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authorHein-Pieter van Braam <hp@tmm.cx>2019-03-05 02:02:53 +0100
committerGitHub <noreply@github.com>2019-03-05 02:02:53 +0100
commit80618700ca668a595fd214ca8db43a69ca2a8b67 (patch)
tree625832ea6a2bec218f7fd2efa31ca606aa1c64aa
parentffd44530fb3d4af98393264dadd895f320c62417 (diff)
parent078b869d9a93b7cdfe89461b713de8c123b96d7c (diff)
Merge pull request #26614 from MarianoGnu/tileset_editor
TileSet/TileMap: Decompose solid non-convex polygons into convexes.
-rw-r--r--core/math/geometry.cpp35
-rw-r--r--core/math/geometry.h2
-rw-r--r--scene/2d/collision_polygon_2d.cpp35
-rw-r--r--scene/2d/tile_map.cpp26
-rw-r--r--scene/resources/tile_set.cpp30
-rw-r--r--scene/resources/tile_set.h2
6 files changed, 90 insertions, 40 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 12c88f43b3..194a6f6352 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -31,6 +31,7 @@
#include "geometry.h"
#include "core/print_string.h"
+#include "thirdparty/misc/triangulator.h"
/* this implementation is very inefficient, commenting unless bugs happen. See the other one.
bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
@@ -737,6 +738,40 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
return wrapped_faces;
}
+Vector<Vector<Vector2> > Geometry::decompose_polygon_in_convex(Vector<Point2> polygon) {
+ Vector<Vector<Vector2> > decomp;
+ List<TriangulatorPoly> in_poly, out_poly;
+
+ TriangulatorPoly inp;
+ inp.Init(polygon.size());
+ for (int i = 0; i < polygon.size(); i++) {
+ inp.GetPoint(i) = polygon[i];
+ }
+ inp.SetOrientation(TRIANGULATOR_CCW);
+ in_poly.push_back(inp);
+ TriangulatorPartition tpart;
+ if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
+ ERR_PRINT("Convex decomposing failed!");
+ return decomp;
+ }
+
+ decomp.resize(out_poly.size());
+ int idx = 0;
+ for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
+ TriangulatorPoly &tp = I->get();
+
+ decomp.write[idx].resize(tp.GetNumPoints());
+
+ for (int i = 0; i < tp.GetNumPoints(); i++) {
+ decomp.write[idx].write[i] = tp.GetPoint(i);
+ }
+
+ idx++;
+ }
+
+ return decomp;
+}
+
Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes) {
MeshData mesh;
diff --git a/core/math/geometry.h b/core/math/geometry.h
index f927a63ed5..4b478b6b16 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -950,6 +950,8 @@ public:
return H;
}
+ static Vector<Vector<Vector2> > decompose_polygon_in_convex(Vector<Point2> polygon);
+
static MeshData build_convex_mesh(const PoolVector<Plane> &p_planes);
static PoolVector<Plane> build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis = Vector3::AXIS_Z);
static PoolVector<Plane> build_box_planes(const Vector3 &p_extents);
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 5edd49b3a3..ef7644fcab 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -78,40 +78,7 @@ void CollisionPolygon2D::_build_polygon() {
}
Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
-
- Vector<Vector<Vector2> > decomp;
- List<TriangulatorPoly> in_poly, out_poly;
-
- TriangulatorPoly inp;
- inp.Init(polygon.size());
- for (int i = 0; i < polygon.size(); i++) {
- inp.GetPoint(i) = polygon[i];
- }
- inp.SetOrientation(TRIANGULATOR_CCW);
- in_poly.push_back(inp);
- TriangulatorPartition tpart;
- if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
- ERR_PRINT("Convex decomposing failed!");
- return decomp;
- }
-
- decomp.resize(out_poly.size());
- int idx = 0;
-
- for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
-
- TriangulatorPoly &tp = I->get();
-
- decomp.write[idx].resize(tp.GetNumPoints());
-
- for (int i = 0; i < tp.GetNumPoints(); i++) {
-
- decomp.write[idx].write[i] = tp.GetPoint(i);
- }
-
- idx++;
- }
-
+ Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(polygon);
return decomp;
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 91e4f061cb..ed0a9c4915 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -479,10 +479,28 @@ void TileMap::update_dirty_quadrants() {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
shape->draw(debug_canvas_item, debug_collision_color);
}
- ps->body_add_shape(q.body, shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin);
- shape_idx++;
+
+ if (shape->has_meta("decomposed")) {
+ Array _shapes = shape->get_meta("decomposed");
+ for (int k = 0; k < _shapes.size(); k++) {
+ Ref<ConvexPolygonShape2D> convex = _shapes[k];
+ if (convex.is_valid()) {
+ ps->body_add_shape(q.body, convex->get_rid(), xform);
+ ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin);
+ shape_idx++;
+#ifdef DEBUG_ENABLED
+ } else {
+ print_error("The TileSet asigned to the TileMap " + get_name() + " has an invalid convex shape.");
+#endif
+ }
+ }
+ } else {
+ ps->body_add_shape(q.body, shape->get_rid(), xform);
+ ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin);
+ shape_idx++;
+ }
}
}
}
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 3c83de91fd..4ddfc0331b 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -30,6 +30,7 @@
#include "tile_set.h"
#include "core/array.h"
+#include "core/engine.h"
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
@@ -662,6 +663,7 @@ void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_sha
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape;
+ _decompose_convex_shape(p_shape);
emit_changed();
}
@@ -844,6 +846,9 @@ void TileSet::tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].shapes_data = p_shapes;
+ for (int i = 0; i < p_shapes.size(); i++) {
+ _decompose_convex_shape(p_shapes[i].shape);
+ }
emit_changed();
}
@@ -888,9 +893,10 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
} else if (p_shapes[i].get_type() == Variant::DICTIONARY) {
Dictionary d = p_shapes[i];
- if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT)
+ if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT) {
s.shape = d["shape"];
- else
+ _decompose_convex_shape(s.shape);
+ } else
continue;
if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D)
@@ -956,6 +962,26 @@ Array TileSet::_get_tiles_ids() const {
return arr;
}
+void TileSet::_decompose_convex_shape(Ref<Shape2D> p_shape) {
+ if (Engine::get_singleton()->is_editor_hint())
+ return;
+ Ref<ConvexPolygonShape2D> convex = p_shape;
+ if (!convex.is_valid())
+ return;
+ Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(convex->get_points());
+ if (decomp.size() > 1) {
+ Array sub_shapes;
+ for (int i = 0; i < decomp.size(); i++) {
+ Ref<ConvexPolygonShape2D> _convex = memnew(ConvexPolygonShape2D);
+ _convex->set_points(decomp[i]);
+ sub_shapes.append(_convex);
+ }
+ convex->set_meta("decomposed", sub_shapes);
+ } else {
+ convex->set_meta("decomposed", Variant());
+ }
+}
+
void TileSet::get_tile_list(List<int> *p_tiles) const {
for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 4800371d3c..fac48243d0 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -35,6 +35,7 @@
#include "core/resource.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/navigation_polygon.h"
+#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/texture.h"
@@ -134,6 +135,7 @@ protected:
void _tile_set_shapes(int p_id, const Array &p_shapes);
Array _tile_get_shapes(int p_id) const;
Array _get_tiles_ids() const;
+ void _decompose_convex_shape(Ref<Shape2D> p_shape);
static void _bind_methods();