summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2016-06-18 20:56:56 +0200
committerGitHub <noreply@github.com>2016-06-18 20:56:56 +0200
commit81a10795dc3c88331e211d80ac13baea41b11d77 (patch)
treee948aadc5f15aa39ebedaedb07dd99334dda9f6b
parent9b9580f5682fc5876a546eaf3062d5a3d29fc0f9 (diff)
parentbb3362fd124988b5730b8ff7d1a9c0e6b6c67789 (diff)
Merge pull request #5275 from akien-mga/pr-empty-files
Drop empty or commented out files and classes that are not in use
-rw-r--r--core/balloon_allocator.h35
-rw-r--r--core/fpstr.cpp28
-rw-r--r--core/fpstr.h28
-rw-r--r--core/math/bezier_curve.cpp29
-rw-r--r--core/math/bezier_curve.h35
-rw-r--r--core/math/math_defs.cpp30
-rw-r--r--core/multi_bucket_array.h42
-rw-r--r--core/pair.cpp29
-rw-r--r--core/res_ptr.cpp90
-rw-r--r--core/res_ptr.h63
-rw-r--r--core/script_debugger_debugger.cpp28
-rw-r--r--core/variant_call_bind.h40
-rw-r--r--core/vmap.cpp30
-rw-r--r--core/vset.cpp28
-rw-r--r--drivers/chibi/cp_file_access_wrapper.cpp35
-rw-r--r--drivers/chibi/cp_player_data_reserved.cpp32
-rw-r--r--drivers/nedmalloc/Benchmarks.xlsbin36352 -> 0 bytes
-rw-r--r--drivers/nedmalloc/SCsub1
-rw-r--r--drivers/nedmalloc/nedmalloc.sln19
-rw-r--r--drivers/nedmalloc/nedmalloc.vcproj259
-rw-r--r--drivers/nedmalloc/test.c356
-rw-r--r--drivers/png/SCsub1
-rw-r--r--drivers/png/example.c879
-rw-r--r--modules/gdscript/gd_pretty_print.cpp34
-rw-r--r--modules/gdscript/gd_pretty_print.h40
-rw-r--r--platform/android/java_bind.cpp5
-rw-r--r--platform/android/java_bind.h10
-rw-r--r--scene/2d/node_2d_singleton.cpp30
-rw-r--r--scene/2d/node_2d_singleton.h33
-rw-r--r--scene/3d/body_shape.cpp3
-rw-r--r--scene/3d/navigation_agent.cpp5
-rw-r--r--scene/3d/navigation_agent.h10
-rw-r--r--scene/3d/optimized_spatial_scene.cpp33
-rw-r--r--scene/3d/optimized_spatial_scene.h41
-rw-r--r--scene/animation/animation_player.h1
-rw-r--r--scene/animation/animation_tree_player.h1
-rw-r--r--scene/animation/transitioner.cpp34
-rw-r--r--scene/animation/transitioner.h68
-rw-r--r--scene/gui/custom_button.cpp40
-rw-r--r--scene/gui/custom_button.h43
-rw-r--r--scene/main/misc.cpp40
-rw-r--r--scene/main/misc.h45
-rw-r--r--scene/main/scene_main_loop.h1
-rw-r--r--scene/main/scene_singleton.cpp30
-rw-r--r--scene/main/scene_singleton.h36
-rw-r--r--scene/register_scene_types.cpp24
-rw-r--r--scene/resources/gibberish_stream.cpp3
-rw-r--r--scene/resources/gibberish_stream.h3
-rw-r--r--scene/resources/height_map_shape.cpp33
-rw-r--r--scene/resources/height_map_shape.h38
-rw-r--r--scene/resources/rich_text.cpp33
-rw-r--r--scene/resources/rich_text.h38
-rw-r--r--scene/resources/volume.cpp211
-rw-r--r--scene/resources/volume.h86
-rw-r--r--servers/audio/reverb_buffers_sw.cpp33
-rw-r--r--servers/audio/reverb_buffers_sw.h38
-rw-r--r--servers/audio/voice_rb_sw.cpp34
-rw-r--r--servers/physics/constraint_sw.cpp30
-rw-r--r--servers/physics/joints/jacobian_entry_sw.cpp35
-rw-r--r--servers/physics/joints_sw.cpp450
-rw-r--r--servers/physics/joints_sw.h121
-rw-r--r--servers/physics_2d/constraint_2d_sw.cpp30
-rw-r--r--servers/visual/shader_compiler.cpp30
-rw-r--r--servers/visual/shader_compiler.h142
-rw-r--r--servers/visual/shader_graph.cpp455
-rw-r--r--servers/visual/shader_graph.h109
-rw-r--r--servers/visual/visual_server_raster.h2
-rw-r--r--tools/editor/default_saver.cpp28
-rw-r--r--tools/editor/default_saver.h35
-rw-r--r--tools/editor/editor_data.h1
-rw-r--r--tools/editor/editor_node.cpp1
-rw-r--r--tools/editor/editor_node.h1
-rw-r--r--tools/editor/editor_plugin_settings.h1
-rw-r--r--tools/editor/editor_selection.cpp30
-rw-r--r--tools/editor/editor_selection.h32
-rw-r--r--tools/editor/editor_vu.cpp30
-rw-r--r--tools/editor/editor_vu.h32
-rw-r--r--tools/editor/optimized_save_dialog.cpp28
-rw-r--r--tools/editor/optimized_save_dialog.h34
-rw-r--r--tools/editor/plugins/animation_data_editor_plugin.cpp33
-rw-r--r--tools/editor/plugins/animation_data_editor_plugin.h38
-rw-r--r--tools/editor/plugins/control_editor_plugin.cpp825
-rw-r--r--tools/editor/plugins/control_editor_plugin.h141
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.h1
-rw-r--r--tools/editor/project_export.cpp1
-rw-r--r--tools/editor/project_settings.h1
-rw-r--r--tools/editor/scenes.cpp33
-rw-r--r--tools/editor/scenes.h37
88 files changed, 10 insertions, 6031 deletions
diff --git a/core/balloon_allocator.h b/core/balloon_allocator.h
deleted file mode 100644
index eb6632bb37..0000000000
--- a/core/balloon_allocator.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*************************************************************************/
-/* balloon_allocator.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef BALLOON_ALLOCATOR_H
-#define BALLOON_ALLOCATOR_H
-
-#include "os/memory.h"
-
-#include "allocators.h"
-#endif // BALLOON_ALLOCATOR_H
diff --git a/core/fpstr.cpp b/core/fpstr.cpp
deleted file mode 100644
index 76046d0b99..0000000000
--- a/core/fpstr.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-/*************************************************************************/
-/* fpstr.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
diff --git a/core/fpstr.h b/core/fpstr.h
deleted file mode 100644
index d3d02733b3..0000000000
--- a/core/fpstr.h
+++ /dev/null
@@ -1,28 +0,0 @@
-/*************************************************************************/
-/* fpstr.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
diff --git a/core/math/bezier_curve.cpp b/core/math/bezier_curve.cpp
deleted file mode 100644
index 37cf16504c..0000000000
--- a/core/math/bezier_curve.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-/*************************************************************************/
-/* bezier_curve.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "bezier_curve.h"
diff --git a/core/math/bezier_curve.h b/core/math/bezier_curve.h
deleted file mode 100644
index 25df9dfda8..0000000000
--- a/core/math/bezier_curve.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*************************************************************************/
-/* bezier_curve.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef BEZIER_CURVE_H
-#define BEZIER_CURVE_H
-
-
-
-
-#endif // BEZIER_CURVE_H
diff --git a/core/math/math_defs.cpp b/core/math/math_defs.cpp
deleted file mode 100644
index 70963bd71d..0000000000
--- a/core/math/math_defs.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*************************************************************************/
-/* math_defs.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "math_defs.h"
-
diff --git a/core/multi_bucket_array.h b/core/multi_bucket_array.h
deleted file mode 100644
index 98033e40f6..0000000000
--- a/core/multi_bucket_array.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*************************************************************************/
-/* multi_bucket_array.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef MULTI_BUCKET_ARRAY_H
-#define MULTI_BUCKET_ARRAY_H
-
-
-template<class T>
-class MultiBucketArray {
-
-
-
-};
-
-
-
-#endif // MULTI_BUCKET_ARRAY_H
diff --git a/core/pair.cpp b/core/pair.cpp
deleted file mode 100644
index 14bb2d7775..0000000000
--- a/core/pair.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-/*************************************************************************/
-/* pair.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "pair.h"
diff --git a/core/res_ptr.cpp b/core/res_ptr.cpp
deleted file mode 100644
index 2fada627e7..0000000000
--- a/core/res_ptr.cpp
+++ /dev/null
@@ -1,90 +0,0 @@
-/*************************************************************************/
-/* res_ptr.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#if 0
-#include "ref_ptr.h"
-#include "resource.h"
-#include "stdio.h"
-
-void RefPtr::operator=(const RefPtr& p_other) {
-
- Ref<Resource> *ref = reinterpret_cast<Ref<Resource>*>( &data[0] );
- Ref<Resource> *ref_other = reinterpret_cast<Ref<Resource>*>( const_cast<char*>(&p_other.data[0]) );
-
- *ref = *ref_other;
-}
-
-bool RefPtr::operator==(const RefPtr& p_other) const {
-
- Ref<Resource> *ref = reinterpret_cast<Ref<Resource>*>( &data[0] );
- Ref<Resource> *ref_other = reinterpret_cast<Ref<Resource>*>( const_cast<char*>(&p_other.data[0]) );
-
- return *ref == *ref_other;
-}
-
-RefPtr::RefPtr(const RefPtr& p_other) {
-
- memnew_placement(&data[0],Ref<Resource>);
-
- Ref<Resource> *ref = reinterpret_cast<Ref<Resource>*>( &data[0] );
- Ref<Resource> *ref_other = reinterpret_cast<Ref<Resource>*>( const_cast<char*>(&p_other.data[0]) );
-
- *ref = *ref_other;
-}
-
-bool RefPtr::is_null() const {
-
- Ref<Resource> *ref = reinterpret_cast<Ref<Resource>*>( &data[0] );
- return ref->is_null();
-
-
-}
-
-RID RefPtr::get_rid() const {
-
- Ref<Resource> *ref = reinterpret_cast<Ref<Resource>*>( &data[0] );
- if (ref->is_null())
- return RID();
- return (*ref)->get_rid();
-}
-
-RefPtr::RefPtr() {
-
- ERR_FAIL_COND(sizeof(Ref<Resource>)>DATASIZE);
- memnew_placement(&data[0],Ref<Resource>);
-}
-
-
-RefPtr::~RefPtr() {
-
- Ref<Resource> *ref = reinterpret_cast<Ref<Resource>*>( &data[0] );
- ref->~Ref<Resource>();
-}
-
-
-#endif
diff --git a/core/res_ptr.h b/core/res_ptr.h
deleted file mode 100644
index 54b74bb113..0000000000
--- a/core/res_ptr.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*************************************************************************/
-/* res_ptr.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef RES_PTR_H
-#define RES_PTR_H
-
-#if 0
-/**
- @author Juan Linietsky <reduzio@gmail.com>
- * This class exists to workaround a limitation in C++ but keep the design OK.
- * It's basically an opaque container of a Resource reference, so Variant can use it.
-*/
-
-#include "rid.h"
-
-class ResBase;
-
-class RefPtr {
-friend class ResBase;
- enum {
-
- DATASIZE=sizeof(void*)*4
- };
-
- mutable char data[DATASIZE]; // too much probably, virtual class + pointer
-public:
-
- bool is_null() const;
- void operator=(const RefPtr& p_other);
- bool operator==(const RefPtr& p_other) const;
- RID get_rid() const;
- RefPtr(const RefPtr& p_other);
- RefPtr();
- ~RefPtr();
-
-};
-#endif
-#endif
diff --git a/core/script_debugger_debugger.cpp b/core/script_debugger_debugger.cpp
deleted file mode 100644
index 71ad33f5ed..0000000000
--- a/core/script_debugger_debugger.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-/*************************************************************************/
-/* script_debugger_debugger.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
diff --git a/core/variant_call_bind.h b/core/variant_call_bind.h
deleted file mode 100644
index 54954540b0..0000000000
--- a/core/variant_call_bind.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*************************************************************************/
-/* variant_call_bind.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef VARIANT_CALL_BIND_H
-#define VARIANT_CALL_BIND_H
-
-
-#include "variant.h"
-
-
-
-
-
-
-#endif // VARIANT_CALL_BIND_H
diff --git a/core/vmap.cpp b/core/vmap.cpp
deleted file mode 100644
index e94198257a..0000000000
--- a/core/vmap.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*************************************************************************/
-/* vmap.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "vmap.h"
-
diff --git a/core/vset.cpp b/core/vset.cpp
deleted file mode 100644
index cefafeb073..0000000000
--- a/core/vset.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-/*************************************************************************/
-/* vset.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
diff --git a/drivers/chibi/cp_file_access_wrapper.cpp b/drivers/chibi/cp_file_access_wrapper.cpp
deleted file mode 100644
index 8ccde3735c..0000000000
--- a/drivers/chibi/cp_file_access_wrapper.cpp
+++ /dev/null
@@ -1,35 +0,0 @@
-/*************************************************************************/
-/* cp_file_access_wrapper.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "cp_file_access_wrapper.h"
-
-
-//CPFileAccessWrapper* (*CPFileAccessWrapper::create)()=0;
-
-
-
diff --git a/drivers/chibi/cp_player_data_reserved.cpp b/drivers/chibi/cp_player_data_reserved.cpp
deleted file mode 100644
index a626ffd111..0000000000
--- a/drivers/chibi/cp_player_data_reserved.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-/*************************************************************************/
-/* cp_player_data_reserved.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "cp_player_data.h"
-
-
-
diff --git a/drivers/nedmalloc/Benchmarks.xls b/drivers/nedmalloc/Benchmarks.xls
deleted file mode 100644
index 5001a18a22..0000000000
--- a/drivers/nedmalloc/Benchmarks.xls
+++ /dev/null
Binary files differ
diff --git a/drivers/nedmalloc/SCsub b/drivers/nedmalloc/SCsub
index 8e6edd1f96..6699efef75 100644
--- a/drivers/nedmalloc/SCsub
+++ b/drivers/nedmalloc/SCsub
@@ -2,4 +2,3 @@ Import('env')
Export('env');
env.add_source_files(env.drivers_sources,"*.cpp")
-#env.add_source_files(env.drivers_sources,"*.c")
diff --git a/drivers/nedmalloc/nedmalloc.sln b/drivers/nedmalloc/nedmalloc.sln
deleted file mode 100644
index 6ffd9fb83f..0000000000
--- a/drivers/nedmalloc/nedmalloc.sln
+++ /dev/null
@@ -1,19 +0,0 @@
-Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual Studio 2008
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nedmalloc", "nedmalloc.vcproj", "{B89384F5-360B-4AB2-8F43-2F5F98A947FE}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Win32 = Debug|Win32
- Release|Win32 = Release|Win32
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {B89384F5-360B-4AB2-8F43-2F5F98A947FE}.Debug|Win32.ActiveCfg = Debug|Win32
- {B89384F5-360B-4AB2-8F43-2F5F98A947FE}.Debug|Win32.Build.0 = Debug|Win32
- {B89384F5-360B-4AB2-8F43-2F5F98A947FE}.Release|Win32.ActiveCfg = Release|Win32
- {B89384F5-360B-4AB2-8F43-2F5F98A947FE}.Release|Win32.Build.0 = Release|Win32
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/drivers/nedmalloc/nedmalloc.vcproj b/drivers/nedmalloc/nedmalloc.vcproj
deleted file mode 100644
index c5b0563d4f..0000000000
--- a/drivers/nedmalloc/nedmalloc.vcproj
+++ /dev/null
@@ -1,259 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9.00"
- Name="nedmalloc"
- ProjectGUID="{B89384F5-360B-4AB2-8F43-2F5F98A947FE}"
- Keyword="Win32Proj"
- TargetFrameworkVersion="131072"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory="Debug"
- IntermediateDirectory="Debug"
- ConfigurationType="1"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
- CharacterSet="2"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
- MinimalRebuild="true"
- BasicRuntimeChecks="3"
- RuntimeLibrary="3"
- UsePrecompiledHeader="0"
- WarningLevel="3"
- Detect64BitPortabilityProblems="false"
- DebugInformationFormat="4"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- OutputFile="$(OutDir)/nedmalloc.exe"
- LinkIncremental="2"
- GenerateDebugInformation="true"
- ProgramDatabaseFile="$(OutDir)/nedmalloc.pdb"
- SubSystem="1"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory="Release"
- IntermediateDirectory="Release"
- ConfigurationType="1"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
- CharacterSet="2"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- />
- <Tool
- Name="VCCLCompilerTool"
- AdditionalOptions="/Ow"
- InlineFunctionExpansion="0"
- EnableIntrinsicFunctions="true"
- FavorSizeOrSpeed="1"
- OmitFramePointers="true"
- PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
- StringPooling="true"
- RuntimeLibrary="2"
- BufferSecurityCheck="false"
- EnableEnhancedInstructionSet="1"
- UsePrecompiledHeader="0"
- WarningLevel="3"
- Detect64BitPortabilityProblems="false"
- DebugInformationFormat="3"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- OutputFile="$(OutDir)/nedmalloc.exe"
- LinkIncremental="1"
- GenerateDebugInformation="true"
- SubSystem="1"
- OptimizeReferences="2"
- EnableCOMDATFolding="2"
- RandomizedBaseAddress="1"
- DataExecutionPrevention="0"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Source Files"
- Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
- UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
- >
- <File
- RelativePath=".\nedmalloc.c"
- >
- <FileConfiguration
- Name="Debug|Win32"
- ExcludedFromBuild="true"
- >
- <Tool
- Name="VCCLCompilerTool"
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Release|Win32"
- ExcludedFromBuild="true"
- >
- <Tool
- Name="VCCLCompilerTool"
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath=".\test.c"
- >
- </File>
- </Filter>
- <Filter
- Name="Header Files"
- Filter="h;hpp;hxx;hm;inl;inc;xsd"
- UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
- >
- <File
- RelativePath=".\malloc.c.h"
- >
- </File>
- <File
- RelativePath=".\nedmalloc.h"
- >
- </File>
- </Filter>
- <Filter
- Name="Resource Files"
- Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
- UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
- >
- </Filter>
- <File
- RelativePath="..\..\..\..\gcLink.cc"
- >
- <FileConfiguration
- Name="Debug|Win32"
- ExcludedFromBuild="true"
- >
- <Tool
- Name="VCCLCompilerTool"
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Release|Win32"
- ExcludedFromBuild="true"
- >
- <Tool
- Name="VCCLCompilerTool"
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath=".\Readme.txt"
- >
- </File>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
diff --git a/drivers/nedmalloc/test.c b/drivers/nedmalloc/test.c
deleted file mode 100644
index 8b9fed81d0..0000000000
--- a/drivers/nedmalloc/test.c
+++ /dev/null
@@ -1,356 +0,0 @@
-/* test.c
-An example of how to use nedalloc
-(C) 2005-2007 Niall Douglas
-*/
-
-#include <stdio.h>
-#include <stdlib.h>
-#include "nedmalloc.c"
-
-#define THREADS 5
-#define RECORDS (100000/THREADS)
-#define TORTURETEST 1
-
-static int whichmalloc;
-static int doRealloc;
-static struct threadstuff_t
-{
- int ops;
- unsigned int *toalloc;
- void **allocs;
- char cachesync1[128];
- int done;
- char cachesync2[128];
-} threadstuff[THREADS];
-
-static void threadcode(int);
-
-#ifdef WIN32
-static DWORD WINAPI _threadcode(LPVOID a)
-{
- threadcode((int)(size_t) a);
- return 0;
-}
-#define THREADVAR HANDLE
-#define THREADINIT(v, id) (*v=CreateThread(NULL, 0, _threadcode, (LPVOID)(size_t) id, 0, NULL))
-#define THREADSLEEP(v) SleepEx(v, FALSE)
-#define THREADWAIT(v) (WaitForSingleObject(v, INFINITE), 0)
-
-typedef unsigned __int64 usCount;
-static FORCEINLINE usCount GetUsCount()
-{
- static LARGE_INTEGER ticksPerSec;
- static double scalefactor;
- LARGE_INTEGER val;
- if(!scalefactor)
- {
- if(QueryPerformanceFrequency(&ticksPerSec))
- scalefactor=ticksPerSec.QuadPart/1000000000000.0;
- else
- scalefactor=1;
- }
- if(!QueryPerformanceCounter(&val))
- return (usCount) GetTickCount() * 1000000000;
- return (usCount) (val.QuadPart/scalefactor);
-}
-
-static HANDLE win32heap;
-static void *win32malloc(size_t size)
-{
- return HeapAlloc(win32heap, 0, size);
-}
-static void *win32realloc(void *p, size_t size)
-{
- return HeapReAlloc(win32heap, 0, p, size);
-}
-static void win32free(void *mem)
-{
- HeapFree(win32heap, 0, mem);
-}
-
-static void *(*const mallocs[])(size_t size)={ malloc, nedmalloc, win32malloc };
-static void *(*const reallocs[])(void *p, size_t size)={ realloc, nedrealloc, win32realloc };
-static void (*const frees[])(void *mem)={ free, nedfree, win32free };
-#else
-static void *_threadcode(void *a)
-{
- threadcode((int)(size_t) a);
- return 0;
-}
-#define THREADVAR pthread_t
-#define THREADINIT(v, id) pthread_create(v, NULL, _threadcode, (void *)(size_t) id)
-#define THREADSLEEP(v) usleep(v*1000)
-#define THREADWAIT(v) pthread_join(v, NULL)
-
-typedef unsigned long long usCount;
-static FORCEINLINE usCount GetUsCount()
-{
- struct timeval tv;
- gettimeofday(&tv, 0);
- return ((usCount) tv.tv_sec*1000000000000LL)+tv.tv_usec*1000000LL;
-}
-
-static void *(*const mallocs[])(size_t size)={ malloc, nedmalloc };
-static void *(*const reallocs[])(void *p, size_t size)={ realloc, nedrealloc };
-static void (*const frees[])(void *mem)={ free, nedfree };
-#endif
-static usCount times[THREADS];
-
-
-static FORCEINLINE unsigned int myrandom(unsigned int *seed)
-{
- *seed=1664525UL*(*seed)+1013904223UL;
- return *seed;
-}
-
-static void threadcode(int threadidx)
-{
- int n;
- unsigned int *toallocptr=threadstuff[threadidx].toalloc;
- void **allocptr=threadstuff[threadidx].allocs;
- unsigned int seed=threadidx;
- usCount start;
- threadstuff[threadidx].done=0;
- /*neddisablethreadcache(0);*/
- THREADSLEEP(100);
- start=GetUsCount();
-#ifdef TORTURETEST
- /* A randomised malloc/realloc/free test (torture test) */
- for(n=0; n<RECORDS*100; n++)
- {
- unsigned int r=myrandom(&seed), i;
- i=(int)(r % RECORDS);
- if(!allocptr[i])
- {
- allocptr[i]=mallocs[whichmalloc](r & 0x1FFF);
- threadstuff[threadidx].ops++;
- }
- else if(r & (1<<31))
- {
- allocptr[i]=reallocs[whichmalloc](allocptr[i], r & 0x1FFF);
- threadstuff[threadidx].ops++;
- }
- else
- {
- frees[whichmalloc](allocptr[i]);
- allocptr[i]=0;
- }
- }
- for(n=0; n<RECORDS; n++)
- {
- if(allocptr[n])
- {
- frees[whichmalloc](allocptr[n]);
- allocptr[n]=0;
- }
- }
-#else
- /* A simple stack which allocates and deallocates off the top (speed test) */
- for(n=0; n<RECORDS;)
- {
-#if 1
- r=myrandom(&seed);
- if(allocptr>threadstuff[threadidx].allocs && (r & 65535)<32760) /*<32760)*/
- { /* free */
- --toallocptr;
- --allocptr;
- --n;
- frees[whichmalloc](*allocptr);
- *allocptr=0;
- }
- else
-#endif
- {
- if(doRealloc && allocptr>threadstuff[threadidx].allocs && (r & 1))
- {
- allocptr[-1]=reallocs[whichmalloc](allocptr[-1], *toallocptr);
- }
- else
- {
- allocptr[0]=mallocs[whichmalloc](*toallocptr);
- allocptr++;
- }
- n++;
- toallocptr++;
- threadstuff[threadidx].ops++;
- }
- }
- while(allocptr>threadstuff[threadidx].allocs)
- {
- frees[whichmalloc](*--allocptr);
- }
-#endif
- times[threadidx]+=GetUsCount()-start;
- neddisablethreadcache(0);
- threadstuff[threadidx].done=1;
-}
-
-static double runtest()
-{
- unsigned int seed=1;
- int n, i;
- double opspersec=0;
- THREADVAR threads[THREADS];
- for(n=0; n<THREADS; n++)
- {
- unsigned int *toallocptr;
- int m;
- threadstuff[n].ops=0;
- times[n]=0;
- threadstuff[n].toalloc=toallocptr=calloc(RECORDS, sizeof(unsigned int));
- threadstuff[n].allocs=calloc(RECORDS, sizeof(void *));
- for(m=0; m<RECORDS; m++)
- {
- unsigned int size=myrandom(&seed);
- if(size<(1<<30))
- { /* Make it two power multiple of less than 512 bytes to
- model frequent C++ new's */
- size=4<<(size & 7);
- }
- else
- {
- size&=0x3FFF; /* < 16Kb */
- /*size&=0x1FFF;*/ /* < 8Kb */
- /*size=(1<<6)<<(size & 7);*/ /* < 8Kb */
- }
- *toallocptr++=size;
- }
- }
-#ifdef TORTURETEST
- for(n=0; n<THREADS; n++)
- {
- THREADINIT(&threads[n], n);
- }
- for(i=0; i<32; i++)
- {
- int found=-1;
- do
- {
- for(n=0; n<THREADS; n++)
- {
- THREADSLEEP(100);
- if(threadstuff[n].done)
- {
- found=n;
- break;
- }
- }
- } while(found<0);
- THREADWAIT(threads[found]);
- threads[found]=0;
- THREADINIT(&threads[found], found);
- printf("Relaunched thread %d\n", found);
- }
- for(n=THREADS-1; n>=0; n--)
- {
- THREADWAIT(threads[n]);
- threads[n]=0;
- }
-#else
-#if 1
- for(n=0; n<THREADS; n++)
- {
- THREADINIT(&threads[n], n);
- }
- for(n=THREADS-1; n>=0; n--)
- {
- THREADWAIT(threads[n]);
- threads[n]=0;
- }
-#else
- /* Quick realloc() test */
- doRealloc=1;
- for(n=0; n<THREADS; n++)
- {
- THREADINIT(&threads[n], n);
- }
- for(n=THREADS-1; n>=0; n--)
- {
- THREADWAIT(threads[n]);
- threads[n]=0;
- }
-#endif
-#endif
- {
- usCount totaltime=0;
- int totalops=0;
- for(n=0; n<THREADS; n++)
- {
- totaltime+=times[n];
- totalops+=threadstuff[n].ops;
- }
- opspersec=1000000000000.0*totalops/totaltime*THREADS;
- printf("This allocator achieves %lfops/sec under %d threads\n", opspersec, THREADS);
- }
- for(n=THREADS-1; n>=0; n--)
- {
- free(threadstuff[n].allocs); threadstuff[n].allocs=0;
- free(threadstuff[n].toalloc); threadstuff[n].toalloc=0;
- }
- return opspersec;
-}
-
-int main(void)
-{
- double std=0, ned=0;
-
-#if 0
- {
- usCount start, end;
- start=GetUsCount();
- THREADSLEEP(5000);
- end=GetUsCount();
- printf("Wait was %lf\n", (end-start)/1000000000000.0);
- }
-#endif
-#ifdef WIN32
- { /* Force load of user32.dll so we can debug */
- BOOL v;
- SystemParametersInfo(SPI_GETBEEP, 0, &v, 0);
- }
-#endif
-
- if(0)
- {
- printf("\nTesting standard allocator with %d threads ...\n", THREADS);
- std=runtest();
- }
- if(1)
- {
- printf("\nTesting nedmalloc with %d threads ...\n", THREADS);
- whichmalloc=1;
- ned=runtest();
- }
-#ifdef WIN32
- if(0)
- {
- ULONG data=2;
- win32heap=HeapCreate(0, 0, 0);
- HeapSetInformation(win32heap, HeapCompatibilityInformation, &data, sizeof(data));
- HeapQueryInformation(win32heap, HeapCompatibilityInformation, &data, sizeof(data), NULL);
- if(2!=data)
- {
- printf("The win32 low frag allocator won't work under a debugger!\n");
- }
- else
- {
- printf("Testing win32 low frag allocator with %d threads ...\n\n", THREADS);
- whichmalloc=2;
- runtest();
- }
- HeapDestroy(win32heap);
- }
-#endif
- if(std && ned)
- { // ned should have more ops/sec
- printf("\n\nnedmalloc allocator is %lf times faster than standard\n", ned/std);
- }
- printf("\nPress a key to trim\n");
- getchar();
- nedmalloc_trim(0);
-#ifdef _MSC_VER
- printf("\nPress a key to end\n");
- getchar();
-#endif
- return 0;
-}
diff --git a/drivers/png/SCsub b/drivers/png/SCsub
index 9dbffeed1f..96ef9fa5f8 100644
--- a/drivers/png/SCsub
+++ b/drivers/png/SCsub
@@ -3,7 +3,6 @@ Import('env_drivers')
png_sources = [
- "png/example.c",
"png/png.c",
"png/pngerror.c",
"png/pngget.c",
diff --git a/drivers/png/example.c b/drivers/png/example.c
deleted file mode 100644
index 7171d9847e..0000000000
--- a/drivers/png/example.c
+++ /dev/null
@@ -1,879 +0,0 @@
-
-#if 0 /* in case someone actually tries to compile this */
-
-/* example.c - an example of using libpng
- * Last changed in libpng 1.5.19 [August 21, 2014]
- * Maintained 1998-2014 Glenn Randers-Pehrson
- * Maintained 1996, 1997 Andreas Dilger
- * Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
- */
-
-/* This is an example of how to use libpng to read and write PNG files.
- * The file libpng-manual.txt is much more verbose then this. If you have not
- * read it, do so first. This was designed to be a starting point of an
- * implementation. This is not officially part of libpng, is hereby placed
- * in the public domain, and therefore does not require a copyright notice.
- * To the extent possible under law, the authors have waived all copyright and
- * related or neighboring rights to this file.
- *
- * This file does not currently compile, because it is missing certain
- * parts, like allocating memory to hold an image. You will have to
- * supply these parts to get it to compile. For an example of a minimal
- * working PNG reader/writer, see pngtest.c, included in this distribution;
- * see also the programs in the contrib directory.
- */
-
-#define _POSIX_SOURCE 1 /* libpng and zlib are POSIX-compliant. You may
- * change this if your application uses non-POSIX
- * extensions. */
-
-#include "png.h"
-
- /* The png_jmpbuf() macro, used in error handling, became available in
- * libpng version 1.0.6. If you want to be able to run your code with older
- * versions of libpng, you must define the macro yourself (but only if it
- * is not already defined by libpng!).
- */
-
-#ifndef png_jmpbuf
-# define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf)
-#endif
-
-/* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp()
- * returns zero if the image is a PNG and nonzero if it isn't a PNG.
- *
- * The function check_if_png() shown here, but not used, returns nonzero (true)
- * if the file can be opened and is a PNG, 0 (false) otherwise.
- *
- * If this call is successful, and you are going to keep the file open,
- * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once
- * you have created the png_ptr, so that libpng knows your application
- * has read that many bytes from the start of the file. Make sure you
- * don't call png_set_sig_bytes() with more than 8 bytes read or give it
- * an incorrect number of bytes read, or you will either have read too
- * many bytes (your fault), or you are telling libpng to read the wrong
- * number of magic bytes (also your fault).
- *
- * Many applications already read the first 2 or 4 bytes from the start
- * of the image to determine the file type, so it would be easiest just
- * to pass the bytes to png_sig_cmp() or even skip that if you know
- * you have a PNG file, and call png_set_sig_bytes().
- */
-#define PNG_BYTES_TO_CHECK 4
-int check_if_png(char *file_name, FILE **fp)
-{
- char buf[PNG_BYTES_TO_CHECK];
-
- /* Open the prospective PNG file. */
- if ((*fp = fopen(file_name, "rb")) == NULL)
- return 0;
-
- /* Read in some of the signature bytes */
- if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK)
- return 0;
-
- /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature.
- Return nonzero (true) if they match */
-
- return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK));
-}
-
-/* Read a PNG file. You may want to return an error code if the read
- * fails (depending upon the failure). There are two "prototypes" given
- * here - one where we are given the filename, and we need to open the
- * file, and the other where we are given an open file (possibly with
- * some or all of the magic bytes read - see comments above).
- */
-#ifdef open_file /* prototype 1 */
-void read_png(char *file_name) /* We need to open the file */
-{
- png_structp png_ptr;
- png_infop info_ptr;
- int sig_read = 0;
- png_uint_32 width, height;
- int bit_depth, color_type, interlace_type;
- FILE *fp;
-
- if ((fp = fopen(file_name, "rb")) == NULL)
- return (ERROR);
-
-#else no_open_file /* prototype 2 */
-void read_png(FILE *fp, int sig_read) /* File is already open */
-{
- png_structp png_ptr;
- png_infop info_ptr;
- png_uint_32 width, height;
- int bit_depth, color_type, interlace_type;
-#endif no_open_file /* Only use one prototype! */
-
- /* Create and initialize the png_struct with the desired error handler
- * functions. If you want to use the default stderr and longjump method,
- * you can supply NULL for the last three parameters. We also supply the
- * the compiler header file version, so that we know if the application
- * was compiled with a compatible version of the library. REQUIRED
- */
- png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
- png_voidp user_error_ptr, user_error_fn, user_warning_fn);
-
- if (png_ptr == NULL)
- {
- fclose(fp);
- return (ERROR);
- }
-
- /* Allocate/initialize the memory for image information. REQUIRED. */
- info_ptr = png_create_info_struct(png_ptr);
- if (info_ptr == NULL)
- {
- fclose(fp);
- png_destroy_read_struct(&png_ptr, NULL, NULL);
- return (ERROR);
- }
-
- /* Set error handling if you are using the setjmp/longjmp method (this is
- * the normal method of doing things with libpng). REQUIRED unless you
- * set up your own error handlers in the png_create_read_struct() earlier.
- */
-
- if (setjmp(png_jmpbuf(png_ptr)))
- {
- /* Free all of the memory associated with the png_ptr and info_ptr */
- png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
- fclose(fp);
- /* If we get here, we had a problem reading the file */
- return (ERROR);
- }
-
- /* One of the following I/O initialization methods is REQUIRED */
-#ifdef streams /* PNG file I/O method 1 */
- /* Set up the input control if you are using standard C streams */
- png_init_io(png_ptr, fp);
-
-#else no_streams /* PNG file I/O method 2 */
- /* If you are using replacement read functions, instead of calling
- * png_init_io() here you would call:
- */
- png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn);
- /* where user_io_ptr is a structure you want available to the callbacks */
-#endif no_streams /* Use only one I/O method! */
-
- /* If we have already read some of the signature */
- png_set_sig_bytes(png_ptr, sig_read);
-
-#ifdef hilevel
- /*
- * If you have enough memory to read in the entire image at once,
- * and you need to specify only transforms that can be controlled
- * with one of the PNG_TRANSFORM_* bits (this presently excludes
- * quantizing, filling, setting background, and doing gamma
- * adjustment), then you can read the entire image (including
- * pixels) into the info structure with this call:
- */
- png_read_png(png_ptr, info_ptr, png_transforms, NULL);
-
-#else
- /* OK, you're doing it the hard way, with the lower-level functions */
-
- /* The call to png_read_info() gives us all of the information from the
- * PNG file before the first IDAT (image data chunk). REQUIRED
- */
- png_read_info(png_ptr, info_ptr);
-
- png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
- &interlace_type, NULL, NULL);
-
- /* Set up the data transformations you want. Note that these are all
- * optional. Only call them if you want/need them. Many of the
- * transformations only work on specific types of images, and many
- * are mutually exclusive.
- */
-
- /* Tell libpng to strip 16 bits/color files down to 8 bits/color.
- * Use accurate scaling if it's available, otherwise just chop off the
- * low byte.
- */
-#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED
- png_set_scale_16(png_ptr);
-#else
- png_set_strip_16(png_ptr);
-#endif
-
- /* Strip alpha bytes from the input data without combining with the
- * background (not recommended).
- */
- png_set_strip_alpha(png_ptr);
-
- /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single
- * byte into separate bytes (useful for paletted and grayscale images).
- */
- png_set_packing(png_ptr);
-
- /* Change the order of packed pixels to least significant bit first
- * (not useful if you are using png_set_packing). */
- png_set_packswap(png_ptr);
-
- /* Expand paletted colors into true RGB triplets */
- if (color_type == PNG_COLOR_TYPE_PALETTE)
- png_set_palette_to_rgb(png_ptr);
-
- /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */
- if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
- png_set_expand_gray_1_2_4_to_8(png_ptr);
-
- /* Expand paletted or RGB images with transparency to full alpha channels
- * so the data will be available as RGBA quartets.
- */
- if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS))
- png_set_tRNS_to_alpha(png_ptr);
-
- /* Set the background color to draw transparent and alpha images over.
- * It is possible to set the red, green, and blue components directly
- * for paletted images instead of supplying a palette index. Note that
- * even if the PNG file supplies a background, you are not required to
- * use it - you should use the (solid) application background if it has one.
- */
-
- png_color_16 my_background, *image_background;
-
- if (png_get_bKGD(png_ptr, info_ptr, &image_background))
- png_set_background(png_ptr, image_background,
- PNG_BACKGROUND_GAMMA_FILE, 1, 1.0);
- else
- png_set_background(png_ptr, &my_background,
- PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0);
-
- /* Some suggestions as to how to get a screen gamma value
- *
- * Note that screen gamma is the display_exponent, which includes
- * the CRT_exponent and any correction for viewing conditions
- */
- if (/* We have a user-defined screen gamma value */)
- {
- screen_gamma = user-defined screen_gamma;
- }
- /* This is one way that applications share the same screen gamma value */
- else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL)
- {
- screen_gamma = atof(gamma_str);
- }
- /* If we don't have another value */
- else
- {
- screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor
- in a dimly lit room */
- screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac systems */
- }
-
- /* Tell libpng to handle the gamma conversion for you. The final call
- * is a good guess for PC generated images, but it should be configurable
- * by the user at run time by the user. It is strongly suggested that
- * your application support gamma correction.
- */
-
- int intent;
-
- if (png_get_sRGB(png_ptr, info_ptr, &intent))
- png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB);
- else
- {
- double image_gamma;
- if (png_get_gAMA(png_ptr, info_ptr, &image_gamma))
- png_set_gamma(png_ptr, screen_gamma, image_gamma);
- else
- png_set_gamma(png_ptr, screen_gamma, 0.45455);
- }
-
-#ifdef PNG_READ_QUANTIZE_SUPPORTED
- /* Quantize RGB files down to 8-bit palette or reduce palettes
- * to the number of colors available on your screen.
- */
- if (color_type & PNG_COLOR_MASK_COLOR)
- {
- int num_palette;
- png_colorp palette;
-
- /* This reduces the image to the application supplied palette */
- if (/* We have our own palette */)
- {
- /* An array of colors to which the image should be quantized */
- png_color std_color_cube[MAX_SCREEN_COLORS];
-
- png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
- MAX_SCREEN_COLORS, NULL, 0);
- }
- /* This reduces the image to the palette supplied in the file */
- else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette))
- {
- png_uint_16p histogram = NULL;
-
- png_get_hIST(png_ptr, info_ptr, &histogram);
-
- png_set_quantize(png_ptr, palette, num_palette,
- max_screen_colors, histogram, 0);
- }
- }
-#endif /* PNG_READ_QUANTIZE_SUPPORTED */
-
- /* Invert monochrome files to have 0 as white and 1 as black */
- png_set_invert_mono(png_ptr);
-
- /* If you want to shift the pixel values from the range [0,255] or
- * [0,65535] to the original [0,7] or [0,31], or whatever range the
- * colors were originally in:
- */
- if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT))
- {
- png_color_8p sig_bit_p;
-
- png_get_sBIT(png_ptr, info_ptr, &sig_bit_p);
- png_set_shift(png_ptr, sig_bit_p);
- }
-
- /* Flip the RGB pixels to BGR (or RGBA to BGRA) */
- if (color_type & PNG_COLOR_MASK_COLOR)
- png_set_bgr(png_ptr);
-
- /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */
- png_set_swap_alpha(png_ptr);
-
- /* Swap bytes of 16-bit files to least significant byte first */
- png_set_swap(png_ptr);
-
- /* Add filler (or alpha) byte (before/after each RGB triplet) */
- png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
-
-#ifdef PNG_READ_INTERLACING_SUPPORTED
- /* Turn on interlace handling. REQUIRED if you are not using
- * png_read_image(). To see how to handle interlacing passes,
- * see the png_read_row() method below:
- */
- number_passes = png_set_interlace_handling(png_ptr);
-#else
- number_passes = 1;
-#endif /* PNG_READ_INTERLACING_SUPPORTED */
-
-
- /* Optional call to gamma correct and add the background to the palette
- * and update info structure. REQUIRED if you are expecting libpng to
- * update the palette for you (ie you selected such a transform above).
- */
- png_read_update_info(png_ptr, info_ptr);
-
- /* Allocate the memory to hold the image using the fields of info_ptr. */
-
- /* The easiest way to read the image: */
- png_bytep row_pointers[height];
-
- /* Clear the pointer array */
- for (row = 0; row < height; row++)
- row_pointers[row] = NULL;
-
- for (row = 0; row < height; row++)
- row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr,
- info_ptr));
-
- /* Now it's time to read the image. One of these methods is REQUIRED */
-#ifdef entire /* Read the entire image in one go */
- png_read_image(png_ptr, row_pointers);
-
-#else no_entire /* Read the image one or more scanlines at a time */
- /* The other way to read images - deal with interlacing: */
-
- for (pass = 0; pass < number_passes; pass++)
- {
-#ifdef single /* Read the image a single row at a time */
- for (y = 0; y < height; y++)
- {
- png_read_rows(png_ptr, &row_pointers[y], NULL, 1);
- }
-
-#else no_single /* Read the image several rows at a time */
- for (y = 0; y < height; y += number_of_rows)
- {
-#ifdef sparkle /* Read the image using the "sparkle" effect. */
- png_read_rows(png_ptr, &row_pointers[y], NULL,
- number_of_rows);
-#else no_sparkle /* Read the image using the "rectangle" effect */
- png_read_rows(png_ptr, NULL, &row_pointers[y],
- number_of_rows);
-#endif no_sparkle /* Use only one of these two methods */
- }
-
- /* If you want to display the image after every pass, do so here */
-#endif no_single /* Use only one of these two methods */
- }
-#endif no_entire /* Use only one of these two methods */
-
- /* Read rest of file, and get additional chunks in info_ptr - REQUIRED */
- png_read_end(png_ptr, info_ptr);
-#endif hilevel
-
- /* At this point you have read the entire image */
-
- /* Clean up after the read, and free any memory allocated - REQUIRED */
- png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
-
- /* Close the file */
- fclose(fp);
-
- /* That's it */
- return (OK);
-}
-
-/* Progressively read a file */
-
-int
-initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr)
-{
- /* Create and initialize the png_struct with the desired error handler
- * functions. If you want to use the default stderr and longjump method,
- * you can supply NULL for the last three parameters. We also check that
- * the library version is compatible in case we are using dynamically
- * linked libraries.
- */
- *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
- png_voidp user_error_ptr, user_error_fn, user_warning_fn);
-
- if (*png_ptr == NULL)
- {
- *info_ptr = NULL;
- return (ERROR);
- }
-
- *info_ptr = png_create_info_struct(png_ptr);
-
- if (*info_ptr == NULL)
- {
- png_destroy_read_struct(png_ptr, info_ptr, NULL);
- return (ERROR);
- }
-
- if (setjmp(png_jmpbuf((*png_ptr))))
- {
- png_destroy_read_struct(png_ptr, info_ptr, NULL);
- return (ERROR);
- }
-
- /* This one's new. You will need to provide all three
- * function callbacks, even if you aren't using them all.
- * If you aren't using all functions, you can specify NULL
- * parameters. Even when all three functions are NULL,
- * you need to call png_set_progressive_read_fn().
- * These functions shouldn't be dependent on global or
- * static variables if you are decoding several images
- * simultaneously. You should store stream specific data
- * in a separate struct, given as the second parameter,
- * and retrieve the pointer from inside the callbacks using
- * the function png_get_progressive_ptr(png_ptr).
- */
- png_set_progressive_read_fn(*png_ptr, (void *)stream_data,
- info_callback, row_callback, end_callback);
-
- return (OK);
-}
-
-int
-process_data(png_structp *png_ptr, png_infop *info_ptr,
- png_bytep buffer, png_uint_32 length)
-{
- if (setjmp(png_jmpbuf((*png_ptr))))
- {
- /* Free the png_ptr and info_ptr memory on error */
- png_destroy_read_struct(png_ptr, info_ptr, NULL);
- return (ERROR);
- }
-
- /* This one's new also. Simply give it chunks of data as
- * they arrive from the data stream (in order, of course).
- * On segmented machines, don't give it any more than 64K.
- * The library seems to run fine with sizes of 4K, although
- * you can give it much less if necessary (I assume you can
- * give it chunks of 1 byte, but I haven't tried with less
- * than 256 bytes yet). When this function returns, you may
- * want to display any rows that were generated in the row
- * callback, if you aren't already displaying them there.
- */
- png_process_data(*png_ptr, *info_ptr, buffer, length);
- return (OK);
-}
-
-info_callback(png_structp png_ptr, png_infop info)
-{
- /* Do any setup here, including setting any of the transformations
- * mentioned in the Reading PNG files section. For now, you _must_
- * call either png_start_read_image() or png_read_update_info()
- * after all the transformations are set (even if you don't set
- * any). You may start getting rows before png_process_data()
- * returns, so this is your last chance to prepare for that.
- */
-}
-
-row_callback(png_structp png_ptr, png_bytep new_row,
- png_uint_32 row_num, int pass)
-{
- /*
- * This function is called for every row in the image. If the
- * image is interlaced, and you turned on the interlace handler,
- * this function will be called for every row in every pass.
- *
- * In this function you will receive a pointer to new row data from
- * libpng called new_row that is to replace a corresponding row (of
- * the same data format) in a buffer allocated by your application.
- *
- * The new row data pointer "new_row" may be NULL, indicating there is
- * no new data to be replaced (in cases of interlace loading).
- *
- * If new_row is not NULL then you need to call
- * png_progressive_combine_row() to replace the corresponding row as
- * shown below:
- */
-
- /* Get pointer to corresponding row in our
- * PNG read buffer.
- */
- png_bytep old_row = ((png_bytep *)our_data)[row_num];
-
-#ifdef PNG_READ_INTERLACING_SUPPORTED
- /* If both rows are allocated then copy the new row
- * data to the corresponding row data.
- */
- if ((old_row != NULL) && (new_row != NULL))
- png_progressive_combine_row(png_ptr, old_row, new_row);
-
- /*
- * The rows and passes are called in order, so you don't really
- * need the row_num and pass, but I'm supplying them because it
- * may make your life easier.
- *
- * For the non-NULL rows of interlaced images, you must call
- * png_progressive_combine_row() passing in the new row and the
- * old row, as demonstrated above. You can call this function for
- * NULL rows (it will just return) and for non-interlaced images
- * (it just does the png_memcpy for you) if it will make the code
- * easier. Thus, you can just do this for all cases:
- */
-
- png_progressive_combine_row(png_ptr, old_row, new_row);
-
- /* where old_row is what was displayed for previous rows. Note
- * that the first pass (pass == 0 really) will completely cover
- * the old row, so the rows do not have to be initialized. After
- * the first pass (and only for interlaced images), you will have
- * to pass the current row as new_row, and the function will combine
- * the old row and the new row.
- */
-#endif /* PNG_READ_INTERLACING_SUPPORTED */
-}
-
-end_callback(png_structp png_ptr, png_infop info)
-{
- /* This function is called when the whole image has been read,
- * including any chunks after the image (up to and including
- * the IEND). You will usually have the same info chunk as you
- * had in the header, although some data may have been added
- * to the comments and time fields.
- *
- * Most people won't do much here, perhaps setting a flag that
- * marks the image as finished.
- */
-}
-
-/* Write a png file */
-void write_png(char *file_name /* , ... other image information ... */)
-{
- FILE *fp;
- png_structp png_ptr;
- png_infop info_ptr;
- png_colorp palette;
-
- /* Open the file */
- fp = fopen(file_name, "wb");
- if (fp == NULL)
- return (ERROR);
-
- /* Create and initialize the png_struct with the desired error handler
- * functions. If you want to use the default stderr and longjump method,
- * you can supply NULL for the last three parameters. We also check that
- * the library version is compatible with the one used at compile time,
- * in case we are using dynamically linked libraries. REQUIRED.
- */
- png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
- png_voidp user_error_ptr, user_error_fn, user_warning_fn);
-
- if (png_ptr == NULL)
- {
- fclose(fp);
- return (ERROR);
- }
-
- /* Allocate/initialize the image information data. REQUIRED */
- info_ptr = png_create_info_struct(png_ptr);
- if (info_ptr == NULL)
- {
- fclose(fp);
- png_destroy_write_struct(&png_ptr, NULL);
- return (ERROR);
- }
-
- /* Set error handling. REQUIRED if you aren't supplying your own
- * error handling functions in the png_create_write_struct() call.
- */
- if (setjmp(png_jmpbuf(png_ptr)))
- {
- /* If we get here, we had a problem writing the file */
- fclose(fp);
- png_destroy_write_struct(&png_ptr, &info_ptr);
- return (ERROR);
- }
-
- /* One of the following I/O initialization functions is REQUIRED */
-
-#ifdef streams /* I/O initialization method 1 */
- /* Set up the output control if you are using standard C streams */
- png_init_io(png_ptr, fp);
-
-#else no_streams /* I/O initialization method 2 */
- /* If you are using replacement write functions, instead of calling
- * png_init_io() here you would call
- */
- png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn,
- user_IO_flush_function);
- /* where user_io_ptr is a structure you want available to the callbacks */
-#endif no_streams /* Only use one initialization method */
-
-#ifdef hilevel
- /* This is the easy way. Use it if you already have all the
- * image info living in the structure. You could "|" many
- * PNG_TRANSFORM flags into the png_transforms integer here.
- */
- png_write_png(png_ptr, info_ptr, png_transforms, NULL);
-
-#else
- /* This is the hard way */
-
- /* Set the image information here. Width and height are up to 2^31,
- * bit_depth is one of 1, 2, 4, 8, or 16, but valid values also depend on
- * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY,
- * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB,
- * or PNG_COLOR_TYPE_RGB_ALPHA. interlace is either PNG_INTERLACE_NONE or
- * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST
- * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. REQUIRED
- */
- png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???,
- PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
-
- /* Set the palette if there is one. REQUIRED for indexed-color images */
- palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH
- * png_sizeof(png_color));
- /* ... Set palette colors ... */
- png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
- /* You must not free palette here, because png_set_PLTE only makes a link to
- * the palette that you malloced. Wait until you are about to destroy
- * the png structure.
- */
-
- /* Optional significant bit (sBIT) chunk */
- png_color_8 sig_bit;
-
- /* If we are dealing with a grayscale image then */
- sig_bit.gray = true_bit_depth;
-
- /* Otherwise, if we are dealing with a color image then */
- sig_bit.red = true_red_bit_depth;
- sig_bit.green = true_green_bit_depth;
- sig_bit.blue = true_blue_bit_depth;
-
- /* If the image has an alpha channel then */
- sig_bit.alpha = true_alpha_bit_depth;
-
- png_set_sBIT(png_ptr, info_ptr, &sig_bit);
-
-
- /* Optional gamma chunk is strongly suggested if you have any guess
- * as to the correct gamma of the image.
- */
- png_set_gAMA(png_ptr, info_ptr, gamma);
-
- /* Optionally write comments into the image */
- {
- png_text text_ptr[3];
-
- char key0[]="Title";
- char text0[]="Mona Lisa";
- text_ptr[0].key = key0;
- text_ptr[0].text = text0;
- text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE;
- text_ptr[0].itxt_length = 0;
- text_ptr[0].lang = NULL;
- text_ptr[0].lang_key = NULL;
-
- char key1[]="Author";
- char text1[]="Leonardo DaVinci";
- text_ptr[1].key = key1;
- text_ptr[1].text = text1;
- text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE;
- text_ptr[1].itxt_length = 0;
- text_ptr[1].lang = NULL;
- text_ptr[1].lang_key = NULL;
-
- char key2[]="Description";
- char text2[]="<long text>";
- text_ptr[2].key = key2;
- text_ptr[2].text = text2;
- text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt;
- text_ptr[2].itxt_length = 0;
- text_ptr[2].lang = NULL;
- text_ptr[2].lang_key = NULL;
-
- png_set_text(write_ptr, write_info_ptr, text_ptr, 3);
- }
-
- /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs */
-
- /* Note that if sRGB is present the gAMA and cHRM chunks must be ignored
- * on read and, if your application chooses to write them, they must
- * be written in accordance with the sRGB profile
- */
-
- /* Write the file header information. REQUIRED */
- png_write_info(png_ptr, info_ptr);
-
- /* If you want, you can write the info in two steps, in case you need to
- * write your private chunk ahead of PLTE:
- *
- * png_write_info_before_PLTE(write_ptr, write_info_ptr);
- * write_my_chunk();
- * png_write_info(png_ptr, info_ptr);
- *
- * However, given the level of known- and unknown-chunk support in 1.2.0
- * and up, this should no longer be necessary.
- */
-
- /* Once we write out the header, the compression type on the text
- * chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or
- * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again
- * at the end.
- */
-
- /* Set up the transformations you want. Note that these are
- * all optional. Only call them if you want them.
- */
-
- /* Invert monochrome pixels */
- png_set_invert_mono(png_ptr);
-
- /* Shift the pixels up to a legal bit depth and fill in
- * as appropriate to correctly scale the image.
- */
- png_set_shift(png_ptr, &sig_bit);
-
- /* Pack pixels into bytes */
- png_set_packing(png_ptr);
-
- /* Swap location of alpha bytes from ARGB to RGBA */
- png_set_swap_alpha(png_ptr);
-
- /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into
- * RGB (4 channels -> 3 channels). The second parameter is not used.
- */
- png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
-
- /* Flip BGR pixels to RGB */
- png_set_bgr(png_ptr);
-
- /* Swap bytes of 16-bit files to most significant byte first */
- png_set_swap(png_ptr);
-
- /* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats */
- png_set_packswap(png_ptr);
-
- /* Turn on interlace handling if you are not using png_write_image() */
- if (interlacing != 0)
- number_passes = png_set_interlace_handling(png_ptr);
-
- else
- number_passes = 1;
-
- /* The easiest way to write the image (you may have a different memory
- * layout, however, so choose what fits your needs best). You need to
- * use the first method if you aren't handling interlacing yourself.
- */
- png_uint_32 k, height, width;
-
- /* In this example, "image" is a one-dimensional array of bytes */
- png_byte image[height*width*bytes_per_pixel];
-
- png_bytep row_pointers[height];
-
- if (height > PNG_UINT_32_MAX/png_sizeof(png_bytep))
- png_error (png_ptr, "Image is too tall to process in memory");
-
- /* Set up pointers into your "image" byte array */
- for (k = 0; k < height; k++)
- row_pointers[k] = image + k*width*bytes_per_pixel;
-
- /* One of the following output methods is REQUIRED */
-
-#ifdef entire /* Write out the entire image data in one call */
- png_write_image(png_ptr, row_pointers);
-
- /* The other way to write the image - deal with interlacing */
-
-#else no_entire /* Write out the image data by one or more scanlines */
-
- /* The number of passes is either 1 for non-interlaced images,
- * or 7 for interlaced images.
- */
- for (pass = 0; pass < number_passes; pass++)
- {
- /* Write a few rows at a time. */
- png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows);
-
- /* If you are only writing one row at a time, this works */
- for (y = 0; y < height; y++)
- png_write_rows(png_ptr, &row_pointers[y], 1);
- }
-#endif no_entire /* Use only one output method */
-
- /* You can write optional chunks like tEXt, zTXt, and tIME at the end
- * as well. Shouldn't be necessary in 1.2.0 and up as all the public
- * chunks are supported and you can use png_set_unknown_chunks() to
- * register unknown chunks into the info structure to be written out.
- */
-
- /* It is REQUIRED to call this to finish writing the rest of the file */
- png_write_end(png_ptr, info_ptr);
-#endif hilevel
-
- /* If you png_malloced a palette, free it here (don't free info_ptr->palette,
- * as recommended in versions 1.0.5m and earlier of this example; if
- * libpng mallocs info_ptr->palette, libpng will free it). If you
- * allocated it with malloc() instead of png_malloc(), use free() instead
- * of png_free().
- */
- png_free(png_ptr, palette);
- palette = NULL;
-
- /* Similarly, if you png_malloced any data that you passed in with
- * png_set_something(), such as a hist or trans array, free it here,
- * when you can be sure that libpng is through with it.
- */
- png_free(png_ptr, trans);
- trans = NULL;
- /* Whenever you use png_free() it is a good idea to set the pointer to
- * NULL in case your application inadvertently tries to png_free() it
- * again. When png_free() sees a NULL it returns without action, thus
- * avoiding the double-free security problem.
- */
-
- /* Clean up after the write, and free any memory allocated */
- png_destroy_write_struct(&png_ptr, &info_ptr);
-
- /* Close the file */
- fclose(fp);
-
- /* That's it */
- return (OK);
-}
-
-#endif /* if 0 */
diff --git a/modules/gdscript/gd_pretty_print.cpp b/modules/gdscript/gd_pretty_print.cpp
deleted file mode 100644
index cca3cd3984..0000000000
--- a/modules/gdscript/gd_pretty_print.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-/*************************************************************************/
-/* gd_pretty_print.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "gd_pretty_print.h"
-
-GDPrettyPrint::GDPrettyPrint() {
-
-
-}
diff --git a/modules/gdscript/gd_pretty_print.h b/modules/gdscript/gd_pretty_print.h
deleted file mode 100644
index 0106d873d9..0000000000
--- a/modules/gdscript/gd_pretty_print.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*************************************************************************/
-/* gd_pretty_print.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GD_PRETTY_PRINT_H
-#define GD_PRETTY_PRINT_H
-
-
-
-
-class GDPrettyPrint {
-public:
- GDPrettyPrint();
-};
-
-#endif // GD_PRETTY_PRINT_H
diff --git a/platform/android/java_bind.cpp b/platform/android/java_bind.cpp
deleted file mode 100644
index 33ecfcffb6..0000000000
--- a/platform/android/java_bind.cpp
+++ /dev/null
@@ -1,5 +0,0 @@
-#include "java_bind.h"
-
-JavaBind::JavaBind()
-{
-}
diff --git a/platform/android/java_bind.h b/platform/android/java_bind.h
deleted file mode 100644
index ca6b4650d3..0000000000
--- a/platform/android/java_bind.h
+++ /dev/null
@@ -1,10 +0,0 @@
-#ifndef JAVA_BIND_H
-#define JAVA_BIND_H
-
-class JavaBind
-{
-public:
- JavaBind();
-};
-
-#endif // JAVA_BIND_H
diff --git a/scene/2d/node_2d_singleton.cpp b/scene/2d/node_2d_singleton.cpp
deleted file mode 100644
index b26804fedf..0000000000
--- a/scene/2d/node_2d_singleton.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*************************************************************************/
-/* node_2d_singleton.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "node_2d_singleton.h"
-
diff --git a/scene/2d/node_2d_singleton.h b/scene/2d/node_2d_singleton.h
deleted file mode 100644
index 0aa6bbf992..0000000000
--- a/scene/2d/node_2d_singleton.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/*************************************************************************/
-/* node_2d_singleton.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef NODE_2D_SINGLETON_H
-#define NODE_2D_SINGLETON_H
-
-
-#endif // NODE_2D_SINGLETON_H
diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp
index e62ab394af..adb0d17753 100644
--- a/scene/3d/body_shape.cpp
+++ b/scene/3d/body_shape.cpp
@@ -32,11 +32,10 @@
#include "scene/resources/ray_shape.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
-//#include "scene/resources/cylinder_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/concave_polygon_shape.h"
-#include "scene/resources/height_map_shape.h"
#include "scene/resources/plane_shape.h"
+//TODO: Implement CylinderShape and HeightMapShape?
#include "mesh_instance.h"
#include "physics_body.h"
#include "quick_hull.h"
diff --git a/scene/3d/navigation_agent.cpp b/scene/3d/navigation_agent.cpp
deleted file mode 100644
index 9b304e45ec..0000000000
--- a/scene/3d/navigation_agent.cpp
+++ /dev/null
@@ -1,5 +0,0 @@
-#include "navigation_agent.h"
-
-NavigationAgent::NavigationAgent()
-{
-}
diff --git a/scene/3d/navigation_agent.h b/scene/3d/navigation_agent.h
deleted file mode 100644
index baceb693a5..0000000000
--- a/scene/3d/navigation_agent.h
+++ /dev/null
@@ -1,10 +0,0 @@
-#ifndef NAVIGATION_AGENT_H
-#define NAVIGATION_AGENT_H
-
-class NavigationAgent
-{
-public:
- NavigationAgent();
-};
-
-#endif // NAVIGATION_AGENT_H
diff --git a/scene/3d/optimized_spatial_scene.cpp b/scene/3d/optimized_spatial_scene.cpp
deleted file mode 100644
index 27631c7a74..0000000000
--- a/scene/3d/optimized_spatial_scene.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/*************************************************************************/
-/* optimized_spatial_scene.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "optimized_spatial_scene.h"
-
-OptimizedSpatialScene::OptimizedSpatialScene()
-{
-}
diff --git a/scene/3d/optimized_spatial_scene.h b/scene/3d/optimized_spatial_scene.h
deleted file mode 100644
index e1e6e14f73..0000000000
--- a/scene/3d/optimized_spatial_scene.h
+++ /dev/null
@@ -1,41 +0,0 @@
-/*************************************************************************/
-/* optimized_spatial_scene.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef OPTIMIZED_SPATIAL_SCENE_H
-#define OPTIMIZED_SPATIAL_SCENE_H
-
-#include "scene/3d/spatial.h"
-
-class OptimizedSpatialScene : public Spatial {
-
- OBJ_TYPE( OptimizedSpatialScene, Spatial );
-public:
- OptimizedSpatialScene();
-};
-
-#endif // OPTIMIZED_SPATIAL_SCENE_H
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 2ae3a0756c..ac0265dbaa 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -33,7 +33,6 @@
#include "scene/resources/animation.h"
#include "scene/3d/spatial.h"
#include "scene/3d/skeleton.h"
-#include "scene/main/misc.h"
#include "scene/2d/node_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 0e78281e4c..dae891b5ce 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -33,7 +33,6 @@
#include "scene/resources/animation.h"
#include "scene/3d/spatial.h"
#include "scene/3d/skeleton.h"
-#include "scene/main/misc.h"
#include "animation_player.h"
diff --git a/scene/animation/transitioner.cpp b/scene/animation/transitioner.cpp
deleted file mode 100644
index adcf73d489..0000000000
--- a/scene/animation/transitioner.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-/*************************************************************************/
-/* transitioner.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "transitioner.h"
-/*
-Transitioner::Transitioner()
-{
-}
-*/
diff --git a/scene/animation/transitioner.h b/scene/animation/transitioner.h
deleted file mode 100644
index 8b7ec4f3fa..0000000000
--- a/scene/animation/transitioner.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*************************************************************************/
-/* transitioner.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef TRANSITIONER_H
-#define TRANSITIONER_H
-
-/*
-class Transitioner : public Node {
- OBJ_TYPE(Transitioner, Node);
-public:
- enum Interpolation {
- INTERPOLATION_NEAREST,
- INTERPOLATION_LINEAR,
- INTERPOLATION_CUBIC
- };
-
- enum TransitionType {
- TYPE_PROPERTY,
- TYPE_METHOD,
- TYPE_TRANSITION
-
- };
-
-
- void create_transition(const String& p_transition, TransitionType p_type);
- void transition_set_target(const NodePath& p_node,const String& p_target);
- TransitionType transition_get_type() const;
- void transition_add_key(const String& p_transition,float p_time, const Variant& p_key);
- int transition_get_key_count(const String& p_transition) const;
- Variant transition_get_key_time(const String& p_transition.int p_key_index) const
- Variant transition_get_key(const String& p_transition,int p_key_index) const;
-
- void transition_remove_key(const String& p_transition, int p_key_index);
- void transition_clear_keys(const String& p_transition);
- void remove_transition(const String& p_transition);
-
- void transition_
-
-
- Transitioner();
-};
-*/
-#endif // TRANSITIONER_H
diff --git a/scene/gui/custom_button.cpp b/scene/gui/custom_button.cpp
deleted file mode 100644
index a70af05418..0000000000
--- a/scene/gui/custom_button.cpp
+++ /dev/null
@@ -1,40 +0,0 @@
-/*************************************************************************/
-/* custom_button.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "custom_button.h"
-
-CustomButton::CustomButton()
-{
-}
-
-
-CustomButton::~CustomButton()
-{
-}
-
-
diff --git a/scene/gui/custom_button.h b/scene/gui/custom_button.h
deleted file mode 100644
index 2492750489..0000000000
--- a/scene/gui/custom_button.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*************************************************************************/
-/* custom_button.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef CUSTOM_BUTTON_H
-#define CUSTOM_BUTTON_H
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-class CustomButton{
-public:
- CustomButton();
-
- ~CustomButton();
-
-};
-
-#endif
diff --git a/scene/main/misc.cpp b/scene/main/misc.cpp
deleted file mode 100644
index 35d8b4cdfb..0000000000
--- a/scene/main/misc.cpp
+++ /dev/null
@@ -1,40 +0,0 @@
-/*************************************************************************/
-/* misc.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "misc.h"
-
-Misc::Misc()
-{
-}
-
-
-Misc::~Misc()
-{
-}
-
-
diff --git a/scene/main/misc.h b/scene/main/misc.h
deleted file mode 100644
index d5db8c3247..0000000000
--- a/scene/main/misc.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*************************************************************************/
-/* misc.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef MISC_H
-#define MISC_H
-
-#include "scene/main/node.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-class Misc : public Node {
-
- OBJ_TYPE( Misc, Node );
-public:
- Misc();
- ~Misc();
-
-};
-
-#endif
diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h
index 15604a3460..38d13c0447 100644
--- a/scene/main/scene_main_loop.h
+++ b/scene/main/scene_main_loop.h
@@ -33,7 +33,6 @@
#include "os/main_loop.h"
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
-#include "scene/main/scene_singleton.h"
#include "os/thread_safe.h"
#include "self_list.h"
/**
diff --git a/scene/main/scene_singleton.cpp b/scene/main/scene_singleton.cpp
deleted file mode 100644
index 3dcc6b1204..0000000000
--- a/scene/main/scene_singleton.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*************************************************************************/
-/* scene_singleton.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "scene_singleton.h"
-
diff --git a/scene/main/scene_singleton.h b/scene/main/scene_singleton.h
deleted file mode 100644
index 0b209f7944..0000000000
--- a/scene/main/scene_singleton.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*************************************************************************/
-/* scene_singleton.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SCENE_SINGLETON_H
-#define SCENE_SINGLETON_H
-
-
-#include "reference.h"
-
-
-#endif // SCENE_SINGLETON_H
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index b16b4aa56d..c83ab88c73 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -172,7 +172,6 @@
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
-#include "scene/resources/volume.h"
#include "scene/resources/sample_library.h"
#include "scene/resources/audio_stream.h"
@@ -476,31 +475,10 @@ void register_scene_types() {
AcceptDialog::set_swap_ok_cancel( GLOBAL_DEF("display/swap_ok_cancel",bool(OS::get_singleton()->get_swap_ok_cancel())) );
ObjectTypeDB::register_type<SamplePlayer>();
-
-
-// ObjectTypeDB::register_type<StaticBody>();
-// ObjectTypeDB::register_type<RigidBody>();
-// ObjectTypeDB::register_type<CharacterBody>();
-// ObjectTypeDB::register_type<BodyVolumeSphere>();
- //ObjectTypeDB::register_type<BodyVolumeBox>();
- //ObjectTypeDB::register_type<BodyVolumeCylinder>();
- //ObjectTypeDB::register_type<BodyVolumeCapsule>();
- //ObjectTypeDB::register_type<PhysicsJointPin>();
-
-
-
-
ObjectTypeDB::register_type<StreamPlayer>();
ObjectTypeDB::register_type<EventPlayer>();
- /* disable types by default, only editors should enable them */
- //ObjectTypeDB::set_type_enabled("BodyVolumeSphere",false);
- //ObjectTypeDB::set_type_enabled("BodyVolumeBox",false);
- //ObjectTypeDB::set_type_enabled("BodyVolumeCapsule",false);
- //ObjectTypeDB::set_type_enabled("BodyVolumeCylinder",false);
- //ObjectTypeDB::set_type_enabled("BodyVolumeConvexPolygon",false);
-
ObjectTypeDB::register_type<CanvasItemMaterial>();
ObjectTypeDB::register_virtual_type<CanvasItem>();
ObjectTypeDB::register_type<Node2D>();
@@ -621,11 +599,11 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
- //ObjectTypeDB::register_type<Volume>();
ObjectTypeDB::register_type<Sample>();
ObjectTypeDB::register_type<SampleLibrary>();
ObjectTypeDB::register_virtual_type<AudioStream>();
ObjectTypeDB::register_virtual_type<AudioStreamPlayback>();
+//TODO: Adapt to the new AudioStream API or drop (GH-3307)
// ObjectTypeDB::register_type<AudioStreamGibberish>();
ObjectTypeDB::register_virtual_type<VideoStream>();
diff --git a/scene/resources/gibberish_stream.cpp b/scene/resources/gibberish_stream.cpp
index 9d67069a6c..73c135a913 100644
--- a/scene/resources/gibberish_stream.cpp
+++ b/scene/resources/gibberish_stream.cpp
@@ -29,6 +29,9 @@
#include "gibberish_stream.h"
#include "servers/audio_server.h"
+//TODO: This class needs to be adapted to the new AudioStream API,
+// or dropped if nobody cares about fixing it :) (GH-3307)
+
#if 0
int AudioStreamGibberish::get_channel_count() const {
diff --git a/scene/resources/gibberish_stream.h b/scene/resources/gibberish_stream.h
index e06dc5eff2..7affb4bd4d 100644
--- a/scene/resources/gibberish_stream.h
+++ b/scene/resources/gibberish_stream.h
@@ -29,6 +29,9 @@
#ifndef GIBBERISH_STREAM_H
#define GIBBERISH_STREAM_H
+//TODO: This class needs to be adapted to the new AudioStream API,
+// or dropped if nobody cares about fixing it :) (GH-3307)
+
#if 0
#include "scene/resources/audio_stream.h"
#include "scene/resources/sample_library.h"
diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp
deleted file mode 100644
index e7b53c92c2..0000000000
--- a/scene/resources/height_map_shape.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/*************************************************************************/
-/* height_map_shape.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "height_map_shape.h"
-
-HeightMapShape::HeightMapShape()
-{
-}
diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape.h
deleted file mode 100644
index 5494075107..0000000000
--- a/scene/resources/height_map_shape.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/*************************************************************************/
-/* height_map_shape.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef HEIGHT_MAP_SHAPE_H
-#define HEIGHT_MAP_SHAPE_H
-
-class HeightMapShape
-{
-public:
- HeightMapShape();
-};
-
-#endif // HEIGHT_MAP_SHAPE_H
diff --git a/scene/resources/rich_text.cpp b/scene/resources/rich_text.cpp
deleted file mode 100644
index 8acf5ff39b..0000000000
--- a/scene/resources/rich_text.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/*************************************************************************/
-/* rich_text.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "rich_text.h"
-
-RichText::RichText()
-{
-}
diff --git a/scene/resources/rich_text.h b/scene/resources/rich_text.h
deleted file mode 100644
index c74a391b10..0000000000
--- a/scene/resources/rich_text.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/*************************************************************************/
-/* rich_text.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef RICH_TEXT_H
-#define RICH_TEXT_H
-
-class RichText
-{
-public:
- RichText();
-};
-
-#endif // RICH_TEXT_H
diff --git a/scene/resources/volume.cpp b/scene/resources/volume.cpp
deleted file mode 100644
index 8e056158cb..0000000000
--- a/scene/resources/volume.cpp
+++ /dev/null
@@ -1,211 +0,0 @@
-/*************************************************************************/
-/* volume.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "volume.h"
-
-#if 0
-void Volume::_set(const String& p_name, const Variant& p_value) {
-
-
- if (p_name.begins_with("shapes/")) {
-
- int idx=p_name.get_slice("/",1).to_int()-1;
- ERR_FAIL_COND( idx != get_shape_count() );
-
- Dictionary shape = p_value;
- ERR_FAIL_COND( !shape.has("type") || !shape.has("data"));
- String type = shape["type"];
- Variant data=shape["data"];
- Transform transform;
- if (shape.has("transform"))
- transform=shape["transform"];
-
- if (type=="plane")
- add_shape(SHAPE_PLANE,data,transform);
- else if (type=="sphere")
- add_shape(SHAPE_SPHERE,data,transform);
- else if (type=="box")
- add_shape(SHAPE_BOX,data,transform);
- else if (type=="cylinder")
- add_shape(SHAPE_CYLINDER,data,transform);
- else if (type=="capsule")
- add_shape(SHAPE_CAPSULE,data,transform);
- else if (type=="convex_polygon")
- add_shape(SHAPE_CONVEX_POLYGON,data,transform);
- else if (type=="concave_polygon")
- add_shape(SHAPE_CONCAVE_POLYGON,data,transform);
- else {
- ERR_FAIL();
- }
- }
-}
-
-Variant Volume::_get(const String& p_name) const {
-
- if (p_name.begins_with("shapes/")) {
-
- int idx=p_name.get_slice("/",1).to_int()-1;
- ERR_FAIL_INDEX_V( idx, get_shape_count(), Variant() );
-
- Dictionary shape;
-
- switch( get_shape_type(idx) ) {
-
- case SHAPE_PLANE: shape["type"]="plane"; break;
- case SHAPE_SPHERE: shape["type"]="sphere"; break;
- case SHAPE_BOX: shape["type"]="box"; break;
- case SHAPE_CYLINDER: shape["type"]="cylinder"; break;
- case SHAPE_CAPSULE: shape["type"]="capsule"; break;
- case SHAPE_CONVEX_POLYGON: shape["type"]="convex_polygon"; break;
- case SHAPE_CONCAVE_POLYGON: shape["type"]="concave_polygon"; break;
-
- }
-
- shape["transform"]=get_shape_transform(idx);
- shape["data"]=get_shape(idx);
-
- return shape;
- }
-
- return Variant();
-}
-
-void Volume::_get_property_list( List<PropertyInfo> *p_list) const {
-
- int count=get_shape_count();
- for(int i=0;i<count;i++) {
-
- p_list->push_back( PropertyInfo( Variant::DICTIONARY, "shapes/"+itos(i+1)) );
- }
-}
-
-
-
-
-
-void Volume::add_shape(ShapeType p_shape_type, const Variant& p_data, const Transform& p_transform) {
-
- PhysicsServer::get_singleton()->volume_add_shape(volume,(PhysicsServer::ShapeType)p_shape_type,p_data,p_transform);
- _change_notify();
-}
-
-
-void Volume::add_plane_shape(const Plane& p_plane,const Transform& p_transform) {
-
- add_shape(SHAPE_PLANE, p_plane, p_transform );
-}
-
-void Volume::add_sphere_shape(float p_radius,const Transform& p_transform) {
-
- add_shape(SHAPE_SPHERE, p_radius, p_transform );
-}
-
-void Volume::add_box_shape(const Vector3& p_half_extents,const Transform& p_transform) {
-
- add_shape(SHAPE_BOX, p_half_extents, p_transform );
-}
-void Volume::add_cylinder_shape(float p_radius, float p_height,const Transform& p_transform) {
-
- Dictionary d;
- d["radius"]=p_radius;
- d["height"]=p_height;
-
- add_shape(SHAPE_CYLINDER,d,p_transform);
-}
-void Volume::add_capsule_shape(float p_radius, float p_height,const Transform& p_transform) {
-
- Dictionary d;
- d["radius"]=p_radius;
- d["height"]=p_height;
-
- add_shape(SHAPE_CAPSULE,d,p_transform);
-}
-
-
-int Volume::get_shape_count() const {
-
- return PhysicsServer::get_singleton()->volume_get_shape_count(volume);
-}
-
-Volume::ShapeType Volume::get_shape_type(int p_shape) const {
-
- return (ShapeType)PhysicsServer::get_singleton()->volume_get_shape_type(volume,p_shape);
-}
-
-Transform Volume::get_shape_transform(int p_shape) const {
-
- return PhysicsServer::get_singleton()->volume_get_shape_transform(volume,p_shape);
-}
-
-Variant Volume::get_shape(int p_shape) const {
-
- return PhysicsServer::get_singleton()->volume_get_shape(volume,p_shape);
-}
-
-void Volume::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("add_shape","type","data","transform"),&Volume::add_shape,DEFVAL( Transform() ));
- ObjectTypeDB::bind_method(_MD("add_plane_shape","plane","transform"),&Volume::add_plane_shape,DEFVAL( Transform() ));
- ObjectTypeDB::bind_method(_MD("add_sphere_shape"),&Volume::add_sphere_shape,DEFVAL( Transform() ));
- ObjectTypeDB::bind_method(_MD("add_box_shape","radius","transform"),&Volume::add_box_shape,DEFVAL( Transform() ));
- ObjectTypeDB::bind_method(_MD("add_cylinder_shape","radius","height","transform"),&Volume::add_cylinder_shape,DEFVAL( Transform() ));
- ObjectTypeDB::bind_method(_MD("add_capsule_shape","radius","height","transform"),&Volume::add_capsule_shape,DEFVAL( Transform() ));
- ObjectTypeDB::bind_method(_MD("get_shape_count"),&Volume::get_shape_count);
- ObjectTypeDB::bind_method(_MD("get_shape_type","shape_idx"),&Volume::get_shape_type);
- ObjectTypeDB::bind_method(_MD("get_shape_transform","shape_idx"),&Volume::get_shape_transform);
- ObjectTypeDB::bind_method(_MD("get_shape","shape_idx"),&Volume::get_shape);
-
- BIND_CONSTANT( SHAPE_PLANE );
- BIND_CONSTANT( SHAPE_SPHERE );
- BIND_CONSTANT( SHAPE_BOX );
- BIND_CONSTANT( SHAPE_CYLINDER );
- BIND_CONSTANT( SHAPE_CAPSULE );
- BIND_CONSTANT( SHAPE_CONVEX_POLYGON );
- BIND_CONSTANT( SHAPE_CONCAVE_POLYGON );
-
-}
-
-RID Volume::get_rid() {
-
- return volume;
-}
-
-Volume::Volume() {
-
- volume= PhysicsServer::get_singleton()->volume_create();
-
-}
-
-
-Volume::~Volume() {
-
- PhysicsServer::get_singleton()->free(volume);
-}
-
-
-#endif
diff --git a/scene/resources/volume.h b/scene/resources/volume.h
deleted file mode 100644
index f03e48f1d9..0000000000
--- a/scene/resources/volume.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/*************************************************************************/
-/* volume.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef VOLUME_H
-#define VOLUME_H
-
-#include "resource.h"
-
-#if 0
-#include "servers/physics_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-class Volume : public Resource {
-
- OBJ_TYPE( Volume, Resource );
- RID volume;
-
-protected:
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
-
- static void _bind_methods();
-public:
-
- enum ShapeType {
- SHAPE_PLANE = PhysicsServer::SHAPE_PLANE, ///< plane:"plane"
- SHAPE_SPHERE = PhysicsServer::SHAPE_SPHERE, ///< float:"radius"
- SHAPE_BOX = PhysicsServer::SHAPE_BOX, ///< vec3:"extents"
- SHAPE_CYLINDER = PhysicsServer::SHAPE_CYLINDER, ///< dict(float:"radius", float:"height"):cylinder
- SHAPE_CAPSULE = PhysicsServer::SHAPE_CAPSULE, ///< dict(float:"radius", float:"height"):capsule
- SHAPE_CONVEX_POLYGON = PhysicsServer::SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
- SHAPE_CONCAVE_POLYGON = PhysicsServer::SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles"
- };
-
- void add_shape(ShapeType p_shape_type, const Variant& p_data, const Transform& p_transform=Transform ());
-
- void add_plane_shape(const Plane& p_plane,const Transform& p_transform);
- void add_sphere_shape(float p_radius,const Transform& p_transform);
- void add_box_shape(const Vector3& p_half_extents,const Transform& p_transform);
- void add_cylinder_shape(float p_radius, float p_height,const Transform& p_transform);
- void add_capsule_shape(float p_radius, float p_height,const Transform& p_transform);
-
- int get_shape_count() const;
- ShapeType get_shape_type(int p_shape) const;
- Transform get_shape_transform(int p_shape) const;
- Variant get_shape(int p_shape) const;
-
- virtual RID get_rid();
-
- Volume();
- ~Volume();
-
-};
-
-VARIANT_ENUM_CAST( Volume::ShapeType );
-
-#endif
-#endif
diff --git a/servers/audio/reverb_buffers_sw.cpp b/servers/audio/reverb_buffers_sw.cpp
deleted file mode 100644
index 04bc056313..0000000000
--- a/servers/audio/reverb_buffers_sw.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/*************************************************************************/
-/* reverb_buffers_sw.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "reverb_buffers_sw.h"
-
-ReverbBuffersSW::ReverbBuffersSW()
-{
-}
diff --git a/servers/audio/reverb_buffers_sw.h b/servers/audio/reverb_buffers_sw.h
deleted file mode 100644
index f5885e6ee8..0000000000
--- a/servers/audio/reverb_buffers_sw.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/*************************************************************************/
-/* reverb_buffers_sw.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef REVERB_BUFFERS_SW_H
-#define REVERB_BUFFERS_SW_H
-
-class ReverbBuffersSW
-{
-public:
- ReverbBuffersSW();
-};
-
-#endif // REVERB_BUFFERS_SW_H
diff --git a/servers/audio/voice_rb_sw.cpp b/servers/audio/voice_rb_sw.cpp
deleted file mode 100644
index 8d12e5085d..0000000000
--- a/servers/audio/voice_rb_sw.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-/*************************************************************************/
-/* voice_rb_sw.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "voice_rb_sw.h"
-/*
-VoiceRBSW::VoiceRBSW()
-{
-}
-*/
diff --git a/servers/physics/constraint_sw.cpp b/servers/physics/constraint_sw.cpp
deleted file mode 100644
index ce0e1e6963..0000000000
--- a/servers/physics/constraint_sw.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*************************************************************************/
-/* constraint_sw.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "constraint_sw.h"
-
diff --git a/servers/physics/joints/jacobian_entry_sw.cpp b/servers/physics/joints/jacobian_entry_sw.cpp
deleted file mode 100644
index 8d278556e3..0000000000
--- a/servers/physics/joints/jacobian_entry_sw.cpp
+++ /dev/null
@@ -1,35 +0,0 @@
-/*************************************************************************/
-/* jacobian_entry_sw.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
-Adapted to Godot from the Bullet library.
-See corresponding header file for licensing info.
-*/
-
-#include "jacobian_entry_sw.h"
diff --git a/servers/physics/joints_sw.cpp b/servers/physics/joints_sw.cpp
deleted file mode 100644
index 7f7df31534..0000000000
--- a/servers/physics/joints_sw.cpp
+++ /dev/null
@@ -1,450 +0,0 @@
-/*************************************************************************/
-/* joints_sw.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "joints_sw.h"
-#include "space_sw.h"
-
-#if 0
-
-//based on chipmunk joint constraints
-
-/* Copyright (c) 2007 Scott Lembcke
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-static inline real_t k_scalar(Body2DSW *a,Body2DSW *b,const Vector2& rA, const Vector2& rB, const Vector2& n) {
-
-
- real_t value=0;
-
-
- {
- value+=a->get_inv_mass();
- real_t rcn = rA.cross(n);
- value+=a->get_inv_inertia() * rcn * rcn;
- }
-
- if (b) {
-
- value+=b->get_inv_mass();
- real_t rcn = rB.cross(n);
- value+=b->get_inv_inertia() * rcn * rcn;
- }
-
- return value;
-
-}
-
-
-bool PinJoint2DSW::setup(float p_step) {
-
- Space2DSW *space = A->get_space();
- ERR_FAIL_COND_V(!space,false;)
- rA = A->get_transform().xform(anchor_A);
- rB = B?B->get_transform().xform(anchor_B):anchor_B;
-
- Vector2 delta = rB - rA;
-
- rA-= A->get_transform().get_origin();
- if (B)
- rB-=B->get_transform().get_origin();
-
-
- real_t jdist = delta.length();
- correct=false;
- if (jdist==0)
- return false; // do not correct
-
- correct=true;
-
- n = delta / jdist;
-
- // calculate mass normal
- mass_normal = 1.0f/k_scalar(A, B, rA, rB, n);
-
- // calculate bias velocity
- //real_t maxBias = joint->constraint.maxBias;
- bias = -(get_bias()==0?space->get_constraint_bias():get_bias())*(1.0/p_step)*(jdist-dist);
- bias = CLAMP(bias, -get_max_bias(), +get_max_bias());
-
- // compute max impulse
- jn_max = get_max_force() * p_step;
-
- // apply accumulated impulse
- Vector2 j = n * jn_acc;
- A->apply_impulse(rA,-j);
- if (B)
- B->apply_impulse(rB,j);
-
- return true;
-}
-
-
-static inline Vector2
-relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB){
- Vector2 sum = a->get_linear_velocity() -rA.tangent() * a->get_angular_velocity();
- if (b)
- return (b->get_linear_velocity() -rB.tangent() * b->get_angular_velocity()) - sum;
- else
- return -sum;
-}
-
-static inline real_t
-normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vector2 n){
- return relative_velocity(a, b, rA, rB).dot(n);
-}
-
-
-void PinJoint2DSW::solve(float p_step){
-
- if (!correct)
- return;
-
- Vector2 ln = n;
-
- // compute relative velocity
- real_t vrn = normal_relative_velocity(A,B, rA, rB, ln);
-
- // compute normal impulse
- real_t jn = (bias - vrn)*mass_normal;
- real_t jnOld = jn_acc;
- jn_acc = CLAMP(jnOld + jn,-jn_max,jn_max); //cpfclamp(jnOld + jn, -joint->jnMax, joint->jnMax);
- jn = jn_acc - jnOld;
-
- Vector2 j = jn*ln;
-
- A->apply_impulse(rA,-j);
- if (B)
- B->apply_impulse(rB,j);
-
-}
-
-
-PinJoint2DSW::PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,p_body_b?2:1) {
-
- A=p_body_a;
- B=p_body_b;
- anchor_A = p_body_a->get_inv_transform().xform(p_pos);
- anchor_B = p_body_b?p_body_b->get_inv_transform().xform(p_pos):p_pos;
-
- jn_acc=0;
- dist=0;
-
- p_body_a->add_constraint(this,0);
- if (p_body_b)
- p_body_b->add_constraint(this,1);
-
-}
-
-PinJoint2DSW::~PinJoint2DSW() {
-
- if (A)
- A->remove_constraint(this);
- if (B)
- B->remove_constraint(this);
-
-}
-
-//////////////////////////////////////////////
-//////////////////////////////////////////////
-//////////////////////////////////////////////
-
-
-static inline void
-k_tensor(Body2DSW *a, Body2DSW *b, Vector2 r1, Vector2 r2, Vector2 *k1, Vector2 *k2)
-{
- // calculate mass matrix
- // If I wasn't lazy and wrote a proper matrix class, this wouldn't be so gross...
- real_t k11, k12, k21, k22;
- real_t m_sum = a->get_inv_mass() + b->get_inv_mass();
-
- // start with I*m_sum
- k11 = m_sum; k12 = 0.0f;
- k21 = 0.0f; k22 = m_sum;
-
- // add the influence from r1
- real_t a_i_inv = a->get_inv_inertia();
- real_t r1xsq = r1.x * r1.x * a_i_inv;
- real_t r1ysq = r1.y * r1.y * a_i_inv;
- real_t r1nxy = -r1.x * r1.y * a_i_inv;
- k11 += r1ysq; k12 += r1nxy;
- k21 += r1nxy; k22 += r1xsq;
-
- // add the influnce from r2
- real_t b_i_inv = b->get_inv_inertia();
- real_t r2xsq = r2.x * r2.x * b_i_inv;
- real_t r2ysq = r2.y * r2.y * b_i_inv;
- real_t r2nxy = -r2.x * r2.y * b_i_inv;
- k11 += r2ysq; k12 += r2nxy;
- k21 += r2nxy; k22 += r2xsq;
-
- // invert
- real_t determinant = k11*k22 - k12*k21;
- ERR_FAIL_COND(determinant== 0.0);
-
- real_t det_inv = 1.0f/determinant;
- *k1 = Vector2( k22*det_inv, -k12*det_inv);
- *k2 = Vector2(-k21*det_inv, k11*det_inv);
-}
-
-static _FORCE_INLINE_ Vector2
-mult_k(const Vector2& vr, const Vector2 &k1, const Vector2 &k2)
-{
- return Vector2(vr.dot(k1), vr.dot(k2));
-}
-
-bool GrooveJoint2DSW::setup(float p_step) {
-
-
- // calculate endpoints in worldspace
- Vector2 ta = A->get_transform().xform(A_groove_1);
- Vector2 tb = A->get_transform().xform(A_groove_2);
- Space2DSW *space=A->get_space();
-
- // calculate axis
- Vector2 n = -(tb - ta).tangent().normalized();
- real_t d = ta.dot(n);
-
- xf_normal = n;
- rB = B->get_transform().basis_xform(B_anchor);
-
- // calculate tangential distance along the axis of rB
- real_t td = (B->get_transform().get_origin() + rB).cross(n);
- // calculate clamping factor and rB
- if(td <= ta.cross(n)){
- clamp = 1.0f;
- rA = ta - A->get_transform().get_origin();
- } else if(td >= tb.cross(n)){
- clamp = -1.0f;
- rA = tb - A->get_transform().get_origin();
- } else {
- clamp = 0.0f;
- //joint->r1 = cpvsub(cpvadd(cpvmult(cpvperp(n), -td), cpvmult(n, d)), a->p);
- rA = ((-n.tangent() * -td) + n*d) - A->get_transform().get_origin();
- }
-
- // Calculate mass tensor
- k_tensor(A, B, rA, rB, &k1, &k2);
-
- // compute max impulse
- jn_max = get_max_force() * p_step;
-
- // calculate bias velocity
-// cpVect delta = cpvsub(cpvadd(b->p, joint->r2), cpvadd(a->p, joint->r1));
-// joint->bias = cpvclamp(cpvmult(delta, -joint->constraint.biasCoef*dt_inv), joint->constraint.maxBias);
-
-
- Vector2 delta = (B->get_transform().get_origin() +rB) - (A->get_transform().get_origin() + rA);
- gbias=(delta*-(get_bias()==0?space->get_constraint_bias():get_bias())*(1.0/p_step)).clamped(get_max_bias());
-
- // apply accumulated impulse
- A->apply_impulse(rA,-jn_acc);
- B->apply_impulse(rB,jn_acc);
-
- correct=true;
- return true;
-}
-
-void GrooveJoint2DSW::solve(float p_step){
-
-
- // compute impulse
- Vector2 vr = relative_velocity(A, B, rA,rB);
-
- Vector2 j = mult_k(gbias-vr, k1, k2);
- Vector2 jOld = jn_acc;
- j+=jOld;
-
- jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : xf_normal.project(j)).clamped(jn_max);
-
- j = jn_acc - jOld;
-
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
-}
-
-
-GrooveJoint2DSW::GrooveJoint2DSW(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,2) {
-
- A=p_body_a;
- B=p_body_b;
-
- A_groove_1 = A->get_inv_transform().xform(p_a_groove1);
- A_groove_2 = A->get_inv_transform().xform(p_a_groove2);
- B_anchor=B->get_inv_transform().xform(p_b_anchor);
- A_groove_normal = -(A_groove_2 - A_groove_1).normalized().tangent();
-
- A->add_constraint(this,0);
- B->add_constraint(this,1);
-
-}
-
-GrooveJoint2DSW::~GrooveJoint2DSW() {
-
- A->remove_constraint(this);
- B->remove_constraint(this);
-}
-
-
-//////////////////////////////////////////////
-//////////////////////////////////////////////
-//////////////////////////////////////////////
-
-
-bool DampedSpringJoint2DSW::setup(float p_step) {
-
- rA = A->get_transform().basis_xform(anchor_A);
- rB = B->get_transform().basis_xform(anchor_B);
-
- Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA) ;
- real_t dist = delta.length();
-
- if (dist)
- n=delta/dist;
- else
- n=Vector2();
-
- real_t k = k_scalar(A, B, rA, rB, n);
- n_mass = 1.0f/k;
-
- target_vrn = 0.0f;
- v_coef = 1.0f - Math::exp(-damping*(p_step)*k);
-
- // apply spring force
- real_t f_spring = (rest_length - dist) * stiffness;
- Vector2 j = n * f_spring*(p_step);
-
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
-
-
- return true;
-}
-
-void DampedSpringJoint2DSW::solve(float p_step) {
-
- // compute relative velocity
- real_t vrn = normal_relative_velocity(A, B, rA, rB, n) - target_vrn;
-
- // compute velocity loss from drag
- // not 100% certain this is derived correctly, though it makes sense
- real_t v_damp = -vrn*v_coef;
- target_vrn = vrn + v_damp;
- Vector2 j=n*v_damp*n_mass;
-
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
-
-}
-
-void DampedSpringJoint2DSW::set_param(Physics2DServer::DampedStringParam p_param, real_t p_value) {
-
- switch(p_param) {
-
- case Physics2DServer::DAMPED_STRING_REST_LENGTH: {
-
- rest_length=p_value;
- } break;
- case Physics2DServer::DAMPED_STRING_DAMPING: {
-
- damping=p_value;
- } break;
- case Physics2DServer::DAMPED_STRING_STIFFNESS: {
-
- stiffness=p_value;
- } break;
- }
-
-}
-
-real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_param) const{
-
- switch(p_param) {
-
- case Physics2DServer::DAMPED_STRING_REST_LENGTH: {
-
- return rest_length;
- } break;
- case Physics2DServer::DAMPED_STRING_DAMPING: {
-
- return damping;
- } break;
- case Physics2DServer::DAMPED_STRING_STIFFNESS: {
-
- return stiffness;
- } break;
- }
-
- ERR_FAIL_V(0);
-}
-
-
-DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2& p_anchor_a,const Vector2& p_anchor_b, Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,2) {
-
-
- A=p_body_a;
- B=p_body_b;
- anchor_A = A->get_inv_transform().xform(p_anchor_a);
- anchor_B = B->get_inv_transform().xform(p_anchor_b);
-
- rest_length=p_anchor_a.distance_to(p_anchor_b);
- stiffness=20;
- damping=1.5;
-
-
- A->add_constraint(this,0);
- B->add_constraint(this,1);
-
-}
-
-DampedSpringJoint2DSW::~DampedSpringJoint2DSW() {
-
- A->remove_constraint(this);
- B->remove_constraint(this);
-
-}
-
-
-#endif
diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h
index c42baae961..b54c655ea1 100644
--- a/servers/physics/joints_sw.h
+++ b/servers/physics/joints_sw.h
@@ -33,7 +33,6 @@
#include "body_sw.h"
-
class JointSW : public ConstraintSW {
@@ -45,122 +44,4 @@ public:
};
-#if 0
-class PinJointSW : public JointSW {
-
- union {
- struct {
- BodySW *A;
- BodySW *B;
- };
-
- BodySW *_arr[2];
- };
-
- Vector2 anchor_A;
- Vector2 anchor_B;
- real_t dist;
- real_t jn_acc;
- real_t jn_max;
- real_t max_distance;
- real_t mass_normal;
- real_t bias;
-
- Vector2 rA,rB;
- Vector2 n; //normal
- bool correct;
-
-
-public:
-
- virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_PIN; }
-
- virtual bool setup(float p_step);
- virtual void solve(float p_step);
-
-
- PinJointSW(const Vector2& p_pos,BodySW* p_body_a,BodySW* p_body_b=NULL);
- ~PinJointSW();
-};
-
-
-class GrooveJointSW : public JointSW {
-
- union {
- struct {
- BodySW *A;
- BodySW *B;
- };
-
- BodySW *_arr[2];
- };
-
- Vector2 A_groove_1;
- Vector2 A_groove_2;
- Vector2 A_groove_normal;
- Vector2 B_anchor;
- Vector2 jn_acc;
- Vector2 gbias;
- real_t jn_max;
- real_t clamp;
- Vector2 xf_normal;
- Vector2 rA,rB;
- Vector2 k1,k2;
-
-
- bool correct;
-
-public:
-
- virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_GROOVE; }
-
- virtual bool setup(float p_step);
- virtual void solve(float p_step);
-
-
- GrooveJointSW(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, BodySW* p_body_a,BodySW* p_body_b);
- ~GrooveJointSW();
-};
-
-
-class DampedSpringJointSW : public JointSW {
-
- union {
- struct {
- BodySW *A;
- BodySW *B;
- };
-
- BodySW *_arr[2];
- };
-
-
- Vector2 anchor_A;
- Vector2 anchor_B;
-
- real_t rest_length;
- real_t damping;
- real_t stiffness;
-
- Vector2 rA,rB;
- Vector2 n;
- real_t n_mass;
- real_t target_vrn;
- real_t v_coef;
-
-public:
-
- virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_DAMPED_SPRING; }
-
- virtual bool setup(float p_step);
- virtual void solve(float p_step);
-
- void set_param(PhysicsServer::DampedStringParam p_param, real_t p_value);
- real_t get_param(PhysicsServer::DampedStringParam p_param) const;
-
- DampedSpringJointSW(const Vector2& p_anchor_a,const Vector2& p_anchor_b, BodySW* p_body_a,BodySW* p_body_b);
- ~DampedSpringJointSW();
-};
-#endif
-
-#endif // JOINTS__SW_H
+#endif // JOINTS_SW_H
diff --git a/servers/physics_2d/constraint_2d_sw.cpp b/servers/physics_2d/constraint_2d_sw.cpp
deleted file mode 100644
index 2f681e8590..0000000000
--- a/servers/physics_2d/constraint_2d_sw.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*************************************************************************/
-/* constraint_2d_sw.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "constraint_2d_sw.h"
-
diff --git a/servers/visual/shader_compiler.cpp b/servers/visual/shader_compiler.cpp
deleted file mode 100644
index ee5dae5ae2..0000000000
--- a/servers/visual/shader_compiler.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*************************************************************************/
-/* shader_compiler.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "shader_compiler.h"
-
diff --git a/servers/visual/shader_compiler.h b/servers/visual/shader_compiler.h
deleted file mode 100644
index 29561b2145..0000000000
--- a/servers/visual/shader_compiler.h
+++ /dev/null
@@ -1,142 +0,0 @@
-/*************************************************************************/
-/* shader_compiler.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SHADER_COMPILER_H
-#define SHADER_COMPILER_H
-
-#include "map.h"
-#include "list.h"
-#include "vector.h"
-#if 0
-class ShaderSyntax {
-public:
-
-
- enum DataType {
- TYPE_BOOL,
- TYPE_FLOAT,
- TYPE_VEC3,
- TYPE_TRANSFORM,
- TYPE_TEXTURE
- };
-
- enum Operator {
- OP_ASSIGN,
- OP_ADD,
- OP_SUB,
- OP_MUL,
- OP_DIV,
- OP_NEG,
- OP_CMP_EQ,
- OP_CMP_NEQ,
- OP_CMP_LEQ,
- OP_CMP_GEQ,
- OP_CMP_OR,
- OP_CMP_AND,
- OP_CALL
- };
-
- struct Node {
-
- enum Type {
- TYPE_PROGRAM,
- TYPE_FUNCTION,
- TYPE_BLOCK,
- TYPE_VARIABLE,
- TYPE_OPERATOR,
- TYPE_IF,
- };
-
- Node * parent;
- Type type;
-
- virtual ~Node() {}
- };
-
-
- struct OperatorNode : public Node {
-
- Operator op;
- Vector<Node*> arguments;
- OperatorNode() { type=TYPE_OPERATOR; }
- };
-
- struct VariableNode : public Node {
-
- StringName variable;
- VariableNode() { type=TYPE_VARIABLE; }
- };
-
- struct BlockNode : public Node {
-
- Map<StringName,DataType> variables;
- List<Node*> subnodes;
- BlockNode() { type=TYPE_BLOCK; }
- };
-
- struct ConditionalNode : public Node {
-
- Node *test;
- Node *do_if;
- Node *do_else;
- ConditionalNode() { type=TYPE_CONDITIONAL; }
- };
-
-
- struct FunctionNode : public Node {
-
- struct Argument {
-
- StringName name;
- DataType type;
- };
-
- Vector<Argument> arguments;
- Node *body;
-
- FunctionNode() { type=TYPE_FUNCTION; }
-
- };
-
-
- struct ProgramNode : public Node {
-
- Vector<FunctionNode*> functions;
- Node *body;
-
- ProgramNode() { type=TYPE_PROGRAM; }
- };
-
-
-
-
- ShaderCompiler();
-};
-
-#endif // SHADER_COMPILER_H
-#endif
diff --git a/servers/visual/shader_graph.cpp b/servers/visual/shader_graph.cpp
deleted file mode 100644
index 7fe949bec3..0000000000
--- a/servers/visual/shader_graph.cpp
+++ /dev/null
@@ -1,455 +0,0 @@
-/*************************************************************************/
-/* shader_graph.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "shader_graph.h"
-
-#if 0
-
-
-struct _ConnectionKey {
-
- int node;
- int slot;
-
- _FORCE_INLINE_ _ConnectionKey(int p_node=0,int p_slot=0) { node=p_node; slot=p_slot; }
-
- _FORCE_INLINE_ bool operator<(const _ConnectionKey& p_other) const {
-
- if (node<p_other.node)
- return true;
- else if (node>p_other.node)
- return false;
- else
- return slot<p_other.slot;
- }
-};
-
-Error ShaderGraph::generate(ShaderCodeGenerator * p_generator) const {
-
- Map<int,Node>::Element *E = node_map.front();
- int i=0;
- while(E) {
-
- E->get().order=i++;
- E->get().out_valid=false;
- E->get().in_valid=false;
- E=E->next();
- }
-
- int worst_case=connections.size() * connections.size(); // worst bubble case
- int iterations=0;
- int swaps;
-
- do {
- swaps=0;
- const List<Connection>::Element *E=connections.front();
-
- while(E) {
-
- const Connection &c = E->get();
-
- const Node *src = &node_map[c.src_id];
- const Node *dst = &node_map[c.dst_id];
-
- if (src->order > dst->order) {
-
- SWAP(src->order, dst->order);
- swaps++;
- }
-
- E=E->next();
- }
-
-
- iterations++;
-
- } while (iterations<=worst_case && swaps>0);
-
- ERR_FAIL_COND_V( swaps != 0 , ERR_CYCLIC_LINK );
-
- //node array
- Vector<const Node*> nodes;
- nodes.resize(node_map.size());
-
- E = node_map.front();
- while(E) {
-
- ERR_FAIL_INDEX_V( E->get().order, nodes.size(), ERR_BUG);
- nodes[E->get().order]=&E->get();
- E=E->next();
- }
-
- //connection set
-
- Map<_ConnectionKey,int> in_connection_map;
- Map<_ConnectionKey,List<int> > out_connection_map;
- Map<_ConnectionKey,int> in_node_map;
- Map<_ConnectionKey,List<int> > out_node_map;
-
- const List<Connection>::Element *CE=connections.front();
- i=0;
- while(CE) {
- const Connection &c = CE->get();
-
- _ConnectionKey in_k;
- in_k.node=node_map[c.dst_id].order;
- in_k.slot=c.dst_slot;
- in_connection_map[in_k]=i;
- in_node_map[in_k]=node_map[c.src_id].order;
-
- _ConnectionKey out_k;
- out_k.node=node_map[c.src_id].order;
- out_k.slot=c.src_slot;
- if (!out_connection_map.has(out_k))
- out_connection_map[out_k]=List<int>();
- out_connection_map[out_k].push_back(i);
- if(!out_node_map.has(out_k))
- out_node_map[out_k]=List<int>();
- out_node_map[out_k].push_back(node_map[c.dst_id].order);
-
- i++;
- CE=CE->next();
- }
-
- // validate nodes if they are connected to an output
-
- for(int i=nodes.size()-1;i>=0;i--) {
-
- if (VisualServer::shader_get_output_count(nodes[i]->type)==0) {
- // an actual graph output
-
- _ConnectionKey in_k;
- in_k.node=nodes[i]->order;
- in_k.slot=0;
-
- if (in_node_map.has(in_k)) {
- nodes[i]->out_valid=true;
- }
- } else {
- // regular node
-
- bool valid=false;
- for(int j=0;j<VS::shader_get_output_count(nodes[i]->type);j++) {
-
- _ConnectionKey key(nodes[i]->order,j);
-
- if (out_node_map.has(key)) {
- for(List<int>::Element *CE=out_node_map[key].front();CE;CE=CE->next()) {
-
- int to_node=CE->get();
- ERR_CONTINUE(to_node<0 || to_node >=nodes.size());
- if (nodes[to_node]->out_valid) {
- valid=true;
- break;
- }
-
-
- }
- }
- if (valid)
- break;
-
- }
-
- nodes[i]->out_valid=valid;
- }
- }
-
- // validate nodes if they are connected to an input
-
- for(int i=0;i<nodes.size();i++) {
-
- if (VisualServer::shader_get_input_count(nodes[i]->type)==0) {
- // an actual graph input
-
- int out_count=VisualServer::shader_get_output_count(nodes[i]->type);
-
-
- for(int j=0;j<out_count;j++) {
-
- _ConnectionKey out_k;
- out_k.node=nodes[i]->order;
- out_k.slot=j;
- if (out_node_map.has(out_k)) {
- nodes[i]->in_valid=true;
- break;
- }
- }
-
- } else {
- // regular node
- // this is very important.. for a node to be valid, all its inputs need to be valid
- bool valid=true;
- for(int j=0;j<VS::shader_get_input_count(nodes[i]->type);j++) {
-
-
- bool in_valid=false;
- _ConnectionKey key(nodes[i]->order,j);
- if (in_node_map.has(key)) {
-
- int from_node=in_node_map[key];
- ERR_CONTINUE(from_node<0 || from_node>=nodes.size());
- if (nodes[from_node]->in_valid)
- in_valid=true;
-
- }
-
- if (!in_valid) {
- valid=false;
- break;
- }
-
- }
-
- nodes[i]->in_valid=valid;
- }
- }
-
- // write code
-
- p_generator->begin();
-
- for(int i=0;i<nodes.size();i++) {
-
-
- if (!nodes[i]->out_valid || !nodes[i]->in_valid) // valid in both ways
- continue; // skip node
-
- Vector<int> in_indices;
- in_indices.resize(VS::shader_get_input_count(nodes[i]->type));
- Vector<int> out_indices;
- Vector<int> out_slot_indices;
-
- for(int j=0;j<in_indices.size();j++) {
-
- _ConnectionKey key(nodes[i]->order,j);
- if (in_connection_map.has(key))
- in_indices[j]=in_connection_map[key];
- else
- in_indices[j]=-1;
- }
-
- for(int j=0;j<VS::shader_get_output_count(nodes[i]->type);j++) {
-
- _ConnectionKey key(nodes[i]->order,j);
- if (out_connection_map.has(key)) {
- for(List<int>::Element *CE=out_connection_map[key].front();CE;CE=CE->next()) {
-
- out_indices.push_back(CE->get());
- out_slot_indices.push_back(j);
- }
- }
- }
-
- Error err = p_generator->add_node(nodes[i]->type,i,nodes[i]->id,nodes[i]->param,in_indices,out_indices,out_slot_indices);
- ERR_FAIL_COND_V( err, err );
- }
-
- p_generator->end();
-
-
- return OK;
-}
-
-void ShaderGraph::node_add(VS::ShaderNodeType p_type,int p_id) {
-
-
- ERR_FAIL_COND( node_map.has(p_id ) );
- ERR_FAIL_INDEX( p_type, VS::NODE_TYPE_MAX );
- Node node;
-
- node.type=p_type;
- node.id=p_id;
- node.x=0;
- node.y=0;
-
- node_map[p_id]=node;
-
-}
-
-void ShaderGraph::node_set_pos(int p_id, int p_x,int p_y) {
-
- ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id].x=p_x;
- node_map[p_id].y=p_y;
-}
-int ShaderGraph::node_get_pos_x(int p_id) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_id),-1);
- return node_map[p_id].x;
-}
-int ShaderGraph::node_get_pos_y(int p_id) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_id),-1);
- return node_map[p_id].y;
-}
-
-void ShaderGraph::node_remove(int p_id) {
-
- ERR_FAIL_COND(!node_map.has(p_id));
-
- //erase connections associated with node
- List<Connection>::Element *N,*E=connections.front();
- while(E) {
- N=E->next();
- const Connection &c = E->get();
- if (c.src_id==p_id || c.dst_id==p_id) {
-
- connections.erase(E);
- }
- E=N;
- }
-
- node_map.erase(p_id);
-}
-
-void ShaderGraph::node_change_type(int p_id, VS::ShaderNodeType p_type) {
-
- ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id].type=p_type;
- node_map[p_id].param=Variant();
-
-}
-
-void ShaderGraph::node_set_param(int p_id, const Variant& p_value) {
-
- ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id].param=p_value;
-}
-
-void ShaderGraph::get_node_list(List<int> *p_node_list) const {
-
- Map<int,Node>::Element *E = node_map.front();
-
- while(E) {
-
- p_node_list->push_back(E->key());
- E=E->next();
- }
-}
-
-
-VS::ShaderNodeType ShaderGraph::node_get_type(int p_id) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_id),VS::NODE_TYPE_MAX);
- return node_map[p_id].type;
-}
-
-Variant ShaderGraph::node_get_param(int p_id) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_id),Variant());
- return node_map[p_id].param;
-}
-
-
-Error ShaderGraph::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
-
- ERR_FAIL_COND_V(p_src_id==p_dst_id, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!node_map.has(p_src_id), ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!node_map.has(p_dst_id), ERR_INVALID_PARAMETER);
- VisualServer::ShaderNodeType type_src=node_map[p_src_id].type;
- VisualServer::ShaderNodeType type_dst=node_map[p_dst_id].type;
- ERR_FAIL_INDEX_V( p_src_slot, VisualServer::shader_get_output_count(type_src), ERR_INVALID_PARAMETER );
- ERR_FAIL_INDEX_V( p_dst_slot, VisualServer::shader_get_input_count(type_dst), ERR_INVALID_PARAMETER );
- ERR_FAIL_COND_V(VisualServer::shader_is_output_vector(type_src,p_src_slot) != VisualServer::shader_is_input_vector(type_dst,p_dst_slot), ERR_INVALID_PARAMETER );
-
-
- List<Connection>::Element *E=connections.front();
- while(E) {
- const Connection &c = E->get();
- ERR_FAIL_COND_V(c.dst_slot==p_dst_slot && c.dst_id == p_dst_id, ERR_ALREADY_EXISTS);
-
- E=E->next();
- }
-
- Connection c;
- c.src_slot=p_src_slot;
- c.src_id=p_src_id;
- c.dst_slot=p_dst_slot;
- c.dst_id=p_dst_id;
-
- connections.push_back(c);
-
- return OK;
-}
-
-bool ShaderGraph::is_connected(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const {
-
- const List<Connection>::Element *E=connections.front();
- while(E) {
- const Connection &c = E->get();
- if (c.dst_slot==p_dst_slot && c.dst_id == p_dst_id && c.src_slot==p_src_slot && c.src_id == p_src_id)
- return true;
-
- E=E->next();
- }
-
- return false;
-}
-
-void ShaderGraph::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
-
- List<Connection>::Element *N,*E=connections.front();
- while(E) {
- N=E->next();
- const Connection &c = E->get();
- if (c.src_slot==p_src_slot && c.src_id==p_src_id && c.dst_slot==p_dst_slot && c.dst_id == p_dst_id) {
-
- connections.erase(E);
- }
- E=N;
- }
-
-
-}
-
-
-void ShaderGraph::clear() {
-
- connections.clear();
- node_map.clear();
-}
-
-List<ShaderGraph::Connection> ShaderGraph::get_connection_list() const {
-
- return connections;
-
-}
-
-ShaderGraph::ShaderGraph() {
-
-
-}
-
-
-ShaderGraph::~ShaderGraph() {
-
-}
-
-
-#endif
diff --git a/servers/visual/shader_graph.h b/servers/visual/shader_graph.h
deleted file mode 100644
index 41df0f60f1..0000000000
--- a/servers/visual/shader_graph.h
+++ /dev/null
@@ -1,109 +0,0 @@
-/*************************************************************************/
-/* shader_graph.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#if 0
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-#include "servers/visual_server.h"
-#include "map.h"
-
-
-class ShaderCodeGenerator {
-public:
-
- virtual void begin()=0;
- virtual Error add_node(VS::ShaderNodeType p_type,int p_node_pos,int p_id,const Variant& p_param,const Vector<int>& p_in_connections,const Vector<int>& p_out_connections,const Vector<int>& p_out_connection_outputs)=0;
- virtual void end()=0;
-
- virtual ~ShaderCodeGenerator() {}
-};
-
-class ShaderGraph {
-public:
-
-
- struct Connection {
-
- int src_id;
- int src_slot;
- int dst_id;
- int dst_slot;
- };
-
-private:
- struct Node {
-
- int16_t x,y;
- VS::ShaderNodeType type;
- Variant param;
- int id;
- mutable int order; // used for sorting
- mutable bool out_valid;
- mutable bool in_valid;
- };
-
- Map<int,Node> node_map;
-
- List<Connection> connections;
-
-public:
-
- Error generate(ShaderCodeGenerator * p_generator) const;
-
- void node_add(VS::ShaderNodeType p_type,int p_id);
- void node_remove(int p_id);
- void node_change_type(int p_id, VS::ShaderNodeType p_type);
- void node_set_param(int p_id, const Variant& p_value);
-
- void node_set_pos(int p_id, int p_x,int p_y);
- int node_get_pos_x(int p_id) const;
- int node_get_pos_y(int p_id) const;
-
- void get_node_list(List<int> *p_node_list) const;
- void get_sorted_node_list(List<int> *p_node_list) const;
- VS::ShaderNodeType node_get_type(int p_id) const;
- Variant node_get_param(int p_id) const;
-
- Error connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
- bool is_connected(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const;
- void disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
-
- void clear();
-
- List<Connection> get_connection_list() const;
-
-
- ShaderGraph();
- ~ShaderGraph();
-
-};
-#endif
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index dcaac6e8d2..0480d9f5cb 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -32,7 +32,7 @@
#include "servers/visual_server.h"
#include "servers/visual/rasterizer.h"
-#include "balloon_allocator.h"
+#include "allocators.h"
#include "octree.h"
/**
diff --git a/tools/editor/default_saver.cpp b/tools/editor/default_saver.cpp
deleted file mode 100644
index 611232e04b..0000000000
--- a/tools/editor/default_saver.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-/*************************************************************************/
-/* default_saver.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
diff --git a/tools/editor/default_saver.h b/tools/editor/default_saver.h
deleted file mode 100644
index 2b1a1edb23..0000000000
--- a/tools/editor/default_saver.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*************************************************************************/
-/* default_saver.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef DEFAULT_SAVER_H
-#define DEFAULT_SAVER_H
-
-
-
-
-#endif // DEFAULT_SAVER_H
diff --git a/tools/editor/editor_data.h b/tools/editor/editor_data.h
index 79843c4df5..319155655d 100644
--- a/tools/editor/editor_data.h
+++ b/tools/editor/editor_data.h
@@ -34,7 +34,6 @@
#include "list.h"
#include "undo_redo.h"
#include "pair.h"
-#include "default_saver.h"
class EditorHistory {
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index e8ec31e48f..5e946e0ecc 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -5224,7 +5224,6 @@ EditorNode::EditorNode() {
ObjectTypeDB::set_type_enabled("CollisionShape",true);
ObjectTypeDB::set_type_enabled("CollisionShape2D",true);
ObjectTypeDB::set_type_enabled("CollisionPolygon2D",true);
- //ObjectTypeDB::set_type_enabled("BodyVolumeConvexPolygon",true);
Control *theme_base = memnew( Control );
add_child(theme_base);
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index d56cf4bc07..bea973a357 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -65,7 +65,6 @@
#include "tools/editor/editor_log.h"
#include "tools/editor/scene_tree_dock.h"
#include "tools/editor/resources_dock.h"
-#include "tools/editor/optimized_save_dialog.h"
#include "tools/editor/editor_run_script.h"
#include "tools/editor/editor_run_native.h"
diff --git a/tools/editor/editor_plugin_settings.h b/tools/editor/editor_plugin_settings.h
index 44cb0d8420..4a982e40e2 100644
--- a/tools/editor/editor_plugin_settings.h
+++ b/tools/editor/editor_plugin_settings.h
@@ -32,7 +32,6 @@
#include "scene/gui/dialogs.h"
#include "property_editor.h"
-#include "optimized_save_dialog.h"
#include "undo_redo.h"
#include "editor_data.h"
diff --git a/tools/editor/editor_selection.cpp b/tools/editor/editor_selection.cpp
deleted file mode 100644
index f3fbdba907..0000000000
--- a/tools/editor/editor_selection.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*************************************************************************/
-/* editor_selection.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "editor_selection.h"
-
diff --git a/tools/editor/editor_selection.h b/tools/editor/editor_selection.h
deleted file mode 100644
index d238d86567..0000000000
--- a/tools/editor/editor_selection.h
+++ /dev/null
@@ -1,32 +0,0 @@
-/*************************************************************************/
-/* editor_selection.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef EDITOR_SELECTION_H
-#define EDITOR_SELECTION_H
-
-#endif // EDITOR_SELECTION_H
diff --git a/tools/editor/editor_vu.cpp b/tools/editor/editor_vu.cpp
deleted file mode 100644
index 7a133c9736..0000000000
--- a/tools/editor/editor_vu.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*************************************************************************/
-/* editor_vu.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "editor_vu.h"
-
diff --git a/tools/editor/editor_vu.h b/tools/editor/editor_vu.h
deleted file mode 100644
index 78fe3eda86..0000000000
--- a/tools/editor/editor_vu.h
+++ /dev/null
@@ -1,32 +0,0 @@
-/*************************************************************************/
-/* editor_vu.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef EDITOR_VU_H
-#define EDITOR_VU_H
-
-#endif // EDITOR_VU_H
diff --git a/tools/editor/optimized_save_dialog.cpp b/tools/editor/optimized_save_dialog.cpp
deleted file mode 100644
index 4814b3b021..0000000000
--- a/tools/editor/optimized_save_dialog.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-/*************************************************************************/
-/* optimized_save_dialog.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
diff --git a/tools/editor/optimized_save_dialog.h b/tools/editor/optimized_save_dialog.h
deleted file mode 100644
index bdc36eddc1..0000000000
--- a/tools/editor/optimized_save_dialog.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*************************************************************************/
-/* optimized_save_dialog.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef OPTIMIZED_SAVE_DIALOG_H
-#define OPTIMIZED_SAVE_DIALOG_H
-
-
-
-#endif // OPTIMIZED_SAVE_DIALOG_H
diff --git a/tools/editor/plugins/animation_data_editor_plugin.cpp b/tools/editor/plugins/animation_data_editor_plugin.cpp
deleted file mode 100644
index a73c75056b..0000000000
--- a/tools/editor/plugins/animation_data_editor_plugin.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/*************************************************************************/
-/* animation_data_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "animation_data_editor_plugin.h"
-
-AnimationDataEditorPlugin::AnimationDataEditorPlugin()
-{
-}
diff --git a/tools/editor/plugins/animation_data_editor_plugin.h b/tools/editor/plugins/animation_data_editor_plugin.h
deleted file mode 100644
index 0a12638474..0000000000
--- a/tools/editor/plugins/animation_data_editor_plugin.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/*************************************************************************/
-/* animation_data_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef ANIMATION_DATA_EDITOR_PLUGIN_H
-#define ANIMATION_DATA_EDITOR_PLUGIN_H
-
-class AnimationDataEditorPlugin
-{
-public:
- AnimationDataEditorPlugin();
-};
-
-#endif // ANIMATION_DATA_EDITOR_PLUGIN_H
diff --git a/tools/editor/plugins/control_editor_plugin.cpp b/tools/editor/plugins/control_editor_plugin.cpp
deleted file mode 100644
index 9dff5e6ce4..0000000000
--- a/tools/editor/plugins/control_editor_plugin.cpp
+++ /dev/null
@@ -1,825 +0,0 @@
-/*************************************************************************/
-/* control_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#if 0
-#include "control_editor_plugin.h"
-#include "print_string.h"
-#include "editor_node.h"
-#include "os/keyboard.h"
-#include "scene/main/viewport.h"
-
-void ControlEditor::_add_control(Control *p_control,const EditInfo& p_info) {
-
- if (controls.has(p_control))
- return;
-
- controls.insert(p_control,p_info);
- p_control->call_deferred("connect","visibility_changed",this,"_visibility_changed",varray(p_control->get_instance_ID()));
-}
-
-void ControlEditor::_remove_control(Control *p_control) {
-
- p_control->call_deferred("disconnect","visibility_changed",this,"_visibility_changed");
- controls.erase(p_control);
-}
-void ControlEditor::_clear_controls(){
-
- while(controls.size())
- _remove_control(controls.front()->key());
-}
-
-void ControlEditor::_visibility_changed(ObjectID p_control) {
-
- Object *c = ObjectDB::get_instance(p_control);
- if (!c)
- return;
- Control *ct = c->cast_to<Control>();
- if (!ct)
- return;
-
- _remove_control(ct);
-}
-
-
-void ControlEditor::_node_removed(Node *p_node) {
-
- Control *control = (Control*)p_node; //not a good cast, but safe
- if (controls.has(control))
- _remove_control(control);
-
- if (current_window==p_node) {
- _clear_controls();
- }
- update();
-}
-
-// slow as hell
-Control* ControlEditor::_select_control_at_pos(const Point2& p_pos,Node* p_node) {
-
- for (int i=p_node->get_child_count()-1;i>=0;i--) {
-
- Control *r=_select_control_at_pos(p_pos,p_node->get_child(i));
- if (r)
- return r;
- }
-
- Control *c=p_node->cast_to<Control>();
-
- if (c) {
- Rect2 rect = c->get_window_rect();
- if (c->get_window()==current_window) {
- rect.pos=transform.xform(rect.pos).floor();
- }
- if (rect.has_point(p_pos))
- return c;
- }
-
- return NULL;
-}
-
-
-void ControlEditor::_key_move(const Vector2& p_dir, bool p_snap) {
-
- if (drag!=DRAG_NONE)
- return;
-
- Vector2 motion=p_dir;
- if (p_snap)
- motion*=snap_val->get_text().to_double();
-
- undo_redo->create_action("Edit Control");
- for(ControlMap::Element *E=controls.front();E;E=E->next()) {
- Control *control = E->key();
- undo_redo->add_do_method(control,"set_pos",control->get_pos()+motion);
- undo_redo->add_undo_method(control,"set_pos",control->get_pos());
- }
- undo_redo->commit_action();
-}
-
-
-void ControlEditor::_input_event(InputEvent p_event) {
-
- if (p_event.type==InputEvent::MOUSE_BUTTON) {
-
- const InputEventMouseButton &b=p_event.mouse_button;
-
- if (b.button_index==BUTTON_RIGHT) {
-
- if (controls.size() && drag!=DRAG_NONE) {
- //cancel drag
- for(ControlMap::Element *E=controls.front();E;E=E->next()) {
- Control *control = E->key();
- control->set_pos(E->get().drag_pos);
- control->set_size(E->get().drag_size);
- }
-
- } else if (b.pressed) {
- popup->set_pos(Point2(b.x,b.y));
- popup->popup();
- }
- return;
- }
- //if (!controls.size())
- // return;
-
- if (b.button_index!=BUTTON_LEFT)
- return;
-
- if (!b.pressed) {
-
- if (drag!=DRAG_NONE) {
-
- if (undo_redo) {
-
- undo_redo->create_action("Edit Control");
- for(ControlMap::Element *E=controls.front();E;E=E->next()) {
- Control *control = E->key();
- undo_redo->add_do_method(control,"set_pos",control->get_pos());
- undo_redo->add_do_method(control,"set_size",control->get_size());
- undo_redo->add_undo_method(control,"set_pos",E->get().drag_pos);
- undo_redo->add_undo_method(control,"set_size",E->get().drag_size);
- }
- undo_redo->commit_action();
- }
-
- drag=DRAG_NONE;
-
- }
- return;
- }
-
-
- if (controls.size()==1) {
- //try single control edit
- Control *control = controls.front()->key();
- ERR_FAIL_COND(!current_window);
-
- Rect2 rect=control->get_window_rect();
- Point2 ofs=Point2();//get_global_pos();
- Rect2 draw_rect=Rect2(rect.pos-ofs,rect.size);
- Point2 click=Point2(b.x,b.y);
- click = transform.affine_inverse().xform(click);
- Size2 handle_size=Size2(handle_len,handle_len);
-
- drag = DRAG_NONE;
-
- if (Rect2(draw_rect.pos-handle_size,handle_size).has_point(click))
- drag=DRAG_TOP_LEFT;
- else if (Rect2(draw_rect.pos+draw_rect.size,handle_size).has_point(click))
- drag=DRAG_BOTTOM_RIGHT;
- else if(Rect2(draw_rect.pos+Point2(draw_rect.size.width,-handle_size.y),handle_size).has_point(click))
- drag=DRAG_TOP_RIGHT;
- else if (Rect2(draw_rect.pos+Point2(-handle_size.x,draw_rect.size.height),handle_size).has_point(click))
- drag=DRAG_BOTTOM_LEFT;
- else if (Rect2(draw_rect.pos+Point2(Math::floor((draw_rect.size.width-handle_size.x)/2.0),-handle_size.height),handle_size).has_point(click))
- drag=DRAG_TOP;
- else if( Rect2(draw_rect.pos+Point2(-handle_size.width,Math::floor((draw_rect.size.height-handle_size.y)/2.0)),handle_size).has_point(click))
- drag=DRAG_LEFT;
- else if ( Rect2(draw_rect.pos+Point2(Math::floor((draw_rect.size.width-handle_size.x)/2.0),draw_rect.size.height),handle_size).has_point(click))
- drag=DRAG_BOTTOM;
- else if( Rect2(draw_rect.pos+Point2(draw_rect.size.width,Math::floor((draw_rect.size.height-handle_size.y)/2.0)),handle_size).has_point(click))
- drag=DRAG_RIGHT;
-
- if (drag!=DRAG_NONE) {
- drag_from=click;
- controls[control].drag_pos=control->get_pos();
- controls[control].drag_size=control->get_size();
- controls[control].drag_limit=drag_from+controls[control].drag_size-control->get_minimum_size();
- return;
- }
-
-
- }
-
- //multi control edit
-
- Point2 click=Point2(b.x,b.y);
- Node* scene = get_scene()->get_root_node()->cast_to<EditorNode>()->get_edited_scene();
- if (!scene)
- return;
- /*
- if (current_window) {
- //no window.... ?
- click-=current_window->get_scroll();
- }*/
- Control *c=_select_control_at_pos(click, scene);
-
- Node* n = c;
- while ((n && n != scene && n->get_owner() != scene) || (n && !n->is_type("Control"))) {
- n = n->get_parent();
- };
- c = n->cast_to<Control>();
-
-
- if (b.mod.control) { //additive selection
-
- if (!c)
- return; //nothing to add
-
- if (current_window && controls.size() && c->get_window()!=current_window)
- return; //cant multiple select from multiple windows
-
- if (!controls.size())
- current_window=c->get_window();
-
- if (controls.has(c)) {
- //already in here, erase it
- _remove_control(c);
- update();
- return;
- }
-
- //check parents!
- Control *parent = c->get_parent()->cast_to<Control>();
-
- while(parent) {
-
- if (controls.has(parent))
- return; //a parent is already selected, so this is pointless
- parent=parent->get_parent()->cast_to<Control>();
- }
-
- //check childrens of everything!
- List<Control*> to_erase;
-
- for(ControlMap::Element *E=controls.front();E;E=E->next()) {
- parent = E->key()->get_parent()->cast_to<Control>();
- while(parent) {
- if (parent==c) {
- to_erase.push_back(E->key());
- break;
- }
- parent=parent->get_parent()->cast_to<Control>();
- }
- }
-
- while(to_erase.size()) {
- _remove_control(to_erase.front()->get());
- to_erase.pop_front();
- }
-
- _add_control(c,EditInfo());
- update();
- } else {
- //regular selection
- if (!c) {
- _clear_controls();
- update();
- return;
- }
-
- if (!controls.has(c)) {
- _clear_controls();
- current_window=c->get_window();
- _add_control(c,EditInfo());
- //reselect
- if (get_scene()->is_editor_hint()) {
- get_scene()->get_root_node()->call("edit_node",c);
- }
-
- }
-
-
-
- for(ControlMap::Element *E=controls.front();E;E=E->next()) {
-
- EditInfo &ei=E->get();
- Control *control=E->key();
- ei.drag_pos=control->get_pos();
- ei.drag_size=control->get_size();
- ei.drag_limit=drag_from+ei.drag_size-control->get_minimum_size();
- }
-
- drag=DRAG_ALL;
- drag_from=click;
- update();
- }
-
- }
-
- if (p_event.type==InputEvent::MOUSE_MOTION) {
-
- const InputEventMouseMotion &m=p_event.mouse_motion;
-
- if (drag==DRAG_NONE || !current_window)
- return;
-
- for(ControlMap::Element *E=controls.front();E;E=E->next()) {
-
- Control *control = E->key();
- Point2 control_drag_pos=E->get().drag_pos;
- Point2 control_drag_size=E->get().drag_size;
- Point2 control_drag_limit=E->get().drag_limit;
-
- Point2 pos=Point2(m.x,m.y);
- pos = transform.affine_inverse().xform(pos);
-
- switch(drag) {
- case DRAG_ALL: {
-
- control->set_pos( snapify(control_drag_pos+(pos-drag_from)) );
- } break;
- case DRAG_RIGHT: {
-
- control->set_size( snapify(Size2(control_drag_size.width+(pos-drag_from).x,control_drag_size.height)) );
- } break;
- case DRAG_BOTTOM: {
-
- control->set_size( snapify(Size2(control_drag_size.width,control_drag_size.height+(pos-drag_from).y)) );
- } break;
- case DRAG_BOTTOM_RIGHT: {
-
- control->set_size( snapify(control_drag_size+(pos-drag_from)) );
- } break;
- case DRAG_TOP_LEFT: {
-
- if(pos.x>control_drag_limit.x)
- pos.x=control_drag_limit.x;
- if(pos.y>control_drag_limit.y)
- pos.y=control_drag_limit.y;
-
- Point2 old_size = control->get_size();
- Point2 new_pos = snapify(control_drag_pos+(pos-drag_from));
- Point2 new_size = old_size + (control->get_pos() - new_pos);
-
- control->set_pos( new_pos );
- control->set_size( new_size );
- } break;
- case DRAG_TOP: {
-
- if(pos.y>control_drag_limit.y)
- pos.y=control_drag_limit.y;
-
- Point2 old_size = control->get_size();
- Point2 new_pos = snapify(control_drag_pos+Point2(0,pos.y-drag_from.y));
- Point2 new_size = old_size + (control->get_pos() - new_pos);
-
- control->set_pos( new_pos );
- control->set_size( new_size );
- } break;
- case DRAG_LEFT: {
-
- if(pos.x>control_drag_limit.x)
- pos.x=control_drag_limit.x;
-
- Point2 old_size = control->get_size();
- Point2 new_pos = snapify(control_drag_pos+Point2(pos.x-drag_from.x,0));
- Point2 new_size = old_size + (control->get_pos() - new_pos);
-
- control->set_pos( new_pos );
- control->set_size( new_size );
-
- } break;
- case DRAG_TOP_RIGHT: {
-
- if(pos.y>control_drag_limit.y)
- pos.y=control_drag_limit.y;
-
- Point2 old_size = control->get_size();
- Point2 new_pos = snapify(control_drag_pos+Point2(0,pos.y-drag_from.y));
-
- float new_size_y = Point2( old_size + (control->get_pos() - new_pos)).y;
- float new_size_x = snapify(control_drag_size+Point2(pos.x-drag_from.x,0)).x;
-
- control->set_pos( new_pos );
- control->set_size( Point2(new_size_x, new_size_y) );
- } break;
- case DRAG_BOTTOM_LEFT: {
-
- if(pos.x>control_drag_limit.x)
- pos.x=control_drag_limit.x;
-
- Point2 old_size = control->get_size();
- Point2 new_pos = snapify(control_drag_pos+Point2(pos.x-drag_from.x,0));
-
- float new_size_y = snapify(control_drag_size+Point2(0,pos.y-drag_from.y)).y;
- float new_size_x = Point2( old_size + (control->get_pos() - new_pos)).x;
-
- control->set_pos( new_pos );
- control->set_size( Point2(new_size_x, new_size_y) );
-
-
- } break;
-
- default:{}
- }
- }
- }
-
- if (p_event.type==InputEvent::KEY) {
-
- const InputEventKey &k=p_event.key;
-
- if (k.pressed) {
-
- if (k.scancode==KEY_UP)
- _key_move(Vector2(0,-1),k.mod.shift);
- else if (k.scancode==KEY_DOWN)
- _key_move(Vector2(0,1),k.mod.shift);
- else if (k.scancode==KEY_LEFT)
- _key_move(Vector2(-1,0),k.mod.shift);
- else if (k.scancode==KEY_RIGHT)
- _key_move(Vector2(1,0),k.mod.shift);
- }
-
- }
-
-
-}
-
-
-bool ControlEditor::get_remove_list(List<Node*> *p_list) {
-
- for(ControlMap::Element *E=controls.front();E;E=E->next()) {
-
- p_list->push_back(E->key());
- }
-
- return !p_list->empty();
-}
-
-void ControlEditor::_update_scroll(float) {
-
- if (updating_scroll)
- return;
-
- if (!current_window)
- return;
-
- Point2 ofs;
- ofs.x=h_scroll->get_val();
- ofs.y=v_scroll->get_val();
-
-// current_window->set_scroll(-ofs);
-
- transform=Matrix32();
-
- transform.scale_basis(Size2(zoom,zoom));
- transform.elements[2]=-ofs*zoom;
-
-
- RID viewport = editor->get_scene_root()->get_viewport();
-
- VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,transform);
-
- update();
-
-}
-
-void ControlEditor::_notification(int p_what) {
-
- if (p_what==NOTIFICATION_PROCESS) {
-
- for(ControlMap::Element *E=controls.front();E;E=E->next()) {
-
- Control *control = E->key();
- Rect2 r=control->get_window_rect();
- if (r != E->get().last_rect ) {
- update();
- E->get().last_rect=r;
- }
- }
-
- }
-
- if (p_what==NOTIFICATION_CHILDREN_CONFIGURED) {
-
- get_scene()->connect("node_removed",this,"_node_removed");
- }
-
- if (p_what==NOTIFICATION_DRAW) {
-
- // TODO fetch the viewport?
- /*
- if (!control) {
- h_scroll->hide();
- v_scroll->hide();
- return;
- }
- */
- _update_scrollbars();
-
- if (!current_window)
- return;
-
- for(ControlMap::Element *E=controls.front();E;E=E->next()) {
-
- Control *control = E->key();
-
- Rect2 rect=control->get_window_rect();
- RID ci=get_canvas_item();
- VisualServer::get_singleton()->canvas_item_set_clip(ci,true);
- Point2 ofs=Point2();//get_global_pos();
- Rect2 draw_rect=Rect2(rect.pos-ofs,rect.size);
- draw_rect.pos = transform.xform(draw_rect.pos);
- Color light_edit_color=Color(1.0,0.8,0.8);
- Color dark_edit_color=Color(0.4,0.1,0.1);
- Size2 handle_size=Size2(handle_len,handle_len);
-
-#define DRAW_RECT( m_rect, m_color )\
-VisualServer::get_singleton()->canvas_item_add_rect(ci,m_rect,m_color);
-
-#define DRAW_EMPTY_RECT( m_rect, m_color )\
- DRAW_RECT( Rect2(m_rect.pos,Size2(m_rect.size.width,1)), m_color );\
- DRAW_RECT(Rect2(Point2(m_rect.pos.x,m_rect.pos.y+m_rect.size.height-1),Size2(m_rect.size.width,1)), m_color);\
- DRAW_RECT(Rect2(m_rect.pos,Size2(1,m_rect.size.height)), m_color);\
- DRAW_RECT(Rect2(Point2(m_rect.pos.x+m_rect.size.width-1,m_rect.pos.y),Size2(1,m_rect.size.height)), m_color);
-
-#define DRAW_BORDER_RECT( m_rect, m_border_color,m_color )\
- DRAW_RECT( m_rect, m_color );\
- DRAW_EMPTY_RECT( m_rect, m_border_color );
-
- DRAW_EMPTY_RECT( draw_rect.grow(2), light_edit_color );
- DRAW_EMPTY_RECT( draw_rect.grow(1), dark_edit_color );
-
- if (controls.size()==1) {
- DRAW_BORDER_RECT( Rect2(draw_rect.pos-handle_size,handle_size), light_edit_color,dark_edit_color );
- DRAW_BORDER_RECT( Rect2(draw_rect.pos+draw_rect.size,handle_size), light_edit_color,dark_edit_color );
- DRAW_BORDER_RECT( Rect2(draw_rect.pos+Point2(draw_rect.size.width,-handle_size.y),handle_size), light_edit_color,dark_edit_color );
- DRAW_BORDER_RECT( Rect2(draw_rect.pos+Point2(-handle_size.x,draw_rect.size.height),handle_size), light_edit_color,dark_edit_color );
-
- DRAW_BORDER_RECT( Rect2(draw_rect.pos+Point2(Math::floor((draw_rect.size.width-handle_size.x)/2.0),-handle_size.height),handle_size), light_edit_color,dark_edit_color );
- DRAW_BORDER_RECT( Rect2(draw_rect.pos+Point2(-handle_size.width,Math::floor((draw_rect.size.height-handle_size.y)/2.0)),handle_size), light_edit_color,dark_edit_color );
- DRAW_BORDER_RECT( Rect2(draw_rect.pos+Point2(Math::floor((draw_rect.size.width-handle_size.x)/2.0),draw_rect.size.height),handle_size), light_edit_color,dark_edit_color );
- DRAW_BORDER_RECT( Rect2(draw_rect.pos+Point2(draw_rect.size.width,Math::floor((draw_rect.size.height-handle_size.y)/2.0)),handle_size), light_edit_color,dark_edit_color );
- }
-
- //DRAW_EMPTY_RECT( Rect2( current_window->get_scroll()-Point2(1,1), get_size()+Size2(2,2)), Color(0.8,0.8,1.0,0.8) );
- E->get().last_rect = rect;
- }
- }
-}
-
-void ControlEditor::edit(Control *p_control) {
-
- drag=DRAG_NONE;
-
- _clear_controls();
- _add_control(p_control,EditInfo());
- current_window=p_control->get_window();
- update();
-
-}
-
-
-void ControlEditor::_find_controls_span(Node *p_node, Rect2& r_rect) {
-
- if (!editor->get_scene())
- return;
-
- if (p_node!=editor->get_edited_scene() && p_node->get_owner()!=editor->get_edited_scene())
- return;
-
- if (p_node->cast_to<Control>()) {
- Control *c = p_node->cast_to<Control>();
- if (c->get_viewport() != editor->get_viewport()->get_viewport())
- return; //bye, it's in another viewport
-
- if (!c->get_parent_control()) {
-
- Rect2 span = c->get_subtree_span_rect();
- r_rect.merge(span);
- }
- }
-
- for(int i=0;i<p_node->get_child_count();i++) {
-
- _find_controls_span(p_node->get_child(i),r_rect);
- }
-}
-
-void ControlEditor::_update_scrollbars() {
-
-
- if (!editor->get_scene()) {
- h_scroll->hide();
- v_scroll->hide();
- return;
- }
-
- updating_scroll=true;
-
-
- Size2 size = get_size();
- Size2 hmin = h_scroll->get_minimum_size();
- Size2 vmin = v_scroll->get_minimum_size();
-
- v_scroll->set_begin( Point2(size.width - vmin.width, 0) );
- v_scroll->set_end( Point2(size.width, size.height) );
-
- h_scroll->set_begin( Point2( 0, size.height - hmin.height) );
- h_scroll->set_end( Point2(size.width-vmin.width, size.height) );
-
-
- Rect2 local_rect = Rect2(Point2(),get_size()-Size2(vmin.width,hmin.height));
-
- Rect2 control_rect=local_rect;
- if (editor->get_edited_scene())
- _find_controls_span(editor->get_edited_scene(),control_rect);
- control_rect.pos*=zoom;
- control_rect.size*=zoom;
-
- /*
- for(ControlMap::Element *E=controls.front();E;E=E->next()) {
-
- Control *control = E->key();
- Rect2 r = control->get_window()->get_subtree_span_rect();
- if (E==controls.front()) {
- control_rect = r.merge(local_rect);
- } else {
- control_rect = control_rect.merge(r);
- }
- }
-
- */
- Point2 ofs;
-
-
- if (control_rect.size.height <= local_rect.size.height) {
-
- v_scroll->hide();
- ofs.y=0;
- } else {
-
- v_scroll->show();
- v_scroll->set_min(control_rect.pos.y);
- v_scroll->set_max(control_rect.pos.y+control_rect.size.y);
- v_scroll->set_page(local_rect.size.y);
- ofs.y=-v_scroll->get_val();
- }
-
- if (control_rect.size.width <= local_rect.size.width) {
-
- h_scroll->hide();
- ofs.x=0;
- } else {
-
- h_scroll->show();
- h_scroll->set_min(control_rect.pos.x);
- h_scroll->set_max(control_rect.pos.x+control_rect.size.x);
- h_scroll->set_page(local_rect.size.x);
- ofs.x=-h_scroll->get_val();
- }
-
-// transform=Matrix32();
- transform.elements[2]=ofs*zoom;
- RID viewport = editor->get_scene_root()->get_viewport();
- VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,transform);
-
-// transform.scale_basis(Vector2(zoom,zoom));
- updating_scroll=false;
-
-}
-
-
-Point2i ControlEditor::snapify(const Point2i& p_pos) const {
-
- bool active=popup->is_item_checked(0);
- int snap = snap_val->get_text().to_int();
-
- if (!active || snap<1)
- return p_pos;
-
- Point2i pos=p_pos;
- pos.x-=pos.x%snap;
- pos.y-=pos.y%snap;
- return pos;
-
-
-}
-void ControlEditor::_popup_callback(int p_op) {
-
- switch(p_op) {
-
- case SNAP_USE: {
-
- popup->set_item_checked(0,!popup->is_item_checked(0));
- } break;
- case SNAP_CONFIGURE: {
- snap_dialog->popup_centered(Size2(200,85));
- } break;
- }
-}
-
-void ControlEditor::_bind_methods() {
-
- ObjectTypeDB::bind_method("_input_event",&ControlEditor::_input_event);
- ObjectTypeDB::bind_method("_node_removed",&ControlEditor::_node_removed);
- ObjectTypeDB::bind_method("_update_scroll",&ControlEditor::_update_scroll);
- ObjectTypeDB::bind_method("_popup_callback",&ControlEditor::_popup_callback);
- ObjectTypeDB::bind_method("_visibility_changed",&ControlEditor::_visibility_changed);
-}
-
-ControlEditor::ControlEditor(EditorNode *p_editor) {
-
- editor=p_editor;
- h_scroll = memnew( HScrollBar );
- v_scroll = memnew( VScrollBar );
-
- add_child(h_scroll);
- add_child(v_scroll);
- h_scroll->connect("value_changed", this,"_update_scroll",Vector<Variant>(),true);
- v_scroll->connect("value_changed", this,"_update_scroll",Vector<Variant>(),true);
-
-
- updating_scroll=false;
- set_focus_mode(FOCUS_ALL);
- handle_len=10;
-
- popup=memnew( PopupMenu );
- popup->add_check_item("Use Snap");
- popup->add_item("Configure Snap..");
- add_child(popup);
-
- snap_dialog = memnew( ConfirmationDialog );
- snap_dialog->get_ok()->hide();
- snap_dialog->get_cancel()->set_text("Close");
- add_child(snap_dialog);
-
- Label *l = memnew(Label);
- l->set_text("Snap:");
- l->set_pos(Point2(5,5));
- snap_dialog->add_child(l);
-
- snap_val=memnew(LineEdit);
- snap_val->set_text("5");
- snap_val->set_anchor(MARGIN_RIGHT,ANCHOR_END);
- snap_val->set_begin(Point2(15,25));
- snap_val->set_end(Point2(10,25));
- snap_dialog->add_child(snap_val);
-
- popup->connect("item_pressed", this,"_popup_callback");
- current_window=NULL;
-
- zoom=0.5;
-}
-
-
-void ControlEditorPlugin::edit(Object *p_object) {
-
- control_editor->set_undo_redo(&get_undo_redo());
- control_editor->edit(p_object->cast_to<Control>());
-}
-
-bool ControlEditorPlugin::handles(Object *p_object) const {
-
- return p_object->is_type("Control");
-}
-
-void ControlEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible) {
- control_editor->show();
- control_editor->set_process(true);
- } else {
-
- control_editor->hide();
- control_editor->set_process(false);
- }
-
-}
-
-ControlEditorPlugin::ControlEditorPlugin(EditorNode *p_node) {
-
- editor=p_node;
- control_editor = memnew( ControlEditor(editor) );
- editor->get_viewport()->add_child(control_editor);
- control_editor->set_area_as_parent_rect();
- control_editor->hide();
-
-
-
-}
-
-
-ControlEditorPlugin::~ControlEditorPlugin()
-{
-}
-
-
-#endif
diff --git a/tools/editor/plugins/control_editor_plugin.h b/tools/editor/plugins/control_editor_plugin.h
deleted file mode 100644
index 6234698ee8..0000000000
--- a/tools/editor/plugins/control_editor_plugin.h
+++ /dev/null
@@ -1,141 +0,0 @@
-/*************************************************************************/
-/* control_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef CONTROL_EDITOR_PLUGIN_H
-#define CONTROL_EDITOR_PLUGIN_H
-
-#include "tools/editor/editor_plugin.h"
-#include "tools/editor/editor_node.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-#if 0
-class ControlEditor : public Control {
-
- OBJ_TYPE(ControlEditor, Control );
-
- EditorNode *editor;
-
- enum {
- SNAP_USE,
- SNAP_CONFIGURE
- };
-
- enum DragType {
- DRAG_NONE,
- DRAG_LEFT,
- DRAG_TOP_LEFT,
- DRAG_TOP,
- DRAG_TOP_RIGHT,
- DRAG_RIGHT,
- DRAG_BOTTOM_RIGHT,
- DRAG_BOTTOM,
- DRAG_BOTTOM_LEFT,
- DRAG_ALL
- };
-
- HScrollBar *h_scroll;
- VScrollBar *v_scroll;
-
- Matrix32 transform;
- float zoom;
-
- Control *current_window;
- PopupMenu *popup;
- DragType drag;
- Point2 drag_from;
-
- struct EditInfo {
-
- Point2 drag_pos;
- Point2 drag_size;
- Point2 drag_limit;
- Rect2 last_rect;
- };
-
- typedef Map<Control*,EditInfo> ControlMap;
- ControlMap controls;
- int handle_len;
- Control* _select_control_at_pos(const Point2& p_pos,Node* p_node);
-
- ConfirmationDialog *snap_dialog;
- LineEdit *snap_val;
-
- void _add_control(Control *p_control,const EditInfo& p_info);
- void _remove_control(Control *p_control);
- void _clear_controls();
- void _visibility_changed(ObjectID p_control);
- void _key_move(const Vector2& p_dir, bool p_snap);
-
-
- Point2i snapify(const Point2i& p_pos) const;
- void _popup_callback(int p_op);
- bool updating_scroll;
- void _update_scroll(float);
- void _update_scrollbars();
- UndoRedo *undo_redo;
-
- void _find_controls_span(Node *p_node, Rect2& r_rect);
-
-protected:
- void _notification(int p_what);
- void _input_event(InputEvent p_event);
- void _node_removed(Node *p_node);
- static void _bind_methods();
-public:
-
- bool get_remove_list(List<Node*> *p_list);
- void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
- void edit(Control *p_control);
- ControlEditor(EditorNode *p_editor);
-};
-
-class ControlEditorPlugin : public EditorPlugin {
-
- OBJ_TYPE( ControlEditorPlugin, EditorPlugin );
-
- ControlEditor *control_editor;
- EditorNode *editor;
-
-public:
-
- virtual String get_name() const { return "GUI"; }
- bool has_main_screen() const { return true; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- virtual bool get_remove_list(List<Node*> *p_list) { return control_editor->get_remove_list(p_list); }
-
-
- ControlEditorPlugin(EditorNode *p_node);
- ~ControlEditorPlugin();
-
-};
-#endif
-#endif
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h
index 8d1d08ee1d..67ee5e2d45 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.h
+++ b/tools/editor/plugins/shader_graph_editor_plugin.h
@@ -33,7 +33,6 @@
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/resources/shader.h"
-#include "servers/visual/shader_graph.h"
#include "scene/gui/tree.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
diff --git a/tools/editor/project_export.cpp b/tools/editor/project_export.cpp
index 3b02c73189..3f82199fc3 100644
--- a/tools/editor/project_export.cpp
+++ b/tools/editor/project_export.cpp
@@ -36,7 +36,6 @@
#include "io/resource_saver.h"
#include "os/os.h"
#include "scene/gui/box_container.h"
-#include "default_saver.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/scroll_container.h"
diff --git a/tools/editor/project_settings.h b/tools/editor/project_settings.h
index 5108378ff7..79e1acf75e 100644
--- a/tools/editor/project_settings.h
+++ b/tools/editor/project_settings.h
@@ -31,7 +31,6 @@
#include "scene/gui/dialogs.h"
#include "property_editor.h"
-#include "optimized_save_dialog.h"
#include "undo_redo.h"
#include "editor_data.h"
#include "scene/gui/tab_container.h"
diff --git a/tools/editor/scenes.cpp b/tools/editor/scenes.cpp
deleted file mode 100644
index e6569c98a9..0000000000
--- a/tools/editor/scenes.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/*************************************************************************/
-/* scenes.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "scenes.h"
-
-Scenes::Scenes()
-{
-}
diff --git a/tools/editor/scenes.h b/tools/editor/scenes.h
deleted file mode 100644
index bae9ef65f0..0000000000
--- a/tools/editor/scenes.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*************************************************************************/
-/* scenes.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SCENES_H
-#define SCENES_H
-
-class Scenes{
-public:
- Scenes();
-};
-
-#endif // SCENES_H