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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-09-02 23:22:32 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-02 23:22:32 +0200 |
commit | 7cc1e2062a996fea4005f84cef841092bb98916f (patch) | |
tree | d344a204ef37ed8c6cf740cd43cb9eae87b0452d | |
parent | 21907011c1f805219cfa11dfbd35954d9d40360b (diff) | |
parent | 2a00c868de2a3800a4ff4f4e3af0101f73c7fb82 (diff) |
Merge pull request #41719 from Chaosus/fix_particle_shader
Fix particles shader to use built-ins
-rw-r--r-- | servers/rendering/shader_language.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index d6acad83f7..a282f10402 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -6979,6 +6979,11 @@ bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionI return true; } } + if (p_functions.has("compute")) { + if (p_functions["compute"].built_ins.has(p_name)) { + return true; + } + } return false; } |