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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-01-19 10:18:58 +0100 |
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committer | GitHub <noreply@github.com> | 2019-01-19 10:18:58 +0100 |
commit | 7f9209781cea7148934a5e48c5c14167ce256cc8 (patch) | |
tree | dc1adb2eb6574f82c9374244523c9d3f7c96c83d | |
parent | d10f8027a4901fee0bcbca1362520c6dea52db9d (diff) | |
parent | ead285bc7c4bf4e79a42e329729b41ca043c4969 (diff) |
Merge pull request #25059 from TheCoderNextdoor/TheCoderNextdoor-patch-1
doc: Add missing descriptions to Particles2D
-rw-r--r-- | doc/classes/Particles2D.xml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index a6d23ed0f2..91c1a0ca9b 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -16,12 +16,14 @@ <return type="Rect2"> </return> <description> + Returns a rectangle containing the positions of all existing particles. </description> </method> <method name="restart"> <return type="void"> </return> <description> + Restarts all the existing particles. </description> </method> </methods> @@ -39,8 +41,10 @@ How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code]. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself. </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code] </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> Amount of time each particle will exist. Default value: [code]1[/code]. @@ -49,6 +53,7 @@ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. </member> <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> + Normal map to be used for the [code]texture[/code] property. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. |