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authorYuri Roubinsky <chaosus89@gmail.com>2021-08-12 11:40:52 +0300
committerGitHub <noreply@github.com>2021-08-12 11:40:52 +0300
commit810c30dc096a24ddf752d1fdd0f8dbe5d5c4e1b3 (patch)
tree8898a84ad8681c3902e93b604fe7b4a02a9edde5
parentfba0c8e2e2275d34d75dd0b3d524383fd99e1dfd (diff)
parent61904d56eac35b81f55e0ed73ee3320e21ea7241 (diff)
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
Better port handling connection for `GraphEdit`
-rw-r--r--doc/classes/GraphEdit.xml2
-rw-r--r--scene/gui/graph_edit.cpp43
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
4 files changed, 35 insertions, 14 deletions
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index a65a88a4f2..907cf8587d 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -299,7 +299,7 @@
<theme_item name="more" data_type="icon" type="Texture2D">
The icon for the zoom in button.
</theme_item>
- <theme_item name="port_grab_distance_horizontal" data_type="constant" type="int" default="48">
+ <theme_item name="port_grab_distance_horizontal" data_type="constant" type="int" default="24">
The horizontal range within which a port can be grabbed (on both sides).
</theme_item>
<theme_item name="port_grab_distance_vertical" data_type="constant" type="int" default="6">
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index cdb8f7046b..fcecbb5fca 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -520,6 +520,7 @@ void GraphEdit::_notification(int p_what) {
bool GraphEdit::_filter_input(const Point2 &p_point) {
Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
+ Vector2i port_size = Vector2i(port->get_width(), port->get_height());
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -529,14 +530,14 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (is_in_hot_zone(pos / zoom, p_point / zoom)) {
+ if (is_in_hot_zone(pos / zoom, p_point / zoom, port_size, false)) {
return true;
}
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (is_in_hot_zone(pos / zoom, p_point / zoom)) {
+ if (is_in_hot_zone(pos / zoom, p_point / zoom, port_size, true)) {
return true;
}
}
@@ -548,8 +549,10 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
- connecting_valid = false;
Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
+ Vector2i port_size = Vector2i(port->get_width(), port->get_height());
+
+ connecting_valid = false;
click_pos = mb->get_position() / zoom;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -559,7 +562,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (is_in_hot_zone(pos / zoom, click_pos)) {
+ if (is_in_hot_zone(pos / zoom, click_pos, port_size, false)) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
for (const Connection &E : connections) {
@@ -601,7 +604,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (is_in_hot_zone(pos / zoom, click_pos)) {
+ if (is_in_hot_zone(pos / zoom, click_pos, port_size, true)) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
for (const Connection &E : connections) {
@@ -650,10 +653,12 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_target = false;
top_layer->update();
minimap->update();
- connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0 * zoom;
+ connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0;
if (connecting_valid) {
Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
+ Vector2i port_size = Vector2i(port->get_width(), port->get_height());
+
Vector2 mpos = mm->get_position() / zoom;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -665,7 +670,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
int type = gn->get_connection_output_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos)) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos, port_size, false)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@@ -677,7 +682,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
int type = gn->get_connection_input_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos)) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos, port_size, true)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@@ -748,9 +753,25 @@ bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &pos)
}
}
-bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos) {
- if (!Rect2(pos.x - port_grab_distance_horizontal, pos.y - port_grab_distance_vertical, port_grab_distance_horizontal * 2, port_grab_distance_vertical * 2).has_point(p_mouse_pos)) {
- return false;
+bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left) {
+ if (p_left) {
+ if (!Rect2(
+ pos.x - p_port_size.x / 2 - port_grab_distance_horizontal,
+ pos.y - p_port_size.y / 2 - port_grab_distance_vertical / 2,
+ p_port_size.x + port_grab_distance_horizontal,
+ p_port_size.y + port_grab_distance_vertical)
+ .has_point(p_mouse_pos)) {
+ return false;
+ }
+ } else {
+ if (!Rect2(
+ pos.x - p_port_size.x / 2,
+ pos.y - p_port_size.y / 2 - port_grab_distance_vertical / 2,
+ p_port_size.x + port_grab_distance_horizontal,
+ p_port_size.y + port_grab_distance_vertical)
+ .has_point(p_mouse_pos)) {
+ return false;
+ }
}
for (int i = 0; i < get_child_count(); i++) {
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index aeb35f2e02..9fd7cbef22 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -186,7 +186,7 @@ private:
GraphEditMinimap *minimap;
void _top_layer_input(const Ref<InputEvent> &p_ev);
- bool is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos);
+ bool is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left);
void _top_layer_draw();
void _connections_layer_draw();
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index ceb4c0faa3..8208c55801 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -967,7 +967,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Visual Node Ports
- theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 48 * scale);
+ theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 24 * scale);
theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale);
theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(Color(0.24, 0.24, 0.24), 0, 0, 0, 0));