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authorJuan Linietsky <reduzio@gmail.com>2017-08-19 20:06:40 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-08-19 20:07:21 -0300
commit7e5890d23d882547ae465fb7756b74be5bc1f62b (patch)
treed9e2fa279f9c8ecb9cc2c57164416e9224f66a09
parenta80371ce0a2e0f5d64e3fa9b6bbf8dba75724164 (diff)
-Fix all shadow and culling related issues, fixes #9330
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp38
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h4
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp10
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h2
-rw-r--r--scene/3d/light.cpp16
-rw-r--r--scene/3d/light.h4
-rw-r--r--scene/3d/visual_instance.cpp19
-rw-r--r--scene/3d/visual_instance.h1
-rw-r--r--servers/visual/rasterizer.h1
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_scene.cpp16
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
-rw-r--r--servers/visual_server.h2
13 files changed, 76 insertions, 39 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index ac6ca1ec0c..6e8303563f 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1088,11 +1088,12 @@ void RasterizerSceneGLES3::gi_probe_instance_set_bounds(RID p_probe, const Vecto
bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_material, bool p_alpha_pass) {
+ /* this is handled outside
if (p_material->shader->spatial.cull_mode == RasterizerStorageGLES3::Shader::Spatial::CULL_MODE_DISABLED) {
glDisable(GL_CULL_FACE);
} else {
glEnable(GL_CULL_FACE);
- }
+ } */
if (state.current_line_width != p_material->line_width) {
//glLineWidth(MAX(p_material->line_width,1.0));
@@ -1857,12 +1858,21 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform
}
}
-void RasterizerSceneGLES3::_set_cull(bool p_front, bool p_reverse_cull) {
+void RasterizerSceneGLES3::_set_cull(bool p_front, bool p_disabled, bool p_reverse_cull) {
bool front = p_front;
if (p_reverse_cull)
front = !front;
+ if (p_disabled != state.cull_disabled) {
+ if (p_disabled)
+ glDisable(GL_CULL_FACE);
+ else
+ glEnable(GL_CULL_FACE);
+
+ state.cull_disabled = p_disabled;
+ }
+
if (front != state.cull_front) {
glCullFace(front ? GL_FRONT : GL_BACK);
@@ -1900,7 +1910,9 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
}
state.cull_front = false;
+ state.cull_disabled = false;
glCullFace(GL_BACK);
+ glEnable(GL_CULL_FACE);
state.current_depth_test = true;
glEnable(GL_DEPTH_TEST);
@@ -2101,7 +2113,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
storage->info.render.surface_switch_count++;
}
- _set_cull(e->sort_key & RenderList::SORT_KEY_MIRROR_FLAG, p_reverse_cull);
+ _set_cull(e->sort_key & RenderList::SORT_KEY_MIRROR_FLAG, e->sort_key & RenderList::SORT_KEY_CULL_DISABLED_FLAG, p_reverse_cull);
state.scene_shader.set_uniform(SceneShaderGLES3::NORMAL_MULT, e->instance->mirror ? -1.0 : 1.0);
state.scene_shader.set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, e->instance->transform);
@@ -2188,8 +2200,12 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
bool shadow = false;
bool mirror = p_instance->mirror;
+ bool no_cull = false;
- if (p_material->shader->spatial.cull_mode == RasterizerStorageGLES3::Shader::Spatial::CULL_MODE_FRONT) {
+ if (p_material->shader->spatial.cull_mode == RasterizerStorageGLES3::Shader::Spatial::CULL_MODE_DISABLED) {
+ no_cull = true;
+ mirror = false;
+ } else if (p_material->shader->spatial.cull_mode == RasterizerStorageGLES3::Shader::Spatial::CULL_MODE_FRONT) {
mirror = !mirror;
}
@@ -2208,10 +2224,13 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
if (!p_material->shader->spatial.uses_alpha_scissor && !p_material->shader->spatial.writes_modelview_or_projection && !p_material->shader->spatial.uses_vertex && !p_material->shader->spatial.uses_discard && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
//shader does not use discard and does not write a vertex position, use generic material
- if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED)
+ if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED) {
p_material = storage->material_owner.getptr(default_material_twosided);
- else
+ no_cull = true;
+ mirror = false;
+ } else {
p_material = storage->material_owner.getptr(default_material);
+ }
}
has_alpha = false;
@@ -2275,6 +2294,10 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
e->sort_key |= RenderList::SORT_KEY_MIRROR_FLAG;
}
+ if (no_cull) {
+ e->sort_key |= RenderList::SORT_KEY_CULL_DISABLED_FLAG;
+ }
+
//e->light_type=0xFF; // no lights!
if (shadow || p_material->shader->spatial.unshaded || state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
@@ -4535,6 +4558,9 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_
state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_DEPTH, true);
+ if (light->reverse_cull) {
+ flip_facing = !flip_facing;
+ }
_render_list(render_list.elements, render_list.element_count, light_transform, light_projection, 0, flip_facing, false, true, false, false);
state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_DEPTH, false);
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index e1d96f23dd..740d277a3a 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -187,6 +187,7 @@ public:
int reflection_probe_count;
bool cull_front;
+ bool cull_disabled;
bool used_sss;
bool used_screen_texture;
bool using_contact_shadows;
@@ -654,6 +655,7 @@ public:
SORT_KEY_MATERIAL_INDEX_SHIFT = 40,
SORT_KEY_GEOMETRY_INDEX_SHIFT = 20,
SORT_KEY_GEOMETRY_TYPE_SHIFT = 15,
+ SORT_KEY_CULL_DISABLED_FLAG = 4,
SORT_KEY_SKELETON_FLAG = 2,
SORT_KEY_MIRROR_FLAG = 1
@@ -779,7 +781,7 @@ public:
RenderList render_list;
- _FORCE_INLINE_ void _set_cull(bool p_front, bool p_reverse_cull);
+ _FORCE_INLINE_ void _set_cull(bool p_front, bool p_disabled, bool p_reverse_cull);
_FORCE_INLINE_ bool _setup_material(RasterizerStorageGLES3::Material *p_material, bool p_alpha_pass);
_FORCE_INLINE_ void _setup_geometry(RenderList::Element *e, const Transform &p_view_transform);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 8dd083fbe8..11d5bcb207 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -4451,7 +4451,7 @@ RID RasterizerStorageGLES3::light_create(VS::LightType p_type) {
light->omni_shadow_mode = VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
light->omni_shadow_detail = VS::LIGHT_OMNI_SHADOW_DETAIL_VERTICAL;
light->directional_blend_splits = false;
-
+ light->reverse_cull = false;
light->version = 0;
return light_owner.make_rid(light);
@@ -4530,6 +4530,14 @@ void RasterizerStorageGLES3::light_set_cull_mask(RID p_light, uint32_t p_mask) {
light->instance_change_notify();
}
+void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
+
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->reverse_cull = p_enabled;
+}
+
void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
Light *light = light_owner.getornull(p_light);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 3c7ea000ba..f612d9e879 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -868,6 +868,7 @@ public:
RID projector;
bool shadow;
bool negative;
+ bool reverse_cull;
uint32_t cull_mask;
VS::LightOmniShadowMode omni_shadow_mode;
VS::LightOmniShadowDetail omni_shadow_detail;
@@ -887,6 +888,7 @@ public:
virtual void light_set_projector(RID p_light, RID p_texture);
virtual void light_set_negative(RID p_light, bool p_enable);
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask);
+ virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled);
virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode);
virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail);
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 977f1f81a7..1304954cf3 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -106,6 +106,16 @@ Color Light::get_shadow_color() const {
return shadow_color;
}
+void Light::set_shadow_reverse_cull_face(bool p_enable) {
+ reverse_cull = p_enable;
+ VS::get_singleton()->light_set_reverse_cull_face_mode(light, reverse_cull);
+}
+
+bool Light::get_shadow_reverse_cull_face() const {
+
+ return reverse_cull;
+}
+
Rect3 Light::get_aabb() const {
if (type == VisualServer::LIGHT_DIRECTIONAL) {
@@ -202,6 +212,9 @@ void Light::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &Light::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Light::get_color);
+ ClassDB::bind_method(D_METHOD("set_shadow_reverse_cull_face", "enable"), &Light::set_shadow_reverse_cull_face);
+ ClassDB::bind_method(D_METHOD("get_shadow_reverse_cull_face"), &Light::get_shadow_reverse_cull_face);
+
ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light::set_shadow_color);
ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light::get_shadow_color);
@@ -217,6 +230,7 @@ void Light::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_contact", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_max_distance", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_GROUP("Editor", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
ADD_GROUP("", "");
@@ -244,6 +258,8 @@ Light::Light(VisualServer::LightType p_type) {
light = VisualServer::get_singleton()->light_create(p_type);
VS::get_singleton()->instance_set_base(get_instance(), light);
+ reverse_cull = false;
+
editor_only = false;
set_color(Color(1, 1, 1, 1));
set_shadow(false);
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 22ff5c0763..788e948536 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -69,6 +69,7 @@ private:
Color shadow_color;
bool shadow;
bool negative;
+ bool reverse_cull;
uint32_t cull_mask;
VS::LightType type;
bool editor_only;
@@ -110,6 +111,9 @@ public:
void set_shadow_color(const Color &p_shadow_color);
Color get_shadow_color() const;
+ void set_shadow_reverse_cull_face(bool p_enable);
+ bool get_shadow_reverse_cull_face() const;
+
virtual Rect3 get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 1a294d016a..7d61006529 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -231,14 +231,6 @@ void GeometryInstance::_notification(int p_what) {
void GeometryInstance::set_flag(Flags p_flag, bool p_value) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- if (p_flag == FLAG_CAST_SHADOW) {
- if (p_value == true) {
- set_cast_shadows_setting(SHADOW_CASTING_SETTING_ON);
- } else {
- set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF);
- }
- }
-
if (flags[p_flag] == p_value)
return;
@@ -252,14 +244,6 @@ bool GeometryInstance::get_flag(Flags p_flag) const {
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- if (p_flag == FLAG_CAST_SHADOW) {
- if (shadow_casting_setting == SHADOW_CASTING_SETTING_OFF) {
- return false;
- } else {
- return true;
- }
- }
-
return flags[p_flag];
}
@@ -330,7 +314,6 @@ void GeometryInstance::_bind_methods() {
//ADD_SIGNAL( MethodInfo("visibility_changed"));
- BIND_CONSTANT(FLAG_CAST_SHADOW);
BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS);
BIND_CONSTANT(FLAG_MAX);
@@ -350,8 +333,6 @@ GeometryInstance::GeometryInstance() {
flags[i] = false;
}
- flags[FLAG_CAST_SHADOW] = true;
-
shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
extra_cull_margin = 0;
//VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 9318198e54..694d0c2499 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -84,7 +84,6 @@ class GeometryInstance : public VisualInstance {
public:
enum Flags {
- FLAG_CAST_SHADOW = VS::INSTANCE_FLAG_CAST_SHADOW,
FLAG_VISIBLE_IN_ALL_ROOMS = VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,
FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
FLAG_MAX = VS::INSTANCE_FLAG_MAX,
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 5c5ff1c057..3b4ba313e6 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -331,6 +331,7 @@ public:
virtual void light_set_projector(RID p_light, RID p_texture) = 0;
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
+ virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 0cb832e39a..fff37a71b3 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -786,6 +786,7 @@ public:
BIND2(light_set_projector, RID, RID)
BIND2(light_set_negative, RID, bool)
BIND2(light_set_cull_mask, RID, uint32_t)
+ BIND2(light_set_reverse_cull_face_mode, RID, bool)
BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
BIND2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index ab32567d4f..fb298e3ed7 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -978,16 +978,6 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF
switch (p_flags) {
- case VS::INSTANCE_FLAG_CAST_SHADOW: {
- if (p_enabled == true) {
- instance->cast_shadows = VS::SHADOW_CASTING_SETTING_ON;
- } else {
- instance->cast_shadows = VS::SHADOW_CASTING_SETTING_OFF;
- }
-
- instance->base_material_changed(); // to actually compute if shadows are visible or not
-
- } break;
case VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
instance->visible_in_all_rooms = p_enabled;
@@ -1001,6 +991,12 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF
}
}
void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
+
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+
+ instance->cast_shadows = p_shadow_casting_setting;
+ instance->base_material_changed(); // to actually compute if shadows are visible or not
}
void VisualServerScene::instance_geometry_set_material_override(RID p_instance, RID p_material) {
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index f531ecd0fd..ca040e9355 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -225,6 +225,7 @@ public:
FUNC2(light_set_projector, RID, RID)
FUNC2(light_set_negative, RID, bool)
FUNC2(light_set_cull_mask, RID, uint32_t)
+ FUNC2(light_set_reverse_cull_face_mode, RID, bool)
FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
FUNC2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index ab74055552..5e0a390a21 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -371,6 +371,7 @@ public:
virtual void light_set_projector(RID p_light, RID p_texture) = 0;
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
+ virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
// omni light
enum LightOmniShadowMode {
@@ -743,7 +744,6 @@ public:
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;
enum InstanceFlags {
- INSTANCE_FLAG_CAST_SHADOW,
INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,
INSTANCE_FLAG_USE_BAKED_LIGHT,
INSTANCE_FLAG_MAX