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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-24 17:58:54 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-24 17:58:54 -0700
commit806a1a6646d194493dc2eb283a2e4e9a59083bc0 (patch)
tree0fcdb82c6f1588339edc5b7f3517dda0e904554e
parent9a64d6b2b2001920affdaedd0fb8c0bc6074b13a (diff)
Draw triangles for HeightMapShape debug collision
Helps with ambiguous cases where it's not possible to tell which diagonal is used for collision in quads.
-rw-r--r--scene/resources/height_map_shape_3d.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index 5593bb766f..447284c5be 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -44,7 +44,7 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
const real_t *r = map_data.ptr();
// reserve some memory for our points..
- points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2));
+ points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2));
// now set our points
int r_offset = 0;
@@ -65,6 +65,11 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
}
+ if ((w != map_width - 1) && (d != map_depth - 1)) {
+ points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
+ points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
+ }
+
height.x += 1.0;
}