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authorMarcelo Fernandez <marcelofg55@gmail.com>2018-10-10 10:58:29 -0300
committerMarcelo Fernandez <marcelofg55@gmail.com>2018-12-12 21:44:11 -0300
commit7da55fb739e4f2f2ad50611e78f09caafc7ede76 (patch)
treefc5fb36f0d5d5fd83f1805ca3023c99f60024571
parent4c1a5d9cfe2da761bfe17d52126deabc1f1c1bd3 (diff)
Fix AudioEffectRecord not working without thread support
-rw-r--r--servers/audio/effects/audio_effect_record.cpp63
-rw-r--r--servers/audio/effects/audio_effect_record.h4
-rw-r--r--servers/audio_server.cpp24
-rw-r--r--servers/audio_server.h4
4 files changed, 78 insertions, 17 deletions
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index a0094f66b8..5a583243ca 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -44,20 +44,25 @@ void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFra
}
}
+void AudioEffectRecordInstance::_update_buffer() {
+ //Case: Frames are remaining in the buffer
+ while (ring_buffer_read_pos < ring_buffer_pos) {
+ //Read from the buffer into recording_data
+ _io_store_buffer();
+ }
+}
+
+void AudioEffectRecordInstance::_update(void *userdata) {
+ AudioEffectRecordInstance *ins = (AudioEffectRecordInstance *)userdata;
+ ins->_update_buffer();
+}
+
bool AudioEffectRecordInstance::process_silence() const {
return true;
}
void AudioEffectRecordInstance::_io_thread_process() {
-
- //Reset recorder status
thread_active = true;
- ring_buffer_pos = 0;
- ring_buffer_read_pos = 0;
-
- //We start a new recording
- recording_data.resize(0); //Clear data completely and reset length
- is_recording = true;
while (is_recording) {
//Check: The current recording has been requested to stop
@@ -65,13 +70,9 @@ void AudioEffectRecordInstance::_io_thread_process() {
is_recording = false;
}
- //Case: Frames are remaining in the buffer
- if (ring_buffer_read_pos < ring_buffer_pos) {
- //Read from the buffer into recording_data
- _io_store_buffer();
- }
- //Case: The buffer is empty
- else if (is_recording) {
+ _update_buffer();
+
+ if (is_recording) {
//Wait to avoid too much busy-wait
OS::get_singleton()->delay_usec(500);
}
@@ -103,7 +104,35 @@ void AudioEffectRecordInstance::_thread_callback(void *_instance) {
}
void AudioEffectRecordInstance::init() {
+ //Reset recorder status
+ ring_buffer_pos = 0;
+ ring_buffer_read_pos = 0;
+
+ //We start a new recording
+ recording_data.resize(0); //Clear data completely and reset length
+ is_recording = true;
+
+#ifdef NO_THREADS
+ AudioServer::get_singleton()->add_update_callback(&AudioEffectRecordInstance::_update, this);
+#else
io_thread = Thread::create(_thread_callback, this);
+#endif
+}
+
+void AudioEffectRecordInstance::finish() {
+
+#ifdef NO_THREADS
+ AudioServer::get_singleton()->remove_update_callback(&AudioEffectRecordInstance::_update, this);
+#else
+ if (thread_active) {
+ Thread::wait_to_finish(io_thread);
+ }
+#endif
+}
+
+AudioEffectRecordInstance::~AudioEffectRecordInstance() {
+
+ finish();
}
Ref<AudioEffectInstance> AudioEffectRecord::instance() {
@@ -145,8 +174,8 @@ Ref<AudioEffectInstance> AudioEffectRecord::instance() {
void AudioEffectRecord::ensure_thread_stopped() {
recording_active = false;
- if (current_instance != 0 && current_instance->thread_active) {
- Thread::wait_to_finish(current_instance->io_thread);
+ if (current_instance != 0) {
+ current_instance->finish();
}
}
diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h
index 4b8ee2bcdd..c5e4866f17 100644
--- a/servers/audio/effects/audio_effect_record.h
+++ b/servers/audio/effects/audio_effect_record.h
@@ -62,14 +62,18 @@ class AudioEffectRecordInstance : public AudioEffectInstance {
void _io_store_buffer();
static void _thread_callback(void *_instance);
void _init_recording();
+ void _update_buffer();
+ static void _update(void *userdata);
public:
void init();
+ void finish();
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
virtual bool process_silence() const;
AudioEffectRecordInstance() :
thread_active(false) {}
+ ~AudioEffectRecordInstance();
};
class AudioEffectRecord : public AudioEffect {
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index d36057b465..f8e2538792 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -1004,6 +1004,11 @@ void AudioServer::update() {
AudioDriver::get_singleton()->reset_profiling_time();
prof_time = 0;
#endif
+
+ for (Set<CallbackItem>::Element *E = update_callbacks.front(); E; E = E->next()) {
+
+ E->get().callback(E->get().userdata);
+ }
}
void AudioServer::load_default_bus_layout() {
@@ -1129,6 +1134,25 @@ void AudioServer::remove_callback(AudioCallback p_callback, void *p_userdata) {
unlock();
}
+void AudioServer::add_update_callback(AudioCallback p_callback, void *p_userdata) {
+ lock();
+ CallbackItem ci;
+ ci.callback = p_callback;
+ ci.userdata = p_userdata;
+ update_callbacks.insert(ci);
+ unlock();
+}
+
+void AudioServer::remove_update_callback(AudioCallback p_callback, void *p_userdata) {
+
+ lock();
+ CallbackItem ci;
+ ci.callback = p_callback;
+ ci.userdata = p_userdata;
+ update_callbacks.erase(ci);
+ unlock();
+}
+
void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) {
ERR_FAIL_COND(p_bus_layout.is_null() || p_bus_layout->buses.size() == 0);
diff --git a/servers/audio_server.h b/servers/audio_server.h
index ba6569eb38..4f981eac2d 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -262,6 +262,7 @@ private:
};
Set<CallbackItem> callbacks;
+ Set<CallbackItem> update_callbacks;
friend class AudioDriver;
void _driver_process(int p_frames, int32_t *p_buffer);
@@ -357,6 +358,9 @@ public:
void add_callback(AudioCallback p_callback, void *p_userdata);
void remove_callback(AudioCallback p_callback, void *p_userdata);
+ void add_update_callback(AudioCallback p_callback, void *p_userdata);
+ void remove_update_callback(AudioCallback p_callback, void *p_userdata);
+
void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout);
Ref<AudioBusLayout> generate_bus_layout() const;