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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-02 21:25:42 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-05-02 21:25:42 +0200 |
commit | 7f181494d1903e37e9d5af71946e88fd58fb5a74 (patch) | |
tree | 76368ae863fb3d1a271ac05a29a70be976dde481 | |
parent | 78193788d0e779e1471f632bae61adad4adbc078 (diff) | |
parent | 9522419e97607bf1eebf805571baa308dd4f0b26 (diff) |
Merge pull request #60705 from awsker/fix-viewport-clearing
Viewport would be cleared even when clear_mode was set to never clear
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 8507e20648..99e8d22b75 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -195,8 +195,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { } } - Color bgcolor = RSG::storage->get_default_clear_color(); - if (!p_viewport->disable_2d && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) { RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario); if (RSG::scene->is_environment(environment)) { @@ -207,15 +205,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { bool can_draw_3d = RSG::scene->is_camera(p_viewport->camera) && !p_viewport->disable_3d; - if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) { - if (p_viewport->transparent_bg) { - bgcolor = Color(0, 0, 0, 0); - } - if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) { - p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER; - } - } - if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) { //wants to draw 3D but there is no render buffer, create p_viewport->render_buffers = RSG::scene->render_buffers_create(); @@ -223,7 +212,14 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { _configure_3d_render_buffers(p_viewport); } - RSG::texture_storage->render_target_request_clear(p_viewport->render_target, bgcolor); + Color bgcolor = p_viewport->transparent_bg ? Color(0, 0, 0, 0) : RSG::storage->get_default_clear_color(); + + if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) { + RSG::texture_storage->render_target_request_clear(p_viewport->render_target, bgcolor); + if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) { + p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER; + } + } if (!scenario_draw_canvas_bg && can_draw_3d) { _draw_3d(p_viewport); |