diff options
author | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-07-26 15:58:12 +0700 |
---|---|---|
committer | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-07-26 19:39:10 +0700 |
commit | 7f32023a1ac60b62bd0159a542c25fdad0864dba (patch) | |
tree | 8d0bf427ab1c4aa1839479cfe881f6fdca38ef8a | |
parent | f55211ae0dc202cc015c247495af8e05af81b24b (diff) |
Support multithreading for NativeScriptLanguage
Godot may call property setters from non-main thread when an object is
loaded in the edtior. This means NativeScriptLanguage could be accessed
from different threads, but it was not designed for thread-safety.
Besides, previous behaviour made it so that godot_nativescript_init and
godot_gdnative_init could be invoked from non-main thread, while
godot_gdnative_thread is always invoked on the main thread. This may
not be expected by the binding library.
This commit defers native library initialization to the main thread and
adds godot_nativescript_thread_enter and godot_nativescript_thread_exit
callbacks to make a binding library aware of foreign threads.
-rw-r--r-- | modules/nativescript/nativescript.cpp | 192 | ||||
-rw-r--r-- | modules/nativescript/nativescript.h | 28 | ||||
-rw-r--r-- | modules/nativescript/register_types.cpp | 29 |
3 files changed, 211 insertions, 38 deletions
diff --git a/modules/nativescript/nativescript.cpp b/modules/nativescript/nativescript.cpp index fd83b74727..f3db33cce2 100644 --- a/modules/nativescript/nativescript.cpp +++ b/modules/nativescript/nativescript.cpp @@ -40,6 +40,10 @@ #include "scene/main/scene_tree.h" #include "scene/resources/scene_format_text.h" +#ifndef NO_THREADS +#include "os/thread.h" +#endif + #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) #include "api_generator.h" #endif @@ -106,42 +110,16 @@ void NativeScript::set_library(Ref<GDNativeLibrary> p_library) { return; } library = p_library; - - // See if this library was "registered" already. - lib_path = library->get_active_library_path(); - Map<String, Ref<GDNative> >::Element *E = NSL->library_gdnatives.find(lib_path); - - if (!E) { - Ref<GDNative> gdn; - gdn.instance(); - gdn->set_library(library); - - // TODO(karroffel): check the return value? - gdn->initialize(); - - NSL->library_gdnatives.insert(lib_path, gdn); - NSL->library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>()); - - if (!NSL->library_script_users.has(lib_path)) - NSL->library_script_users.insert(lib_path, Set<NativeScript *>()); - - NSL->library_script_users[lib_path].insert(this); - - void *args[1] = { - (void *)&lib_path - }; - - // here the library registers all the classes and stuff. - gdn->call_native_raw(NSL->_init_call_type, - NSL->_init_call_name, - NULL, - 1, - args, - NULL); - } else { - // already initialized. Nice. +#ifndef NO_THREADS + if (Thread::get_caller_ID() != Thread::get_main_ID()) { + NSL->defer_init_library(p_library, this); + } else +#endif + { + NSL->init_library(p_library); + NSL->register_script(this); } } @@ -445,7 +423,7 @@ NativeScript::NativeScript() { // TODO(karroffel): implement this NativeScript::~NativeScript() { - NSL->library_script_users[lib_path].erase(this); + NSL->unregister_script(this); } ////// ScriptInstance stuff @@ -798,6 +776,9 @@ void NativeScriptLanguage::_unload_stuff() { NativeScriptLanguage::NativeScriptLanguage() { NativeScriptLanguage::singleton = this; +#ifndef NO_THREADS + mutex = Mutex::create(); +#endif } // TODO(karroffel): implement this @@ -811,6 +792,10 @@ NativeScriptLanguage::~NativeScriptLanguage() { NSL->library_gdnatives.clear(); NSL->library_script_users.clear(); } + +#ifndef NO_THREADS + memdelete(mutex); +#endif } String NativeScriptLanguage::get_name() const { @@ -948,6 +933,134 @@ int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, in return -1; } +#ifndef NO_THREADS +void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) { + MutexLock lock(mutex); + libs_to_init.insert(lib); + scripts_to_register.insert(script); + has_objects_to_register = true; +} +#endif + +void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) { +#ifndef NO_THREADS + MutexLock lock(mutex); +#endif + // See if this library was "registered" already. + const String &lib_path = lib->get_active_library_path(); + Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path); + + if (!E) { + Ref<GDNative> gdn; + gdn.instance(); + gdn->set_library(lib); + + // TODO(karroffel): check the return value? + gdn->initialize(); + + library_gdnatives.insert(lib_path, gdn); + + library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>()); + + if (!library_script_users.has(lib_path)) + library_script_users.insert(lib_path, Set<NativeScript *>()); + + void *args[1] = { + (void *)&lib_path + }; + + // here the library registers all the classes and stuff. + gdn->call_native_raw(_init_call_type, + _init_call_name, + NULL, + 1, + args, + NULL); + } else { + // already initialized. Nice. + } +} + +void NativeScriptLanguage::register_script(NativeScript *script) { +#ifndef NO_THREADS + MutexLock lock(mutex); +#endif + library_script_users[script->lib_path].insert(script); +} + +void NativeScriptLanguage::unregister_script(NativeScript *script) { +#ifndef NO_THREADS + MutexLock lock(mutex); +#endif + Map<String, Set<NativeScript *> >::Element *S = library_script_users.find(script->lib_path); + if (S) { + S->get().erase(script); + if (S->get().size() == 0) { + library_script_users.erase(S); + } + } +#ifndef NO_THREADS + scripts_to_register.erase(script); +#endif +} + +#ifndef NO_THREADS + +void NativeScriptLanguage::frame() { + if (has_objects_to_register) { + MutexLock lock(mutex); + for (Set<Ref<GDNativeLibrary> >::Element *L = libs_to_init.front(); L; L = L->next()) { + init_library(L->get()); + } + libs_to_init.clear(); + for (Set<NativeScript *>::Element *S = scripts_to_register.front(); S; S = S->next()) { + register_script(S->get()); + } + scripts_to_register.clear(); + has_objects_to_register = false; + } +} + +void NativeScriptLanguage::thread_enter() { + Vector<Ref<GDNative> > libs; + { + MutexLock lock(mutex); + for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) { + libs.push_back(L->get()); + } + } + for (int i = 0; i < libs.size(); ++i) { + libs[i]->call_native_raw( + _thread_cb_call_type, + _thread_enter_call_name, + NULL, + 0, + NULL, + NULL); + } +} + +void NativeScriptLanguage::thread_exit() { + Vector<Ref<GDNative> > libs; + { + MutexLock lock(mutex); + for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) { + libs.push_back(L->get()); + } + } + for (int i = 0; i < libs.size(); ++i) { + libs[i]->call_native_raw( + _thread_cb_call_type, + _thread_exit_call_name, + NULL, + 0, + NULL, + NULL); + } +} + +#endif // NO_THREADS + void NativeReloadNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification); } @@ -960,7 +1073,9 @@ void NativeReloadNode::_notification(int p_what) { if (unloaded) break; - +#ifndef NO_THREADS + MutexLock lock(NSL->mutex); +#endif NSL->_unload_stuff(); for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { @@ -976,9 +1091,10 @@ void NativeReloadNode::_notification(int p_what) { if (!unloaded) break; - +#ifndef NO_THREADS + MutexLock lock(NSL->mutex); +#endif Set<StringName> libs_to_remove; - for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { if (!L->get()->initialize()) { diff --git a/modules/nativescript/nativescript.h b/modules/nativescript/nativescript.h index bc7a6e3ed6..cf3a64e9b8 100644 --- a/modules/nativescript/nativescript.h +++ b/modules/nativescript/nativescript.h @@ -41,6 +41,10 @@ #include "godot_nativescript.h" #include "modules/gdnative/gdnative.h" +#ifndef NO_THREADS +#include "os/mutex.h" +#endif + struct NativeScriptDesc { struct Method { @@ -197,6 +201,19 @@ private: void _unload_stuff(); +#ifndef NO_THREADS + Mutex *mutex; + + Set<Ref<GDNativeLibrary> > libs_to_init; + Set<NativeScript *> scripts_to_register; + volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed + void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script); +#endif + + void init_library(const Ref<GDNativeLibrary> &lib); + void register_script(NativeScript *script); + void unregister_script(NativeScript *script); + public: Map<String, Map<StringName, NativeScriptDesc> > library_classes; Map<String, Ref<GDNative> > library_gdnatives; @@ -206,6 +223,10 @@ public: const StringName _init_call_type = "nativescript_init"; const StringName _init_call_name = "godot_nativescript_init"; + const StringName _thread_cb_call_type = "godot_nativescript_thread_cb"; + const StringName _thread_enter_call_name = "godot_nativescript_thread_enter"; + const StringName _thread_exit_call_name = "godot_nativescript_thread_exit"; + NativeScriptLanguage(); ~NativeScriptLanguage(); @@ -215,6 +236,13 @@ public: void _hacky_api_anchor(); +#ifndef NO_THREADS + virtual void thread_enter(); + virtual void thread_exit(); + + virtual void frame(); +#endif + virtual String get_name() const; virtual void init(); virtual String get_type() const; diff --git a/modules/nativescript/register_types.cpp b/modules/nativescript/register_types.cpp index 6c88b04a56..a8a931343b 100644 --- a/modules/nativescript/register_types.cpp +++ b/modules/nativescript/register_types.cpp @@ -61,6 +61,32 @@ void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p fn(args[0]); } +#ifndef NO_THREADS + +typedef void (*native_script_empty_callback)(); + +void thread_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call nativescript thread enter/exit callback"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc); + if (err != OK) { + // it's fine if thread callbacks are not present in the library. + return; + } + + native_script_empty_callback fn = (native_script_empty_callback)library_proc; + fn(); +} + +#endif // NO_THREADS + ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL; ResourceFormatSaverNativeScript *resource_saver_gdns = NULL; @@ -72,6 +98,9 @@ void register_nativescript_types() { ScriptServer::register_language(native_script_language); GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb); +#ifndef NO_THREADS + GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_thread_cb_call_type, thread_call_cb); +#endif resource_saver_gdns = memnew(ResourceFormatSaverNativeScript); ResourceSaver::add_resource_format_saver(resource_saver_gdns); |