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authorFallayn <30709206+Fallayn@users.noreply.github.com>2017-10-18 01:28:05 +0200
committerUnknown <fallayn@gmail.com>2017-10-18 20:20:27 +0200
commit800904a374076d1df44b68dd6f8309b8d0b85305 (patch)
tree381073454acf44cc0148e754dd1ce69ebc842bce
parentbac99b6811bc1215c3bcadb2b5fe8174915932c2 (diff)
[DOCS] EditorScript
-rw-r--r--doc/classes/EditorScript.xml16
1 files changed, 14 insertions, 2 deletions
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index 48cf3e9843..9e774345a2 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -1,10 +1,19 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorScript" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
<brief_description>
- Simple script to perform changes in the currently edited scene.
+ Base script that can be used to add extension functions to the editor.
</brief_description>
<description>
- This script can be run from the Scene -&gt; Run Script menu option.
+ Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]\ s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
+ Example script:
+ [codeblock]
+ tool
+ extends EditorScript
+
+ func _run():
+ print("Hello from the Godot Editor!")
+ [/codeblock]
+ Note that the script is run in the Editor context, which means the output is visible in the console window started with the Editor (STDOUT) instead of the usual Godot *Output* dock.
</description>
<tutorials>
</tutorials>
@@ -15,6 +24,7 @@
<return type="void">
</return>
<description>
+ This method is executed by the Editor when [code]File -> Run[/code] is used.
</description>
</method>
<method name="add_root_node">
@@ -29,12 +39,14 @@
<return type="EditorInterface">
</return>
<description>
+ Returns the [EditorInterface] singleton instance.
</description>
</method>
<method name="get_scene">
<return type="Node">
</return>
<description>
+ Returns the Editor's currently active scene.
</description>
</method>
</methods>