summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-05-21 16:32:02 +0200
committerGitHub <noreply@github.com>2019-05-21 16:32:02 +0200
commit7d42ca838486ce4a737e074b60fffd81de1bc971 (patch)
tree283b45419163cb8e77696979324c56b3306c62cf
parent1d9bb73a15221f0f36c20e47f1c523de1f37b579 (diff)
parent5648924eefdcaecd62d67b854147635c84206c7b (diff)
Merge pull request #28838 from Chaosus/vs_exp
Expression node for visual shaders
-rw-r--r--editor/editor_fonts.cpp3
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp579
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h24
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/visual_shader.cpp659
-rw-r--r--scene/resources/visual_shader.h92
6 files changed, 1342 insertions, 17 deletions
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index fa4172cded..5b16b8f6d5 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -239,6 +239,9 @@ void editor_register_fonts(Ref<Theme> p_theme) {
MAKE_SOURCE_FONT(df_code, int(EditorSettings::get_singleton()->get("interface/editor/code_font_size")) * EDSCALE);
p_theme->set_font("source", "EditorFonts", df_code);
+ MAKE_SOURCE_FONT(df_expression, (int(EditorSettings::get_singleton()->get("interface/editor/code_font_size")) - 1) * EDSCALE);
+ p_theme->set_font("expression", "EditorFonts", df_expression);
+
MAKE_SOURCE_FONT(df_output_code, int(EDITOR_DEF("run/output/font_size", 13)) * EDSCALE);
p_theme->set_font("output_source", "EditorFonts", df_output_code);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index ad698be0a3..cdb1dbfdc4 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -358,7 +358,9 @@ void VisualShaderEditor::_update_graph() {
for (int i = 0; i < graph->get_child_count(); i++) {
if (Object::cast_to<GraphNode>(graph->get_child(i))) {
- memdelete(graph->get_child(i));
+ Node *node = graph->get_child(i);
+ graph->remove_child(node);
+ memdelete(node);
i--;
}
}
@@ -377,13 +379,33 @@ void VisualShaderEditor::_update_graph() {
Vector<int> nodes = visual_shader->get_node_list(type);
+ Control *offset;
+
for (int n_i = 0; n_i < nodes.size(); n_i++) {
Vector2 position = visual_shader->get_node_position(type, nodes[n_i]);
Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, nodes[n_i]);
+ Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(vsnode.ptr());
+ bool is_group = !group_node.is_null();
+ Size2 size = Size2(0, 0);
+
+ Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(group_node.ptr());
+ bool is_expression = !expression_node.is_null();
+ String expression = "";
+
GraphNode *node = memnew(GraphNode);
+ if (is_group) {
+ size = group_node->get_size();
+
+ node->set_resizable(true);
+ node->connect("resize_request", this, "_node_resized", varray((int)type, nodes[n_i]));
+ }
+ if (is_expression) {
+ expression = expression_node->get_expression();
+ }
+
/*if (!vsnode->is_connected("changed", this, "_node_changed")) {
vsnode->connect("changed", this, "_node_changed", varray(vsnode->get_instance_id()), CONNECT_DEFERRED);
}*/
@@ -403,6 +425,10 @@ void VisualShaderEditor::_update_graph() {
Control *custom_editor = NULL;
int port_offset = 0;
+ if (is_group) {
+ port_offset++;
+ }
+
Ref<VisualShaderNodeUniform> uniform = vsnode;
if (uniform.is_valid()) {
graph->add_child(node);
@@ -438,6 +464,24 @@ void VisualShaderEditor::_update_graph() {
custom_editor = NULL;
}
+ if (is_group) {
+ HBoxContainer *hb2 = memnew(HBoxContainer);
+
+ Button *add_input_btn = memnew(Button);
+ add_input_btn->set_text(TTR("Add input +"));
+ add_input_btn->connect("pressed", this, "_add_input_port", varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
+ hb2->add_child(add_input_btn);
+
+ hb2->add_spacer();
+
+ Button *add_output_btn = memnew(Button);
+ add_output_btn->set_text(TTR("Add output +"));
+ add_output_btn->connect("pressed", this, "_add_output_port", varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
+ hb2->add_child(add_output_btn);
+
+ node->add_child(hb2);
+ }
+
for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {
if (vsnode->is_port_separator(i)) {
@@ -507,21 +551,75 @@ void VisualShaderEditor::_update_graph() {
if (valid_left) {
- Label *label = memnew(Label);
- label->set_text(name_left);
- label->add_style_override("normal", label_style); //more compact
- hb->add_child(label);
+ if (is_group) {
+
+ OptionButton *type_box = memnew(OptionButton);
+ hb->add_child(type_box);
+ type_box->add_item(TTR("Scalar"));
+ type_box->add_item(TTR("Vector"));
+ type_box->add_item(TTR("Boolean"));
+ type_box->add_item(TTR("Transform"));
+ type_box->select(group_node->get_input_port_type(i));
+ type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
+ type_box->connect("item_selected", this, "_change_input_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED);
+
+ LineEdit *name_box = memnew(LineEdit);
+ hb->add_child(name_box);
+ name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
+ name_box->set_text(name_left);
+ name_box->set_expand_to_text_length(true);
+ name_box->connect("text_entered", this, "_change_input_port_name", varray(name_box, nodes[n_i], i));
+ name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, false));
+
+ if (is_group) {
+ Button *remove_btn = memnew(Button);
+ remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons"));
+ remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
+ remove_btn->connect("pressed", this, "_remove_input_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ hb->add_child(remove_btn);
+ }
+ } else {
+
+ Label *label = memnew(Label);
+ label->set_text(name_left);
+ label->add_style_override("normal", label_style); //more compact
+ hb->add_child(label);
+ }
}
hb->add_spacer();
if (valid_right) {
-
- Label *label = memnew(Label);
- label->set_text(name_right);
- label->set_align(Label::ALIGN_RIGHT);
- label->add_style_override("normal", label_style); //more compact
- hb->add_child(label);
+ if (is_group) {
+ Button *remove_btn = memnew(Button);
+ remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons"));
+ remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
+ remove_btn->connect("pressed", this, "_remove_output_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ hb->add_child(remove_btn);
+
+ LineEdit *name_box = memnew(LineEdit);
+ hb->add_child(name_box);
+ name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
+ name_box->set_text(name_right);
+ name_box->set_expand_to_text_length(true);
+ name_box->connect("text_entered", this, "_change_output_port_name", varray(name_box, nodes[n_i], i));
+ name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, true));
+
+ OptionButton *type_box = memnew(OptionButton);
+ hb->add_child(type_box);
+ type_box->add_item(TTR("Scalar"));
+ type_box->add_item(TTR("Vector"));
+ type_box->add_item(TTR("Boolean"));
+ type_box->add_item(TTR("Transform"));
+ type_box->select(group_node->get_output_port_type(i));
+ type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
+ type_box->connect("item_selected", this, "_change_output_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED);
+ } else {
+ Label *label = memnew(Label);
+ label->set_text(name_right);
+ label->add_style_override("normal", label_style); //more compact
+ hb->add_child(label);
+ }
}
}
@@ -540,18 +638,33 @@ void VisualShaderEditor::_update_graph() {
hb->add_child(preview);
}
+ if (is_group) {
+ offset = memnew(Control);
+ offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
+ node->add_child(offset);
+ port_offset++;
+ }
+
node->add_child(hb);
node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
}
if (vsnode->get_output_port_for_preview() >= 0 && vsnode->get_output_port_type(vsnode->get_output_port_for_preview()) != VisualShaderNode::PORT_TYPE_TRANSFORM) {
+ offset = memnew(Control);
+ offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
+ node->add_child(offset);
+
VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
port_preview->setup(visual_shader, type, nodes[n_i], vsnode->get_output_port_for_preview());
port_preview->set_h_size_flags(SIZE_SHRINK_CENTER);
node->add_child(port_preview);
}
+ offset = memnew(Control);
+ offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
+ node->add_child(offset);
+
String error = vsnode->get_warning(visual_shader->get_mode(), type);
if (error != String()) {
Label *error_label = memnew(Label);
@@ -560,9 +673,42 @@ void VisualShaderEditor::_update_graph() {
node->add_child(error_label);
}
+ if (is_expression) {
+
+ TextEdit *expression_box = memnew(TextEdit);
+ expression_node->set_control(expression_box, 0);
+ node->add_child(expression_box);
+
+ Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
+ Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
+ Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
+ Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
+
+ expression_box->set_syntax_coloring(true);
+
+ for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) {
+
+ expression_box->add_keyword_color(E->get(), keyword_color);
+ }
+
+ expression_box->add_font_override("font", get_font("expression", "EditorFonts"));
+ expression_box->add_color_override("font_color", text_color);
+ expression_box->add_color_override("symbol_color", symbol_color);
+ expression_box->add_color_region("/*", "*/", comment_color, false);
+ expression_box->add_color_region("//", "", comment_color, false);
+
+ expression_box->set_text(expression);
+ expression_box->set_context_menu_enabled(false);
+ expression_box->set_show_line_numbers(true);
+
+ expression_box->connect("text_changed", this, "_set_expression", varray(nodes[n_i]), CONNECT_DEFERRED);
+ }
+
if (!uniform.is_valid()) {
graph->add_child(node);
_update_created_node(node);
+ if (is_group)
+ call_deferred("_set_node_size", (int)type, nodes[n_i], size);
}
}
@@ -577,6 +723,290 @@ void VisualShaderEditor::_update_graph() {
}
}
+void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type, const String &p_name) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Add input port"));
+ undo_redo->add_do_method(node.ptr(), "add_input_port", p_port, p_port_type, p_name);
+ undo_redo->add_undo_method(node.ptr(), "remove_input_port", p_port);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_type, const String &p_name) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Add output port"));
+ undo_redo->add_do_method(node.ptr(), "add_output_port", p_port, p_port_type, p_name);
+ undo_redo->add_undo_method(node.ptr(), "remove_output_port", p_port);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_port) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Change input port type"));
+ undo_redo->add_do_method(node.ptr(), "set_input_port_type", p_port, p_type);
+ undo_redo->add_undo_method(node.ptr(), "set_input_port_type", p_port, node->get_input_port_type(p_port));
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_port) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Change output port type"));
+ undo_redo->add_do_method(node.ptr(), "set_output_port_type", p_port, p_type);
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_type", p_port, node->get_output_port_type(p_port));
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
+ ERR_FAIL_COND(!node.is_valid());
+
+ undo_redo->create_action(TTR("Change input port name"));
+ undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, p_text);
+ undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
+ ERR_FAIL_COND(!node.is_valid());
+
+ undo_redo->create_action(TTR("Change output port name"));
+ undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, p_text);
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, node->get_output_port_name(p_port_id));
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Remove input port"));
+
+ List<VisualShader::Connection> conns;
+ visual_shader->get_node_connections(type, &conns);
+ for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+
+ int from_node = E->get().from_node;
+ int from_port = E->get().from_port;
+ int to_node = E->get().to_node;
+ int to_port = E->get().to_port;
+
+ if (to_node == p_node) {
+ if (to_port == p_port) {
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+ } else if (to_port > p_port) {
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+ undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port - 1);
+ undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port - 1);
+ }
+ }
+ }
+
+ undo_redo->add_do_method(node.ptr(), "remove_input_port", p_port);
+ undo_redo->add_undo_method(node.ptr(), "add_input_port", p_port, (int)node->get_input_port_type(p_port), node->get_input_port_name(p_port));
+
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Remove output port"));
+
+ List<VisualShader::Connection> conns;
+ visual_shader->get_node_connections(type, &conns);
+ for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+
+ int from_node = E->get().from_node;
+ int from_port = E->get().from_port;
+ int to_node = E->get().to_node;
+ int to_port = E->get().to_port;
+
+ if (from_node == p_node) {
+ if (from_port == p_port) {
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+ } else if (from_port > p_port) {
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+ undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port - 1, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port - 1, to_node, to_port);
+ }
+ }
+ }
+
+ undo_redo->add_do_method(node.ptr(), "remove_output_port", p_port);
+ undo_redo->add_undo_method(node.ptr(), "add_output_port", p_port, (int)node->get_output_port_type(p_port), node->get_output_port_name(p_port));
+
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+
+ undo_redo->add_do_method(this, "_rebuild");
+ undo_redo->add_undo_method(this, "_rebuild");
+
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_set_expression(int p_node) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ TextEdit *expression_box = Object::cast_to<TextEdit>(node->get_control(0));
+
+ undo_redo->create_action(TTR("Set expression"));
+ undo_redo->add_do_method(node.ptr(), "set_expression", expression_box->get_text());
+ undo_redo->add_undo_method(node.ptr(), "set_expression", node->get_expression());
+ undo_redo->add_do_method(this, "_start_rebuild_timer", 1.0);
+ undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_start_rebuild_timer(int p_delay) {
+ build_timer->start(p_delay);
+}
+
+void VisualShaderEditor::_rebuild_timeout() {
+ _rebuild();
+}
+
+void VisualShaderEditor::_rebuild() {
+ EditorNode::get_singleton()->get_log()->clear();
+ visual_shader->rebuild();
+}
+
+void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) {
+
+ VisualShader::Type type = VisualShader::Type(p_type);
+ Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
+
+ if (group_node.is_null()) {
+ return;
+ }
+
+ Vector2 size = p_size;
+
+ group_node->set_size(size);
+
+ GraphNode *gn = NULL;
+ if (edit_type->get_selected() == p_type) { // check - otherwise the error will be emitted
+ Node *node2 = graph->get_node(itos(p_node));
+ gn = Object::cast_to<GraphNode>(node2);
+ if (!gn)
+ return;
+
+ gn->set_custom_minimum_size(size);
+ gn->set_size(Size2(1, 1));
+ }
+
+ Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
+ if (!expression_node.is_null()) {
+ Control *text_box = expression_node->get_control(0);
+ Size2 box_size = size;
+ if (gn != NULL) {
+ if (box_size.x < 150 * EDSCALE || box_size.y < 0) {
+ box_size.x = gn->get_size().x;
+ }
+ }
+ box_size.x -= text_box->get_margin(Margin::MARGIN_LEFT);
+ box_size.x -= 28 * EDSCALE;
+ box_size.y -= text_box->get_margin(Margin::MARGIN_TOP);
+ box_size.y -= 28 * EDSCALE;
+ text_box->set_custom_minimum_size(Size2(box_size.x, box_size.y));
+ text_box->set_size(Size2(1, 1));
+ }
+}
+
+void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, int p_node) {
+
+ VisualShader::Type type = VisualShader::Type(p_type);
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
+ if (node.is_null()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Resize VisualShader node"), UndoRedo::MERGE_ENDS);
+ undo_redo->add_do_method(this, "_set_node_size", p_type, p_node, p_new_size / EDSCALE);
+ undo_redo->add_undo_method(this, "_set_node_size", p_type, p_node, node->get_size());
+ undo_redo->commit_action();
+}
+
void VisualShaderEditor::_preview_select_port(int p_node, int p_port) {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
@@ -623,6 +1053,52 @@ void VisualShaderEditor::_line_edit_focus_out(Object *line_edit, int p_node_id)
_line_edit_changed(text, line_edit, p_node_id);
}
+void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) {
+
+ VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+
+ Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
+ ERR_FAIL_COND(!node.is_valid());
+
+ String text = Object::cast_to<LineEdit>(line_edit)->get_text();
+
+ if (!p_output) {
+ if (node->get_input_port_name(p_port_id) == text)
+ return;
+ } else {
+ if (node->get_output_port_name(p_port_id) == text)
+ return;
+ }
+
+ List<String> input_names;
+ List<String> output_names;
+
+ for (int i = 0; i < node->get_input_port_count(); i++) {
+ if (!p_output && i == p_port_id) continue;
+ input_names.push_back(node->get_input_port_name(i));
+ }
+ for (int i = 0; i < node->get_output_port_count(); i++) {
+ if (p_output && i == p_port_id) continue;
+ output_names.push_back(node->get_output_port_name(i));
+ }
+
+ String validated_name = visual_shader->validate_port_name(text, input_names, output_names);
+ if (validated_name == "") {
+ if (!p_output) {
+ Object::cast_to<LineEdit>(line_edit)->set_text(node->get_input_port_name(p_port_id));
+ } else {
+ Object::cast_to<LineEdit>(line_edit)->set_text(node->get_output_port_name(p_port_id));
+ }
+ return;
+ }
+
+ if (!p_output) {
+ _change_input_port_name(validated_name, line_edit, p_node_id, p_port_id);
+ } else {
+ _change_output_port_name(validated_name, line_edit, p_node_id, p_port_id);
+ }
+}
+
void VisualShaderEditor::_port_edited() {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
@@ -757,6 +1233,12 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
undo_redo->create_action(TTR("Add Node to Visual Shader"));
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, vsnode, position, id_to_use);
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_to_use);
+
+ VisualShaderNodeExpression *expr = Object::cast_to<VisualShaderNodeExpression>(vsnode.ptr());
+ if (expr) {
+ undo_redo->add_do_method(expr, "set_size", Size2(250 * EDSCALE, 150 * EDSCALE));
+ }
+
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
@@ -831,10 +1313,25 @@ void VisualShaderEditor::_connection_to_empty(const String &p_from, int p_from_s
void VisualShaderEditor::_delete_request(int which) {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ Ref<VisualShaderNode> node = Ref<VisualShaderNode>(visual_shader->get_node(type, which));
undo_redo->create_action(TTR("Delete Node"));
undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, which);
- undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, visual_shader->get_node(type, which), visual_shader->get_node_position(type, which), which);
+ undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, which), which);
+
+ // restore size, inputs and outputs if node is group
+ VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
+ if (group) {
+ undo_redo->add_undo_method(group, "set_size", group->get_size());
+ undo_redo->add_undo_method(group, "set_inputs", group->get_inputs());
+ undo_redo->add_undo_method(group, "set_outputs", group->get_outputs());
+ }
+
+ // restore expression text if node is expression
+ VisualShaderNodeExpression *expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
+ if (expression) {
+ undo_redo->add_undo_method(expression, "set_expression", expression->get_expression());
+ }
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(type, &conns);
@@ -1022,6 +1519,19 @@ void VisualShaderEditor::_duplicate_nodes() {
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, dupli, visual_shader->get_node_position(type, E->get()) + Vector2(10, 10) * EDSCALE, id_from);
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from);
+ // duplicate size, inputs and outputs if node is group
+ Ref<VisualShaderNodeGroupBase> group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
+ if (!group.is_null()) {
+ undo_redo->add_do_method(dupli.ptr(), "set_size", group->get_size());
+ undo_redo->add_do_method(dupli.ptr(), "set_inputs", group->get_inputs());
+ undo_redo->add_do_method(dupli.ptr(), "set_outputs", group->get_outputs());
+ }
+ // duplicate expression text if node is expression
+ Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
+ if (!expression.is_null()) {
+ undo_redo->add_do_method(dupli.ptr(), "set_expression", expression->get_expression());
+ }
+
id_from++;
}
@@ -1030,7 +1540,7 @@ void VisualShaderEditor::_duplicate_nodes() {
for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
if (connection_remap.has(E->get().from_node) && connection_remap.has(E->get().to_node)) {
- undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port);
+ undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port);
}
}
@@ -1073,8 +1583,25 @@ void VisualShaderEditor::_on_nodes_delete() {
undo_redo->create_action(TTR("Delete Nodes"));
for (List<int>::Element *F = to_erase.front(); F; F = F->next()) {
+
+ Ref<VisualShaderNode> node = visual_shader->get_node(type, F->get());
+
undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F->get());
- undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, visual_shader->get_node(type, F->get()), visual_shader->get_node_position(type, F->get()), F->get());
+ undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F->get()), F->get());
+
+ // restore size, inputs and outputs if node is group
+ VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
+ if (group) {
+ undo_redo->add_undo_method(group, "set_size", group->get_size());
+ undo_redo->add_undo_method(group, "set_inputs", group->get_inputs());
+ undo_redo->add_undo_method(group, "set_outputs", group->get_outputs());
+ }
+
+ // restore expression text if node is expression
+ VisualShaderNodeExpression *expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
+ if (expression) {
+ undo_redo->add_undo_method(expression, "set_expression", expression->get_expression());
+ }
}
List<VisualShader::Connection> conns;
@@ -1267,8 +1794,12 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
void VisualShaderEditor::_bind_methods() {
+ ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild);
ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu);
+ ClassDB::bind_method("_start_rebuild_timer", &VisualShaderEditor::_start_rebuild_timer);
+ ClassDB::bind_method("_set_expression", &VisualShaderEditor::_set_expression);
+ ClassDB::bind_method("_rebuild_timeout", &VisualShaderEditor::_rebuild_timeout);
ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node);
ClassDB::bind_method("_node_dragged", &VisualShaderEditor::_node_dragged);
ClassDB::bind_method("_connection_request", &VisualShaderEditor::_connection_request);
@@ -1283,11 +1814,22 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_connection_to_empty", &VisualShaderEditor::_connection_to_empty);
ClassDB::bind_method("_line_edit_focus_out", &VisualShaderEditor::_line_edit_focus_out);
ClassDB::bind_method("_line_edit_changed", &VisualShaderEditor::_line_edit_changed);
+ ClassDB::bind_method("_port_name_focus_out", &VisualShaderEditor::_port_name_focus_out);
ClassDB::bind_method("_duplicate_nodes", &VisualShaderEditor::_duplicate_nodes);
ClassDB::bind_method("_mode_selected", &VisualShaderEditor::_mode_selected);
ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
ClassDB::bind_method("_preview_select_port", &VisualShaderEditor::_preview_select_port);
ClassDB::bind_method("_graph_gui_input", &VisualShaderEditor::_graph_gui_input);
+ ClassDB::bind_method("_add_input_port", &VisualShaderEditor::_add_input_port);
+ ClassDB::bind_method("_change_input_port_type", &VisualShaderEditor::_change_input_port_type);
+ ClassDB::bind_method("_change_input_port_name", &VisualShaderEditor::_change_input_port_name);
+ ClassDB::bind_method("_remove_input_port", &VisualShaderEditor::_remove_input_port);
+ ClassDB::bind_method("_add_output_port", &VisualShaderEditor::_add_output_port);
+ ClassDB::bind_method("_change_output_port_type", &VisualShaderEditor::_change_output_port_type);
+ ClassDB::bind_method("_change_output_port_name", &VisualShaderEditor::_change_output_port_name);
+ ClassDB::bind_method("_remove_output_port", &VisualShaderEditor::_remove_output_port);
+ ClassDB::bind_method("_node_resized", &VisualShaderEditor::_node_resized);
+ ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
@@ -1311,6 +1853,7 @@ VisualShaderEditor::VisualShaderEditor() {
updating = false;
saved_node_pos_dirty = false;
saved_node_pos = Point2(0, 0);
+ ShaderLanguage::get_keyword_list(&keyword_list);
graph = memnew(GraphEdit);
add_child(graph);
@@ -1710,6 +2253,7 @@ VisualShaderEditor::VisualShaderEditor() {
// SPECIAL
+ add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside.")));
add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
@@ -1743,6 +2287,13 @@ VisualShaderEditor::VisualShaderEditor() {
add_child(property_editor);
property_editor->connect("variant_changed", this, "_port_edited");
+
+ // BUILD TIMER FOR EXPRESSION NODES
+
+ build_timer = memnew(Timer);
+ add_child(build_timer);
+ build_timer->connect("timeout", this, "_rebuild_timeout");
+ build_timer->set_one_shot(true);
}
void VisualShaderEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index eb0dee7594..b1cf2e7244 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -84,6 +84,8 @@ class VisualShaderEditor : public VBoxContainer {
LineEdit *node_filter;
RichTextLabel *node_desc;
+ Timer *build_timer;
+
void _tools_menu_option(int p_idx);
void _show_members_dialog(bool at_mouse_pos);
@@ -128,6 +130,7 @@ class VisualShaderEditor : public VBoxContainer {
};
Vector<AddOption> add_options;
+ List<String> keyword_list;
void _draw_color_over_button(Object *obj, Color p_color);
@@ -160,14 +163,35 @@ class VisualShaderEditor : public VBoxContainer {
void _line_edit_changed(const String &p_text, Object *line_edit, int p_node_id);
void _line_edit_focus_out(Object *line_edit, int p_node_id);
+ void _port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output);
+
void _duplicate_nodes();
Vector<Ref<VisualShaderNodePlugin> > plugins;
void _mode_selected(int p_id);
+ void _rebuild();
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
+ void _add_input_port(int p_node, int p_port, int p_type, const String &p_name);
+ void _remove_input_port(int p_node, int p_port);
+ void _change_input_port_type(int p_type, int p_node, int p_port);
+ void _change_input_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
+
+ void _add_output_port(int p_node, int p_port, int p_type, const String &p_name);
+ void _remove_output_port(int p_node, int p_port);
+ void _change_output_port_type(int p_type, int p_node, int p_port);
+ void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
+
+ void _start_rebuild_timer(int p_delay);
+
+ void _set_expression(int p_node);
+ void _rebuild_timeout();
+
+ void _set_node_size(int p_type, int p_node, const Size2 &p_size);
+ void _node_resized(const Vector2 &p_new_size, int p_type, int p_node);
+
void _preview_select_port(int p_node, int p_port);
void _graph_gui_input(const Ref<InputEvent> p_event);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 8bfb50c68d..5440c88fa8 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -476,6 +476,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<VisualShaderNode>();
ClassDB::register_class<VisualShaderNodeInput>();
ClassDB::register_virtual_class<VisualShaderNodeOutput>();
+ ClassDB::register_class<VisualShaderNodeGroupBase>();
ClassDB::register_class<VisualShaderNodeScalarConstant>();
ClassDB::register_class<VisualShaderNodeBooleanConstant>();
ClassDB::register_class<VisualShaderNodeColorConstant>();
@@ -524,6 +525,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeIf>();
ClassDB::register_class<VisualShaderNodeSwitch>();
ClassDB::register_class<VisualShaderNodeFresnel>();
+ ClassDB::register_class<VisualShaderNodeExpression>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index b8f21948c3..29998e6ba3 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -159,6 +159,7 @@ Vector2 VisualShader::get_node_position(Type p_type, int p_id) const {
ERR_FAIL_COND_V(!g->nodes.has(p_id), Vector2());
return g->nodes[p_id].position;
}
+
Ref<VisualShaderNode> VisualShader::get_node(Type p_type, int p_id) const {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Ref<VisualShaderNode>());
const Graph *g = &graph[p_type];
@@ -269,6 +270,18 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
return true;
}
+void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
+ ERR_FAIL_INDEX(p_type, TYPE_MAX);
+ Graph *g = &graph[p_type];
+ Connection c;
+ c.from_node = p_from_node;
+ c.from_port = p_from_port;
+ c.to_node = p_to_node;
+ c.to_port = p_to_port;
+ g->connections.push_back(c);
+ _queue_update();
+}
+
Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, ERR_CANT_CONNECT);
Graph *g = &graph[p_type];
@@ -304,6 +317,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
_queue_update();
return OK;
}
+
void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_INDEX(p_type, TYPE_MAX);
Graph *g = &graph[p_type];
@@ -334,6 +348,7 @@ Array VisualShader::_get_node_connections(Type p_type) const {
return ret;
}
+
void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connections) const {
ERR_FAIL_INDEX(p_type, TYPE_MAX);
const Graph *g = &graph[p_type];
@@ -477,6 +492,54 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
#define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_')
+String VisualShader::validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const {
+ String name = p_name;
+
+ while (name.length() && !IS_INITIAL_CHAR(name[0])) {
+ name = name.substr(1, name.length() - 1);
+ }
+
+ if (name != String()) {
+
+ String valid_name;
+
+ for (int i = 0; i < name.length(); i++) {
+ if (IS_SYMBOL_CHAR(name[i])) {
+ valid_name += String::chr(name[i]);
+ } else if (name[i] == ' ') {
+ valid_name += "_";
+ }
+ }
+
+ name = valid_name;
+ }
+
+ String valid_name = name;
+ bool is_equal = false;
+
+ for (int i = 0; i < p_input_ports.size(); i++) {
+ if (name == p_input_ports[i]) {
+ is_equal = true;
+ break;
+ }
+ }
+
+ if (!is_equal) {
+ for (int i = 0; i < p_output_ports.size(); i++) {
+ if (name == p_output_ports[i]) {
+ is_equal = true;
+ break;
+ }
+ }
+ }
+
+ if (is_equal) {
+ name = "";
+ }
+
+ return name;
+}
+
String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const {
String name = p_name; //validate name first
@@ -596,7 +659,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
Vector<int> conns = p_value;
if (conns.size() % 4 == 0) {
for (int i = 0; i < conns.size(); i += 4) {
- connect_nodes(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]);
+ connect_nodes_forced(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]);
}
}
return true;
@@ -611,6 +674,18 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
} else if (what == "position") {
set_node_position(type, id, p_value);
return true;
+ } else if (what == "size") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value);
+ return true;
+ } else if (what == "input_ports") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value);
+ return true;
+ } else if (what == "output_ports") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_outputs(p_value);
+ return true;
+ } else if (what == "expression") {
+ ((VisualShaderNodeExpression *)get_node(type, id).ptr())->set_expression(p_value);
+ return true;
}
}
return false;
@@ -668,6 +743,18 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
} else if (what == "position") {
r_ret = get_node_position(type, id);
return true;
+ } else if (what == "size") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size();
+ return true;
+ } else if (what == "input_ports") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs();
+ return true;
+ } else if (what == "output_ports") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_outputs();
+ return true;
+ } else if (what == "expression") {
+ r_ret = ((VisualShaderNodeExpression *)get_node(type, id).ptr())->get_expression();
+ return true;
}
}
return false;
@@ -727,6 +814,15 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+
+ if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != NULL) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
+ if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != NULL) {
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
}
p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "nodes/" + String(type_string[i]) + "/connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
@@ -993,26 +1089,33 @@ void VisualShader::_input_type_changed(Type p_type, int p_id) {
}
}
+void VisualShader::rebuild() {
+ dirty = true;
+ _update_shader();
+}
+
void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShader::set_mode);
ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node);
- ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position);
-
ClassDB::bind_method(D_METHOD("get_node", "type", "id"), &VisualShader::get_node);
+
+ ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position);
ClassDB::bind_method(D_METHOD("get_node_position", "type", "id"), &VisualShader::get_node_position);
ClassDB::bind_method(D_METHOD("get_node_list", "type"), &VisualShader::get_node_list);
ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
+ ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes);
ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes);
+ ClassDB::bind_method(D_METHOD("connect_nodes_forced", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes_forced);
ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections);
@@ -1627,3 +1730,553 @@ void VisualShaderNodeUniform::_bind_methods() {
VisualShaderNodeUniform::VisualShaderNodeUniform() {
}
+
+////////////// GroupBase
+
+String VisualShaderNodeGroupBase::get_caption() const {
+ return "Group";
+}
+
+void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) {
+ size = p_size;
+}
+
+Vector2 VisualShaderNodeGroupBase::get_size() const {
+ return size;
+}
+
+void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
+
+ if (inputs == p_inputs)
+ return;
+
+ clear_input_ports();
+
+ inputs = p_inputs;
+
+ Vector<String> input_strings = inputs.split(";", false);
+
+ int input_port_count = input_strings.size();
+
+ for (int i = 0; i < input_port_count; i++) {
+
+ Vector<String> arr = input_strings[i].split(",");
+
+ int port_idx = arr[0].to_int();
+ int port_type = arr[1].to_int();
+ String port_name = arr[2];
+
+ Port port;
+ port.type = (PortType)port_type;
+ port.name = port_name;
+ input_ports[port_idx] = port;
+ }
+}
+
+String VisualShaderNodeGroupBase::get_inputs() const {
+ return inputs;
+}
+
+void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) {
+
+ if (outputs == p_outputs)
+ return;
+
+ clear_output_ports();
+
+ outputs = p_outputs;
+
+ Vector<String> output_strings = outputs.split(";", false);
+
+ int output_port_count = output_strings.size();
+
+ for (int i = 0; i < output_port_count; i++) {
+
+ Vector<String> arr = output_strings[i].split(",");
+
+ int port_idx = arr[0].to_int();
+ int port_type = arr[1].to_int();
+ String port_name = arr[2];
+
+ Port port;
+ port.type = (PortType)port_type;
+ port.name = port_name;
+ output_ports[port_idx] = port;
+ }
+}
+
+String VisualShaderNodeGroupBase::get_outputs() const {
+ return outputs;
+}
+
+void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) {
+
+ String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int index = 0;
+ if (p_id < inputs_strings.size()) {
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ if (i == p_id) {
+ inputs = inputs.insert(index, str);
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+ } else {
+ inputs += str;
+ }
+
+ inputs_strings = inputs.split(";", false);
+ index = 0;
+
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ int count = 0;
+ for (int j = 0; j < inputs_strings[i].size(); j++) {
+ if (inputs_strings[i][j] == ',') {
+ break;
+ }
+ count++;
+ }
+
+ inputs.erase(index, count);
+ inputs = inputs.insert(index, itos(i));
+ index += inputs_strings[i].size();
+ }
+
+ _apply_port_changes();
+}
+
+void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ count = inputs_strings[i].size();
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+ inputs.erase(index, count);
+
+ inputs_strings = inputs.split(";", false);
+ for (int i = p_id; i < inputs_strings.size(); i++) {
+ inputs = inputs.replace_first(inputs_strings[i].split(",")[0], itos(i));
+ }
+
+ _apply_port_changes();
+}
+
+int VisualShaderNodeGroupBase::get_input_port_count() const {
+ return input_ports.size();
+}
+
+bool VisualShaderNodeGroupBase::has_input_port(int p_id) const {
+ return input_ports.has(p_id);
+}
+
+void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) {
+
+ String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
+ Vector<String> outputs_strings = outputs.split(";", false);
+ int index = 0;
+ if (p_id < outputs_strings.size()) {
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ if (i == p_id) {
+ outputs = outputs.insert(index, str);
+ break;
+ }
+ index += outputs_strings[i].size();
+ }
+ } else {
+ outputs += str;
+ }
+
+ outputs_strings = outputs.split(";", false);
+ index = 0;
+
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ int count = 0;
+ for (int j = 0; j < outputs_strings[i].size(); j++) {
+ if (outputs_strings[i][j] == ',') {
+ break;
+ }
+ count++;
+ }
+
+ outputs.erase(index, count);
+ outputs = outputs.insert(index, itos(i));
+ index += outputs_strings[i].size();
+ }
+
+ _apply_port_changes();
+}
+
+void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
+
+ Vector<String> outputs_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ Vector<String> arr = outputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ count = outputs_strings[i].size();
+ break;
+ }
+ index += outputs_strings[i].size();
+ }
+ outputs.erase(index, count);
+
+ outputs_strings = outputs.split(";", false);
+ for (int i = p_id; i < outputs_strings.size(); i++) {
+ outputs = outputs.replace_first(outputs_strings[i].split(",")[0], itos(i));
+ }
+
+ _apply_port_changes();
+}
+
+int VisualShaderNodeGroupBase::get_output_port_count() const {
+ return output_ports.size();
+}
+
+bool VisualShaderNodeGroupBase::has_output_port(int p_id) const {
+ return output_ports.has(p_id);
+}
+
+void VisualShaderNodeGroupBase::clear_input_ports() {
+ input_ports.clear();
+}
+
+void VisualShaderNodeGroupBase::clear_output_ports() {
+ output_ports.clear();
+}
+
+void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
+
+ if (input_ports[p_id].type == p_type)
+ return;
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size();
+ count = arr[1].size() - 1;
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+
+ inputs.erase(index, count);
+
+ inputs = inputs.insert(index, itos(p_type));
+
+ _apply_port_changes();
+}
+
+VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const {
+ ERR_FAIL_COND_V(!input_ports.has(p_id), (PortType)0);
+ return input_ports[p_id].type;
+}
+
+void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) {
+
+ if (input_ports[p_id].name == p_name)
+ return;
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size() + arr[1].size();
+ count = arr[2].size() - 1;
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+
+ inputs.erase(index, count);
+
+ inputs = inputs.insert(index, p_name);
+
+ _apply_port_changes();
+}
+
+String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
+ ERR_FAIL_COND_V(!input_ports.has(p_id), "");
+ return input_ports[p_id].name;
+}
+
+void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
+
+ if (output_ports[p_id].type == p_type)
+ return;
+
+ Vector<String> output_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < output_strings.size(); i++) {
+ Vector<String> arr = output_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size();
+ count = arr[1].size() - 1;
+ break;
+ }
+ index += output_strings[i].size();
+ }
+
+ outputs.erase(index, count);
+
+ outputs = outputs.insert(index, itos(p_type));
+
+ _apply_port_changes();
+}
+
+VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const {
+ ERR_FAIL_COND_V(!output_ports.has(p_id), (PortType)0);
+ return output_ports[p_id].type;
+}
+
+void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) {
+ if (output_ports[p_id].name == p_name)
+ return;
+
+ Vector<String> output_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < output_strings.size(); i++) {
+ Vector<String> arr = output_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size() + arr[1].size();
+ count = arr[2].size() - 1;
+ break;
+ }
+ index += output_strings[i].size();
+ }
+
+ outputs.erase(index, count);
+
+ outputs = outputs.insert(index, p_name);
+
+ _apply_port_changes();
+}
+
+String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const {
+ ERR_FAIL_COND_V(!output_ports.has(p_id), "");
+ return output_ports[p_id].name;
+}
+
+int VisualShaderNodeGroupBase::get_free_input_port_id() const {
+ return input_ports.size();
+}
+
+int VisualShaderNodeGroupBase::get_free_output_port_id() const {
+ return output_ports.size();
+}
+
+void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) {
+ controls[p_index] = p_control;
+}
+
+Control *VisualShaderNodeGroupBase::get_control(int p_index) {
+ ERR_FAIL_COND_V(!controls.has(p_index), NULL);
+ return controls[p_index];
+}
+
+void VisualShaderNodeGroupBase::_apply_port_changes() {
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ Vector<String> outputs_strings = outputs.split(";", false);
+
+ clear_input_ports();
+ clear_output_ports();
+
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ Port port;
+ port.type = (PortType)arr[1].to_int();
+ port.name = arr[2];
+ input_ports[i] = port;
+ }
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ Vector<String> arr = outputs_strings[i].split(",");
+ Port port;
+ port.type = (PortType)arr[1].to_int();
+ port.name = arr[2];
+ output_ports[i] = port;
+ }
+}
+
+void VisualShaderNodeGroupBase::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size);
+
+ ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs);
+ ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs);
+
+ ClassDB::bind_method(D_METHOD("set_outputs", "outputs"), &VisualShaderNodeGroupBase::set_outputs);
+ ClassDB::bind_method(D_METHOD("get_outputs"), &VisualShaderNodeGroupBase::get_outputs);
+
+ ClassDB::bind_method(D_METHOD("add_input_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_input_port);
+ ClassDB::bind_method(D_METHOD("remove_input_port", "id"), &VisualShaderNodeGroupBase::remove_input_port);
+ ClassDB::bind_method(D_METHOD("get_input_port_count"), &VisualShaderNodeGroupBase::get_input_port_count);
+ ClassDB::bind_method(D_METHOD("has_input_port", "id"), &VisualShaderNodeGroupBase::has_input_port);
+ ClassDB::bind_method(D_METHOD("clear_input_ports"), &VisualShaderNodeGroupBase::clear_input_ports);
+
+ ClassDB::bind_method(D_METHOD("add_output_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_output_port);
+ ClassDB::bind_method(D_METHOD("remove_output_port", "id"), &VisualShaderNodeGroupBase::remove_output_port);
+ ClassDB::bind_method(D_METHOD("get_output_port_count"), &VisualShaderNodeGroupBase::get_output_port_count);
+ ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port);
+ ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports);
+
+ ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name);
+ ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type);
+ ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name);
+ ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type);
+
+ ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id);
+ ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id);
+
+ ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control);
+ ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control);
+}
+
+String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "";
+}
+
+VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() {
+ size = Size2(0, 0);
+ inputs = "";
+ outputs = "";
+}
+
+////////////// Expression
+
+String VisualShaderNodeExpression::get_caption() const {
+ return "Expression";
+}
+
+void VisualShaderNodeExpression::set_expression(const String &p_expression) {
+ expression = p_expression;
+}
+
+void VisualShaderNodeExpression::build() {
+ emit_changed();
+}
+
+String VisualShaderNodeExpression::get_expression() const {
+ return expression;
+}
+
+String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String _expression = expression;
+
+ _expression = _expression.insert(0, "\n");
+ _expression = _expression.replace("\n", "\n\t\t");
+
+ static Vector<String> pre_symbols;
+ if (pre_symbols.empty()) {
+ pre_symbols.push_back("\t");
+ pre_symbols.push_back("{");
+ pre_symbols.push_back("[");
+ pre_symbols.push_back("(");
+ pre_symbols.push_back(" ");
+ pre_symbols.push_back("-");
+ pre_symbols.push_back("*");
+ pre_symbols.push_back("/");
+ pre_symbols.push_back("+");
+ pre_symbols.push_back("=");
+ pre_symbols.push_back("&");
+ pre_symbols.push_back("|");
+ pre_symbols.push_back("!");
+ }
+
+ static Vector<String> post_symbols;
+ if (post_symbols.empty()) {
+ post_symbols.push_back("\t");
+ post_symbols.push_back("\n");
+ post_symbols.push_back("}");
+ post_symbols.push_back("]");
+ post_symbols.push_back(")");
+ post_symbols.push_back(" ");
+ post_symbols.push_back(".");
+ post_symbols.push_back("-");
+ post_symbols.push_back("*");
+ post_symbols.push_back("/");
+ post_symbols.push_back("+");
+ post_symbols.push_back("=");
+ post_symbols.push_back("&");
+ post_symbols.push_back("|");
+ post_symbols.push_back("!");
+ }
+
+ for (int i = 0; i < get_input_port_count(); i++) {
+ for (int j = 0; j < pre_symbols.size(); j++) {
+ for (int k = 0; k < post_symbols.size(); k++) {
+ _expression = _expression.replace(pre_symbols[j] + get_input_port_name(i) + post_symbols[k], pre_symbols[j] + p_input_vars[i] + post_symbols[k]);
+ }
+ }
+ }
+ for (int i = 0; i < get_output_port_count(); i++) {
+ for (int j = 0; j < pre_symbols.size(); j++) {
+ for (int k = 0; k < post_symbols.size(); k++) {
+ _expression = _expression.replace(pre_symbols[j] + get_output_port_name(i) + post_symbols[k], pre_symbols[j] + p_output_vars[i] + post_symbols[k]);
+ }
+ }
+ }
+
+ String output_initializer;
+
+ for (int i = 0; i < get_output_port_count(); i++) {
+ int port_type = get_output_port_type(i);
+ String tk = "";
+ switch (port_type) {
+ case PORT_TYPE_SCALAR:
+ tk = "0.0";
+ break;
+ case PORT_TYPE_VECTOR:
+ tk = "vec3(0.0, 0.0, 0.0)";
+ break;
+ case PORT_TYPE_BOOLEAN:
+ tk = "false";
+ break;
+ case PORT_TYPE_TRANSFORM:
+ tk = "mat4(1.0)";
+ break;
+ default:
+ continue;
+ }
+ output_initializer += "\t" + p_output_vars[i] + "=" + tk + ";\n";
+ }
+
+ String code;
+ code += output_initializer;
+ code += "\t{";
+ code += _expression;
+ code += "\n\t}";
+
+ return code;
+}
+
+void VisualShaderNodeExpression::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression);
+ ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression);
+
+ ClassDB::bind_method(D_METHOD("build"), &VisualShaderNodeExpression::build);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "expression"), "set_expression", "get_expression");
+}
+
+VisualShaderNodeExpression::VisualShaderNodeExpression() {
+ expression = "";
+}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index cf10de9bf5..ea39d118e4 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -135,7 +135,9 @@ public:
bool can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
Error connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ void connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ void rebuild();
void get_node_connections(Type p_type, List<Connection> *r_connections) const;
void set_mode(Mode p_mode);
@@ -148,6 +150,7 @@ public:
String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const;
+ String validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const;
String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const;
VisualShader();
@@ -314,4 +317,93 @@ public:
VisualShaderNodeUniform();
};
+class VisualShaderNodeGroupBase : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode)
+private:
+ void _apply_port_changes();
+
+protected:
+ Vector2 size;
+ String inputs;
+ String outputs;
+
+ struct Port {
+ PortType type;
+ String name;
+ };
+
+ Map<int, Port> input_ports;
+ Map<int, Port> output_ports;
+ Map<int, Control *> controls;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_size(const Vector2 &p_size);
+ Vector2 get_size() const;
+
+ void set_inputs(const String &p_inputs);
+ String get_inputs() const;
+
+ void set_outputs(const String &p_outputs);
+ String get_outputs() const;
+
+ void add_input_port(int p_id, int p_type, const String &p_name);
+ void remove_input_port(int p_id);
+ virtual int get_input_port_count() const;
+ bool has_input_port(int p_id) const;
+ void clear_input_ports();
+
+ void add_output_port(int p_id, int p_type, const String &p_name);
+ void remove_output_port(int p_id);
+ virtual int get_output_port_count() const;
+ bool has_output_port(int p_id) const;
+ void clear_output_ports();
+
+ void set_input_port_type(int p_id, int p_type);
+ virtual PortType get_input_port_type(int p_id) const;
+ void set_input_port_name(int p_id, const String &p_name);
+ virtual String get_input_port_name(int p_id) const;
+
+ void set_output_port_type(int p_id, int p_type);
+ virtual PortType get_output_port_type(int p_id) const;
+ void set_output_port_name(int p_id, const String &p_name);
+ virtual String get_output_port_name(int p_id) const;
+
+ int get_free_input_port_id() const;
+ int get_free_output_port_id() const;
+
+ void set_control(Control *p_control, int p_index);
+ Control *get_control(int p_index);
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeGroupBase();
+};
+
+class VisualShaderNodeExpression : public VisualShaderNodeGroupBase {
+ GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase)
+
+private:
+ String expression;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_expression(const String &p_expression);
+ String get_expression() const;
+
+ void build();
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeExpression();
+};
+
#endif // VISUAL_SHADER_H