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author | Moritz Kaltenbrunner <moritzkalt37@gmail.com> | 2021-06-12 21:30:36 +0200 |
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committer | Moritz Kaltenbrunner <moritzkalt37@gmail.com> | 2021-06-12 21:30:36 +0200 |
commit | 8168fdb8f6e98033e6959cd15a927de1d46960f3 (patch) | |
tree | 6e92961250b19d5e1d8e9b22959e4fae31bdee15 | |
parent | fe7559f751e81b21da2eb8252123f384b8a8622d (diff) |
Fixed crash on calling set_editor_draw without properly setup
SkeletonModification
-rw-r--r-- | scene/resources/skeleton_modification_2d.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp index 9b07293965..b52a60006a 100644 --- a/scene/resources/skeleton_modification_2d.cpp +++ b/scene/resources/skeleton_modification_2d.cpp @@ -216,7 +216,9 @@ void SkeletonModification2D::set_editor_draw_gizmo(bool p_draw_gizmo) { editor_draw_gizmo = p_draw_gizmo; #ifdef TOOLS_ENABLED if (is_setup) { - stack->set_editor_gizmos_dirty(true); + if (stack) { + stack->set_editor_gizmos_dirty(true); + } } #endif // TOOLS_ENABLED } |