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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2016-07-26 23:30:52 +0200 |
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committer | GitHub <noreply@github.com> | 2016-07-26 23:30:52 +0200 |
commit | 80e8904784796e3592c667ef8cb4acbda6ab9821 (patch) | |
tree | 5d2ef1f7471c52b6aa5e3a771b4575fbcc21fdf0 | |
parent | 9151eb591dcab408d3a7e4d9e3b3874c2e281acf (diff) | |
parent | 2f8910185ea42a4b401a98b04f869562c87ffed6 (diff) |
Merge pull request #5905 from jlopezcur/master
Update Tween class documentation
-rw-r--r-- | doc/base/classes.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index d70b11b5ae..d741dbbb65 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -12264,7 +12264,7 @@ file.open("user://save_game.dat", file.WRITE) file.store_string(content) file.close() - + func load(): var file = File.new() file.open("user://save_game.dat", file.READ) @@ -15692,7 +15692,7 @@ </brief_description> <description> </description> - ImmediateGeometry is a node used for displaying simple geometry created from code, very similar to how glBegin() and glEnd() worked in old versions of OpenGL (1.x). + ImmediateGeometry is a node used for displaying simple geometry created from code, very similar to how glBegin() and glEnd() worked in old versions of OpenGL (1.x). Simply call [method begin()], and add vertices. For custom vertex colors, uvs, normal, etc. call one of the set_ functions below before adding each vertex. When done, call [method end] Calls to begin/end are accumulative and all geometry is added together. To clear all the geometry, call [method clear]. If a material override is set, and this material contains a texture, it's possible to override the texture used in this material for every begin/end set of calls. @@ -42401,7 +42401,7 @@ Because it is easy to get it wrong, here is a quick usage example: [codeblock] var tween = get_node("Tween") - tween.interpolate_property(get_node("Node2D_to_move"), "transform/pos", Vector2(0,0), Vector2(100,100), Tween.TRANS_LINEAR, Tween.EASE_IN_OUT) + tween.interpolate_property(get_node("Node2D_to_move"), "transform/pos", Vector2(0,0), Vector2(100,100), 1, Tween.TRANS_LINEAR, Tween.EASE_IN_OUT) tween.start() [/codeblock] Some of the methods of this class require a property name. You can get the property name by hovering over the property in the inspector of the editor. |