diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2018-11-02 05:00:52 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2018-11-02 05:02:27 -0400 |
commit | 81be9542eb068d878a7142618d1fb14562addc39 (patch) | |
tree | 7ca553c7609af36759018f64944893a8d2631f9d | |
parent | c025f526c8fd4b96fb12a0a7e2141f59997e80d1 (diff) |
Remove unused "dtoll" methods
These methods aren't used anywhere in Godot's code, and all they do is cast floating types to int64_t. There's no reason to have these lines, they literally do nothing, and they aren't useful functions to begin with.
-rw-r--r-- | core/math/math_funcs.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 9a486a49d0..65c318448c 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -305,16 +305,6 @@ public: return b; } -#if defined(__GNUC__) - - static _ALWAYS_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE - static _ALWAYS_INLINE_ int64_t dtoll(float p_float) { return (int64_t)p_float; } ///@TODO OPTIMIZE and rename -#else - - static _ALWAYS_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE - static _ALWAYS_INLINE_ int64_t dtoll(float p_float) { return (int64_t)p_float; } ///@TODO OPTIMIZE and rename -#endif - static _ALWAYS_INLINE_ uint32_t halfbits_to_floatbits(uint16_t h) { uint16_t h_exp, h_sig; uint32_t f_sgn, f_exp, f_sig; |