diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-15 20:11:36 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-15 20:11:36 +0200 |
commit | 80802d2718bfd35862cacdd7ddf6c89e28273f7d (patch) | |
tree | 6ed1c0f15d572a7f5f723e5cb01b4a9438b2fd1c | |
parent | 67c0514167bd4a1c61ed35f131d172557d55ad73 (diff) | |
parent | cff95e54e05c9b5f14698ecc02f37bda658d0c22 (diff) |
Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
Fix redraw timing in `AnimationBlendTreeEditor`
-rw-r--r-- | doc/classes/AnimationNodeBlendTree.xml | 8 | ||||
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 5 | ||||
-rw-r--r-- | doc/classes/AnimationTree.xml | 7 | ||||
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.cpp | 55 | ||||
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.h | 5 | ||||
-rw-r--r-- | editor/plugins/animation_tree_editor_plugin.cpp | 15 | ||||
-rw-r--r-- | editor/plugins/animation_tree_editor_plugin.h | 1 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 3 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 3 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 43 | ||||
-rw-r--r-- | scene/animation/animation_tree.h | 2 |
11 files changed, 124 insertions, 23 deletions
diff --git a/doc/classes/AnimationNodeBlendTree.xml b/doc/classes/AnimationNodeBlendTree.xml index 4c7943ece3..2a765ac8d6 100644 --- a/doc/classes/AnimationNodeBlendTree.xml +++ b/doc/classes/AnimationNodeBlendTree.xml @@ -87,6 +87,14 @@ The global offset of all sub-nodes. </member> </members> + <signals> + <signal name="node_changed"> + <param index="0" name="node_name" type="StringName" /> + <description> + Emitted when the input port information is changed. + </description> + </signal> + </signals> <constants> <constant name="CONNECTION_OK" value="0"> The connection was successful. diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 710dc55a4b..d24703203b 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -268,6 +268,11 @@ [b]Note:[/b] This signal is not emitted if an animation is looping. </description> </signal> + <signal name="animation_list_changed"> + <description> + Notifies when an animation list is changed. + </description> + </signal> <signal name="animation_started"> <param index="0" name="anim_name" type="StringName" /> <description> diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index f2bf74f495..27797b00b5 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -54,6 +54,13 @@ The root animation node of this [AnimationTree]. See [AnimationNode]. </member> </members> + <signals> + <signal name="animation_player_changed"> + <description> + Emitted when the [member anim_player] is changed. + </description> + </signal> + </signals> <constants> <constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessCallback"> The animations will progress during the physics frame (i.e. [method Node._physics_process]). diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index f4b8646e18..ca7b2d0015 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -101,13 +101,13 @@ void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_propert undo_redo->create_action(TTR("Parameter Changed:") + " " + String(p_property), UndoRedo::MERGE_ENDS); undo_redo->add_do_property(tree, p_property, p_value); undo_redo->add_undo_property(tree, p_property, tree->get(p_property)); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); updating = false; } -void AnimationNodeBlendTreeEditor::_update_graph() { +void AnimationNodeBlendTreeEditor::update_graph() { if (updating || blend_tree.is_null()) { return; } @@ -364,8 +364,8 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) { to_slot = -1; } - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); } @@ -416,8 +416,8 @@ void AnimationNodeBlendTreeEditor::_node_dragged(const Vector2 &p_from, const Ve undo_redo->create_action(TTR("Node Moved")); undo_redo->add_do_method(blend_tree.ptr(), "set_node_position", p_which, p_to / EDSCALE); undo_redo->add_undo_method(blend_tree.ptr(), "set_node_position", p_which, p_from / EDSCALE); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); updating = false; } @@ -437,8 +437,8 @@ void AnimationNodeBlendTreeEditor::_connection_request(const String &p_from, int undo_redo->create_action(TTR("Nodes Connected")); undo_redo->add_do_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from); undo_redo->add_undo_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); } @@ -453,8 +453,8 @@ void AnimationNodeBlendTreeEditor::_disconnection_request(const String &p_from, undo_redo->create_action(TTR("Nodes Disconnected")); undo_redo->add_do_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index); undo_redo->add_undo_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); updating = false; } @@ -468,8 +468,8 @@ void AnimationNodeBlendTreeEditor::_anim_selected(int p_index, Array p_options, undo_redo->create_action(TTR("Set Animation")); undo_redo->add_do_method(anim.ptr(), "set_animation", option); undo_redo->add_undo_method(anim.ptr(), "set_animation", anim->get_animation()); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); } @@ -491,8 +491,8 @@ void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) { } } - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); } @@ -819,7 +819,7 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) { _update_theme(); if (is_visible_in_tree()) { - _update_graph(); + update_graph(); } } break; @@ -900,12 +900,23 @@ void AnimationNodeBlendTreeEditor::_scroll_changed(const Vector2 &p_scroll) { } void AnimationNodeBlendTreeEditor::_bind_methods() { - ClassDB::bind_method("_update_graph", &AnimationNodeBlendTreeEditor::_update_graph); + ClassDB::bind_method("update_graph", &AnimationNodeBlendTreeEditor::update_graph); ClassDB::bind_method("_update_filters", &AnimationNodeBlendTreeEditor::_update_filters); } AnimationNodeBlendTreeEditor *AnimationNodeBlendTreeEditor::singleton = nullptr; +// AnimationNode's "node_changed" signal means almost update_input. +void AnimationNodeBlendTreeEditor::_node_changed(const StringName &p_node_name) { + // TODO: + // Here is executed during the commit of EditorNode::undo_redo, it is not possible to create an undo_redo action here. + // The disconnect when the number of enabled inputs decreases is done in AnimationNodeBlendTree and update_graph(). + // This means that there is no place to register undo_redo actions. + // In order to implement undo_redo correctly, we may need to implement AnimationNodeEdit such as AnimationTrackKeyEdit + // and add it to _node_selected() with EditorNode::get_singleton()->push_item(AnimationNodeEdit). + update_graph(); +} + void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<AnimationNode> p_node) { if (blend_tree.is_null()) { return; @@ -940,8 +951,8 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima undo_redo->add_undo_method(blend_tree.ptr(), "rename_node", name, prev_name); undo_redo->add_do_method(AnimationTreeEditor::get_singleton()->get_tree(), "rename_parameter", base_path + prev_name, base_path + name); undo_redo->add_undo_method(AnimationTreeEditor::get_singleton()->get_tree(), "rename_parameter", base_path + name, base_path + prev_name); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); updating = false; gn->set_name(new_name); @@ -979,7 +990,7 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima } } - _update_graph(); // Needed to update the signal connections with the new name. + update_graph(); // Needed to update the signal connections with the new name. } void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) { @@ -996,6 +1007,7 @@ bool AnimationNodeBlendTreeEditor::can_edit(const Ref<AnimationNode> &p_node) { void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) { if (blend_tree.is_valid()) { + blend_tree->disconnect("node_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_changed)); blend_tree->disconnect("removed_from_graph", callable_mp(this, &AnimationNodeBlendTreeEditor::_removed_from_graph)); } @@ -1008,9 +1020,10 @@ void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) { } else { read_only = EditorNode::get_singleton()->is_resource_read_only(blend_tree); + blend_tree->connect("node_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_changed)); blend_tree->connect("removed_from_graph", callable_mp(this, &AnimationNodeBlendTreeEditor::_removed_from_graph)); - _update_graph(); + update_graph(); } add_node->set_disabled(read_only); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index 30a54930a2..46e0d18c69 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -71,8 +71,6 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { int to_slot = -1; String from_node = ""; - void _update_graph(); - struct AddOption { String name; String type; @@ -95,6 +93,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which); void _node_renamed(const String &p_text, Ref<AnimationNode> p_node); void _node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node); + void _node_changed(const StringName &p_node_name); bool updating; @@ -150,6 +149,8 @@ public: virtual bool can_edit(const Ref<AnimationNode> &p_node) override; virtual void edit(const Ref<AnimationNode> &p_node) override; + void update_graph(); + AnimationNodeBlendTreeEditor(); }; diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index ed231c446b..1de4fbaabc 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -50,10 +50,18 @@ #include "scene/scene_string_names.h" void AnimationTreeEditor::edit(AnimationTree *p_tree) { + if (p_tree && !p_tree->is_connected("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) { + p_tree->connect("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed), CONNECT_DEFERRED); + } + if (tree == p_tree) { return; } + if (tree && tree->is_connected("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) { + tree->disconnect("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed)); + } + tree = p_tree; Vector<String> path; @@ -73,6 +81,13 @@ void AnimationTreeEditor::_path_button_pressed(int p_path) { } } +void AnimationTreeEditor::_animation_list_changed() { + AnimationNodeBlendTreeEditor *bte = AnimationNodeBlendTreeEditor::get_singleton(); + if (bte) { + bte->update_graph(); + } +} + void AnimationTreeEditor::_update_path() { while (path_hb->get_child_count() > 1) { memdelete(path_hb->get_child(1)); diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index a33d97f62f..9ef9fff8cd 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -65,6 +65,7 @@ class AnimationTreeEditor : public VBoxContainer { ObjectID current_root; void _path_button_pressed(int p_path); + void _animation_list_changed(); static Vector<String> get_animation_list(); diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 99f17a1eef..1efbaacb3b 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -1175,6 +1175,7 @@ void AnimationNodeBlendTree::_tree_changed() { void AnimationNodeBlendTree::_node_changed(const StringName &p_node) { ERR_FAIL_COND(!nodes.has(p_node)); nodes[p_node].connections.resize(nodes[p_node].node->get_input_count()); + emit_signal(SNAME("node_changed"), p_node); } void AnimationNodeBlendTree::_bind_methods() { @@ -1200,6 +1201,8 @@ void AnimationNodeBlendTree::_bind_methods() { BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT); BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE); BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS); + + ADD_SIGNAL(MethodInfo("node_changed", PropertyInfo(Variant::STRING_NAME, "node_name"))); } void AnimationNodeBlendTree::_initialize_node_tree() { diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 096f4edee2..72710cf802 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1270,6 +1270,8 @@ void AnimationPlayer::_animation_set_cache_update() { // If something was modified or removed, caches need to be cleared clear_caches(); } + + emit_signal(SNAME("animation_list_changed")); } void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) { @@ -2150,6 +2152,7 @@ void AnimationPlayer::_bind_methods() { ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name"))); ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name"))); ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name"))); + ADD_SIGNAL(MethodInfo("animation_list_changed")); ADD_SIGNAL(MethodInfo("caches_cleared")); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index d06324f0aa..c1e674dad5 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -847,6 +847,11 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { return true; } +void AnimationTree::_animation_player_changed() { + emit_signal(SNAME("animation_player_changed")); + _clear_caches(); +} + void AnimationTree::_clear_caches() { for (KeyValue<NodePath, TrackCache *> &K : track_cache) { memdelete(K.value); @@ -1738,6 +1743,7 @@ void AnimationTree::advance(real_t p_time) { void AnimationTree::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { + _setup_animation_player(); if (last_animation_player.is_valid()) { Object *player = ObjectDB::get_instance(last_animation_player); if (player) { @@ -1770,8 +1776,43 @@ void AnimationTree::_notification(int p_what) { } } +void AnimationTree::_setup_animation_player() { + if (!is_inside_tree()) { + return; + } + + AnimationPlayer *new_player = nullptr; + if (!animation_player.is_empty()) { + new_player = Object::cast_to<AnimationPlayer>(get_node(animation_player)); + if (new_player && !new_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) { + new_player->connect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed)); + } + } + + if (new_player) { + if (!last_animation_player.is_valid()) { + // Animation player set newly. + emit_signal(SNAME("animation_player_changed")); + return; + } else if (last_animation_player == new_player->get_instance_id()) { + // Animation player isn't changed. + return; + } + } else if (!last_animation_player.is_valid()) { + // Animation player is being empty. + return; + } + + AnimationPlayer *old_player = Object::cast_to<AnimationPlayer>(ObjectDB::get_instance(last_animation_player)); + if (old_player && old_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) { + old_player->disconnect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed)); + } + emit_signal(SNAME("animation_player_changed")); +} + void AnimationTree::set_animation_player(const NodePath &p_player) { animation_player = p_player; + _setup_animation_player(); update_configuration_warnings(); } @@ -2008,6 +2049,8 @@ void AnimationTree::_bind_methods() { BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL); + + ADD_SIGNAL(MethodInfo("animation_player_changed")); } AnimationTree::AnimationTree() { diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index ee0c0303dc..573448be93 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -282,6 +282,8 @@ private: bool cache_valid = false; void _node_removed(Node *p_node); + void _setup_animation_player(); + void _animation_player_changed(); void _clear_caches(); bool _update_caches(AnimationPlayer *player); void _process_graph(double p_delta); |