time;
+ bool uses_normal;
+ bool uses_texpixel_size;
};
Error compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map<StringName,ShaderLanguage::Uniform> *r_uniforms=NULL);
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index f36741d586..464cb9e188 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -18,19 +18,56 @@ attribute highp vec2 uv_attrib; // attrib:4
varying vec2 uv_interp;
varying vec4 color_interp;
+#if defined(USE_TIME)
+uniform float time;
+#endif
+
+
+#ifdef USE_LIGHTING
+
+uniform highp mat4 light_matrix;
+varying vec4 light_tex_pos;
+
+#endif
+
+#if defined(ENABLE_VAR1_INTERP)
+varying vec4 var1_interp;
+#endif
+
+#if defined(ENABLE_VAR2_INTERP)
+varying vec4 var2_interp;
+#endif
+
//uniform bool snap_pixels;
+VERTEX_SHADER_GLOBALS
+
void main() {
color_interp = color_attrib;
uv_interp = uv_attrib;
highp vec4 outvec = vec4(vertex, 1.0);
+{
+ vec2 src_vtx=outvec.xy;
+VERTEX_SHADER_CODE
+
+}
outvec = extra_matrix * outvec;
outvec = modelview_matrix * outvec;
#ifdef USE_PIXEL_SNAP
- outvec.xy=floor(outvec.xy+0.5);
+ outvec.xy=floor(outvec.xy+0.5);
#endif
+
+
+#ifdef USE_LIGHTING
+
+ light_tex_pos.xy = light_matrix * outvec;
+ light_tex_pos.zw=outvec.xy - light_matrix[4].xy; //likely wrong
+
+#endif
+
+
gl_Position = projection_matrix * outvec;
}
@@ -54,17 +91,112 @@ varying vec4 color_interp;
#endif
+#if defined(ENABLE_SCREEN_UV)
+
+uniform vec2 screen_uv_mult;
+
+#endif
+
+#if defined(ENABLE_TEXSCREEN)
+
+uniform vec2 texscreen_screen_mult;
+uniform vec4 texscreen_screen_clamp;
+uniform sampler2D texscreen_tex;
+
+#endif
+
+
+#if defined(ENABLE_VAR1_INTERP)
+varying vec4 var1_interp;
+#endif
+
+#if defined(ENABLE_VAR2_INTERP)
+varying vec4 var2_interp;
+#endif
+
+#if defined(USE_TIME)
+uniform float time;
+#endif
+
+
+#ifdef USE_LIGHTING
+
+uniform sampler2D light_texture;
+varying vec4 light_tex_pos;
+
+#ifdef USE_SHADOWS
+
+uniform sampler2D shadow_texture;
+uniform float shadow_attenuation;
+
+#endif
+
+#endif
+
+#if defined(USE_TEXPIXEL_SIZE)
+uniform vec2 texpixel_size;
+#endif
+
+
+FRAGMENT_SHADER_GLOBALS
+
+
void main() {
vec4 color = color_interp;
-
+#if defined(NORMAL_USED)
+ vec3 normal = vec3(0,0,1);
+#endif
+
color *= texture2D( texture, uv_interp );
+#if defined(ENABLE_SCREEN_UV)
+ vec2 screen_uv = gl_FragCoord.xy*screen_uv_mult;
+#endif
+{
+FRAGMENT_SHADER_CODE
+}
#ifdef DEBUG_ENCODED_32
highp float enc32 = dot( color,highp vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) );
color = vec4(vec3(enc32),1.0);
#endif
+#ifdef USE_LIGHTING
+
+ float att=1.0;
+
+ vec3 light = texture2D(light_texture,light_tex_pos).rgb;
+#ifdef USE_SHADOWS
+ //this might not be that great on mobile?
+ float light_dist = length(light_texture.zw);
+ float light_angle = atan2(light_texture.x,light_texture.z) + 1.0 * 0.5;
+ float shadow_dist = texture2D(shadow_texture,vec2(light_angle,0));
+ if (light_dist>shadow_dist) {
+ light*=shadow_attenuation;
+ }
+//use shadows
+#endif
+
+#if defined(USE_LIGHT_SHADER_CODE)
+//light is written by the light shader
+{
+ vec2 light_dir = normalize(light_tex_pos.zw);
+ float light_distance = length(light_tex_pos.zw);
+LIGHT_SHADER_CODE
+}
+#else
+
+#if defined(NORMAL_USED)
+ vec2 light_normal = normalize(light_tex_pos.zw);
+ light = color.rgb * light * max(dot(light_normal,normal),0);
+#endif
+
+ color.rgb=light;
+//light shader code
+#endif
+
+//use lighting
+#endif
// color.rgb*=color.a;
gl_FragColor = color;
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl
index 718dd56249..38fb03ab5c 100644
--- a/drivers/gles2/shaders/material.glsl
+++ b/drivers/gles2/shaders/material.glsl
@@ -779,6 +779,7 @@ uniform highp mat4 camera_inverse_transform;
#if defined(ENABLE_TEXSCREEN)
uniform vec2 texscreen_screen_mult;
+uniform vec4 texscreen_screen_clamp;
uniform sampler2D texscreen_tex;
#endif
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index 1fee50c8b5..462051b21e 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -64,10 +64,10 @@ Error ResourceSaverPNG::save(const String &p_path,const RES& p_resource,uint32_t
text+=bool(texture->get_flags()&Texture::FLAG_FILTER)?"filter=true\n":"filter=false\n";
}
if (global_mipmaps!=bool(texture->get_flags()&Texture::FLAG_MIPMAPS)) {
- text+=bool(texture->get_flags()&Texture::FLAG_FILTER)?"gen_mipmaps=true\n":"gen_mipmaps=false\n";
+ text+=bool(texture->get_flags()&Texture::FLAG_MIPMAPS)?"gen_mipmaps=true\n":"gen_mipmaps=false\n";
}
if (global_repeat!=bool(texture->get_flags()&Texture::FLAG_REPEAT)) {
- text+=bool(texture->get_flags()&Texture::FLAG_FILTER)?"repeat=true\n":"repeat=false\n";
+ text+=bool(texture->get_flags()&Texture::FLAG_REPEAT)?"repeat=true\n":"repeat=false\n";
}
if (bool(texture->get_flags()&Texture::FLAG_ANISOTROPIC_FILTER)) {
text+="anisotropic=true\n";
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 695caf1e5d..4cf12538db 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -124,11 +124,11 @@ def configure(env):
# env['CCFLAGS'] = string.split('-DNO_THREADS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -Wno-psabi -march=armv5te -mtune=xscale -msoft-float -fno-exceptions -mthumb -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED ')
if env['x86']=='yes':
- env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__GLIBC__ -Wno-psabi -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED -DGLES1_ENABLED')
+ env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__GLIBC__ -Wno-psabi -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
elif env["armv6"]!="no":
- env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_6__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=vfp -mfloat-abi=softfp -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED -DGLES1_ENABLED')
+ env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_6__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=vfp -mfloat-abi=softfp -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
else:
- env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_7__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=neon -mfloat-abi=softfp -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED -DGLES1_ENABLED')
+ env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_7__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=neon -mfloat-abi=softfp -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED')
env.Append(LDPATH=[ld_path])
env.Append(LIBS=['OpenSLES'])
diff --git a/platform/android/globals/global_defaults.cpp b/platform/android/globals/global_defaults.cpp
index 84a586d22d..824a4e3606 100644
--- a/platform/android/globals/global_defaults.cpp
+++ b/platform/android/globals/global_defaults.cpp
@@ -10,5 +10,5 @@ void register_android_global_defaults() {
GLOBAL_DEF("display.Android/driver","GLES2");
// GLOBAL_DEF("rasterizer.Android/trilinear_mipmap_filter",false);
- Globals::get_singleton()->set_custom_property_info("display.Android/driver",PropertyInfo(Variant::STRING,"display.Android/driver",PROPERTY_HINT_ENUM,"GLES1,GLES2"));
+ Globals::get_singleton()->set_custom_property_info("display.Android/driver",PropertyInfo(Variant::STRING,"display.Android/driver",PROPERTY_HINT_ENUM,"GLES2"));
}
diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp
index a6abbc22d5..0312d13644 100644
--- a/platform/android/java_glue.cpp
+++ b/platform/android/java_glue.cpp
@@ -822,10 +822,7 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_initialize(JNIEnv * env,
String vd = Globals::get_singleton()->get("display/driver");
- if (vd.to_upper()=="GLES1")
- env->CallVoidMethod(_godot_instance, _on_video_init, (jboolean)false);
- else
- env->CallVoidMethod(_godot_instance, _on_video_init, (jboolean)true);
+ env->CallVoidMethod(_godot_instance, _on_video_init, (jboolean)true);
__android_log_print(ANDROID_LOG_INFO,"godot","**START");
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 833de059f7..6f1c03b593 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -28,7 +28,7 @@
/*************************************************************************/
#include "os_android.h"
#include "drivers/gles2/rasterizer_gles2.h"
-#include "drivers/gles1/rasterizer_gles1.h"
+
#include "core/io/file_access_buffered_fa.h"
#include "drivers/unix/file_access_unix.h"
#include "drivers/unix/dir_access_unix.h"
@@ -49,11 +49,11 @@
int OS_Android::get_video_driver_count() const {
- return 2;
+ return 1;
}
const char * OS_Android::get_video_driver_name(int p_driver) const {
- return p_driver==0?"GLES2":"GLES1";
+ return "GLES2";
}
OS::VideoMode OS_Android::get_default_video_mode() const {
@@ -123,13 +123,13 @@ void OS_Android::initialize(const VideoMode& p_desired,int p_video_driver,int p_
AudioDriverManagerSW::add_driver(&audio_driver_android);
- if (use_gl2) {
+ if (true) {
RasterizerGLES2 *rasterizer_gles22=memnew( RasterizerGLES2(false,use_reload_hooks,false,use_reload_hooks ) );
if (gl_extensions)
rasterizer_gles22->set_extensions(gl_extensions);
rasterizer = rasterizer_gles22;
} else {
- rasterizer = memnew( RasterizerGLES1(use_reload_hooks, use_reload_hooks) );
+ //rasterizer = memnew( RasterizerGLES1(use_reload_hooks, use_reload_hooks) );
}
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index 9fc90bc84e..d495e3b5fc 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -25,8 +25,6 @@ env_ios = env.Clone();
if env['ios_gles22_override'] == "yes":
env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
-if env['ios_GLES1_override'] == "yes":
- env_ios.Append(CPPFLAGS=['-DGLES1_OVERRIDE'])
if env['ios_appirater'] == "yes":
env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index f8d86a3c7a..fb57876a83 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -26,7 +26,6 @@ def get_opts():
('game_center', 'Support for game center', 'yes'),
('store_kit', 'Support for in-app store', 'yes'),
('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'),
- ('ios_GLES1_override', 'Force legacy GLES (1.1) on iOS', 'no'),
('ios_appirater', 'Enable Appirater', 'no'),
('ios_exceptions', 'Use exceptions when compiling on playbook', 'yes'),
]
@@ -130,7 +129,7 @@ def configure(env):
env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
- env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES1_ENABLED', '-DMPC_FIXED_POINT'])
+ env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DMPC_FIXED_POINT'])
if env['ios_exceptions'] == 'yes':
env.Append(CPPFLAGS=['-fexceptions'])
else:
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm
index 4dd2084c20..bee01d3c72 100755
--- a/platform/iphone/gl_view.mm
+++ b/platform/iphone/gl_view.mm
@@ -307,11 +307,7 @@ static void clear_touches() {
nil];
// Create our EAGLContext, and if successful make it current and create our framebuffer.
-#ifdef GLES1_OVERRIDE
- context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
-#else
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
-#endif
if(!context || ![EAGLContext setCurrentContext:context] || ![self createFramebuffer])
{
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index 812879d427..aee5f76684 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -31,7 +31,7 @@
#include "os_iphone.h"
#include "drivers/gles2/rasterizer_gles2.h"
-#include "drivers/gles1/rasterizer_gles1.h"
+
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
@@ -52,7 +52,7 @@ int OSIPhone::get_video_driver_count() const {
const char * OSIPhone::get_video_driver_name(int p_driver) const {
- return "openglES";
+ return "GLES2";
};
OSIPhone* OSIPhone::get_singleton() {
@@ -106,13 +106,9 @@ void OSIPhone::initialize(const VideoMode& p_desired,int p_video_driver,int p_au
supported_orientations |= ((GLOBAL_DEF("video_mode/allow_vertical", false)?1:0) << PortraitDown);
supported_orientations |= ((GLOBAL_DEF("video_mode/allow_vertical_flipped", false)?1:0) << PortraitUp);
-#ifdef GLES1_OVERRIDE
- rasterizer = memnew( RasterizerGLES1 );
-#else
rasterizer_gles22 = memnew( RasterizerGLES2(false, false, false) );
rasterizer = rasterizer_gles22;
rasterizer_gles22->set_base_framebuffer(gl_view_base_fb);
-#endif
visual_server = memnew( VisualServerRaster(rasterizer) );
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h
index 7e961176d9..3d6300d8e0 100644
--- a/platform/iphone/platform_config.h
+++ b/platform/iphone/platform_config.h
@@ -28,6 +28,6 @@
/*************************************************************************/
#include <alloca.h>
#define GLES2_INCLUDE_H <ES2/gl.h>
-#define GLES1_INCLUDE_H <ES1/gl.h>
+
#define PLATFORM_REFCOUNT
diff --git a/platform/isim/SCsub b/platform/isim/SCsub
index 07761486a9..2bd65cb49b 100644
--- a/platform/isim/SCsub
+++ b/platform/isim/SCsub
@@ -25,8 +25,6 @@ env_ios = env.Clone();
if env['ios_gles22_override'] == "yes":
env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
-if env['ios_GLES1_override'] == "yes":
- env_ios.Append(CPPFLAGS=['-DGLES1_OVERRIDE'])
if env['ios_appirater'] == "yes":
env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
diff --git a/platform/nacl/os_nacl.cpp b/platform/nacl/os_nacl.cpp
index d97195c50d..65f66b0354 100644
--- a/platform/nacl/os_nacl.cpp
+++ b/platform/nacl/os_nacl.cpp
@@ -64,7 +64,7 @@ int OSNacl::get_video_driver_count() const {
};
const char * OSNacl::get_video_driver_name(int p_driver) const {
- return "gles2";
+ return "GLES2";
};
OS::VideoMode OSNacl::get_default_video_mode() const {
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 245d6f1bd3..16dd695c59 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -113,7 +113,7 @@ def configure(env):
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
- env.Append(CCFLAGS=['/DGLES1_ENABLED'])
+
env.Append(CCFLAGS=['/DGLEW_ENABLED'])
LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32']
env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
@@ -228,7 +228,7 @@ def configure(env):
env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
- env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLES1_ENABLED','-DGLEW_ENABLED'])
+ env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLEW_ENABLED'])
env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','wsock32','kernel32'])
if (env["bits"]=="32" and env["mingw64_for_32"]!="yes"):
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index a10152a025..45d13da828 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -27,7 +27,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "drivers/gles2/rasterizer_gles2.h"
-#include "drivers/gles1/rasterizer_gles1.h"
+
#include "os_windows.h"
#include "drivers/nedmalloc/memory_pool_static_nedmalloc.h"
#include "drivers/unix/memory_pool_static_malloc.h"
@@ -130,11 +130,11 @@ void RedirectIOToConsole() {
int OS_Windows::get_video_driver_count() const {
- return 2;
+ return 1;
}
const char * OS_Windows::get_video_driver_name(int p_driver) const {
- return p_driver==0?"GLES2":"GLES1";
+ return "GLES2";
}
OS::VideoMode OS_Windows::get_default_video_mode() const {
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index 7bc3e42833..a7e7f9c370 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -31,5 +31,5 @@
//#include <alloca.h>
//#endif
#define GLES2_INCLUDE_H "gl_context/glew.h"
-#define GLES1_INCLUDE_H "gl_context/glew.h"
+
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index a4c06be447..8264196a41 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -124,7 +124,7 @@ def configure(env):
else:
print("PulseAudio development libraries not found, disabling driver")
- env.Append(CPPFLAGS=['-DX11_ENABLED','-DUNIX_ENABLED','-DGLES2_ENABLED','-DGLES1_ENABLED','-DGLES_OVER_GL'])
+ env.Append(CPPFLAGS=['-DX11_ENABLED','-DUNIX_ENABLED','-DGLES2_ENABLED','-DGLES_OVER_GL'])
env.Append(LIBS=['GL', 'GLU', 'pthread','asound','z']) #TODO detect linux/BSD!
#env.Append(CPPFLAGS=['-DMPC_FIXED_POINT'])
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index aa9e4c63c9..a40af8d2a9 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -28,7 +28,6 @@
/*************************************************************************/
#include "servers/visual/visual_server_raster.h"
#include "drivers/gles2/rasterizer_gles2.h"
-#include "drivers/gles1/rasterizer_gles1.h"
#include "os_x11.h"
#include "key_mapping_x11.h"
#include <stdio.h>
@@ -63,11 +62,11 @@
int OS_X11::get_video_driver_count() const {
- return 2;
+ return 1;
}
const char * OS_X11::get_video_driver_name(int p_driver) const {
- return p_driver==0?"GLES2":"GLES1";
+ return "GLES2";
}
OS::VideoMode OS_X11::get_default_video_mode() const {
@@ -166,10 +165,10 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
context_gl = memnew( ContextGL_X11( x11_display, x11_window,current_videomode, false ) );
context_gl->initialize();
- if (p_video_driver == 0) {
+ if (true) {
rasterizer = memnew( RasterizerGLES2 );
} else {
- rasterizer = memnew( RasterizerGLES1 );
+ //rasterizer = memnew( RasterizerGLES1 );
};
#endif
diff --git a/platform/x11/platform_config.h b/platform/x11/platform_config.h
index 21703969cc..f372f8c2cb 100644
--- a/platform/x11/platform_config.h
+++ b/platform/x11/platform_config.h
@@ -34,5 +34,5 @@
#endif
#define GLES2_INCLUDE_H "gl_context/glew.h"
-#define GLES1_INCLUDE_H "gl_context/glew.h"
+
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index f90da51eea..ae857bbce9 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -720,6 +720,95 @@ bool CanvasItem::is_draw_behind_parent_enabled() const{
return behind;
}
+void CanvasItem::set_shader(const Ref<Shader>& p_shader) {
+
+ ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM);
+
+#ifdef TOOLS_ENABLED
+
+ if (shader.is_valid()) {
+ shader->disconnect("changed",this,"_shader_changed");
+ }
+#endif
+ shader=p_shader;
+
+#ifdef TOOLS_ENABLED
+
+ if (shader.is_valid()) {
+ shader->connect("changed",this,"_shader_changed");
+ }
+#endif
+
+ RID rid;
+ if (shader.is_valid())
+ rid=shader->get_rid();
+ VS::get_singleton()->canvas_item_set_shader(canvas_item,rid);
+ _change_notify(); //properties for shader exposed
+}
+
+void CanvasItem::set_use_parent_shader(bool p_use_parent_shader) {
+
+ use_parent_shader=p_use_parent_shader;
+ VS::get_singleton()->canvas_item_set_use_parent_shader(canvas_item,p_use_parent_shader);
+}
+
+bool CanvasItem::get_use_parent_shader() const{
+
+ return use_parent_shader;
+}
+
+Ref<Shader> CanvasItem::get_shader() const{
+
+ return shader;
+}
+
+void CanvasItem::set_shader_param(const StringName& p_param,const Variant& p_value) {
+
+ VS::get_singleton()->canvas_item_set_shader_param(canvas_item,p_param,p_value);
+}
+
+Variant CanvasItem::get_shader_param(const StringName& p_param) const {
+
+ return VS::get_singleton()->canvas_item_get_shader_param(canvas_item,p_param);
+}
+
+bool CanvasItem::_set(const StringName& p_name, const Variant& p_value) {
+
+ if (shader.is_valid()) {
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ set_shader_param(pr,p_value);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CanvasItem::_get(const StringName& p_name,Variant &r_ret) const{
+
+ if (shader.is_valid()) {
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ r_ret=get_shader_param(pr);
+ return true;
+ }
+ }
+ return false;
+
+}
+void CanvasItem::_get_property_list( List<PropertyInfo> *p_list) const{
+
+ if (shader.is_valid()) {
+ shader->get_param_list(p_list);
+ }
+}
+
+#ifdef TOOLS_ENABLED
+void CanvasItem::_shader_changed() {
+
+ _change_notify();
+}
+#endif
void CanvasItem::_bind_methods() {
@@ -761,7 +850,9 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_set_on_top","on_top"),&CanvasItem::_set_on_top);
ObjectTypeDB::bind_method(_MD("_is_on_top"),&CanvasItem::_is_on_top);
-
+#ifdef TOOLS_ENABLED
+ ObjectTypeDB::bind_method(_MD("_shader_changed"),&CanvasItem::_shader_changed);
+#endif
//ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
ObjectTypeDB::bind_method(_MD("draw_line","from","to","color","width"),&CanvasItem::draw_line,DEFVAL(1.0));
@@ -786,15 +877,22 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d);
//ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport);
+ ObjectTypeDB::bind_method(_MD("set_shader","shader"),&CanvasItem::set_shader);
+ ObjectTypeDB::bind_method(_MD("get_shader"),&CanvasItem::get_shader);
+ ObjectTypeDB::bind_method(_MD("set_use_parent_shader","enable"),&CanvasItem::set_use_parent_shader);
+ ObjectTypeDB::bind_method(_MD("get_use_parent_shader"),&CanvasItem::get_use_parent_shader);
+
BIND_VMETHOD(MethodInfo("_draw"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity") );
ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/self_opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_opacity"),_SCS("get_self_opacity") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"shader/use_parent"), _SCS("set_use_parent_shader"),_SCS("get_use_parent_shader") );
//exporting these two things doesn't really make much sense i think
//ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") );
//ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled"));
@@ -871,6 +969,7 @@ CanvasItem::CanvasItem() : xform_change(this) {
block_transform_notify=false;
// viewport=NULL;
canvas_layer=NULL;
+ use_parent_shader;
global_invalid=true;
C=NULL;
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index dbf8fd79e9..ed3ade9df2 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -32,6 +32,7 @@
#include "scene/main/node.h"
#include "scene/resources/texture.h"
#include "scene/main/scene_main_loop.h"
+#include "scene/resources/shader.h"
class CanvasLayer;
class Viewport;
@@ -80,6 +81,9 @@ private:
bool block_transform_notify;
bool behind;
+ bool use_parent_shader;
+ Ref<Shader> shader;
+
mutable Matrix32 global_transform;
mutable bool global_invalid;
@@ -99,8 +103,9 @@ private:
void _queue_sort_children();
void _sort_children();
-
-
+#ifdef TOOLS_ENABLED
+ void _shader_changed();
+#endif
void _notify_transform(CanvasItem *p_node);
void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
@@ -108,6 +113,9 @@ private:
protected:
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
_FORCE_INLINE_ void _notify_transform() { if (!is_inside_tree()) return; _notify_transform(this); if (!block_transform_notify) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); }
@@ -204,7 +212,14 @@ public:
RID get_canvas() const;
Ref<World2D> get_world_2d() const;
+ void set_shader(const Ref<Shader>& p_shader);
+ Ref<Shader> get_shader() const;
+
+ void set_use_parent_shader(bool p_use_parent_shader);
+ bool get_use_parent_shader() const;
+ void set_shader_param(const StringName& p_param,const Variant& p_value);
+ Variant get_shader_param(const StringName& p_param) const;
CanvasItem();
~CanvasItem();
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 6dcee3458f..8b4196ee7f 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -289,6 +289,35 @@ void Node2D::set_global_transform(const Matrix32& p_transform) {
}
+void Node2D::set_z(int p_z) {
+
+ ERR_FAIL_COND(p_z<VS::CANVAS_ITEM_Z_MIN);
+ ERR_FAIL_COND(p_z>VS::CANVAS_ITEM_Z_MAX);
+ z=p_z;
+ VS::get_singleton()->canvas_item_set_z(get_canvas_item(),z);
+
+}
+
+void Node2D::set_z_as_relative(bool p_enabled) {
+
+ if (z_relative==p_enabled)
+ return;
+ z_relative=p_enabled;
+ VS::get_singleton()->canvas_item_set_z_as_relative_to_parent(get_canvas_item(),p_enabled);
+}
+
+bool Node2D::is_z_relative() const {
+
+ return z_relative;
+}
+
+
+int Node2D::get_z() const{
+
+ return z;
+}
+
+
void Node2D::_bind_methods() {
@@ -308,18 +337,25 @@ void Node2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("move_local_x","delta","scaled"),&Node2D::move_x,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("move_local_y","delta","scaled"),&Node2D::move_y,DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("set_global_pos","pos"),&Node2D::set_global_pos);
ObjectTypeDB::bind_method(_MD("get_global_pos"),&Node2D::get_global_pos);
- ObjectTypeDB::bind_method(_MD("set_global_pos"),&Node2D::set_global_pos);
ObjectTypeDB::bind_method(_MD("set_transform","xform"),&Node2D::set_transform);
ObjectTypeDB::bind_method(_MD("set_global_transform","xform"),&Node2D::set_global_transform);
+ ObjectTypeDB::bind_method(_MD("set_z","z"),&Node2D::set_z);
+ ObjectTypeDB::bind_method(_MD("get_z"),&Node2D::get_z);
+
+ ObjectTypeDB::bind_method(_MD("set_z_as_relative","enable"),&Node2D::set_z_as_relative);
+ ObjectTypeDB::bind_method(_MD("is_z_relative"),&Node2D::is_z_relative);
+
ObjectTypeDB::bind_method(_MD("edit_set_pivot"),&Node2D::edit_set_pivot);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale"));
-
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"z/z",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z"),_SCS("get_z"));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"z/relative"),_SCS("set_z_as_relative"),_SCS("is_z_relative"));
}
@@ -331,6 +367,8 @@ Node2D::Node2D() {
angle=0;
scale=Vector2(1,1);
_xform_dirty=false;
+ z=0;
+ z_relative=true;
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 582c56fa9b..61b8c829d6 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -38,6 +38,8 @@ class Node2D : public CanvasItem {
Point2 pos;
float angle;
Size2 scale;
+ int z;
+ bool z_relative;
Matrix32 _mat;
@@ -85,6 +87,11 @@ public:
void set_global_transform(const Matrix32& p_transform);
void set_global_pos(const Point2& p_pos);
+ void set_z(int p_z);
+ int get_z() const;
+
+ void set_z_as_relative(bool p_enabled);
+ bool is_z_relative() const;
Matrix32 get_transform() const;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 2413fbded1..37681e1b81 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -43,13 +43,28 @@ void PhysicsBody2D::_notification(int p_what) {
*/
}
+void PhysicsBody2D::set_one_way_collision_direction(const Vector2& p_dir) {
+
+ one_way_collision_direction=p_dir;
+ Physics2DServer::get_singleton()->body_set_one_way_collision_direction(get_rid(),p_dir);
+}
+
+Vector2 PhysicsBody2D::get_one_way_collision_direction() const{
+
+ return one_way_collision_direction;
+}
+
+
void PhysicsBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody2D::set_layer_mask);
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody2D::get_layer_mask);
+ ObjectTypeDB::bind_method(_MD("set_one_way_collision_direction","dir"),&PhysicsBody2D::set_one_way_collision_direction);
+ ObjectTypeDB::bind_method(_MD("get_one_way_collision_direction"),&PhysicsBody2D::get_one_way_collision_direction);
ObjectTypeDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with);
ObjectTypeDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with);
ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction"));
}
void PhysicsBody2D::set_layer_mask(uint32_t p_mask) {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 956999ce31..f88b89f34f 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -39,6 +39,7 @@ class PhysicsBody2D : public CollisionObject2D {
OBJ_TYPE(PhysicsBody2D,CollisionObject2D);
uint32_t mask;
+ Vector2 one_way_collision_direction;
protected:
void _notification(int p_what);
@@ -53,6 +54,9 @@ public:
void add_collision_exception_with(Node* p_node); //must be physicsbody
void remove_collision_exception_with(Node* p_node);
+ void set_one_way_collision_direction(const Vector2& p_dir);
+ Vector2 get_one_way_collision_direction() const;
+
PhysicsBody2D();
};
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index f2806f2af2..940a29b5d8 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -92,6 +92,7 @@ void PhysicsBody::remove_collision_exception_with(Node* p_node) {
PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(),physics_body->get_rid());
}
+
void PhysicsBody::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody::set_layer_mask);
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody::get_layer_mask);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 0d1de7f236..beec01ff3a 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -56,6 +56,8 @@ public:
void add_collision_exception_with(Node* p_node); //must be physicsbody
void remove_collision_exception_with(Node* p_node);
+
+
PhysicsBody();
};
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index f54345cdb8..582693eb3a 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -226,5 +226,6 @@ Size2 GridContainer::get_minimum_size() const {
GridContainer::GridContainer() {
+ set_stop_mouse(false);
columns=1;
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index d589b93049..8855627bb4 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -298,7 +298,7 @@ void TextEdit::_update_scrollbars() {
int hscroll_rows = ((hmin.height-1)/get_row_height())+1;
int visible_rows = get_visible_rows();
- int total_rows = text.size() * cache.line_spacing;
+ int total_rows = text.size();
int vscroll_pixels = v_scroll->get_combined_minimum_size().width;
int visible_width = size.width - cache.style_normal->get_minimum_size().width;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 631a52dea0..8f28a3116e 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -500,14 +500,13 @@ void register_scene_types() {
ObjectTypeDB::register_type<Mesh>();
ObjectTypeDB::register_virtual_type<Material>();
ObjectTypeDB::register_type<FixedMaterial>();
- //ObjectTypeDB::register_type<ParticleSystemMaterial>();
- //ObjectTypeDB::register_type<UnshadedMaterial>();
ObjectTypeDB::register_type<ShaderMaterial>();
ObjectTypeDB::register_type<RoomBounds>();
ObjectTypeDB::register_virtual_type<Shader>();
ObjectTypeDB::register_virtual_type<ShaderGraph>();
ObjectTypeDB::register_type<MaterialShaderGraph>();
ObjectTypeDB::register_type<MaterialShader>();
+ ObjectTypeDB::register_type<CanvasItemShader>();
ObjectTypeDB::add_compatibility_type("Shader","MaterialShader");
ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedMaterial");
ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedMaterial");
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index faba339fe1..355cc8884c 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -467,10 +467,20 @@ bool ShaderMaterial::_set(const StringName& p_name, const Variant& p_value) {
return true;
} else {
- String n = p_name;
- if (n.begins_with("param/")) {
- VisualServer::get_singleton()->material_set_param(material,String(n.ptr()+6),p_value);
- return true;
+ if (shader.is_valid()) {
+
+
+ StringName pr = shader->remap_param(p_name);
+ if (!pr) {
+ String n = p_name;
+ if (n.find("param/")==0) { //backwards compatibility
+ pr = n.substr(6,n.length());
+ }
+ }
+ if (pr) {
+ VisualServer::get_singleton()->material_set_param(material,pr,p_value);
+ return true;
+ }
}
}
@@ -486,10 +496,13 @@ bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const {
return true;
} else {
- String n = p_name;
- if (n.begins_with("param/")) {
- r_ret=VisualServer::get_singleton()->material_get_param(material,String(n.ptr()+6));
- return true;
+ if (shader.is_valid()) {
+
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ r_ret=VisualServer::get_singleton()->material_get_param(material,pr);
+ return true;
+ }
}
}
@@ -583,115 +596,3 @@ ShaderMaterial::ShaderMaterial() :Material(VisualServer::get_singleton()->materi
/////////////////////////////////
-
-void ParticleSystemMaterial::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("set_texture","texture"),&ParticleSystemMaterial::set_texture);
- ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&ParticleSystemMaterial::get_texture);
-
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"));
-
-}
-
-void ParticleSystemMaterial::set_texture(const Ref<Texture>& p_texture) {
- texture=p_texture;
- RID rid;
- if (texture.is_valid())
- rid=texture->get_rid();
-
- VS::get_singleton()->fixed_material_set_texture(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,rid);
-}
-
-Ref<Texture> ParticleSystemMaterial::get_texture() const {
-
- return texture;
-}
-
-
-ParticleSystemMaterial::ParticleSystemMaterial() :Material(VisualServer::get_singleton()->fixed_material_create()){
-
- set_flag(FLAG_DOUBLE_SIDED,true);
- set_flag(FLAG_UNSHADED,true);
- set_depth_draw_mode(DEPTH_DRAW_NEVER);
- VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,true);
- VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
- set_flag(FLAG_COLOR_ARRAY_SRGB,true);
-
-}
-
-ParticleSystemMaterial::~ParticleSystemMaterial() {
-
-
-}
-
-//////////////////////////////
-
-
-
-void UnshadedMaterial::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("set_texture","texture"),&UnshadedMaterial::set_texture);
- ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&UnshadedMaterial::get_texture);
-
- ObjectTypeDB::bind_method(_MD("set_use_alpha","enable"),&UnshadedMaterial::set_use_alpha);
- ObjectTypeDB::bind_method(_MD("is_using_alpha"),&UnshadedMaterial::is_using_alpha);
-
- ObjectTypeDB::bind_method(_MD("set_use_color_array","enable"),&UnshadedMaterial::set_use_color_array);
- ObjectTypeDB::bind_method(_MD("is_using_color_array"),&UnshadedMaterial::is_using_color_array);
-
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "alpha" ), _SCS("set_use_alpha"), _SCS("is_using_alpha"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "color_array" ), _SCS("set_use_color_array"), _SCS("is_using_color_array"));
-
-}
-
-void UnshadedMaterial::set_texture(const Ref<Texture>& p_texture) {
- RID rid;
- if (texture.is_valid())
- rid=texture->get_rid();
-
- VS::get_singleton()->fixed_material_set_texture(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,rid);
-}
-Ref<Texture> UnshadedMaterial::get_texture() const {
-
- return texture;
-}
-
-void UnshadedMaterial::set_use_alpha(bool p_use_alpha) {
-
- alpha=p_use_alpha;
- VS::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,p_use_alpha);
- //set_depth_draw_mode();
- //set_hint(HINT,p_use_alpha);
-
-}
-
-bool UnshadedMaterial::is_using_alpha() const{
-
- return alpha;
-}
-
-void UnshadedMaterial::set_use_color_array(bool p_use_color_array){
-
- color_array=p_use_color_array;
- VS::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,p_use_color_array);
-
-}
-
-bool UnshadedMaterial::is_using_color_array() const{
-
- return color_array;
-}
-
-UnshadedMaterial::UnshadedMaterial() :Material(VisualServer::get_singleton()->fixed_material_create()){
-
- set_flag(FLAG_UNSHADED,true);
- set_use_alpha(true);
- set_flag(FLAG_COLOR_ARRAY_SRGB,true);
-
-}
-
-UnshadedMaterial::~UnshadedMaterial() {
-
-
-}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 2b10078e16..73d1a4e188 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -253,68 +253,6 @@ public:
-class ParticleSystemMaterial : public Material {
-
- OBJ_TYPE( ParticleSystemMaterial, Material );
- REVERSE_GET_PROPERTY_LIST
-
-private:
-
-
-
- Ref<Texture> texture;
-
-protected:
-
-
- static void _bind_methods();
-
-public:
-
- void set_texture(const Ref<Texture>& p_texture);
- Ref<Texture> get_texture() const;
-
-
- ParticleSystemMaterial();
- ~ParticleSystemMaterial();
-
-};
-
-///////////////////////////////////////////
-
-
-class UnshadedMaterial : public Material {
-
- OBJ_TYPE( UnshadedMaterial, Material );
- REVERSE_GET_PROPERTY_LIST
-
-private:
-
-
- bool alpha;
- bool color_array;
- Ref<Texture> texture;
-
-protected:
-
-
- static void _bind_methods();
-
-public:
-
- void set_texture(const Ref<Texture>& p_texture);
- Ref<Texture> get_texture() const;
-
- void set_use_alpha(bool p_use_alpha);
- bool is_using_alpha() const;
-
- void set_use_color_array(bool p_use_color_array);
- bool is_using_color_array() const;
-
- UnshadedMaterial();
- ~UnshadedMaterial();
-
-};
#endif
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index f3e625917a..42251124bd 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -84,7 +84,7 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const {
for(List<PropertyInfo>::Element *E=local.front();E;E=E->next()) {
PropertyInfo pi=E->get();
- pi.name="param/"+pi.name;
+ pi.name="shader_param/"+pi.name;
params_cache[pi.name]=E->get().name;
if (p_params) {
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 8c15ca43d4..4a380d455b 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -80,6 +80,16 @@ public:
Ref<Texture> get_default_texture_param(const StringName& p_param) const;
void get_default_texture_param_list(List<StringName>* r_textures) const;
+ _FORCE_INLINE_ StringName remap_param(const StringName& p_param) const {
+ if (params_cache_dirty)
+ get_param_list(NULL);
+
+ const Map<StringName,StringName>::Element *E=params_cache.find(p_param);
+ if (E)
+ return E->get();
+ return StringName();
+ }
+
virtual RID get_rid() const;
Shader(Mode p_mode);
@@ -98,6 +108,15 @@ public:
MaterialShader() : Shader(MODE_MATERIAL) {};
};
+class CanvasItemShader : public Shader {
+
+ OBJ_TYPE(CanvasItemShader,Shader);
+
+public:
+
+ CanvasItemShader() : Shader(MODE_CANVAS_ITEM) {};
+};
+
class ResourceFormatLoaderShader : public ResourceFormatLoader {
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 8b2f318ec0..9703799a48 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -28,9 +28,6 @@
/*************************************************************************/
#include "shader_graph.h"
#include "scene/scene_string_names.h"
-//todo
-//-RGB ops
-//-mostrar error de conexion
Array ShaderGraph::_get_node_list(ShaderType p_type) const {
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 5bd68ba976..8a1415da62 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -67,6 +67,8 @@ class Body2DSW : public CollisionObject2DSW {
Vector2 applied_force;
real_t applied_torque;
+ Vector2 one_way_collision_direction;
+
SelfList<Body2DSW> active_list;
SelfList<Body2DSW> inertia_update_list;
@@ -216,6 +218,9 @@ public:
_FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; }
_FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
+ void set_one_way_collision_direction(const Vector2& p_dir) { one_way_collision_direction=p_dir; }
+ Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; }
+
void set_space(Space2DSW *p_space);
void update_inertias();
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index ab85f5e1d6..f310ee0d9f 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -860,6 +860,22 @@ int Physics2DServerSW::body_get_max_contacts_reported(RID p_body) const {
return body->get_max_contacts_reported();
}
+void Physics2DServerSW::body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction) {
+
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+ body->set_one_way_collision_direction(p_direction);
+}
+
+Vector2 Physics2DServerSW::body_get_one_way_collision_direction(RID p_body) const{
+
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body,Vector2());
+ return body->get_one_way_collision_direction();
+
+}
+
+
void Physics2DServerSW::body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata) {
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 9edd4eee11..b56c6da19a 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -205,6 +205,9 @@ public:
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
virtual int body_get_max_contacts_reported(RID p_body) const;
+ virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction);
+ virtual Vector2 body_get_one_way_collision_direction(RID p_body) const;
+
virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count);
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 3633efc5eb..6e6fae56b1 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -500,6 +500,10 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("body_set_max_contacts_reported","body","amount"),&Physics2DServer::body_set_max_contacts_reported);
ObjectTypeDB::bind_method(_MD("body_get_max_contacts_reported","body"),&Physics2DServer::body_get_max_contacts_reported);
+ ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_direction","normal"),&Physics2DServer::body_set_one_way_collision_direction);
+ ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_direction"),&Physics2DServer::body_get_one_way_collision_direction);
+
+
ObjectTypeDB::bind_method(_MD("body_set_omit_force_integration","body","enable"),&Physics2DServer::body_set_omit_force_integration);
ObjectTypeDB::bind_method(_MD("body_is_omitting_force_integration","body"),&Physics2DServer::body_is_omitting_force_integration);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 6e53cde55c..008b25e7d7 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -442,6 +442,9 @@ public:
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0;
virtual int body_get_max_contacts_reported(RID p_body) const=0;
+ virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction)=0;
+ virtual Vector2 body_get_one_way_collision_direction(RID p_body) const=0;
+
//missing remove
virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp
index b5e74e0f2e..c3dcd83a31 100644
--- a/servers/visual/rasterizer.cpp
+++ b/servers/visual/rasterizer.cpp
@@ -568,8 +568,9 @@ void Rasterizer::_update_fixed_materials() {
}
material_set_param(fm.self,_fixed_material_uv_xform_name,fm.uv_xform);
- if (fm.use_pointsize)
+ if (fm.use_pointsize) {
material_set_param(fm.self,_fixed_material_point_size_name,fm.point_size);
+ }
}
fixed_material_dirty_list.remove(fixed_material_dirty_list.first());
@@ -620,6 +621,8 @@ Rasterizer::Rasterizer() {
_fixed_material_uv_xform_name="fmp_uv_xform";
_fixed_material_point_size_name="fmp_point_size";
+ draw_viewport_func=NULL;
+
ERR_FAIL_COND( sizeof(FixedMaterialShaderKey)!=4);
}
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 8731095425..92c7b8ac14 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -40,6 +40,9 @@
class Rasterizer {
protected:
+
+ typedef void (*CanvasItemDrawViewportFunc)(VisualServer*owner,void*ud,const Rect2& p_rect);
+
RID create_default_material();
RID create_overdraw_debug_material();
@@ -207,6 +210,8 @@ public:
virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0;
virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0;
+ virtual Variant shader_get_default_param(RID p_shader, const StringName& p_name)=0;
+
/* COMMON MATERIAL API */
virtual RID material_create()=0;
@@ -561,7 +566,279 @@ public:
CANVAS_RECT_FLIP_H=4,
CANVAS_RECT_FLIP_V=8
};
-
+
+ struct CanvasItem {
+
+ struct Command {
+
+ enum Type {
+
+ TYPE_LINE,
+ TYPE_RECT,
+ TYPE_STYLE,
+ TYPE_PRIMITIVE,
+ TYPE_POLYGON,
+ TYPE_POLYGON_PTR,
+ TYPE_CIRCLE,
+ TYPE_TRANSFORM,
+ TYPE_BLEND_MODE,
+ TYPE_CLIP_IGNORE,
+ };
+
+ Type type;
+ };
+
+ struct CommandLine : public Command {
+
+ Point2 from,to;
+ Color color;
+ float width;
+ CommandLine() { type = TYPE_LINE; }
+ };
+
+ struct CommandRect : public Command {
+
+ Rect2 rect;
+ RID texture;
+ Color modulate;
+ Rect2 source;
+ uint8_t flags;
+
+ CommandRect() { flags=0; type = TYPE_RECT; }
+ };
+
+ struct CommandStyle : public Command {
+
+ Rect2 rect;
+ RID texture;
+ float margin[4];
+ float draw_center;
+ Color color;
+ CommandStyle() { draw_center=true; type = TYPE_STYLE; }
+ };
+
+ struct CommandPrimitive : public Command {
+
+ Vector<Point2> points;
+ Vector<Point2> uvs;
+ Vector<Color> colors;
+ RID texture;
+ float width;
+
+ CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;}
+ };
+
+ struct CommandPolygon : public Command {
+
+ Vector<int> indices;
+ Vector<Point2> points;
+ Vector<Point2> uvs;
+ Vector<Color> colors;
+ RID texture;
+ int count;
+
+ CommandPolygon() { type = TYPE_POLYGON; count = 0; }
+ };
+
+ struct CommandPolygonPtr : public Command {
+
+ const int* indices;
+ const Point2* points;
+ const Point2* uvs;
+ const Color* colors;
+ RID texture;
+ int count;
+
+ CommandPolygonPtr() { type = TYPE_POLYGON_PTR; count = 0; }
+ };
+
+ struct CommandCircle : public Command {
+
+ Point2 pos;
+ float radius;
+ Color color;
+ CommandCircle() { type = TYPE_CIRCLE; }
+ };
+
+ struct CommandTransform : public Command {
+
+ Matrix32 xform;
+ CommandTransform() { type = TYPE_TRANSFORM; }
+ };
+
+ struct CommandBlendMode : public Command {
+
+ VS::MaterialBlendMode blend_mode;
+ CommandBlendMode() { type = TYPE_BLEND_MODE; blend_mode = VS::MATERIAL_BLEND_MODE_MIX; }
+ };
+ struct CommandClipIgnore : public Command {
+
+ bool ignore;
+ CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; }
+ };
+
+
+ struct ViewportRender {
+ VisualServer*owner;
+ void* udata;
+ Rect2 rect;
+ };
+
+ Matrix32 xform;
+ bool clip;
+ bool visible;
+ bool ontop;
+ VS::MaterialBlendMode blend_mode;
+ Vector<Command*> commands;
+ mutable bool custom_rect;
+ mutable bool rect_dirty;
+ mutable Rect2 rect;
+ CanvasItem*next;
+ RID shader;
+ Map<StringName,Variant> shader_param;
+ uint32_t shader_version;
+
+
+ float final_opacity;
+ Matrix32 final_transform;
+ Rect2 final_clip_rect;
+ CanvasItem* final_clip_owner;
+ CanvasItem* shader_owner;
+ ViewportRender *vp_render;
+
+ const Rect2& get_rect() const {
+
+ if (custom_rect || !rect_dirty)
+ return rect;
+
+ //must update rect
+ int s=commands.size();
+ if (s==0) {
+
+ rect=Rect2();
+ rect_dirty=false;
+ return rect;
+ }
+
+ Matrix32 xf;
+ bool found_xform=false;
+ bool first=true;
+
+ const CanvasItem::Command * const *cmd = &commands[0];
+
+
+ for (int i=0;i<s;i++) {
+
+ const CanvasItem::Command *c=cmd[i];
+ Rect2 r;
+
+ switch(c->type) {
+ case CanvasItem::Command::TYPE_LINE: {
+
+ const CanvasItem::CommandLine* line = static_cast< const CanvasItem::CommandLine*>(c);
+ r.pos=line->from;
+ r.expand_to(line->to);
+ } break;
+ case CanvasItem::Command::TYPE_RECT: {
+
+ const CanvasItem::CommandRect* crect = static_cast< const CanvasItem::CommandRect*>(c);
+ r=crect->rect;
+
+ } break;
+ case CanvasItem::Command::TYPE_STYLE: {
+
+ const CanvasItem::CommandStyle* style = static_cast< const CanvasItem::CommandStyle*>(c);
+ r=style->rect;
+ } break;
+ case CanvasItem::Command::TYPE_PRIMITIVE: {
+
+ const CanvasItem::CommandPrimitive* primitive = static_cast< const CanvasItem::CommandPrimitive*>(c);
+ r.pos=primitive->points[0];
+ for(int i=1;i<primitive->points.size();i++) {
+
+ r.expand_to(primitive->points[i]);
+
+ }
+ } break;
+ case CanvasItem::Command::TYPE_POLYGON: {
+
+ const CanvasItem::CommandPolygon* polygon = static_cast< const CanvasItem::CommandPolygon*>(c);
+ int l = polygon->points.size();
+ const Point2*pp=&polygon->points[0];
+ r.pos=pp[0];
+ for(int i=1;i<l;i++) {
+
+ r.expand_to(pp[i]);
+
+ }
+ } break;
+
+ case CanvasItem::Command::TYPE_POLYGON_PTR: {
+
+ const CanvasItem::CommandPolygonPtr* polygon = static_cast< const CanvasItem::CommandPolygonPtr*>(c);
+ int l = polygon->count;
+ if (polygon->indices != NULL) {
+
+ r.pos=polygon->points[polygon->indices[0]];
+ for (int i=1; i<polygon->count; i++) {
+
+ r.expand_to(polygon->points[polygon->indices[i]]);
+ };
+ } else {
+ r.pos=polygon->points[0];
+ for (int i=1; i<polygon->count; i++) {
+
+ r.expand_to(polygon->points[i]);
+ };
+ };
+ } break;
+ case CanvasItem::Command::TYPE_CIRCLE: {
+
+ const CanvasItem::CommandCircle* circle = static_cast< const CanvasItem::CommandCircle*>(c);
+ r.pos=Point2(-circle->radius,-circle->radius)+circle->pos;
+ r.size=Point2(circle->radius*2.0,circle->radius*2.0);
+ } break;
+ case CanvasItem::Command::TYPE_TRANSFORM: {
+
+ const CanvasItem::CommandTransform* transform = static_cast<const CanvasItem::CommandTransform*>(c);
+ xf=transform->xform;
+ found_xform=true;
+ continue;
+ } break;
+ case CanvasItem::Command::TYPE_BLEND_MODE: {
+
+ } break;
+ case CanvasItem::Command::TYPE_CLIP_IGNORE: {
+
+ } break;
+ }
+
+ if (found_xform) {
+ r = xf.xform(r);
+ found_xform=false;
+ }
+
+
+ if (first) {
+ rect=r;
+ first=false;
+ } else
+ rect=rect.merge(r);
+ }
+
+ rect_dirty=false;
+ return rect;
+ }
+
+ void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; shader_owner=NULL;}
+ CanvasItem() { vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; shader_version=0; shader_owner=NULL;}
+ virtual ~CanvasItem() { clear(); }
+ };
+
+
+ CanvasItemDrawViewportFunc draw_viewport_func;
+
+
virtual void canvas_begin()=0;
virtual void canvas_disable_blending()=0;
virtual void canvas_set_opacity(float p_opacity)=0;
@@ -575,7 +852,10 @@ public:
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0;
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
virtual void canvas_set_transform(const Matrix32& p_transform)=0;
-
+
+ virtual void canvas_render_items(CanvasItem *p_item_list)=0;
+
+
/* ENVIRONMENT */
diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp
index a399960014..6c1b6697c1 100644
--- a/servers/visual/rasterizer_dummy.cpp
+++ b/servers/visual/rasterizer_dummy.cpp
@@ -231,6 +231,11 @@ RID RasterizerDummy::shader_get_default_texture_param(RID p_shader, const String
return RID();
}
+Variant RasterizerDummy::shader_get_default_param(RID p_shader, const StringName& p_name) {
+
+ return Variant();
+}
+
/* COMMON MATERIAL API */
@@ -1617,6 +1622,11 @@ void RasterizerDummy::canvas_set_transform(const Matrix32& p_transform) {
}
+void RasterizerDummy::canvas_render_items(CanvasItem *p_item_list) {
+
+
+}
+
/* ENVIRONMENT */
RID RasterizerDummy::environment_create() {
diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h
index d879fcafeb..c72149f88f 100644
--- a/servers/visual/rasterizer_dummy.h
+++ b/servers/visual/rasterizer_dummy.h
@@ -433,6 +433,8 @@ public:
virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture);
virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const;
+ virtual Variant shader_get_default_param(RID p_shader, const StringName& p_name);
+
/* COMMON MATERIAL API */
virtual RID material_create();
@@ -708,6 +710,8 @@ public:
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
virtual void canvas_set_transform(const Matrix32& p_transform);
+ virtual void canvas_render_items(CanvasItem *p_item_list);
+
/* ENVIRONMENT */
virtual RID environment_create();
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index f2348bf59f..f5bff29f47 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1105,6 +1105,61 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[]={
};
+
+
+const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
+
+ { "SRC_VERTEX", TYPE_VEC2},
+ { "VERTEX", TYPE_VEC2},
+ { "UV", TYPE_VEC2},
+ { "COLOR", TYPE_VEC4},
+ { "VAR1", TYPE_VEC4},
+ { "VAR2", TYPE_VEC4},
+ { "POINT_SIZE", TYPE_FLOAT},
+
+ //builtins
+ { "WORLD_MATRIX", TYPE_MAT4},
+ { "PROJECTION_MATRIX", TYPE_MAT4},
+ { "EXTRA_MATRIX", TYPE_MAT4},
+ { "TIME", TYPE_FLOAT},
+ { NULL, TYPE_VOID},
+};
+const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
+
+ { "SRC_COLOR", TYPE_VEC4},
+ { "POSITION", TYPE_VEC4},
+ { "NORMAL", TYPE_VEC3},
+ { "UV", TYPE_VEC2},
+ { "COLOR", TYPE_VEC4},
+ { "TEXTURE", TYPE_TEXTURE},
+ { "TEXTURE_PIXEL_SIZE", TYPE_VEC2},
+ { "VAR1", TYPE_VEC4},
+ { "VAR2", TYPE_VEC4},
+ { "SCREEN_UV", TYPE_VEC2},
+ { "POINT_COORD", TYPE_VEC2},
+
+// { "SCREEN_POS", TYPE_VEC2},
+// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
+ { "TIME", TYPE_FLOAT},
+ { NULL, TYPE_VOID}
+
+};
+
+const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
+
+ { "COLOR", TYPE_VEC4},
+ { "NORMAL", TYPE_VEC3},
+ { "LIGHT_DIR", TYPE_VEC2},
+ { "LIGHT_DISTANCE", TYPE_FLOAT},
+ { "LIGHT", TYPE_VEC3},
+ { "POINT_COORD", TYPE_VEC2},
+// { "SCREEN_POS", TYPE_VEC2},
+// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
+ { "TIME", TYPE_FLOAT},
+ { NULL, TYPE_VOID}
+
+};
+
const ShaderLanguage::BuiltinsDef ShaderLanguage::postprocess_fragment_builtins_defs[]={
{ "IN_COLOR", TYPE_VEC3},
@@ -2471,6 +2526,27 @@ Error ShaderLanguage::parse(const Vector<Token>& p_tokens,ShaderType p_type,Comp
idx++;
}
} break;
+ case SHADER_CANVAS_ITEM_VERTEX: {
+ int idx=0;
+ while (ci_vertex_builtins_defs[idx].name) {
+ parser.program->builtin_variables[ci_vertex_builtins_defs[idx].name]=ci_vertex_builtins_defs[idx].type;
+ idx++;
+ }
+ } break;
+ case SHADER_CANVAS_ITEM_FRAGMENT: {
+ int idx=0;
+ while (ci_fragment_builtins_defs[idx].name) {
+ parser.program->builtin_variables[ci_fragment_builtins_defs[idx].name]=ci_fragment_builtins_defs[idx].type;
+ idx++;
+ }
+ } break;
+ case SHADER_CANVAS_ITEM_LIGHT: {
+ int idx=0;
+ while (ci_light_builtins_defs[idx].name) {
+ parser.program->builtin_variables[ci_light_builtins_defs[idx].name]=ci_light_builtins_defs[idx].type;
+ idx++;
+ }
+ } break;
case SHADER_POST_PROCESS: {
int idx=0;
while (postprocess_fragment_builtins_defs[idx].name) {
@@ -2568,6 +2644,28 @@ void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keyword
idx++;
}
} break;
+ case SHADER_CANVAS_ITEM_VERTEX: {
+ idx=0;
+ while (ci_vertex_builtins_defs[idx].name) {
+ p_keywords->push_back(ci_vertex_builtins_defs[idx].name);
+ idx++;
+ }
+ } break;
+ case SHADER_CANVAS_ITEM_FRAGMENT: {
+ idx=0;
+ while (ci_fragment_builtins_defs[idx].name) {
+ p_keywords->push_back(ci_fragment_builtins_defs[idx].name);
+ idx++;
+ }
+ } break;
+ case SHADER_CANVAS_ITEM_LIGHT: {
+ idx=0;
+ while (ci_light_builtins_defs[idx].name) {
+ p_keywords->push_back(ci_light_builtins_defs[idx].name);
+ idx++;
+ }
+ } break;
+
case SHADER_POST_PROCESS: {
idx=0;
while (postprocess_fragment_builtins_defs[idx].name) {
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 7e01368dd5..f79c219d85 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -105,6 +105,9 @@ public:
SHADER_MATERIAL_VERTEX,
SHADER_MATERIAL_FRAGMENT,
SHADER_MATERIAL_LIGHT,
+ SHADER_CANVAS_ITEM_VERTEX,
+ SHADER_CANVAS_ITEM_FRAGMENT,
+ SHADER_CANVAS_ITEM_LIGHT,
SHADER_POST_PROCESS,
};
@@ -376,6 +379,12 @@ private:
static const BuiltinsDef vertex_builtins_defs[];
static const BuiltinsDef fragment_builtins_defs[];
static const BuiltinsDef light_builtins_defs[];
+
+ static const BuiltinsDef ci_vertex_builtins_defs[];
+ static const BuiltinsDef ci_fragment_builtins_defs[];
+ static const BuiltinsDef ci_light_builtins_defs[];
+
+
static const BuiltinsDef postprocess_fragment_builtins_defs[];
static DataType get_token_datatype(TokenType p_type);
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 7cfa6dbb32..dc0bff4cf4 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -3352,129 +3352,6 @@ void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip) {
canvas_item->clip=p_clip;
}
-const Rect2& VisualServerRaster::CanvasItem::get_rect() const {
-
- if (custom_rect || !rect_dirty)
- return rect;
-
- //must update rect
- int s=commands.size();
- if (s==0) {
-
- rect=Rect2();
- rect_dirty=false;
- return rect;
- }
-
- Matrix32 xf;
- bool found_xform=false;
- bool first=true;
-
- const CanvasItem::Command * const *cmd = &commands[0];
-
-
- for (int i=0;i<s;i++) {
-
- const CanvasItem::Command *c=cmd[i];
- Rect2 r;
-
- switch(c->type) {
- case CanvasItem::Command::TYPE_LINE: {
-
- const CanvasItem::CommandLine* line = static_cast< const CanvasItem::CommandLine*>(c);
- r.pos=line->from;
- r.expand_to(line->to);
- } break;
- case CanvasItem::Command::TYPE_RECT: {
-
- const CanvasItem::CommandRect* crect = static_cast< const CanvasItem::CommandRect*>(c);
- r=crect->rect;
-
- } break;
- case CanvasItem::Command::TYPE_STYLE: {
-
- const CanvasItem::CommandStyle* style = static_cast< const CanvasItem::CommandStyle*>(c);
- r=style->rect;
- } break;
- case CanvasItem::Command::TYPE_PRIMITIVE: {
-
- const CanvasItem::CommandPrimitive* primitive = static_cast< const CanvasItem::CommandPrimitive*>(c);
- r.pos=primitive->points[0];
- for(int i=1;i<primitive->points.size();i++) {
-
- r.expand_to(primitive->points[i]);
-
- }
- } break;
- case CanvasItem::Command::TYPE_POLYGON: {
-
- const CanvasItem::CommandPolygon* polygon = static_cast< const CanvasItem::CommandPolygon*>(c);
- int l = polygon->points.size();
- const Point2*pp=&polygon->points[0];
- r.pos=pp[0];
- for(int i=1;i<l;i++) {
-
- r.expand_to(pp[i]);
-
- }
- } break;
-
- case CanvasItem::Command::TYPE_POLYGON_PTR: {
-
- const CanvasItem::CommandPolygonPtr* polygon = static_cast< const CanvasItem::CommandPolygonPtr*>(c);
- int l = polygon->count;
- if (polygon->indices != NULL) {
-
- r.pos=polygon->points[polygon->indices[0]];
- for (int i=1; i<polygon->count; i++) {
-
- r.expand_to(polygon->points[polygon->indices[i]]);
- };
- } else {
- r.pos=polygon->points[0];
- for (int i=1; i<polygon->count; i++) {
-
- r.expand_to(polygon->points[i]);
- };
- };
- } break;
- case CanvasItem::Command::TYPE_CIRCLE: {
-
- const CanvasItem::CommandCircle* circle = static_cast< const CanvasItem::CommandCircle*>(c);
- r.pos=Point2(-circle->radius,-circle->radius)+circle->pos;
- r.size=Point2(circle->radius*2.0,circle->radius*2.0);
- } break;
- case CanvasItem::Command::TYPE_TRANSFORM: {
-
- const CanvasItem::CommandTransform* transform = static_cast<const CanvasItem::CommandTransform*>(c);
- xf=transform->xform;
- found_xform=true;
- continue;
- } break;
- case CanvasItem::Command::TYPE_BLEND_MODE: {
-
- } break;
- case CanvasItem::Command::TYPE_CLIP_IGNORE: {
-
- } break;
- }
-
- if (found_xform) {
- r = xf.xform(r);
- found_xform=false;
- }
-
-
- if (first) {
- rect=r;
- first=false;
- } else
- rect=rect.merge(r);
- }
-
- rect_dirty=false;
- return rect;
-}
void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32& p_transform) {
@@ -3812,6 +3689,74 @@ void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlen
canvas_item->commands.push_back(bm);
};
+void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) {
+
+ ERR_FAIL_COND(p_z<CANVAS_ITEM_Z_MIN || p_z>CANVAS_ITEM_Z_MAX);
+ VS_CHANGED;
+ CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ ERR_FAIL_COND(!canvas_item);
+ canvas_item->z=p_z;
+
+}
+
+void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
+
+ VS_CHANGED;
+ CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ ERR_FAIL_COND(!canvas_item);
+ canvas_item->z_relative=p_enable;
+
+}
+
+void VisualServerRaster::canvas_item_set_use_parent_shader(RID p_item, bool p_enable) {
+
+ VS_CHANGED;
+ CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ ERR_FAIL_COND(!canvas_item);
+ canvas_item->use_parent_shader=p_enable;
+
+}
+
+void VisualServerRaster::canvas_item_set_shader(RID p_item, RID p_shader) {
+
+ VS_CHANGED;
+ CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ ERR_FAIL_COND(!canvas_item);
+ canvas_item->shader=p_shader;
+}
+
+RID VisualServerRaster::canvas_item_get_shader(RID p_item) const{
+
+ CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ ERR_FAIL_COND_V(!canvas_item,RID());
+ return canvas_item->shader;
+
+}
+
+void VisualServerRaster::canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value){
+
+ VS_CHANGED;
+ CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
+ ERR_FAIL_COND(!canvas_item);
+ if (p_value.get_type()==Variant::NIL)
+ canvas_item->shader_param.erase(p_param);
+ else
+ canvas_item->shader_param[p_param]=p_value;
+
+}
+Variant VisualServerRaster::canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const{
+
+ CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
+ ERR_FAIL_COND_V(!canvas_item,Variant());
+ if (!canvas_item->shader_param.has(p_param)) {
+ ERR_FAIL_COND_V(!canvas_item->shader.is_valid(),Variant());
+ return rasterizer->shader_get_default_param(canvas_item->shader,p_param);
+ }
+
+ return canvas_item->shader_param[p_param];
+}
+
+
void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
VS_CHANGED;
@@ -6200,7 +6145,41 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
rasterizer->end_scene();
}
-void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity) {
+
+void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect) {
+
+
+ static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
+ Rasterizer::CanvasItem *z_list[z_range];
+ Rasterizer::CanvasItem *z_last_list[z_range];
+
+ for(int i=0;i<z_range;i++) {
+ z_list[i]=NULL;
+ z_last_list[i]=NULL;
+ }
+
+
+ _render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,0,z_list,z_last_list,NULL,NULL);
+
+ for(int i=0;i<z_range;i++) {
+ if (!z_list[i])
+ continue;
+ rasterizer->canvas_render_items(z_list[i]);
+ }
+
+}
+
+
+void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect) {
+
+ VisualServerRaster *self=(VisualServerRaster*)(p_self);
+ Viewport *vp=(Viewport*)p_vp;
+ self->_draw_viewport(vp,p_rect.pos.x,p_rect.pos.y,p_rect.size.x,p_rect.size.y);
+ self->rasterizer->canvas_begin();
+
+}
+
+void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner) {
CanvasItem *ci = p_canvas_item;
@@ -6219,24 +6198,39 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
if (global_rect.intersects(p_clip_rect) && ci->viewport.is_valid() && viewport_owner.owns(ci->viewport)) {
- Viewport *vp = viewport_owner.get(ci->viewport);
+ Viewport *vp = viewport_owner.get(ci->viewport);
Point2i from = xform.get_origin() + Point2(viewport_rect.x,viewport_rect.y);
Point2i size = rect.size;
size.x *= xform[0].length();
size.y *= xform[1].length();
+ ci->vp_render = memnew( Rasterizer::CanvasItem::ViewportRender );
+ ci->vp_render->owner=this;
+ ci->vp_render->udata=vp;
+ ci->vp_render->rect=Rect2(from.x,
+ from.y,
+ size.x,
+ size.y);
+/*
_draw_viewport(vp,
from.x,
from.y,
size.x,
size.y);
+*/
+ //rasterizer->canvas_begin();
+ } else {
+ ci->vp_render=NULL;
+ }
- rasterizer->canvas_begin();
+ if (ci->use_parent_shader && p_shader_owner)
+ ci->shader_owner=p_shader_owner;
+ else {
+ p_shader_owner=ci;
+ ci->shader_owner=NULL;
}
- int s = ci->commands.size();
- bool reclip=false;
float opacity = ci->opacity * p_opacity;
@@ -6246,8 +6240,11 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
copymem(child_items,ci->child_items.ptr(),child_item_count*sizeof(CanvasItem*));
if (ci->clip) {
- rasterizer->canvas_set_clip(true,global_rect);
- canvas_clip=global_rect;
+ ci->final_clip_rect=global_rect;
+ ci->final_clip_owner=ci;
+
+ } else {
+ ci->final_clip_owner=p_canvas_clip;
}
if (ci->sort_y) {
@@ -6261,155 +6258,40 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
if (child_items[i]->ontop)
continue;
- _render_canvas_item(child_items[i],xform,p_clip_rect,opacity);
+ _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
}
- if (s!=0) {
-
- //Rect2 rect( ci->rect.pos + p_ofs, ci->rect.size);
-
- if (p_clip_rect.intersects(global_rect)) {
-
- rasterizer->canvas_begin_rect(xform);
- rasterizer->canvas_set_opacity( opacity * ci->self_opacity );
- rasterizer->canvas_set_blend_mode( ci->blend_mode );
-
- CanvasItem::Command **commands = &ci->commands[0];
-
- for (int i=0;i<s;i++) {
-
- CanvasItem::Command *c=commands[i];
-
- switch(c->type) {
- case CanvasItem::Command::TYPE_LINE: {
-
- CanvasItem::CommandLine* line = static_cast<CanvasItem::CommandLine*>(c);
- rasterizer->canvas_draw_line(line->from,line->to,line->color,line->width);
- } break;
- case CanvasItem::Command::TYPE_RECT: {
-
- CanvasItem::CommandRect* rect = static_cast<CanvasItem::CommandRect*>(c);
-// rasterizer->canvas_draw_rect(rect->rect,rect->region,rect->source,rect->flags&CanvasItem::CommandRect::FLAG_TILE,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V,rect->texture,rect->modulate);
-#if 0
- int flags=0;
-
- if (rect->flags&CanvasItem::CommandRect::FLAG_REGION) {
- flags|=Rasterizer::CANVAS_RECT_REGION;
- }
- if (rect->flags&CanvasItem::CommandRect::FLAG_TILE) {
- flags|=Rasterizer::CANVAS_RECT_TILE;
- }
- if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H) {
-
- flags|=Rasterizer::CANVAS_RECT_FLIP_H;
- }
- if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V) {
-
- flags|=Rasterizer::CANVAS_RECT_FLIP_V;
- }
-#else
-
- int flags=rect->flags;
-#endif
- rasterizer->canvas_draw_rect(rect->rect,flags,rect->source,rect->texture,rect->modulate);
-
- } break;
- case CanvasItem::Command::TYPE_STYLE: {
-
- CanvasItem::CommandStyle* style = static_cast<CanvasItem::CommandStyle*>(c);
- rasterizer->canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color);
-
- } break;
- case CanvasItem::Command::TYPE_PRIMITIVE: {
-
- CanvasItem::CommandPrimitive* primitive = static_cast<CanvasItem::CommandPrimitive*>(c);
- rasterizer->canvas_draw_primitive(primitive->points,primitive->colors,primitive->uvs,primitive->texture,primitive->width);
- } break;
- case CanvasItem::Command::TYPE_POLYGON: {
-
- CanvasItem::CommandPolygon* polygon = static_cast<CanvasItem::CommandPolygon*>(c);
- rasterizer->canvas_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1);
-
- } break;
+ if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render) {
+ //something to draw?
+ ci->final_transform=xform;
+ ci->final_opacity=opacity * ci->self_opacity;
- case CanvasItem::Command::TYPE_POLYGON_PTR: {
-
- CanvasItem::CommandPolygonPtr* polygon = static_cast<CanvasItem::CommandPolygonPtr*>(c);
- rasterizer->canvas_draw_polygon(polygon->count,polygon->indices,polygon->points,polygon->uvs,polygon->colors,polygon->texture,false);
- } break;
- case CanvasItem::Command::TYPE_CIRCLE: {
-
- CanvasItem::CommandCircle* circle = static_cast<CanvasItem::CommandCircle*>(c);
- static const int numpoints=32;
- Vector2 points[numpoints+1];
- points[numpoints]=circle->pos;
- int indices[numpoints*3];
-
- for(int i=0;i<numpoints;i++) {
-
- points[i]=circle->pos+Vector2( Math::sin(i*Math_PI*2.0/numpoints),Math::cos(i*Math_PI*2.0/numpoints) )*circle->radius;
- indices[i*3+0]=i;
- indices[i*3+1]=(i+1)%numpoints;
- indices[i*3+2]=numpoints;
- }
- rasterizer->canvas_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
- //rasterizer->canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
- } break;
- case CanvasItem::Command::TYPE_TRANSFORM: {
-
- CanvasItem::CommandTransform* transform = static_cast<CanvasItem::CommandTransform*>(c);
- rasterizer->canvas_set_transform(transform->xform);
- } break;
- case CanvasItem::Command::TYPE_BLEND_MODE: {
-
- CanvasItem::CommandBlendMode* bm = static_cast<CanvasItem::CommandBlendMode*>(c);
- rasterizer->canvas_set_blend_mode(bm->blend_mode);
-
- } break;
- case CanvasItem::Command::TYPE_CLIP_IGNORE: {
-
- CanvasItem::CommandClipIgnore* ci = static_cast<CanvasItem::CommandClipIgnore*>(c);
- if (canvas_clip!=Rect2()) {
-
- if (ci->ignore!=reclip) {
- if (ci->ignore) {
-
- rasterizer->canvas_set_clip(false,Rect2());
- reclip=true;
- } else {
- rasterizer->canvas_set_clip(true,canvas_clip);
- reclip=false;
- }
- }
- }
+ if (ci->z_relative)
+ p_z=CLAMP(p_z+ci->z,CANVAS_ITEM_Z_MIN,CANVAS_ITEM_Z_MAX);
+ else
+ p_z=ci->z;
+ int zidx = p_z-CANVAS_ITEM_Z_MIN;
+ if (z_last_list[zidx]) {
+ z_last_list[zidx]->next=ci;
+ z_last_list[zidx]=ci;
- } break;
- }
- }
- rasterizer->canvas_end_rect();
+ } else {
+ z_list[zidx]=ci;
+ z_last_list[zidx]=ci;
}
- }
-
- if (reclip) {
+ ci->next=NULL;
- rasterizer->canvas_set_clip(true,canvas_clip);
}
for(int i=0;i<child_item_count;i++) {
if (!child_items[i]->ontop)
continue;
- _render_canvas_item(child_items[i],xform,p_clip_rect,opacity);
- }
-
-
- if (ci->clip) {
- rasterizer->canvas_set_clip(false,Rect2());
- canvas_clip=Rect2();
+ _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
}
}
@@ -6419,29 +6301,61 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans
rasterizer->canvas_begin();
int l = p_canvas->child_items.size();
+ Canvas::ChildItem *ci=p_canvas->child_items.ptr();
+ bool has_mirror=false;
for(int i=0;i<l;i++) {
+ if (ci[i].mirror.x || ci[i].mirror.y) {
+ has_mirror=true;
+ break;
+ }
+ }
- Canvas::ChildItem& ci=p_canvas->child_items[i];
- _render_canvas_item(ci.item,p_transform,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height),1);
+ Rect2 clip_rect(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height);
+ if (!has_mirror) {
- //mirroring (useful for scrolling backgrounds)
- if (ci.mirror.x!=0) {
+ static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
+ Rasterizer::CanvasItem *z_list[z_range];
+ Rasterizer::CanvasItem *z_last_list[z_range];
- Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0));
- _render_canvas_item(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height),1);
+ for(int i=0;i<z_range;i++) {
+ z_list[i]=NULL;
+ z_last_list[i]=NULL;
}
- if (ci.mirror.y!=0) {
-
- Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y));
- _render_canvas_item(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height),1);
+ for(int i=0;i<l;i++) {
+ _render_canvas_item(ci[i].item,p_transform,clip_rect,1.0,0,z_list,z_last_list,NULL,NULL);
}
- if (ci.mirror.y!=0 && ci.mirror.x!=0) {
- Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror);
- _render_canvas_item(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height),1);
+ for(int i=0;i<z_range;i++) {
+ if (!z_list[i])
+ continue;
+ rasterizer->canvas_render_items(z_list[i]);
}
+ } else {
+
+ for(int i=0;i<l;i++) {
+
+ Canvas::ChildItem& ci=p_canvas->child_items[i];
+ _render_canvas_item_tree(ci.item,p_transform,clip_rect);
+
+ //mirroring (useful for scrolling backgrounds)
+ if (ci.mirror.x!=0) {
+
+ Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0));
+ _render_canvas_item_tree(ci.item,xform2,clip_rect);
+ }
+ if (ci.mirror.y!=0) {
+ Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y));
+ _render_canvas_item_tree(ci.item,xform2,clip_rect);
+ }
+ if (ci.mirror.y!=0 && ci.mirror.x!=0) {
+
+ Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror);
+ _render_canvas_item_tree(ci.item,xform2,clip_rect);
+ }
+
+ }
}
}
@@ -6604,7 +6518,7 @@ void VisualServerRaster::_draw_viewports() {
rasterizer->set_viewport(viewport_rect);
}
- rasterizer->canvas_begin();
+ rasterizer->canvas_begin();
rasterizer->canvas_disable_blending();
rasterizer->canvas_begin_rect(Matrix32());
rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect,0,Rect2(Point2(),E->get()->rt_to_screen_rect.size),E->get()->render_target_texture,Color(1,1,1));
@@ -6859,6 +6773,7 @@ RID VisualServerRaster::get_test_cube() {
VisualServerRaster::VisualServerRaster(Rasterizer *p_rasterizer) {
rasterizer=p_rasterizer;
+ rasterizer->draw_viewport_func=_render_canvas_item_viewport;
instance_update_list=NULL;
render_pass=0;
clear_color=Color(0.3,0.3,0.3,1.0);
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index ce52077550..3fd8d7355b 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -85,6 +85,7 @@ class VisualServerRaster : public VisualServer {
Vector<Point2> shape;
Rect2 bounds;
+
Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; }
};
@@ -372,139 +373,32 @@ class VisualServerRaster : public VisualServer {
- struct CanvasItem {
-
- struct Command {
-
- enum Type {
-
- TYPE_LINE,
- TYPE_RECT,
- TYPE_STYLE,
- TYPE_PRIMITIVE,
- TYPE_POLYGON,
- TYPE_POLYGON_PTR,
- TYPE_CIRCLE,
- TYPE_TRANSFORM,
- TYPE_BLEND_MODE,
- TYPE_CLIP_IGNORE,
- };
-
- Type type;
- };
-
- struct CommandLine : public Command {
-
- Point2 from,to;
- Color color;
- float width;
- CommandLine() { type = TYPE_LINE; }
- };
-
- struct CommandRect : public Command {
-
- Rect2 rect;
- RID texture;
- Color modulate;
- Rect2 source;
- uint8_t flags;
-
- CommandRect() { flags=0; type = TYPE_RECT; }
- };
-
- struct CommandStyle : public Command {
-
- Rect2 rect;
- RID texture;
- float margin[4];
- float draw_center;
- Color color;
- CommandStyle() { draw_center=true; type = TYPE_STYLE; }
- };
-
- struct CommandPrimitive : public Command {
-
- Vector<Point2> points;
- Vector<Point2> uvs;
- Vector<Color> colors;
- RID texture;
- float width;
-
- CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;}
- };
-
- struct CommandPolygon : public Command {
-
- Vector<int> indices;
- Vector<Point2> points;
- Vector<Point2> uvs;
- Vector<Color> colors;
- RID texture;
- int count;
-
- CommandPolygon() { type = TYPE_POLYGON; count = 0; }
- };
-
- struct CommandPolygonPtr : public Command {
-
- const int* indices;
- const Point2* points;
- const Point2* uvs;
- const Color* colors;
- RID texture;
- int count;
-
- CommandPolygonPtr() { type = TYPE_POLYGON_PTR; count = 0; }
- };
-
- struct CommandCircle : public Command {
-
- Point2 pos;
- float radius;
- Color color;
- CommandCircle() { type = TYPE_CIRCLE; }
- };
-
- struct CommandTransform : public Command {
-
- Matrix32 xform;
- CommandTransform() { type = TYPE_TRANSFORM; }
- };
-
- struct CommandBlendMode : public Command {
-
- MaterialBlendMode blend_mode;
- CommandBlendMode() { type = TYPE_BLEND_MODE; blend_mode = MATERIAL_BLEND_MODE_MIX; };
- };
- struct CommandClipIgnore : public Command {
+ struct CanvasItem : public Rasterizer::CanvasItem {
- bool ignore;
- CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; };
- };
RID parent; // canvas it belongs to
List<CanvasItem*>::Element *E;
- Matrix32 xform;
- bool clip;
- bool visible;
- bool ontop;
+ RID viewport;
+ int z;
+ bool z_relative;
bool sort_y;
float opacity;
float self_opacity;
- MaterialBlendMode blend_mode;
- RID viewport;
+ bool use_parent_shader;
+
- mutable bool custom_rect;
- mutable bool rect_dirty;
- mutable Rect2 rect;
-
- Vector<Command*> commands;
Vector<CanvasItem*> child_items;
- const Rect2& get_rect() const;
- void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true;};
- CanvasItem() { clip=false; E=NULL; opacity=1; self_opacity=1; blend_mode=MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; sort_y=false;}
- ~CanvasItem() { clear(); }
+
+ CanvasItem() {
+ E=NULL;
+ z=CANVAS_ITEM_Z_MAX/2;
+ opacity=1;
+ self_opacity=1;
+ sort_y=false;
+ use_parent_shader=false;
+ z_relative=true;
+ }
};
@@ -706,7 +600,9 @@ class VisualServerRaster : public VisualServer {
void _process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace);
void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
- void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect,float p_opacity);
+ static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
+ void _render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect);
+ void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner);
void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform);
Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
@@ -1217,6 +1113,17 @@ public:
virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend);
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
+ virtual void canvas_item_set_z(RID p_item, int p_z);
+ virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
+
+ virtual void canvas_item_set_shader(RID p_item, RID p_shader);
+ virtual RID canvas_item_get_shader(RID p_item) const;
+
+ virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable);
+
+
+ virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value);
+ virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const;
virtual void canvas_item_clear(RID p_item);
virtual void canvas_item_raise(RID p_item);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 7d2b8a3767..b59fdbc66a 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -1131,6 +1131,17 @@ public:
FUNC2(canvas_item_add_clip_ignore,RID, bool );
FUNC2(canvas_item_set_sort_children_by_y,RID,bool);
+ FUNC2(canvas_item_set_z,RID,int);
+ FUNC2(canvas_item_set_z_as_relative_to_parent,RID,bool);
+
+ FUNC2(canvas_item_set_shader,RID, RID );
+ FUNC1RC(RID,canvas_item_get_shader,RID );
+
+ FUNC2(canvas_item_set_use_parent_shader,RID, bool );
+
+
+ FUNC3(canvas_item_set_shader_param,RID,const StringName&,const Variant&);
+ FUNC2RC(Variant,canvas_item_get_shader_param,RID,const StringName&);
FUNC1(canvas_item_clear,RID);
FUNC1(canvas_item_raise,RID);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 4336a91407..5721e7acf0 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -86,6 +86,9 @@ public:
ARRAY_WEIGHTS_SIZE=4,
MAX_PARTICLE_COLOR_PHASES=4,
MAX_PARTICLE_ATTRACTORS=4,
+ CANVAS_ITEM_Z_MIN=-4096,
+ CANVAS_ITEM_Z_MAX=4096,
+
MAX_CURSORS = 8,
@@ -982,10 +985,20 @@ public:
virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend)=0;
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0;
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0;
+ virtual void canvas_item_set_z(RID p_item, int p_z)=0;
+ virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable)=0;
virtual void canvas_item_clear(RID p_item)=0;
virtual void canvas_item_raise(RID p_item)=0;
+ virtual void canvas_item_set_shader(RID p_item, RID p_shader)=0;
+ virtual RID canvas_item_get_shader(RID p_item) const=0;
+
+ virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable)=0;
+
+ virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value)=0;
+ virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const=0;
+
/* CURSOR */
virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians
virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor=0)=0;
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 52c75c6d7e..f859d19504 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -4036,7 +4036,8 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( EditorHelpPlugin(this) ) );
add_editor_plugin( memnew( AnimationPlayerEditorPlugin(this) ) );
add_editor_plugin( memnew( ShaderGraphEditorPlugin(this) ) );
- add_editor_plugin( memnew( ShaderEditorPlugin(this) ) );
+ add_editor_plugin( memnew( ShaderEditorPlugin(this,true) ) );
+ add_editor_plugin( memnew( ShaderEditorPlugin(this,false) ) );
add_editor_plugin( memnew( CameraEditorPlugin(this) ) );
add_editor_plugin( memnew( SampleEditorPlugin(this) ) );
add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) );
diff --git a/tools/editor/editor_plugin.cpp b/tools/editor/editor_plugin.cpp
index 2a2ad63d32..1bad1dc6ac 100644
--- a/tools/editor/editor_plugin.cpp
+++ b/tools/editor/editor_plugin.cpp
@@ -73,6 +73,12 @@ void EditorPlugin::add_custom_control(CustomControlContainer p_location,Control
} break;
case CONTAINER_CANVAS_EDITOR_SIDE: {
+ CanvasItemEditor::get_singleton()->get_palette_split()->add_child(p_control);
+
+ } break;
+ case CONTAINER_CANVAS_EDITOR_BOTTOM: {
+
+ CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
} break;
diff --git a/tools/editor/editor_plugin.h b/tools/editor/editor_plugin.h
index bcde0f73fb..4f2341d3b1 100644
--- a/tools/editor/editor_plugin.h
+++ b/tools/editor/editor_plugin.h
@@ -66,7 +66,8 @@ public:
CONTAINER_SPATIAL_EDITOR_SIDE,
CONTAINER_SPATIAL_EDITOR_BOTTOM,
CONTAINER_CANVAS_EDITOR_MENU,
- CONTAINER_CANVAS_EDITOR_SIDE
+ CONTAINER_CANVAS_EDITOR_SIDE,
+ CONTAINER_CANVAS_EDITOR_BOTTOM
};
//TODO: send a resoucre for editing to the editor node?
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp
index 43ebebeb22..514f4b6525 100644
--- a/tools/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2688,6 +2688,11 @@ HSplitContainer *CanvasItemEditor::get_palette_split() {
return palette_split;
}
+VSplitContainer *CanvasItemEditor::get_bottom_split() {
+
+ return bottom_split;
+}
+
CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
tool = TOOL_SELECT;
@@ -2702,9 +2707,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
add_child( hb );
hb->set_area_as_parent_rect();
+ bottom_split = memnew( VSplitContainer );
+ bottom_split->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(bottom_split);
+
palette_split = memnew( HSplitContainer);
palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
- add_child(palette_split);
+ bottom_split->add_child(palette_split);
Control *vp_base = memnew (Control);
vp_base->set_v_size_flags(SIZE_EXPAND_FILL);
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.h b/tools/editor/plugins/canvas_item_editor_plugin.h
index c56570d43f..6648d486e8 100644
--- a/tools/editor/plugins/canvas_item_editor_plugin.h
+++ b/tools/editor/plugins/canvas_item_editor_plugin.h
@@ -290,8 +290,8 @@ class CanvasItemEditor : public VBoxContainer {
void _viewport_input_event(const InputEvent& p_event);
void _viewport_draw();
-private:
HSplitContainer *palette_split;
+ VSplitContainer *bottom_split;
friend class CanvasItemEditorPlugin;
protected:
@@ -346,6 +346,7 @@ public:
void add_control_to_menu_panel(Control *p_control);
HSplitContainer *get_palette_split();
+ VSplitContainer *get_bottom_split();
Control *get_viewport_control() { return viewport; }
diff --git a/tools/editor/plugins/path_2d_editor_plugin.cpp b/tools/editor/plugins/path_2d_editor_plugin.cpp
index 33ea5f3588..49239343a5 100644
--- a/tools/editor/plugins/path_2d_editor_plugin.cpp
+++ b/tools/editor/plugins/path_2d_editor_plugin.cpp
@@ -195,7 +195,7 @@ bool Path2DEditor::forward_input_event(const InputEvent& p_event) {
Ref<Curve2D> curve = node->get_curve();
- Vector2 new_pos = moving_from + xform.basis_xform( gpoint - moving_screen_from );
+ Vector2 new_pos = moving_from + xform.affine_inverse().basis_xform(gpoint - moving_screen_from);
switch(action) {
case ACTION_MOVING_POINT: {
@@ -439,7 +439,7 @@ bool Path2DEditor::forward_input_event(const InputEvent& p_event) {
Ref<Curve2D> curve = node->get_curve();
- Vector2 new_pos = moving_from + xform.basis_xform( gpoint - moving_screen_from );
+ Vector2 new_pos = moving_from + xform.affine_inverse().basis_xform(gpoint - moving_screen_from);
switch(action) {
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp
index 3166383fc8..0349964310 100644
--- a/tools/editor/plugins/shader_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_editor_plugin.cpp
@@ -57,9 +57,9 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader>& p_shader,ShaderLangu
_load_theme_settings();
- if (p_type==ShaderLanguage::SHADER_MATERIAL_LIGHT)
+ if (p_type==ShaderLanguage::SHADER_MATERIAL_LIGHT || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT)
get_text_edit()->set_text(shader->get_light_code());
- else if (p_type==ShaderLanguage::SHADER_MATERIAL_VERTEX)
+ else if (p_type==ShaderLanguage::SHADER_MATERIAL_VERTEX || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX)
get_text_edit()->set_text(shader->get_vertex_code());
else
get_text_edit()->set_text(shader->get_fragment_code());
@@ -131,17 +131,12 @@ void ShaderTextEditor::_validate_script() {
String errortxt;
int line,col;
- String code;
- if (type==ShaderLanguage::SHADER_MATERIAL_LIGHT)
- code=get_text_edit()->get_text();
- else if (type==ShaderLanguage::SHADER_MATERIAL_VERTEX)
- code=get_text_edit()->get_text();
- else
- code=get_text_edit()->get_text();
-
+ String code=get_text_edit()->get_text();
//List<StringName> params;
//shader->get_param_list(&params);
+ print_line("compile: type: "+itos(type)+" code:\n"+code);
+
Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
if (err!=OK) {
@@ -233,25 +228,7 @@ void ShaderEditor::_menu_option(int p_option) {
goto_line_dialog->popup_find_line(current->get_text_edit());
} break;
- case SHADER_POST_PROCESS_MODE:{
-
- fragment_editor->set_edited_shader(shader,ShaderLanguage::SHADER_POST_PROCESS);
- fragment_editor->_validate_script();
- apply_shaders();
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), false);
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), true);
-
-
- } break;
- case SHADER_MATERIAL_MODE: {
- fragment_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_FRAGMENT);
- fragment_editor->_validate_script();
- apply_shaders();
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), true);
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), false);
-
- } break;
}
}
@@ -408,15 +385,14 @@ void ShaderEditor::edit(const Ref<Shader>& p_shader) {
shader=p_shader;
if (shader->get_mode()==Shader::MODE_MATERIAL) {
+ vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_FRAGMENT);
light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_LIGHT);
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), true);
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), false);
- } else {
+ } else if (shader->get_mode()==Shader::MODE_CANVAS_ITEM) {
- fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_POST_PROCESS);
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), false);
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), true);
+ vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX);
+ fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT);
+ light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT);
}
vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
@@ -495,15 +471,6 @@ ShaderEditor::ShaderEditor() {
search_menu->get_popup()->add_item("Goto Line..",SEARCH_GOTO_LINE,KEY_MASK_CMD|KEY_G);
search_menu->get_popup()->connect("item_pressed", this,"_menu_option");
- settings_menu = memnew( MenuButton );
- add_child(settings_menu);
- settings_menu->set_pos(Point2(90,-1));
- settings_menu->set_text("Shader");
- settings_menu->get_popup()->add_check_item("Material Mode",SHADER_MATERIAL_MODE);
- settings_menu->get_popup()->set_item_checked(settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE),true);
- settings_menu->get_popup()->add_check_item("Post Process Mode",SHADER_POST_PROCESS_MODE);
-
- settings_menu->get_popup()->connect("item_pressed", this,"_menu_option");
tab_container->connect("tab_changed", this,"_tab_changed");
@@ -550,7 +517,13 @@ void ShaderEditorPlugin::edit(Object *p_object) {
bool ShaderEditorPlugin::handles(Object *p_object) const {
- return p_object->is_type("Shader");
+ Shader *shader=p_object->cast_to<Shader>();
+ if (!shader)
+ return false;
+ if (_2d)
+ return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
+ else
+ return shader->get_mode()==Shader::MODE_MATERIAL;
}
void ShaderEditorPlugin::make_visible(bool p_visible) {
@@ -596,12 +569,15 @@ void ShaderEditorPlugin::apply_changes() {
shader_editor->apply_shaders();
}
-ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
+ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node, bool p_2d) {
editor=p_node;
shader_editor = memnew( ShaderEditor );
-
- SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
+ _2d=p_2d;
+ if (p_2d)
+ add_custom_control(CONTAINER_CANVAS_EDITOR_BOTTOM,shader_editor);
+ else
+ add_custom_control(CONTAINER_SPATIAL_EDITOR_BOTTOM,shader_editor);
// editor->get_viewport()->add_child(shader_editor);
// shader_editor->set_area_as_parent_rect();
diff --git a/tools/editor/plugins/shader_editor_plugin.h b/tools/editor/plugins/shader_editor_plugin.h
index 49caee5da6..daaa0ccb94 100644
--- a/tools/editor/plugins/shader_editor_plugin.h
+++ b/tools/editor/plugins/shader_editor_plugin.h
@@ -79,9 +79,6 @@ class ShaderEditor : public Control {
SEARCH_REPLACE,
//SEARCH_LOCATE_SYMBOL,
SEARCH_GOTO_LINE,
- SHADER_MATERIAL_MODE,
- SHADER_POST_PROCESS_MODE,
- SHADER_SHADE_MODEL_MODE,
};
@@ -134,6 +131,7 @@ class ShaderEditorPlugin : public EditorPlugin {
OBJ_TYPE( ShaderEditorPlugin, EditorPlugin );
+ bool _2d;
ShaderEditor *shader_editor;
EditorNode *editor;
public:
@@ -152,7 +150,7 @@ public:
virtual void save_external_data();
virtual void apply_changes();
- ShaderEditorPlugin(EditorNode *p_node);
+ ShaderEditorPlugin(EditorNode *p_node,bool p_2d);
~ShaderEditorPlugin();
};