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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-28 15:33:24 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-28 15:33:24 +0200 |
commit | 7f0a83c1291bad864fc094bec8b763986172e73e (patch) | |
tree | dd420cd1a1c258bd7c559fc40e0272332faf76dc | |
parent | 9f5436c7996a225da58aa7eddefc28734578315b (diff) | |
parent | 6cfcbbbb93f9e7eda7e45d367a6f2e261f9140e0 (diff) |
Merge pull request #50597 from Calinou/3d-editor-improve-manipulation-gizmo
Improve the 3D editor manipulation gizmo
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 3b9c0ff699..ebd6615ac1 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -942,14 +942,18 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized(); Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized(); - Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST); + // Allow some tolerance to make the plane easier to click, + // even if the click is actually slightly outside the plane. + const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667); Vector3 r; Plane plane(gt.origin, gt.basis.get_axis(i).normalized()); if (plane.intersects_ray(ray_pos, ray, &r)) { float dist = r.distance_to(grabber_pos); - if (dist < (gs * GIZMO_PLANE_SIZE)) { + // Allow some tolerance to make the plane easier to click, + // even if the click is actually slightly outside the plane. + if (dist < (gs * GIZMO_PLANE_SIZE * 1.5)) { float d = ray_pos.distance_to(r); if (d < col_d) { col_d = d; @@ -1042,14 +1046,18 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized(); Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized(); - Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST); + // Allow some tolerance to make the plane easier to click, + // even if the click is actually slightly outside the plane. + Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667); Vector3 r; Plane plane(gt.origin, gt.basis.get_axis(i).normalized()); if (plane.intersects_ray(ray_pos, ray, &r)) { float dist = r.distance_to(grabber_pos); - if (dist < (gs * GIZMO_PLANE_SIZE)) { + // Allow some tolerance to make the plane easier to click, + // even if the click is actually slightly outside the plane. + if (dist < (gs * GIZMO_PLANE_SIZE * 1.5)) { float d = ray_pos.distance_to(r); if (d < col_d) { col_d = d; @@ -2909,9 +2917,7 @@ void Node3DEditorViewport::_draw() { handle_color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); break; } - handle_color.a = 1.0; - const float brightness = 1.3; - handle_color *= Color(brightness, brightness, brightness); + handle_color = handle_color.from_hsv(handle_color.get_h(), 0.25, 1.0, 1); RenderingServer::get_singleton()->canvas_item_add_line( ci, @@ -5638,8 +5644,7 @@ void fragment() { gizmo_color[i] = mat; Ref<StandardMaterial3D> mat_hl = mat->duplicate(); - const float brightness = 1.3; - const Color albedo = Color(col.r * brightness, col.g * brightness, col.b * brightness); + const Color albedo = col.from_hsv(col.get_h(), 0.25, 1.0, 1); mat_hl->set_albedo(albedo); gizmo_color_hl[i] = mat_hl; @@ -5746,7 +5751,7 @@ void fragment() { surftool->begin(Mesh::PRIMITIVE_TRIANGLES); int n = 128; // number of circle segments - int m = 6; // number of thickness segments + int m = 3; // number of thickness segments real_t step = Math_TAU / n; for (int j = 0; j < n; ++j) { @@ -5954,7 +5959,7 @@ void fragment() { surftool->commit(scale_plane_gizmo[i]); Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate(); - plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3)); + plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1)); plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides } } |