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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-07-28 15:33:24 +0200
committerGitHub <noreply@github.com>2021-07-28 15:33:24 +0200
commit7f0a83c1291bad864fc094bec8b763986172e73e (patch)
treedd420cd1a1c258bd7c559fc40e0272332faf76dc
parent9f5436c7996a225da58aa7eddefc28734578315b (diff)
parent6cfcbbbb93f9e7eda7e45d367a6f2e261f9140e0 (diff)
Merge pull request #50597 from Calinou/3d-editor-improve-manipulation-gizmo
Improve the 3D editor manipulation gizmo
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp27
1 files changed, 16 insertions, 11 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 3b9c0ff699..ebd6615ac1 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -942,14 +942,18 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
- Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST);
+ // Allow some tolerance to make the plane easier to click,
+ // even if the click is actually slightly outside the plane.
+ const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
Vector3 r;
Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
if (plane.intersects_ray(ray_pos, ray, &r)) {
float dist = r.distance_to(grabber_pos);
- if (dist < (gs * GIZMO_PLANE_SIZE)) {
+ // Allow some tolerance to make the plane easier to click,
+ // even if the click is actually slightly outside the plane.
+ if (dist < (gs * GIZMO_PLANE_SIZE * 1.5)) {
float d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
@@ -1042,14 +1046,18 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
- Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST);
+ // Allow some tolerance to make the plane easier to click,
+ // even if the click is actually slightly outside the plane.
+ Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
Vector3 r;
Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
if (plane.intersects_ray(ray_pos, ray, &r)) {
float dist = r.distance_to(grabber_pos);
- if (dist < (gs * GIZMO_PLANE_SIZE)) {
+ // Allow some tolerance to make the plane easier to click,
+ // even if the click is actually slightly outside the plane.
+ if (dist < (gs * GIZMO_PLANE_SIZE * 1.5)) {
float d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
@@ -2909,9 +2917,7 @@ void Node3DEditorViewport::_draw() {
handle_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
break;
}
- handle_color.a = 1.0;
- const float brightness = 1.3;
- handle_color *= Color(brightness, brightness, brightness);
+ handle_color = handle_color.from_hsv(handle_color.get_h(), 0.25, 1.0, 1);
RenderingServer::get_singleton()->canvas_item_add_line(
ci,
@@ -5638,8 +5644,7 @@ void fragment() {
gizmo_color[i] = mat;
Ref<StandardMaterial3D> mat_hl = mat->duplicate();
- const float brightness = 1.3;
- const Color albedo = Color(col.r * brightness, col.g * brightness, col.b * brightness);
+ const Color albedo = col.from_hsv(col.get_h(), 0.25, 1.0, 1);
mat_hl->set_albedo(albedo);
gizmo_color_hl[i] = mat_hl;
@@ -5746,7 +5751,7 @@ void fragment() {
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
int n = 128; // number of circle segments
- int m = 6; // number of thickness segments
+ int m = 3; // number of thickness segments
real_t step = Math_TAU / n;
for (int j = 0; j < n; ++j) {
@@ -5954,7 +5959,7 @@ void fragment() {
surftool->commit(scale_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
- plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3));
+ plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
}