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authorSimon Hardt <s-hardt@live.de>2019-11-01 17:47:35 +0100
committerSimon Hardt <s-hardt@live.de>2019-11-08 21:28:19 +0100
commit7e4ae4c503353f27168da8a0c8ae715d1b80b97a (patch)
treef2b0b0a5801be517dcf05251a9f2e1fe041e6d9f
parent924db5fa58ab28912857029ec8dd34fbde771550 (diff)
Fixed prematurely ending animation of particles.
-rw-r--r--scene/resources/particles_material.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 969743f78c..c5956d9bc2 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -332,7 +332,7 @@ void ParticlesMaterial::_update_shader() {
code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
code += " CUSTOM.y = 0.0;\n"; // phase
- code += " CUSTOM.w = LIFETIME * (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
+ code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
switch (emission_shape) {