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author | Fallayn <30709206+Fallayn@users.noreply.github.com> | 2017-10-18 01:28:05 +0200 |
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committer | Unknown <fallayn@gmail.com> | 2017-10-18 20:20:27 +0200 |
commit | 800904a374076d1df44b68dd6f8309b8d0b85305 (patch) | |
tree | 381073454acf44cc0148e754dd1ce69ebc842bce | |
parent | bac99b6811bc1215c3bcadb2b5fe8174915932c2 (diff) |
[DOCS] EditorScript
-rw-r--r-- | doc/classes/EditorScript.xml | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml index 48cf3e9843..9e774345a2 100644 --- a/doc/classes/EditorScript.xml +++ b/doc/classes/EditorScript.xml @@ -1,10 +1,19 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorScript" inherits="Reference" category="Core" version="3.0.alpha.custom_build"> <brief_description> - Simple script to perform changes in the currently edited scene. + Base script that can be used to add extension functions to the editor. </brief_description> <description> - This script can be run from the Scene -> Run Script menu option. + Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]\ s instead. Note that extending scripts need to have [code]tool mode[/code] enabled. + Example script: + [codeblock] + tool + extends EditorScript + + func _run(): + print("Hello from the Godot Editor!") + [/codeblock] + Note that the script is run in the Editor context, which means the output is visible in the console window started with the Editor (STDOUT) instead of the usual Godot *Output* dock. </description> <tutorials> </tutorials> @@ -15,6 +24,7 @@ <return type="void"> </return> <description> + This method is executed by the Editor when [code]File -> Run[/code] is used. </description> </method> <method name="add_root_node"> @@ -29,12 +39,14 @@ <return type="EditorInterface"> </return> <description> + Returns the [EditorInterface] singleton instance. </description> </method> <method name="get_scene"> <return type="Node"> </return> <description> + Returns the Editor's currently active scene. </description> </method> </methods> |