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authorJuan Linietsky <reduzio@gmail.com>2014-02-22 20:28:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-22 20:28:19 -0300
commit7ca29bfaa7a23d06374c2456e0360c911bd9aa3e (patch)
treedc615e0c7a55dff92af81be0ff2555e1f9485eba
parentb62ec387f340220e11902daab8484fcb85d28cda (diff)
-added kinematic body
-added kinematic body demos
-rw-r--r--core/script_language.h2
-rw-r--r--demos/2d/kinematic_char/colworld.gd17
-rw-r--r--demos/2d/kinematic_char/colworld.scnbin0 -> 5065 bytes
-rw-r--r--demos/2d/kinematic_char/engine.cfg13
-rw-r--r--demos/2d/kinematic_char/icon.pngbin0 -> 1513 bytes
-rw-r--r--demos/2d/kinematic_char/obstacle.pngbin0 -> 490 bytes
-rw-r--r--demos/2d/kinematic_char/player.gd116
-rw-r--r--demos/2d/kinematic_char/player.pngbin0 -> 502 bytes
-rw-r--r--demos/2d/kinematic_char/player.scnbin0 -> 1511 bytes
-rw-r--r--demos/2d/kinematic_char/princess.pngbin0 -> 504 bytes
-rw-r--r--demos/2d/kinematic_col/colworld.scnbin0 -> 2941 bytes
-rw-r--r--demos/2d/kinematic_col/engine.cfg12
-rw-r--r--demos/2d/kinematic_col/icon.pngbin0 -> 1426 bytes
-rw-r--r--demos/2d/kinematic_col/obstacle.pngbin0 -> 453 bytes
-rw-r--r--demos/2d/kinematic_col/player.gd36
-rw-r--r--demos/2d/kinematic_col/player.pngbin0 -> 502 bytes
-rw-r--r--demos/2d/kinematic_col/player.scnbin0 -> 1495 bytes
-rw-r--r--scene/2d/physics_body_2d.cpp274
-rw-r--r--scene/2d/physics_body_2d.h7
-rw-r--r--scene/main/node.cpp113
-rw-r--r--scene/main/node.h3
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--script/gdscript/gd_editor.cpp8
-rw-r--r--script/gdscript/gd_script.h2
-rw-r--r--script/multiscript/multi_script.h1
-rw-r--r--servers/physics_2d/body_2d_sw.h1
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp3
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp1
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h3
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp622
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.h2
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp18
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp12
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h13
-rw-r--r--servers/physics_2d/shape_2d_sw.h45
-rw-r--r--servers/physics_2d/space_2d_sw.cpp307
-rw-r--r--servers/physics_2d/space_2d_sw.h8
-rw-r--r--servers/physics_2d_server.cpp11
-rw-r--r--servers/physics_2d_server.h31
-rw-r--r--tools/doc/doc_data.cpp11
-rw-r--r--tools/editor/editor_node.cpp1
42 files changed, 1156 insertions, 544 deletions
diff --git a/core/script_language.h b/core/script_language.h
index 102d7c8436..9731273610 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -31,6 +31,7 @@
#include "resource.h"
#include "map.h"
+#include "pair.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -157,6 +158,7 @@ public:
virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
virtual void get_public_functions(List<MethodInfo> *p_functions) const=0;
+ virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const=0;
virtual void frame();
diff --git a/demos/2d/kinematic_char/colworld.gd b/demos/2d/kinematic_char/colworld.gd
new file mode 100644
index 0000000000..efd1dab805
--- /dev/null
+++ b/demos/2d/kinematic_char/colworld.gd
@@ -0,0 +1,17 @@
+
+extends Node2D
+
+# member variables here, example:
+# var a=2
+# var b="textvar"
+
+func _ready():
+ # Initalization here
+ pass
+
+
+
+
+func _on_princess_body_enter( body ):
+ #the name of this editor-generated callback is unfortunate
+ get_node("youwin").show()
diff --git a/demos/2d/kinematic_char/colworld.scn b/demos/2d/kinematic_char/colworld.scn
new file mode 100644
index 0000000000..b1285b4811
--- /dev/null
+++ b/demos/2d/kinematic_char/colworld.scn
Binary files differ
diff --git a/demos/2d/kinematic_char/engine.cfg b/demos/2d/kinematic_char/engine.cfg
new file mode 100644
index 0000000000..0132442c18
--- /dev/null
+++ b/demos/2d/kinematic_char/engine.cfg
@@ -0,0 +1,13 @@
+[application]
+
+name="Kinematic Collision"
+main_scene="res://colworld.scn"
+icon="res://icon.png"
+
+[input]
+
+move_up=[key(Up)]
+move_left=[key(Left)]
+move_right=[key(Right)]
+move_bottom=[key(Down)]
+jump=[key(Space)]
diff --git a/demos/2d/kinematic_char/icon.png b/demos/2d/kinematic_char/icon.png
new file mode 100644
index 0000000000..bdca104c1f
--- /dev/null
+++ b/demos/2d/kinematic_char/icon.png
Binary files differ
diff --git a/demos/2d/kinematic_char/obstacle.png b/demos/2d/kinematic_char/obstacle.png
new file mode 100644
index 0000000000..3ade3c3a52
--- /dev/null
+++ b/demos/2d/kinematic_char/obstacle.png
Binary files differ
diff --git a/demos/2d/kinematic_char/player.gd b/demos/2d/kinematic_char/player.gd
new file mode 100644
index 0000000000..b35bbfa693
--- /dev/null
+++ b/demos/2d/kinematic_char/player.gd
@@ -0,0 +1,116 @@
+
+extends KinematicBody2D
+
+# This is a simple collision demo showing how
+# the kinematic cotroller works.
+# move() will allow to move the node, and will
+# always move it to a non-colliding spot,
+# as long as it starts from a non-colliding spot too.
+
+
+#pixels / second
+const GRAVITY = 500.0
+
+# Angle in degrees towards either side that the player can
+# consider "floor".
+const FLOOR_ANGLE_TOLERANCE = 40
+const WALK_FORCE = 600
+const WALK_MAX_SPEED = 200
+const STOP_FORCE = 1300
+const JUMP_SPEED = 200
+const JUMP_MAX_AIRBORNE_TIME=0.2
+
+var velocity = Vector2()
+var on_air_time=100
+var jumping=false
+
+var prev_jump_pressed=false
+
+func _fixed_process(delta):
+
+ #create forces
+ var force = Vector2(0,GRAVITY)
+
+ var stop = velocity.x!=0.0
+
+ var walk_left = Input.is_action_pressed("move_left")
+ var walk_right = Input.is_action_pressed("move_right")
+ var jump = Input.is_action_pressed("jump")
+
+ var stop=true
+
+ if (walk_left):
+ if (velocity.x<=0 and velocity.x > -WALK_MAX_SPEED):
+ force.x-=WALK_FORCE
+ stop=false
+
+ elif (walk_right):
+ if (velocity.x>=0 and velocity.x < WALK_MAX_SPEED):
+ force.x+=WALK_FORCE
+ stop=false
+
+ if (stop):
+ var vsign = sign(velocity.x)
+ var vlen = abs(velocity.x)
+
+ vlen -= STOP_FORCE * delta
+ if (vlen<0):
+ vlen=0
+
+ velocity.x=vlen*vsign
+
+
+
+ #integrate forces to velocity
+ velocity += force * delta
+
+ #integrate velocity into motion and move
+ var motion = velocity * delta
+
+ #move and consume motion
+#
+ motion = move(motion)
+
+
+ var floor_velocity=Vector2()
+
+ if (is_colliding()):
+ #ran against something, is it the floor? get normal
+ var n = get_collision_normal()
+
+ if ( rad2deg(acos(n.dot( Vector2(0,-1)))) < FLOOR_ANGLE_TOLERANCE ):
+ #if angle to the "up" vectors is < angle tolerance
+ #char is on floor
+ on_air_time=0
+ floor_velocity=get_collider_velocity()
+ #velocity.y=0
+
+ # But we were moving and our motion was interrupted,
+ # so try to complete the motion by "sliding"
+ # by the normal
+ motion = n.slide(motion)
+ velocity = n.slide(velocity)
+
+ #then move again
+ move(motion)
+
+ if (floor_velocity!=Vector2()):
+ #if floor moves, move with floor
+ move(floor_velocity*delta)
+
+ if (jumping and velocity.y>0):
+ jumping=false
+
+ if (on_air_time<JUMP_MAX_AIRBORNE_TIME and jump and not prev_jump_pressed and not jumping):
+ velocity.y=-JUMP_SPEED
+ jumping=true
+
+ on_air_time+=delta
+ prev_jump_pressed=jump
+
+func _ready():
+ # Initalization here
+ set_fixed_process(true)
+ pass
+
+
diff --git a/demos/2d/kinematic_char/player.png b/demos/2d/kinematic_char/player.png
new file mode 100644
index 0000000000..0e7d843899
--- /dev/null
+++ b/demos/2d/kinematic_char/player.png
Binary files differ
diff --git a/demos/2d/kinematic_char/player.scn b/demos/2d/kinematic_char/player.scn
new file mode 100644
index 0000000000..126b332184
--- /dev/null
+++ b/demos/2d/kinematic_char/player.scn
Binary files differ
diff --git a/demos/2d/kinematic_char/princess.png b/demos/2d/kinematic_char/princess.png
new file mode 100644
index 0000000000..9605c9c831
--- /dev/null
+++ b/demos/2d/kinematic_char/princess.png
Binary files differ
diff --git a/demos/2d/kinematic_col/colworld.scn b/demos/2d/kinematic_col/colworld.scn
new file mode 100644
index 0000000000..064ff12075
--- /dev/null
+++ b/demos/2d/kinematic_col/colworld.scn
Binary files differ
diff --git a/demos/2d/kinematic_col/engine.cfg b/demos/2d/kinematic_col/engine.cfg
new file mode 100644
index 0000000000..654288a9bd
--- /dev/null
+++ b/demos/2d/kinematic_col/engine.cfg
@@ -0,0 +1,12 @@
+[application]
+
+name="Kinematic Collision"
+main_scene="res://colworld.scn"
+icon="res://icon.png"
+
+[input]
+
+move_up=[key(Up)]
+move_left=[key(Left)]
+move_right=[key(Right)]
+move_bottom=[key(Down)]
diff --git a/demos/2d/kinematic_col/icon.png b/demos/2d/kinematic_col/icon.png
new file mode 100644
index 0000000000..2774de6110
--- /dev/null
+++ b/demos/2d/kinematic_col/icon.png
Binary files differ
diff --git a/demos/2d/kinematic_col/obstacle.png b/demos/2d/kinematic_col/obstacle.png
new file mode 100644
index 0000000000..693f115a98
--- /dev/null
+++ b/demos/2d/kinematic_col/obstacle.png
Binary files differ
diff --git a/demos/2d/kinematic_col/player.gd b/demos/2d/kinematic_col/player.gd
new file mode 100644
index 0000000000..36784a9d9f
--- /dev/null
+++ b/demos/2d/kinematic_col/player.gd
@@ -0,0 +1,36 @@
+
+extends KinematicBody2D
+
+# This is a simple collision demo showing how
+# the kinematic cotroller works.
+# move() will allow to move the node, and will
+# always move it to a non-colliding spot,
+# as long as it starts from a non-colliding spot too.
+
+
+#pixels / second
+const MOTION_SPEED=160
+
+func _fixed_process(delta):
+
+ var motion = Vector2()
+
+ if (Input.is_action_pressed("move_up")):
+ motion+=Vector2(0,-1)
+ if (Input.is_action_pressed("move_bottom")):
+ motion+=Vector2(0,1)
+ if (Input.is_action_pressed("move_left")):
+ motion+=Vector2(-1,0)
+ if (Input.is_action_pressed("move_right")):
+ motion+=Vector2(1,0)
+
+ motion = motion.normalized() * MOTION_SPEED * delta
+ move(motion)
+
+
+func _ready():
+ # Initalization here
+ set_fixed_process(true)
+ pass
+
+
diff --git a/demos/2d/kinematic_col/player.png b/demos/2d/kinematic_col/player.png
new file mode 100644
index 0000000000..0e7d843899
--- /dev/null
+++ b/demos/2d/kinematic_col/player.png
Binary files differ
diff --git a/demos/2d/kinematic_col/player.scn b/demos/2d/kinematic_col/player.scn
new file mode 100644
index 0000000000..e558bffe8e
--- /dev/null
+++ b/demos/2d/kinematic_col/player.scn
Binary files differ
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 166ee4daa8..afdca4a3be 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -744,192 +744,149 @@ bool KinematicBody2D::_ignores_mode(Physics2DServer::BodyMode p_mode) const {
return true;
}
-bool KinematicBody2D::is_trapped() const {
-
- ERR_FAIL_COND_V(!is_inside_scene(),false);
-
- Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
- ERR_FAIL_COND_V(!dss,false);
-
- const int max_shapes=32;
- Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
-
- Set<RID> exclude;
- exclude.insert(get_rid());
-
-
- for(int i=0;i<get_shape_count();i++) {
-
-
- int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),Vector2(),sr,max_shapes,exclude);
-
- for(int j=0;j<res;j++) {
-
- Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
- if (!_ignores_mode(bm)) {
- return true; //it's indeed trapped
- }
-
- }
-
- }
-
- return false;
+Vector2 KinematicBody2D::move(const Vector2& p_motion) {
-}
-void KinematicBody2D::untrap() {
+ //give me back regular physics engine logic
+ //this is madness
+ //and most people using this function will think
+ //what it does is simpler than using physics
+ //this took about a week to get right..
+ //but is it right? who knows at this point..
- //this is reaaaaaaaaally wild, will probably only work for simple cases
- ERR_FAIL_COND(!is_inside_scene());
+ colliding=false;
+ ERR_FAIL_COND_V(!is_inside_scene(),Vector2());
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
- ERR_FAIL_COND(!dss);
-
+ ERR_FAIL_COND_V(!dss,Vector2());
const int max_shapes=32;
- Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
- const int max_contacts=8;
- Vector2 pairs[max_contacts*2];
+ Vector2 sr[max_shapes*2];
+ int res_shapes;
Set<RID> exclude;
exclude.insert(get_rid());
- Vector2 untrap_vec;
-
- for(int i=0;i<get_shape_count();i++) {
- Matrix32 shape_xform = get_global_transform() * get_shape_transform(i);
- int res = dss->intersect_shape(get_shape(i)->get_rid(), shape_xform,Vector2(),sr,max_shapes,exclude);
+ //recover first
+ int recover_attempts=4;
- for(int j=0;j<res;j++) {
+ bool collided=false;
+ uint32_t mask=0;
+ if (collide_static)
+ mask|=Physics2DDirectSpaceState::TYPE_MASK_STATIC_BODY;
+ if (collide_kinematic)
+ mask|=Physics2DDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
+ if (collide_rigid)
+ mask|=Physics2DDirectSpaceState::TYPE_MASK_RIGID_BODY;
+ if (collide_character)
+ mask|=Physics2DDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
- Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
- if (_ignores_mode(bm)) {
- exclude.insert(sr[j].rid);
- } else {
+// print_line("motion: "+p_motion+" margin: "+rtos(margin));
- int rc;
- bool c = Physics2DServer::get_singleton()->body_collide_shape(sr[j].rid,sr[j].shape,get_shape(i)->get_rid(),shape_xform,Vector2(),pairs,max_contacts,rc);
+ //print_line("margin: "+rtos(margin));
+ do {
- if (c) {
-
- for(int k=0;k<rc;k++) {
+ //fill exclude list..
+ for(int i=0;i<get_shape_count();i++) {
- untrap_vec+=pairs[k*2+0]-pairs[k*2+1];
- }
- }
- }
+ if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),Vector2(),margin,sr,max_shapes,res_shapes,exclude,0,mask))
+ collided=true;
}
- }
-
- untrap_vec += untrap_vec.normalized()*margin;
+ if (!collided)
+ break;
+ Vector2 recover_motion;
- Matrix32 gt = get_global_transform();
- gt.elements[2]+=untrap_vec;
- set_global_transform(gt);
+ for(int i=0;i<res_shapes;i++) {
-}
+ Vector2 a = sr[i*2+0];
+ Vector2 b = sr[i*2+1];
-Vector2 KinematicBody2D::move(const Vector2& p_motion) {
+ float d = a.distance_to(b);
- colliding=false;
- ERR_FAIL_COND_V(!is_inside_scene(),Vector2());
- Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
- ERR_FAIL_COND_V(!dss,Vector2());
- const int max_shapes=32;
- Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
+ //if (d<margin)
+ /// continue;
+ recover_motion+=(b-a)*0.2;
+ }
- float best_travel = 1e20;
- Physics2DDirectSpaceState::MotionCastCollision mcc_final;
- Set<RID> exclude;
- exclude.insert(get_rid());
+ if (recover_motion==Vector2()) {
+ collided=false;
+ break;
+ }
- print_line("pos: "+get_global_pos());
- print_line("mlen: "+p_motion);
+ Matrix32 gt = get_global_transform();
+ gt.elements[2]+=recover_motion;
+ set_global_transform(gt);
- if (!collide_static || ! collide_rigid || !collide_character || !collide_kinematic) {
- //fill exclude list..
- for(int i=0;i<get_shape_count();i++) {
+ recover_attempts--;
+ } while (recover_attempts);
- int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),p_motion,sr,max_shapes,exclude);
- for(int j=0;j<res;j++) {
-
- Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
- if (_ignores_mode(bm)) {
- exclude.insert(sr[j].rid);
- } else {
- // print_line("DANGER???");
- }
- }
- }
- }
+ //move second
+ float safe = 1.0;
+ float unsafe = 1.0;
+ int best_shape=-1;
for(int i=0;i<get_shape_count();i++) {
- Physics2DDirectSpaceState::MotionCastCollision mcc;
- bool res = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, mcc,exclude,0);
- if (res==false)
+ float lsafe,lunsafe;
+ bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, 0,lsafe,lunsafe,exclude,0,mask);
+ //print_line("shape: "+itos(i)+" travel:"+rtos(ltravel));
+ if (!valid) {
+ safe=0;
+ unsafe=0;
+ best_shape=i; //sadly it's the best
+ break;
+ }
+ if (lsafe==1.0) {
continue;
- if (mcc.travel<=0) {
- //uh it's trapped
- colliding=false;
- return p_motion;
}
- if (mcc.travel < best_travel) {
+ if (lsafe < safe) {
- mcc_final=mcc;
- best_travel=mcc.travel;
+ safe=lsafe;
+ unsafe=lunsafe;
+ best_shape=i;
}
}
- float motion;
- Vector2 motion_ret;
- Vector2 push;
- if (best_travel>1) {
+
+ //print_line("best shape: "+itos(best_shape)+" motion "+p_motion);
+
+ if (safe>=1) {
//not collided
colliding=false;
- motion=p_motion.length(); //no stopped
} else {
- colliding=true;
- collision=mcc_final.point;
- normal=mcc_final.normal;
- collider=mcc_final.collider_id;
- Vector2 mnormal=p_motion.normalized();
-
- float sine = Math::abs(mnormal.dot(normal));
- float retreat=0;
- motion = p_motion.length()*mcc_final.travel;
-
- if (sine==0) {
- //something odd going on, do not allow motion?
-
- retreat=motion;
-
+ //it collided, let's get the rest info in unsafe advance
+ Matrix32 ugt = get_global_transform();
+ ugt.elements[2]+=p_motion*unsafe;
+ Physics2DDirectSpaceState::ShapeRestInfo rest_info;
+ bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt*get_shape_transform(best_shape), Vector2(), margin,&rest_info,exclude,0,mask);
+ if (!c2) {
+ //should not happen, but floating point precision is so weird..
+ colliding=false;
} else {
- retreat = margin/sine;
- if (retreat>motion)
- retreat=motion;
+ //print_line("Travel: "+rtos(travel));
+ colliding=true;
+ collision=rest_info.point;
+ normal=rest_info.normal;
+ collider=rest_info.collider_id;
+ collider_vel=rest_info.linear_velocity;
}
- motion_ret=p_motion.normalized() * ( p_motion.length() - motion);
- motion-=retreat;
-
-
}
+ Vector2 motion=p_motion*safe;
Matrix32 gt = get_global_transform();
- gt.elements[2]+=p_motion.normalized()*motion;
+ gt.elements[2]+=motion;
set_global_transform(gt);
- return motion_ret;
+ return p_motion-motion;
}
@@ -938,18 +895,31 @@ Vector2 KinematicBody2D::move_to(const Vector2& p_position) {
return move(p_position-get_global_pos());
}
-bool KinematicBody2D::can_move_to(const Vector2& p_position) {
+bool KinematicBody2D::can_move_to(const Vector2& p_position, bool p_discrete) {
ERR_FAIL_COND_V(!is_inside_scene(),false);
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
ERR_FAIL_COND_V(!dss,false);
- const int max_shapes=32;
- Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
+ uint32_t mask=0;
+ if (collide_static)
+ mask|=Physics2DDirectSpaceState::TYPE_MASK_STATIC_BODY;
+ if (collide_kinematic)
+ mask|=Physics2DDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
+ if (collide_rigid)
+ mask|=Physics2DDirectSpaceState::TYPE_MASK_RIGID_BODY;
+ if (collide_character)
+ mask|=Physics2DDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
Vector2 motion = p_position-get_global_pos();
+ Matrix32 xform=get_global_transform();
+
+ if (p_discrete) {
+
+ xform.elements[2]+=motion;
+ motion=Vector2();
+ }
- Physics2DDirectSpaceState::MotionCastCollision mcc_final;
Set<RID> exclude;
exclude.insert(get_rid());
@@ -957,19 +927,9 @@ bool KinematicBody2D::can_move_to(const Vector2& p_position) {
for(int i=0;i<get_shape_count();i++) {
- int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),motion,sr,max_shapes,exclude);
-
- for(int j=0;j<res;j++) {
-
- Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
- if (_ignores_mode(bm)) {
- exclude.insert(sr[j].rid);
- continue;
- }
-
- return false; //omg collided
-
- }
+ bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),motion,0,NULL,0,exclude,0,mask);
+ if (col)
+ return false;
}
return true;
@@ -993,6 +953,12 @@ Vector2 KinematicBody2D::get_collision_normal() const {
return normal;
}
+
+Vector2 KinematicBody2D::get_collider_velocity() const {
+
+ return collider_vel;
+}
+
ObjectID KinematicBody2D::get_collider() const {
ERR_FAIL_COND_V(!colliding,0);
@@ -1051,9 +1017,6 @@ float KinematicBody2D::get_collision_margin() const{
void KinematicBody2D::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("is_trapped"),&KinematicBody2D::is_trapped);
- ObjectTypeDB::bind_method(_MD("untrap"),&KinematicBody2D::untrap);
-
ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody2D::move);
ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to);
@@ -1063,6 +1026,7 @@ void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_collision_pos"),&KinematicBody2D::get_collision_pos);
ObjectTypeDB::bind_method(_MD("get_collision_normal"),&KinematicBody2D::get_collision_normal);
+ ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&KinematicBody2D::get_collider_velocity);
ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody2D::get_collider);
@@ -1085,7 +1049,7 @@ void KinematicBody2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/kinematic"),_SCS("set_collide_with_kinematic_bodies"),_SCS("can_collide_with_kinematic_bodies"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/rigid"),_SCS("set_collide_with_rigid_bodies"),_SCS("can_collide_with_rigid_bodies"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/character"),_SCS("set_collide_with_character_bodies"),_SCS("can_collide_with_character_bodies"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/margin",PROPERTY_HINT_RANGE,"0.01,256,0.01"),_SCS("set_collision_margin"),_SCS("get_collision_margin"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/margin",PROPERTY_HINT_RANGE,"0.001,256,0.001"),_SCS("set_collision_margin"),_SCS("get_collision_margin"));
}
@@ -1100,7 +1064,7 @@ KinematicBody2D::KinematicBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_KI
colliding=false;
collider=0;
- margin=1;
+ margin=0.01;
}
KinematicBody2D::~KinematicBody2D() {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 6596c0ce04..e7b65b1ef3 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -243,6 +243,7 @@ class KinematicBody2D : public PhysicsBody2D {
bool colliding;
Vector2 collision;
Vector2 normal;
+ Vector2 collider_vel;
ObjectID collider;
@@ -254,16 +255,14 @@ protected:
static void _bind_methods();
public:
- bool is_trapped() const;
- void untrap();
-
Vector2 move(const Vector2& p_motion);
Vector2 move_to(const Vector2& p_position);
- bool can_move_to(const Vector2& p_position);
+ bool can_move_to(const Vector2& p_position,bool p_discrete=false);
bool is_colliding() const;
Vector2 get_collision_pos() const;
Vector2 get_collision_normal() const;
+ Vector2 get_collider_velocity() const;
ObjectID get_collider() const;
void set_collide_with_static_bodies(bool p_enable);
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 1f54040de4..5ac09e837f 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -462,7 +462,7 @@ void Node::_set_name_nocheck(const StringName& p_name) {
void Node::set_name(const String& p_name) {
- String name=p_name.replace(":","").replace("/","");
+ String name=p_name.replace(":","").replace("/","").replace("@","");
ERR_FAIL_COND(name=="");
data.name=name;
@@ -479,45 +479,97 @@ void Node::set_name(const String& p_name) {
}
}
+static bool node_hrcr=false;
+static SafeRefCount node_hrcr_count;
+
+void Node::init_node_hrcr() {
+ node_hrcr_count.init(1);
+}
+
+void Node::set_human_readable_collision_renaming(bool p_enabled) {
+
+ node_hrcr=p_enabled;
+}
+
+
void Node::_validate_child_name(Node *p_child) {
/* Make sure the name is unique */
- String basename = p_child->data.name;
- if (basename=="") {
-
- basename = p_child->get_type();
- }
-
- int val=1;
-
- for(;;) {
-
- String attempted = val > 1 ? (basename + " " +itos(val) ) : basename;
+ if (node_hrcr) {
- bool found=false;
-
- for (int i=0;i<data.children.size();i++) {
-
- if (data.children[i]==p_child)
+ //this approach to autoset node names is human readable but very slow
+ //it's turned on while running in the editor
+
+ String basename = p_child->data.name;
+
+ if (basename=="") {
+
+ basename = p_child->get_type();
+ }
+
+ int val=1;
+
+ for(;;) {
+
+ String attempted = val > 1 ? (basename + " " +itos(val) ) : basename;
+
+ bool found=false;
+
+ for (int i=0;i<data.children.size();i++) {
+
+ if (data.children[i]==p_child)
+ continue;
+ if (data.children[i]->get_name() == attempted) {
+ found=true;
+ break;
+ }
+
+ }
+
+ if (found) {
+
+ val++;
continue;
- if (data.children[i]->get_name() == attempted) {
- found=true;
- break;
}
-
+
+ p_child->data.name=attempted;
+ break;
}
-
- if (found) {
-
- val++;
- continue;
+ } else {
+
+ //this approach to autoset node names is fast but not as readable
+ //it's the default and reserves the '@' character for unique names.
+
+ bool unique=true;
+
+ if (p_child->data.name==StringName() || p_child->data.name.operator String()[0]=='@') {
+ //new unique name must be assigned
+ unique=false;
+ } else {
+ //check if exists
+ Node **childs=data.children.ptr();
+ int cc = data.children.size();
+
+ for(int i=0;i<cc;i++) {
+ if (childs[i]->data.name==p_child->data.name) {
+ unique=false;
+ break;
+ }
+ }
+ }
+
+ if (!unique) {
+
+ node_hrcr_count.ref();
+#ifdef DEBUG_ENABLED
+ String name = "@"+String(p_child->get_type_name())+itos(node_hrcr_count.get());
+#else
+ String name = "@"+itos(node_hrcr_count.get());
+#endif
+ p_child->data.name=name;
}
-
- p_child->data.name=attempted;
- break;
}
-
}
void Node::_add_child_nocheck(Node* p_child,const StringName& p_name) {
@@ -541,6 +593,7 @@ void Node::_add_child_nocheck(Node* p_child,const StringName& p_name) {
}
+
void Node::add_child(Node *p_child) {
ERR_FAIL_NULL(p_child);
diff --git a/scene/main/node.h b/scene/main/node.h
index f38a782181..ec03fb19e8 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -261,6 +261,9 @@ public:
void queue_delete();
+ static void set_human_readable_collision_renaming(bool p_enabled);
+ static void init_node_hrcr();
+
/* CANVAS */
Node();
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index ae67023d5b..007ecb88b7 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -223,6 +223,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
+ Node::init_node_hrcr();
#ifdef OLD_SCENE_FORMAT_ENABLED
ObjectTypeDB::register_type<SceneIO>();
@@ -452,7 +453,7 @@ void register_scene_types() {
ObjectTypeDB::register_virtual_type<PhysicsBody2D>();
ObjectTypeDB::register_type<StaticBody2D>();
ObjectTypeDB::register_type<RigidBody2D>();
- //ObjectTypeDB::register_type<KinematicBody2D>();
+ ObjectTypeDB::register_type<KinematicBody2D>();
ObjectTypeDB::register_type<Area2D>();
ObjectTypeDB::register_type<CollisionShape2D>();
ObjectTypeDB::register_type<CollisionPolygon2D>();
diff --git a/script/gdscript/gd_editor.cpp b/script/gdscript/gd_editor.cpp
index 4bb5d3206c..c10cadf83f 100644
--- a/script/gdscript/gd_editor.cpp
+++ b/script/gdscript/gd_editor.cpp
@@ -282,6 +282,14 @@ void GDScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const
}
}
+void GDScriptLanguage::get_public_constants(List<Pair<String,Variant> > *p_constants) const {
+
+ Pair<String,Variant> pi;
+ pi.first="PI";
+ pi.second=Math_PI;
+ p_constants->push_back(pi);
+}
+
String GDScriptLanguage::make_function(const String& p_class,const String& p_name,const StringArray& p_args) const {
String s="func "+p_name+"(";
diff --git a/script/gdscript/gd_script.h b/script/gdscript/gd_script.h
index bb9beaaf56..70dec4e8ee 100644
--- a/script/gdscript/gd_script.h
+++ b/script/gdscript/gd_script.h
@@ -440,6 +440,8 @@ public:
virtual void frame();
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
+ virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
+
/* LOADER FUNCTIONS */
virtual void get_recognized_extensions(List<String> *p_extensions) const;
diff --git a/script/multiscript/multi_script.h b/script/multiscript/multi_script.h
index a67cedc56b..87d4b4e4c8 100644
--- a/script/multiscript/multi_script.h
+++ b/script/multiscript/multi_script.h
@@ -148,6 +148,7 @@ public:
virtual void get_recognized_extensions(List<String> *p_extensions) const {}
virtual void get_public_functions(List<MethodInfo> *p_functions) const {}
+ virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const {}
MultiScriptLanguage() { singleton=this; }
virtual ~MultiScriptLanguage() {};
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 14cae3dbb0..ffe47e0267 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -62,6 +62,7 @@ class Body2DSW : public CollisionObject2DSW {
Vector2 applied_force;
real_t applied_torque;
+
SelfList<Body2DSW> active_list;
SelfList<Body2DSW> inertia_update_list;
SelfList<Body2DSW> direct_state_query_list;
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 129c9ecb9c..0f08f63937 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -434,8 +434,9 @@ void BroadPhase2DHashGrid::_cull(const Point2i p_cell,const Rect2& p_aabb,const
if (E->key()->pass==pass)
continue;
- if (use_aabb && !p_aabb.intersects(E->key()->aabb))
+ if (use_aabb && !p_aabb.intersects(E->key()->aabb)) {
continue;
+ }
if (use_segment && !E->key()->aabb.intersects_segment(p_from,p_to))
continue;
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 3a5c8c3ade..e07dca472b 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -218,4 +218,5 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
type=p_type;
space=NULL;
instance_id=0;
+ user_mask=0;
}
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 74457cfa0a..8138cfcc69 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -65,6 +65,7 @@ private:
Space2DSW *space;
Matrix32 transform;
Matrix32 inv_transform;
+ uint32_t user_mask;
bool _static;
void _update_shapes();
@@ -117,6 +118,8 @@ public:
_FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; }
+ void set_user_mask(uint32_t p_mask) {user_mask=p_mask;}
+ _FORCE_INLINE_ uint32_t get_user_mask() const { return user_mask; }
void remove_shape(Shape2DSW *p_shape);
void remove_shape(int p_index);
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index fdbbebefcf..7d85183645 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -321,7 +321,7 @@ static void _generate_contacts_from_supports(const Vector2 * p_points_A,int p_po
-template<class ShapeA, class ShapeB,bool castA=false,bool castB=false>
+template<class ShapeA, class ShapeB,bool castA=false,bool castB=false, bool withMargin=false>
class SeparatorAxisTest2D {
const ShapeA *shape_A;
@@ -334,6 +334,8 @@ class SeparatorAxisTest2D {
int best_axis_index;
Vector2 motion_A;
Vector2 motion_B;
+ real_t margin_A;
+ real_t margin_B;
_CollectorCallback2D *callback;
public:
@@ -397,6 +399,13 @@ public:
else
shape_B->project_range(axis,*transform_B,min_B,max_B);
+ if (withMargin) {
+ min_A-=margin_A;
+ max_A+=margin_A;
+ min_B-=margin_B;
+ max_B+=margin_B;
+ }
+
min_B -= ( max_A - min_A ) * 0.5;
max_B += ( max_A - min_A ) * 0.5;
@@ -468,6 +477,14 @@ public:
}
}
+ if (withMargin) {
+
+ for(int i=0;i<support_count_A;i++) {
+ supports_A[i]+=-best_axis*margin_A;
+ }
+
+ }
+
Vector2 supports_B[max_supports];
@@ -480,6 +497,15 @@ public:
supports_B[i] = transform_B->xform(supports_B[i]);
}
}
+
+ if (withMargin) {
+
+ for(int i=0;i<support_count_B;i++) {
+ supports_B[i]+=best_axis*margin_B;
+ }
+
+ }
+
/*
@@ -517,7 +543,10 @@ public:
}
- _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A,const Matrix32& p_transform_a, const ShapeB *p_shape_B,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_A=Vector2(), const Vector2& p_motion_B=Vector2()) {
+ _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A,const Matrix32& p_transform_a, const ShapeB *p_shape_B,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_A=Vector2(), const Vector2& p_motion_B=Vector2(),real_t p_margin_A=0,real_t p_margin_B=0) {
+
+ margin_A=p_margin_A;
+ margin_B=p_margin_B;
best_depth=1e15;
shape_A=p_shape_A;
shape_B=p_shape_B;
@@ -548,16 +577,16 @@ public:
(castA && castB && !separator.test_axis(((m_a)+p_motion_a-((m_b)+p_motion_b)).normalized())) )
-typedef void (*CollisionFunc)(const Shape2DSW*,const Matrix32&,const Shape2DSW*,const Matrix32&,_CollectorCallback2D *p_collector,const Vector2&,const Vector2&);
+typedef void (*CollisionFunc)(const Shape2DSW*,const Matrix32&,const Shape2DSW*,const Matrix32&,_CollectorCallback2D *p_collector,const Vector2&,const Vector2&,float,float);
-template<bool castA, bool castB>
-static void _collision_segment_segment(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_segment_segment(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const SegmentShape2DSW *segment_B = static_cast<const SegmentShape2DSW*>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,SegmentShape2DSW,castA,castB> separator(segment_A,p_transform_a,segment_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<SegmentShape2DSW,SegmentShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,segment_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -570,24 +599,39 @@ static void _collision_segment_segment(const Shape2DSW* p_a,const Matrix32& p_tr
if (!separator.test_cast())
return;
+
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
if (!separator.test_axis(segment_B->get_xformed_normal(p_transform_b)))
return;
+ if (withMargin) {
+ //points grow to circles
+
+
+ if (TEST_POINT( p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(segment_B->get_a())) )
+ return;
+ if (TEST_POINT( p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(segment_B->get_b())) )
+ return;
+ if (TEST_POINT( p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(segment_B->get_a())) )
+ return;
+ if (TEST_POINT( p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(segment_B->get_b())) )
+ return;
+ }
+
separator.generate_contacts();
}
-template<bool castA, bool castB>
-static void _collision_segment_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_segment_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,CircleShape2DSW,castA,castB> separator(segment_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<SegmentShape2DSW,CircleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -612,13 +656,13 @@ static void _collision_segment_circle(const Shape2DSW* p_a,const Matrix32& p_tra
separator.generate_contacts();
}
-template<bool castA, bool castB>
-static void _collision_segment_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_segment_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,RectangleShape2DSW,castA,castB> separator(segment_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<SegmentShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -635,17 +679,55 @@ static void _collision_segment_rectangle(const Shape2DSW* p_a,const Matrix32& p_
if (!separator.test_axis(p_transform_b.elements[1].normalized()))
return;
+ if (withMargin) {
+
+ Matrix32 inv = p_transform_b.affine_inverse();
+
+ Vector2 a = p_transform_a.xform(segment_A->get_a());
+ Vector2 b = p_transform_a.xform(segment_A->get_b());
+
+ if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a)))
+ return;
+ if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b)))
+ return;
+
+ if (castA) {
+
+ if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a+p_motion_a)))
+ return;
+ if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b+p_motion_a)))
+ return;
+ }
+
+ if (castB) {
+
+ if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a-p_motion_b)))
+ return;
+ if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b-p_motion_b)))
+ return;
+ }
+
+ if (castA && castB) {
+
+ if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a-p_motion_b+p_motion_a)))
+ return;
+ if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b-p_motion_b+p_motion_a)))
+ return;
+ }
+
+ }
+
separator.generate_contacts();
}
-template<bool castA, bool castB>
-static void _collision_segment_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_segment_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,CapsuleShape2DSW,castA,castB> separator(segment_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<SegmentShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -671,13 +753,13 @@ static void _collision_segment_capsule(const Shape2DSW* p_a,const Matrix32& p_tr
separator.generate_contacts();
}
-template<bool castA, bool castB>
-static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(segment_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<SegmentShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -692,6 +774,16 @@ static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Matrix3
if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
return;
+
+ if (withMargin) {
+
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(convex_B->get_point(i) )))
+ return;
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(convex_B->get_point(i) )))
+ return;
+
+ }
+
}
separator.generate_contacts();
@@ -701,14 +793,14 @@ static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Matrix3
/////////
-template<bool castA, bool castB>
-static void _collision_circle_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_circle_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,CircleShape2DSW,castA,castB> separator(circle_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<CircleShape2DSW,CircleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -724,14 +816,14 @@ static void _collision_circle_circle(const Shape2DSW* p_a,const Matrix32& p_tran
}
-template<bool castA, bool castB>
-static void _collision_circle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_circle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,RectangleShape2DSW,castA,castB> separator(circle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<CircleShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -741,7 +833,7 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Matrix32& p_t
const Vector2 &sphere=p_transform_a.elements[2];
const Vector2 *axis=&p_transform_b.elements[0];
- const Vector2& half_extents = rectangle_B->get_half_extents();
+// const Vector2& half_extents = rectangle_B->get_half_extents();
if (!separator.test_axis(axis[0].normalized()))
return;
@@ -749,75 +841,45 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Matrix32& p_t
if (!separator.test_axis(axis[1].normalized()))
return;
+ Matrix32 binv = p_transform_b.affine_inverse();
{
- Vector2 local_v = p_transform_b.affine_inverse().xform(p_transform_a.get_origin());
-
- Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
-
- if (!separator.test_axis((p_transform_b.xform(he)-sphere).normalized()))
+ if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv,sphere ) ) )
return;
}
if (castA) {
Vector2 sphereofs = sphere + p_motion_a;
- Vector2 local_v = p_transform_b.affine_inverse().xform(sphereofs);
-
- Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
-
-
- if (!separator.test_axis((p_transform_b.xform(he)-sphereofs).normalized()))
+ if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
return;
}
if (castB) {
Vector2 sphereofs = sphere - p_motion_b;
- Vector2 local_v = p_transform_b.affine_inverse().xform(sphereofs);
-
- Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
-
-
- if (!separator.test_axis((p_transform_b.xform(he)-sphereofs).normalized()))
+ if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
return;
}
if (castA && castB) {
Vector2 sphereofs = sphere - p_motion_b + p_motion_a;
- Vector2 local_v = p_transform_b.affine_inverse().xform(sphereofs);
-
- Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
-
-
- if (!separator.test_axis((p_transform_b.xform(he)-sphereofs).normalized()))
+ if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
return;
}
separator.generate_contacts();
}
-template<bool castA, bool castB>
-static void _collision_circle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_circle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,CapsuleShape2DSW,castA,castB> separator(circle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<CircleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -840,14 +902,14 @@ static void _collision_circle_capsule(const Shape2DSW* p_a,const Matrix32& p_tra
}
-template<bool castA, bool castB>
-static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(circle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<CircleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -872,14 +934,14 @@ static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Matrix32
/////////
-template<bool castA, bool castB>
-static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
- SeparatorAxisTest2D<RectangleShape2DSW,RectangleShape2DSW,castA,castB> separator(rectangle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<RectangleShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -901,17 +963,56 @@ static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Matrix32&
if (!separator.test_axis(p_transform_b.elements[1].normalized()))
return;
+ if (withMargin) {
+
+ Matrix32 invA=p_transform_a.affine_inverse();
+ Matrix32 invB=p_transform_b.affine_inverse();
+
+ if (!separator.test_axis( rectangle_A->get_box_axis(p_transform_a,invA,rectangle_B,p_transform_b,invB) ) )
+ return;
+
+ if (castA || castB) {
+
+ Matrix32 aofs = p_transform_a;
+ aofs.elements[2]+=p_motion_a;
+
+ Matrix32 bofs = p_transform_b;
+ bofs.elements[2]+=p_motion_b;
+
+ Matrix32 aofsinv = aofs.affine_inverse();
+ Matrix32 bofsinv = bofs.affine_inverse();
+
+ if (castA) {
+
+ if (!separator.test_axis( rectangle_A->get_box_axis(aofs,aofsinv,rectangle_B,p_transform_b,invB) ) )
+ return;
+ }
+
+ if (castB) {
+
+ if (!separator.test_axis( rectangle_A->get_box_axis(p_transform_a,invA,rectangle_B,bofs,bofsinv) ) )
+ return;
+ }
+
+ if (castA && castB) {
+
+ if (!separator.test_axis( rectangle_A->get_box_axis(aofs,aofsinv,rectangle_B,bofs,bofsinv) ) )
+ return;
+ }
+ }
+ }
+
separator.generate_contacts();
}
-template<bool castA, bool castB>
-static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
- SeparatorAxisTest2D<RectangleShape2DSW,CapsuleShape2DSW,castA,castB> separator(rectangle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<RectangleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -940,15 +1041,7 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_
{
Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
- const Vector2& half_extents = rectangle_A->get_half_extents();
- Vector2 local_v = boxinv.xform(capsule_endpoint);
-
- Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
-
- if (!separator.test_axis(p_transform_a.xform(he-capsule_endpoint).normalized()))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
return;
}
@@ -957,16 +1050,7 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_
Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
capsule_endpoint-=p_motion_a;
-
- const Vector2& half_extents = rectangle_A->get_half_extents();
- Vector2 local_v = boxinv.xform(capsule_endpoint);
-
- Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
-
- if (!separator.test_axis(p_transform_a.xform(he-capsule_endpoint).normalized()))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
return;
}
@@ -974,16 +1058,7 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_
Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
capsule_endpoint+=p_motion_b;
-
- const Vector2& half_extents = rectangle_A->get_half_extents();
- Vector2 local_v = boxinv.xform(capsule_endpoint);
-
- Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
-
- if (!separator.test_axis(p_transform_a.xform(he-capsule_endpoint).normalized()))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
return;
}
@@ -993,15 +1068,7 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_
capsule_endpoint+=p_motion_b;
- const Vector2& half_extents = rectangle_A->get_half_extents();
- Vector2 local_v = boxinv.xform(capsule_endpoint);
-
- Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
-
- if (!separator.test_axis(p_transform_a.xform(he-capsule_endpoint).normalized()))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
return;
}
@@ -1011,13 +1078,13 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_
separator.generate_contacts();
}
-template<bool castA, bool castB>
-static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
- SeparatorAxisTest2D<RectangleShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(rectangle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<RectangleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1033,10 +1100,36 @@ static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matri
return;
//convex faces
+ Matrix32 boxinv;
+ if (withMargin) {
+ boxinv=p_transform_a.affine_inverse();
+ }
for(int i=0;i<convex_B->get_point_count();i++) {
if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
return;
+
+ if (withMargin) {
+ //all points vs all points need to be tested if margin exist
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i)))))
+ return;
+ if (castA) {
+
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))-p_motion_a)))
+ return;
+ }
+ if (castB) {
+
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))+p_motion_b)))
+ return;
+ }
+ if (castA && castB) {
+
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))+p_motion_b-p_motion_a)))
+ return;
+ }
+
+ }
}
separator.generate_contacts();
@@ -1046,14 +1139,14 @@ static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matri
/////////
-template<bool castA, bool castB>
-static void _collision_capsule_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_capsule_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
- SeparatorAxisTest2D<CapsuleShape2DSW,CapsuleShape2DSW,castA,castB> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<CapsuleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1089,14 +1182,14 @@ static void _collision_capsule_capsule(const Shape2DSW* p_a,const Matrix32& p_tr
}
-template<bool castA, bool castB>
-static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
- SeparatorAxisTest2D<CapsuleShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(capsule_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<CapsuleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(capsule_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1135,14 +1228,14 @@ static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Matrix3
/////////
-template<bool castA, bool castB>
-static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
+template<bool castA, bool castB,bool withMargin>
+static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const ConvexPolygonShape2DSW *convex_A = static_cast<const ConvexPolygonShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
- SeparatorAxisTest2D<ConvexPolygonShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(convex_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
+ SeparatorAxisTest2D<ConvexPolygonShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(convex_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1161,6 +1254,19 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const
if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
return;
+
+ }
+
+ if (withMargin) {
+
+ for(int i=0;i<convex_A->get_point_count();i++) {
+ for(int j=0;j<convex_B->get_point_count();j++) {
+
+ if (TEST_POINT(p_transform_a.xform(convex_A->get_point(i)) , p_transform_b.xform(convex_B->get_point(j))))
+ return;
+ }
+ }
+
}
separator.generate_contacts();
@@ -1170,7 +1276,7 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const
////////
-bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Vector2& p_motion_A, const Shape2DSW *p_shape_B, const Matrix32& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap,Vector2 *sep_axis) {
+bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Vector2& p_motion_A, const Shape2DSW *p_shape_B, const Matrix32& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap,Vector2 *sep_axis,float p_margin_A,float p_margin_B) {
Physics2DServer::ShapeType type_A=p_shape_A->get_type();
@@ -1186,121 +1292,238 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_
static const CollisionFunc collision_table[5][5]={
- {_collision_segment_segment<false,false>,
- _collision_segment_circle<false,false>,
- _collision_segment_rectangle<false,false>,
- _collision_segment_capsule<false,false>,
- _collision_segment_convex_polygon<false,false>},
+ {_collision_segment_segment<false,false,false>,
+ _collision_segment_circle<false,false,false>,
+ _collision_segment_rectangle<false,false,false>,
+ _collision_segment_capsule<false,false,false>,
+ _collision_segment_convex_polygon<false,false,false>},
{0,
- _collision_circle_circle<false,false>,
- _collision_circle_rectangle<false,false>,
- _collision_circle_capsule<false,false>,
- _collision_circle_convex_polygon<false,false>},
+ _collision_circle_circle<false,false,false>,
+ _collision_circle_rectangle<false,false,false>,
+ _collision_circle_capsule<false,false,false>,
+ _collision_circle_convex_polygon<false,false,false>},
{0,
0,
- _collision_rectangle_rectangle<false,false>,
- _collision_rectangle_capsule<false,false>,
- _collision_rectangle_convex_polygon<false,false>},
+ _collision_rectangle_rectangle<false,false,false>,
+ _collision_rectangle_capsule<false,false,false>,
+ _collision_rectangle_convex_polygon<false,false,false>},
{0,
0,
0,
- _collision_capsule_capsule<false,false>,
- _collision_capsule_convex_polygon<false,false>},
+ _collision_capsule_capsule<false,false,false>,
+ _collision_capsule_convex_polygon<false,false,false>},
{0,
0,
0,
0,
- _collision_convex_polygon_convex_polygon<false,false>}
+ _collision_convex_polygon_convex_polygon<false,false,false>}
};
static const CollisionFunc collision_table_castA[5][5]={
- {_collision_segment_segment<true,false>,
- _collision_segment_circle<true,false>,
- _collision_segment_rectangle<true,false>,
- _collision_segment_capsule<true,false>,
- _collision_segment_convex_polygon<true,false>},
+ {_collision_segment_segment<true,false,false>,
+ _collision_segment_circle<true,false,false>,
+ _collision_segment_rectangle<true,false,false>,
+ _collision_segment_capsule<true,false,false>,
+ _collision_segment_convex_polygon<true,false,false>},
{0,
- _collision_circle_circle<true,false>,
- _collision_circle_rectangle<true,false>,
- _collision_circle_capsule<true,false>,
- _collision_circle_convex_polygon<true,false>},
+ _collision_circle_circle<true,false,false>,
+ _collision_circle_rectangle<true,false,false>,
+ _collision_circle_capsule<true,false,false>,
+ _collision_circle_convex_polygon<true,false,false>},
{0,
0,
- _collision_rectangle_rectangle<true,false>,
- _collision_rectangle_capsule<true,false>,
- _collision_rectangle_convex_polygon<true,false>},
+ _collision_rectangle_rectangle<true,false,false>,
+ _collision_rectangle_capsule<true,false,false>,
+ _collision_rectangle_convex_polygon<true,false,false>},
{0,
0,
0,
- _collision_capsule_capsule<true,false>,
- _collision_capsule_convex_polygon<true,false>},
+ _collision_capsule_capsule<true,false,false>,
+ _collision_capsule_convex_polygon<true,false,false>},
{0,
0,
0,
0,
- _collision_convex_polygon_convex_polygon<true,false>}
+ _collision_convex_polygon_convex_polygon<true,false,false>}
};
static const CollisionFunc collision_table_castB[5][5]={
- {_collision_segment_segment<false,true>,
- _collision_segment_circle<false,true>,
- _collision_segment_rectangle<false,true>,
- _collision_segment_capsule<false,true>,
- _collision_segment_convex_polygon<false,true>},
+ {_collision_segment_segment<false,true,false>,
+ _collision_segment_circle<false,true,false>,
+ _collision_segment_rectangle<false,true,false>,
+ _collision_segment_capsule<false,true,false>,
+ _collision_segment_convex_polygon<false,true,false>},
{0,
- _collision_circle_circle<false,true>,
- _collision_circle_rectangle<false,true>,
- _collision_circle_capsule<false,true>,
- _collision_circle_convex_polygon<false,true>},
+ _collision_circle_circle<false,true,false>,
+ _collision_circle_rectangle<false,true,false>,
+ _collision_circle_capsule<false,true,false>,
+ _collision_circle_convex_polygon<false,true,false>},
{0,
0,
- _collision_rectangle_rectangle<false,true>,
- _collision_rectangle_capsule<false,true>,
- _collision_rectangle_convex_polygon<false,true>},
+ _collision_rectangle_rectangle<false,true,false>,
+ _collision_rectangle_capsule<false,true,false>,
+ _collision_rectangle_convex_polygon<false,true,false>},
{0,
0,
0,
- _collision_capsule_capsule<false,true>,
- _collision_capsule_convex_polygon<false,true>},
+ _collision_capsule_capsule<false,true,false>,
+ _collision_capsule_convex_polygon<false,true,false>},
{0,
0,
0,
0,
- _collision_convex_polygon_convex_polygon<false,true>}
+ _collision_convex_polygon_convex_polygon<false,true,false>}
};
static const CollisionFunc collision_table_castA_castB[5][5]={
- {_collision_segment_segment<true,true>,
- _collision_segment_circle<true,true>,
- _collision_segment_rectangle<true,true>,
- _collision_segment_capsule<true,true>,
- _collision_segment_convex_polygon<true,true>},
+ {_collision_segment_segment<true,true,false>,
+ _collision_segment_circle<true,true,false>,
+ _collision_segment_rectangle<true,true,false>,
+ _collision_segment_capsule<true,true,false>,
+ _collision_segment_convex_polygon<true,true,false>},
+ {0,
+ _collision_circle_circle<true,true,false>,
+ _collision_circle_rectangle<true,true,false>,
+ _collision_circle_capsule<true,true,false>,
+ _collision_circle_convex_polygon<true,true,false>},
+ {0,
+ 0,
+ _collision_rectangle_rectangle<true,true,false>,
+ _collision_rectangle_capsule<true,true,false>,
+ _collision_rectangle_convex_polygon<true,true,false>},
+ {0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true,true,false>,
+ _collision_capsule_convex_polygon<true,true,false>},
+ {0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true,true,false>}
+
+ };
+
+ static const CollisionFunc collision_table_margin[5][5]={
+ {_collision_segment_segment<false,false,true>,
+ _collision_segment_circle<false,false,true>,
+ _collision_segment_rectangle<false,false,true>,
+ _collision_segment_capsule<false,false,true>,
+ _collision_segment_convex_polygon<false,false,true>},
+ {0,
+ _collision_circle_circle<false,false,true>,
+ _collision_circle_rectangle<false,false,true>,
+ _collision_circle_capsule<false,false,true>,
+ _collision_circle_convex_polygon<false,false,true>},
+ {0,
+ 0,
+ _collision_rectangle_rectangle<false,false,true>,
+ _collision_rectangle_capsule<false,false,true>,
+ _collision_rectangle_convex_polygon<false,false,true>},
{0,
- _collision_circle_circle<true,true>,
- _collision_circle_rectangle<true,true>,
- _collision_circle_capsule<true,true>,
- _collision_circle_convex_polygon<true,true>},
+ 0,
+ 0,
+ _collision_capsule_capsule<false,false,true>,
+ _collision_capsule_convex_polygon<false,false,true>},
+ {0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false,false,true>}
+
+ };
+
+ static const CollisionFunc collision_table_castA_margin[5][5]={
+ {_collision_segment_segment<true,false,true>,
+ _collision_segment_circle<true,false,true>,
+ _collision_segment_rectangle<true,false,true>,
+ _collision_segment_capsule<true,false,true>,
+ _collision_segment_convex_polygon<true,false,true>},
+ {0,
+ _collision_circle_circle<true,false,true>,
+ _collision_circle_rectangle<true,false,true>,
+ _collision_circle_capsule<true,false,true>,
+ _collision_circle_convex_polygon<true,false,true>},
+ {0,
+ 0,
+ _collision_rectangle_rectangle<true,false,true>,
+ _collision_rectangle_capsule<true,false,true>,
+ _collision_rectangle_convex_polygon<true,false,true>},
+ {0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true,false,true>,
+ _collision_capsule_convex_polygon<true,false,true>},
+ {0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true,false,true>}
+
+ };
+
+ static const CollisionFunc collision_table_castB_margin[5][5]={
+ {_collision_segment_segment<false,true,true>,
+ _collision_segment_circle<false,true,true>,
+ _collision_segment_rectangle<false,true,true>,
+ _collision_segment_capsule<false,true,true>,
+ _collision_segment_convex_polygon<false,true,true>},
+ {0,
+ _collision_circle_circle<false,true,true>,
+ _collision_circle_rectangle<false,true,true>,
+ _collision_circle_capsule<false,true,true>,
+ _collision_circle_convex_polygon<false,true,true>},
+ {0,
+ 0,
+ _collision_rectangle_rectangle<false,true,true>,
+ _collision_rectangle_capsule<false,true,true>,
+ _collision_rectangle_convex_polygon<false,true,true>},
+ {0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false,true,true>,
+ _collision_capsule_convex_polygon<false,true,true>},
+ {0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false,true,true>}
+
+ };
+
+ static const CollisionFunc collision_table_castA_castB_margin[5][5]={
+ {_collision_segment_segment<true,true,true>,
+ _collision_segment_circle<true,true,true>,
+ _collision_segment_rectangle<true,true,true>,
+ _collision_segment_capsule<true,true,true>,
+ _collision_segment_convex_polygon<true,true,true>},
+ {0,
+ _collision_circle_circle<true,true,true>,
+ _collision_circle_rectangle<true,true,true>,
+ _collision_circle_capsule<true,true,true>,
+ _collision_circle_convex_polygon<true,true,true>},
{0,
0,
- _collision_rectangle_rectangle<true,true>,
- _collision_rectangle_capsule<true,true>,
- _collision_rectangle_convex_polygon<true,true>},
+ _collision_rectangle_rectangle<true,true,true>,
+ _collision_rectangle_capsule<true,true,true>,
+ _collision_rectangle_convex_polygon<true,true,true>},
{0,
0,
0,
- _collision_capsule_capsule<true,true>,
- _collision_capsule_convex_polygon<true,true>},
+ _collision_capsule_capsule<true,true,true>,
+ _collision_capsule_convex_polygon<true,true,true>},
{0,
0,
0,
0,
- _collision_convex_polygon_convex_polygon<true,true>}
+ _collision_convex_polygon_convex_polygon<true,true,true>}
};
+
_CollectorCallback2D callback;
callback.callback=p_result_callback;
callback.swap=p_swap;
@@ -1314,32 +1537,49 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_
const Matrix32 *transform_B=&p_transform_B;
const Vector2 *motion_A=&p_motion_A;
const Vector2 *motion_B=&p_motion_B;
+ real_t margin_A=p_margin_A,margin_B=p_margin_B;
if (type_A > type_B) {
SWAP(A,B);
SWAP(transform_A,transform_B);
SWAP(type_A,type_B);
SWAP(motion_A,motion_B);
+ SWAP(margin_A,margin_B);
callback.swap = !callback.swap;
}
CollisionFunc collision_func;
- if (*motion_A==Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table[type_A-2][type_B-2];
- } else if (*motion_A!=Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table_castA[type_A-2][type_B-2];
- } else if (*motion_A==Vector2() && *motion_B!=Vector2()) {
- collision_func = collision_table_castB[type_A-2][type_B-2];
+
+ if (p_margin_A || p_margin_B) {
+ if (*motion_A==Vector2() && *motion_B==Vector2()) {
+ collision_func = collision_table_margin[type_A-2][type_B-2];
+ } else if (*motion_A!=Vector2() && *motion_B==Vector2()) {
+ collision_func = collision_table_castA_margin[type_A-2][type_B-2];
+ } else if (*motion_A==Vector2() && *motion_B!=Vector2()) {
+ collision_func = collision_table_castB_margin[type_A-2][type_B-2];
+ } else {
+ collision_func = collision_table_castA_castB_margin[type_A-2][type_B-2];
+ }
} else {
- collision_func = collision_table_castA_castB[type_A-2][type_B-2];
+
+ if (*motion_A==Vector2() && *motion_B==Vector2()) {
+ collision_func = collision_table[type_A-2][type_B-2];
+ } else if (*motion_A!=Vector2() && *motion_B==Vector2()) {
+ collision_func = collision_table_castA[type_A-2][type_B-2];
+ } else if (*motion_A==Vector2() && *motion_B!=Vector2()) {
+ collision_func = collision_table_castB[type_A-2][type_B-2];
+ } else {
+ collision_func = collision_table_castA_castB[type_A-2][type_B-2];
+ }
+
}
ERR_FAIL_COND_V(!collision_func,false);
- collision_func(A,*transform_A,B,*transform_B,&callback,*motion_A,*motion_B);
+ collision_func(A,*transform_A,B,*transform_B,&callback,*motion_A,*motion_B,margin_A,margin_B);
return callback.collided;
diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h
index 95468a18b8..be5a3dc79f 100644
--- a/servers/physics_2d/collision_solver_2d_sat.h
+++ b/servers/physics_2d/collision_solver_2d_sat.h
@@ -32,6 +32,6 @@
#include "collision_solver_2d_sw.h"
-bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Vector2& p_motion_A,const Shape2DSW *p_shape_B, const Matrix32& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector2 *sep_axis=NULL);
+bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Vector2& p_motion_A,const Shape2DSW *p_shape_B, const Matrix32& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector2 *sep_axis=NULL,float p_margin_A=0,float p_margin_B=0);
#endif // COLLISION_SOLVER_2D_SAT_H
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index 5d43510aea..4c7e68d643 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -150,6 +150,8 @@ struct _ConcaveCollisionInfo2D {
const Matrix32 *transform_B;
Vector2 motion_A;
Vector2 motion_B;
+ real_t margin_A;
+ real_t margin_B;
CollisionSolver2DSW::CallbackResult result_callback;
void *userdata;
bool swap_result;
@@ -169,7 +171,7 @@ void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex
if (!cinfo.result_callback && cinfo.collided)
return; //already collided and no contacts requested, don't test anymore
- bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex,*cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,cinfo.sep_axis );
+ bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex,*cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,cinfo.sep_axis,cinfo.margin_A,cinfo.margin_B );
if (!collided)
return;
@@ -179,7 +181,7 @@ void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex
}
-bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) {
+bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis,float p_margin_A,float p_margin_B) {
const ConcaveShape2DSW *concave_B=static_cast<const ConcaveShape2DSW*>(p_shape_B);
@@ -195,6 +197,8 @@ bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix3
cinfo.collided=false;
cinfo.collisions=0;
cinfo.sep_axis=sep_axis;
+ cinfo.margin_A=p_margin_A;
+ cinfo.margin_B=p_margin_B;
cinfo.aabb_tests=0;
@@ -227,7 +231,7 @@ bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix3
}
-bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis) {
+bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis,float p_margin_A,float p_margin_B) {
@@ -236,12 +240,14 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Matrix32& p_tra
Physics2DServer::ShapeType type_B=p_shape_B->get_type();
bool concave_A=p_shape_A->is_concave();
bool concave_B=p_shape_B->is_concave();
+ real_t margin_A=p_margin_A,margin_B=p_margin_B;
bool swap = false;
if (type_A>type_B) {
SWAP(type_A,type_B);
SWAP(concave_A,concave_B);
+ SWAP(margin_A,margin_B);
swap=true;
}
@@ -292,16 +298,16 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Matrix32& p_tra
return false;
if (!swap)
- return solve_concave(p_shape_A,p_transform_A,p_motion_A,p_shape_B,p_transform_B,p_motion_B,p_result_callback,p_userdata,false,sep_axis);
+ return solve_concave(p_shape_A,p_transform_A,p_motion_A,p_shape_B,p_transform_B,p_motion_B,p_result_callback,p_userdata,false,sep_axis,margin_A,margin_B);
else
- return solve_concave(p_shape_B,p_transform_B,p_motion_B,p_shape_A,p_transform_A,p_motion_A,p_result_callback,p_userdata,true,sep_axis);
+ return solve_concave(p_shape_B,p_transform_B,p_motion_B,p_shape_A,p_transform_A,p_motion_A,p_result_callback,p_userdata,true,sep_axis,margin_A,margin_B);
} else {
- return collision_solver(p_shape_A, p_transform_A,p_motion_A, p_shape_B, p_transform_B, p_motion_B,p_result_callback,p_userdata,false,sep_axis);
+ return collision_solver(p_shape_A, p_transform_A,p_motion_A, p_shape_B, p_transform_B, p_motion_B,p_result_callback,p_userdata,false,sep_axis,margin_A,margin_B);
}
diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h
index 11b5701f46..07141b0d09 100644
--- a/servers/physics_2d/collision_solver_2d_sw.h
+++ b/servers/physics_2d/collision_solver_2d_sw.h
@@ -37,14 +37,14 @@ public:
private:
static bool solve_static_line(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
static void concave_callback(void *p_userdata, Shape2DSW *p_convex);
- static bool solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL);
+ static bool solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL,float p_margin_A=0,float p_margin_B=0);
static bool solve_raycast(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL);
public:
- static bool solve(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis=NULL);
+ static bool solve(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis=NULL,float p_margin_A=0,float p_margin_B=0);
};
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 0fbd461f46..fd1ea579f0 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -132,8 +132,12 @@ real_t Physics2DServerSW::shape_get_custom_solver_bias(RID p_shape) const {
void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
+
CollCbkData *cbk=(CollCbkData *)p_userdata;
+ if (cbk->max==0)
+ return;
+
if (cbk->amount == cbk->max) {
//find least deep
float min_depth=1e20;
@@ -159,6 +163,7 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p
cbk->ptr[cbk->amount*2+0]=p_point_A;
cbk->ptr[cbk->amount*2+1]=p_point_B;
+ cbk->amount++;
}
}
@@ -648,19 +653,20 @@ uint32_t Physics2DServerSW::body_get_object_instance_ID(RID p_body) const {
};
-void Physics2DServerSW::body_set_user_flags(RID p_body, uint32_t p_flags) {
+void Physics2DServerSW::body_set_user_mask(RID p_body, uint32_t p_flags) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
+ body->set_user_mask(p_flags);
};
-uint32_t Physics2DServerSW::body_get_user_flags(RID p_body, uint32_t p_flags) const {
+uint32_t Physics2DServerSW::body_get_user_mask(RID p_body, uint32_t p_flags) const {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,0);
- return 0;
+ return body->get_user_mask();
};
void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, float p_value) {
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index ef00eae7e4..e50bb0ab96 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -58,6 +58,12 @@ friend class Physics2DDirectSpaceStateSW;
mutable RID_Owner<Body2DSW> body_owner;
mutable RID_Owner<Joint2DSW> joint_owner;
+
+
+
+// void _clear_query(Query2DSW *p_query);
+public:
+
struct CollCbkData {
int max;
@@ -68,9 +74,6 @@ friend class Physics2DDirectSpaceStateSW;
static void _shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata);
-// void _clear_query(Query2DSW *p_query);
-public:
-
virtual RID shape_create(ShapeType p_shape);
virtual void shape_set_data(RID p_shape, const Variant& p_data);
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias);
@@ -158,8 +161,8 @@ public:
virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode);
virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const;
- virtual void body_set_user_flags(RID p_body, uint32_t p_flags);
- virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const;
+ virtual void body_set_user_mask(RID p_body, uint32_t p_mask);
+ virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const;
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value);
virtual float body_get_param(RID p_body, BodyParameter p_param) const;
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index ba5f60cb32..d3fcf1fab2 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -354,6 +354,51 @@ public:
r_max = distance + length;
}
+
+
+ _FORCE_INLINE_ Vector2 get_circle_axis(const Matrix32& p_xform, const Matrix32& p_xform_inv,const Vector2& p_circle) const {
+
+ Vector2 local_v = p_xform_inv.xform(p_circle);
+
+ Vector2 he(
+ (local_v.x<0) ? -half_extents.x : half_extents.x,
+ (local_v.y<0) ? -half_extents.y : half_extents.y
+ );
+
+ return (p_xform.xform(he)-p_circle).normalized();
+ }
+
+ _FORCE_INLINE_ Vector2 get_box_axis(const Matrix32& p_xform, const Matrix32& p_xform_inv,const RectangleShape2DSW *p_B,const Matrix32& p_B_xform, const Matrix32& p_B_xform_inv) const {
+
+ Vector2 a,b;
+
+ {
+ Vector2 local_v = p_xform_inv.xform(p_B_xform.get_origin());
+
+ Vector2 he(
+ (local_v.x<0) ? -half_extents.x : half_extents.x,
+ (local_v.y<0) ? -half_extents.y : half_extents.y
+ );
+
+ a=p_xform.xform(he);
+
+ }
+ {
+ Vector2 local_v = p_B_xform_inv.xform(p_xform.get_origin());
+
+ Vector2 he(
+ (local_v.x<0) ? -p_B->half_extents.x : p_B->half_extents.x,
+ (local_v.y<0) ? -p_B->half_extents.y : p_B->half_extents.y
+ );
+
+ b=p_B_xform.xform(he);
+
+ }
+
+ return (a-b).normalized();
+ }
+
+
DEFAULT_PROJECT_RANGE_CAST
};
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 2c714f5065..d1aec92984 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -31,7 +31,22 @@
#include "physics_2d_server_sw.h"
-bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_user_mask) {
+_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_user_mask, uint32_t p_type_mask) {
+
+ if (p_user_mask && !(p_object->get_user_mask()&p_user_mask))
+ return false;
+
+ if (p_object->get_type()==CollisionObject2DSW::TYPE_AREA && !(p_type_mask&Physics2DDirectSpaceState::TYPE_MASK_AREA))
+ return false;
+
+ Body2DSW *body = static_cast<Body2DSW*>(p_object);
+
+ return (1<<body->get_mode())&p_type_mask;
+
+}
+
+bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_user_mask,uint32_t p_object_type_mask) {
+
ERR_FAIL_COND_V(space->locked,false);
@@ -55,8 +70,8 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
for(int i=0;i<amount;i++) {
- if (space->intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
- continue; //ignore area
+ if (!_match_object_type_query(space->intersection_query_results[i],p_user_mask,p_object_type_mask))
+ continue;
if (p_exclude.has( space->intersection_query_results[i]->get_self()))
continue;
@@ -120,7 +135,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
}
-int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_user_mask) {
+int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_user_mask,uint32_t p_object_type_mask) {
if (p_result_max<=0)
return 0;
@@ -129,6 +144,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
ERR_FAIL_COND_V(!shape,0);
Rect2 aabb = p_xform.xform(shape->get_aabb());
+ aabb=aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
@@ -137,11 +153,8 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
for(int i=0;i<amount;i++) {
- if (cc>=p_result_max)
- break;
-
- if (space->intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
- continue; //ignore area
+ if (!_match_object_type_query(space->intersection_query_results[i],p_user_mask,p_object_type_mask))
+ continue;
if (p_exclude.has( space->intersection_query_results[i]->get_self()))
continue;
@@ -150,7 +163,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
int shape_idx=space->intersection_query_subindex_results[i];
- if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),NULL,NULL,NULL))
+ if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),NULL,NULL,NULL,p_margin))
continue;
r_results[cc].collider_id=col_obj->get_instance_id();
@@ -168,193 +181,235 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
}
-struct MotionCallbackRayCastData {
- Vector2 best_contact;
- Vector2 best_normal;
- float best_len;
- Matrix32 b_xform_inv;
- Matrix32 b_xform;
- Vector2 motion;
- Shape2DSW * shape_B;
+bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_user_mask,uint32_t p_object_type_mask) {
-};
-static void _motion_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
+ Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape,false);
+
+ Rect2 aabb = p_xform.xform(shape->get_aabb());
+ aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
+ aabb=aabb.grow(p_margin);
- MotionCallbackRayCastData *rd=(MotionCallbackRayCastData*)p_userdata;
+ //if (p_motion!=Vector2())
+ // print_line(p_motion);
- Vector2 contact_normal = (p_point_B-p_point_A).normalized();
+ int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
- Vector2 from=p_point_A-(rd->motion*1.01);
- Vector2 p,n;
+ float best_safe=1;
+ float best_unsafe=1;
+
+ for(int i=0;i<amount;i++) {
- if (contact_normal.dot(rd->motion.normalized())<CMP_EPSILON) {
- //safe to assume it was a perpendicular collision
- n=contact_normal;
- p=p_point_B;
- } else {
- //entered in a different angle
- Vector2 to = p_point_A+rd->motion; //avoid precission issues
+ if (!_match_object_type_query(space->intersection_query_results[i],p_user_mask,p_object_type_mask))
+ continue;
+
+ if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ continue; //ignore excluded
- bool res = rd->shape_B->intersect_segment(rd->b_xform_inv.xform(from),rd->b_xform_inv.xform(to),p,n);
+ const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
+ int shape_idx=space->intersection_query_subindex_results[i];
- if (!res) {
- print_line("lolwut failed");
- return;
+
+ Matrix32 col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ //test initial overlap, does it collide if going all the way?
+ if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
+ continue;
}
- p = rd->b_xform.xform(p);
- n = rd->b_xform_inv.basis_xform_inv(n).normalized();
- }
+ //test initial overlap
+ if (CollisionSolver2DSW::solve(shape,p_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
+
+ return false;
+ }
+
+
+ //just do kinematic solving
+ float low=0;
+ float hi=1;
+ Vector2 mnormal=p_motion.normalized();
+
+ for(int i=0;i<8;i++) { //steps should be customizable..
+
+ Matrix32 xfa = p_xform;
+ float ofs = (low+hi)*0.5;
+
+ Vector2 sep=mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep,p_margin);
+
+ if (collided) {
+
+ hi=ofs;
+ } else {
+
+ low=ofs;
+ }
+ }
- float len = p.distance_to(from);
+ if (low<best_safe) {
+ best_safe=low;
+ best_unsafe=hi;
+ }
- if (len<rd->best_len) {
- rd->best_contact=p;
- rd->best_normal=n;
- rd->best_len=len;
}
+
+ p_closest_safe=best_safe;
+ p_closest_unsafe=best_unsafe;
+
+ return true;
+
+
}
-bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion, MotionCastCollision &r_result, const Set<RID>& p_exclude,uint32_t p_user_mask) {
+
+bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_user_mask,uint32_t p_object_type_mask) {
+
+
+ if (p_result_max<=0)
+ return 0;
Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape,0);
- Rect2 aabb = p_xform.xform(shape->get_aabb());
+ Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
+ aabb=aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
bool collided=false;
- r_result.travel=1;
-
- MotionCallbackRayCastData best_normal;
- best_normal.best_len=1e20;
- for(int i=0;i<amount;i++) {
-
+ int cc=0;
+ r_result_count=0;
+
+ Physics2DServerSW::CollCbkData cbk;
+ cbk.max=p_result_max;
+ cbk.amount=0;
+ cbk.ptr=r_results;
+ CollisionSolver2DSW::CallbackResult cbkres=NULL;
+
+ Physics2DServerSW::CollCbkData *cbkptr=NULL;
+ if (p_result_max>0) {
+ cbkptr=&cbk;
+ cbkres=Physics2DServerSW::_shape_col_cbk;
+ }
- if (space->intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
- continue; //ignore area
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
- continue; //ignore excluded
+ for(int i=0;i<amount;i++) {
+ if (!_match_object_type_query(space->intersection_query_results[i],p_user_mask,p_object_type_mask))
+ continue;
const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
int shape_idx=space->intersection_query_subindex_results[i];
+ if (p_exclude.has( col_obj->get_self() ))
+ continue;
- Matrix32 col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- //test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL)) {
- continue;
+ if (CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) {
+ collided=true;
}
+ }
- //test initial overlap
- if (CollisionSolver2DSW::solve(shape,p_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL)) {
-
- r_result.collider_id=col_obj->get_instance_id();
- r_result.collider=r_result.collider_id!=0 ? ObjectDB::get_instance(col_obj->get_instance_id()) : NULL;
- r_result.shape=shape_idx;
- r_result.rid=col_obj->get_self();
- r_result.travel=0;
- r_result.point=Vector2();
- r_result.normal=Vector2();
- return true;
- }
+ r_result_count=cbk.amount;
-#if 0
- Vector2 mnormal=p_motion.normalized();
- Matrix32 col_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- ShapeSW *col_shape = col_obj->get_shape(shape_idx);
+ return collided;
+}
- real_t min,max;
- col_shape->project_rangev(mnormal,col_shape_xform,min,max);
- real_t width = max-min;
- int a;
- Vector2 s[2];
- col_shape->get_supports(col_shape_xform.basis_xform(mnormal).normalized(),s,a);
- Vector2 from = col_shape_xform.xform(s[0]);
- Vector2 to = from + p_motion;
+struct _RestCallbackData {
- Matrix32 from_inv = col_shape_xform.affine_inverse();
+ const CollisionObject2DSW *object;
+ const CollisionObject2DSW *best_object;
+ int shape;
+ int best_shape;
+ Vector2 best_contact;
+ Vector2 best_normal;
+ float best_len;
+};
- Vector2 local_from = from_inv.xform(from-mnormal*width*0.1); //start from a little inside the bounding box
- Vector2 local_to = from_inv.xform(to);
+static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
- Vector2 rpos,rnorm;
- if (!col_shape->intersect_segment(local_from,local_to,rpos,rnorm))
- return false;
- //ray hit something
+ _RestCallbackData *rd=(_RestCallbackData*)p_userdata;
+ Vector2 contact_rel = p_point_B - p_point_A;
+ float len = contact_rel.length();
+ if (len <= rd->best_len)
+ return;
- Vector2 hitpos = p_xform_B.xform(rpos);
-#endif
+ rd->best_len=len;
+ rd->best_contact=p_point_B;
+ rd->best_normal=contact_rel/len;
+ rd->best_object=rd->object;
+ rd->best_shape=rd->shape;
- //just do kinematic solving
- float low=0;
- float hi=1;
- Vector2 mnormal=p_motion.normalized();
+}
- for(int i=0;i<8;i++) { //steps should be customizable..
- Matrix32 xfa = p_xform;
- float ofs = (low+hi)*0.5;
+bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_user_mask,uint32_t p_object_type_mask) {
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep);
- if (collided) {
+ Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape,0);
- hi=ofs;
- } else {
+ Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
+ aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
+ aabb=aabb.grow(p_margin);
- low=ofs;
- }
- }
+ int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+
+ _RestCallbackData rcd;
+ rcd.best_len=0;
+ rcd.best_object=NULL;
+ rcd.best_shape=0;
+ for(int i=0;i<amount;i++) {
- best_normal.shape_B=col_obj->get_shape(shape_idx);
- best_normal.motion=p_motion*hi;
- best_normal.b_xform=col_obj_xform;
- best_normal.b_xform_inv=col_obj_xform.affine_inverse();
- bool sc = CollisionSolver2DSW::solve(shape,p_xform,p_motion*hi,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_motion_cbk_result,&best_normal);
- print_line("CLD: "+itos(sc));
+ if (!_match_object_type_query(space->intersection_query_results[i],p_user_mask,p_object_type_mask))
+ continue;
+ const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
+ int shape_idx=space->intersection_query_subindex_results[i];
- if (collided && low>=r_result.travel)
+ if (p_exclude.has( col_obj->get_self() ))
continue;
- collided=true;
- r_result.travel=low;
+ rcd.object=col_obj;
+ rcd.shape=shape_idx;
+ bool sc = CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin);
+ if (!sc)
+ continue;
- r_result.collider_id=col_obj->get_instance_id();
- r_result.collider=r_result.collider_id!=0 ? ObjectDB::get_instance(col_obj->get_instance_id()) : NULL;
- r_result.shape=shape_idx;
- r_result.rid=col_obj->get_self();
}
- if (collided) {
- ERR_FAIL_COND_V(best_normal.best_normal==Vector2(),false);
- r_result.normal=best_normal.best_normal;
- r_result.point=best_normal.best_contact;
- }
+ if (rcd.best_len==0)
+ return false;
- return collided;
+ r_info->collider_id=rcd.best_object->get_instance_id();
+ r_info->shape=rcd.best_shape;
+ r_info->normal=rcd.best_normal;
+ r_info->point=rcd.best_contact;
+ r_info->rid=rcd.best_object->get_self();
+ if (rcd.best_object->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object);
+ Vector2 rel_vec = r_info->point-body->get_transform().get_origin();
+ r_info->linear_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
+ } else {
+ r_info->linear_velocity=Vector2();
+ }
+
+ return true;
}
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 978e88479d..9d3dfae9b5 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -46,9 +46,11 @@ public:
Space2DSW *space;
- bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
- int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
- bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion, MotionCastCollision &r_result, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
+ virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual bool collide_shape(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual bool rest_info(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
Physics2DDirectSpaceStateSW();
};
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index cbf5cffce6..0851ad59ef 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -145,7 +145,7 @@ Variant Physics2DDirectSpaceState::_intersect_shape(const RID& p_shape, const Ma
ShapeResult *res=(ShapeResult*)alloca(p_result_max*sizeof(ShapeResult));
- int rc = intersect_shape(p_shape,p_xform,Vector2(),res,p_result_max,exclude,p_user_mask);
+ int rc = intersect_shape(p_shape,p_xform,Vector2(),0,res,p_result_max,exclude,p_user_mask);
if (rc==0)
return Variant();
@@ -163,15 +163,13 @@ Variant Physics2DDirectSpaceState::_intersect_shape(const RID& p_shape, const Ma
Variant Physics2DDirectSpaceState::_cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,const Vector<RID>& p_exclude,uint32_t p_user_mask) {
+#if 0
Set<RID> exclude;
for(int i=0;i<p_exclude.size();i++)
exclude.insert(p_exclude[i]);
-
- MotionCastCollision mcc;
-
- bool result = cast_motion(p_shape,p_xform,p_motion,mcc,exclude,p_user_mask);
+ bool result = cast_motion(p_shape,p_xform,p_motion,0,mcc,exclude,p_user_mask);
if (!result)
return Variant();
@@ -185,7 +183,8 @@ Variant Physics2DDirectSpaceState::_cast_motion(const RID& p_shape, const Matrix
d["shape"]=mcc.shape;
return d;
-
+#endif
+ return Variant();
}
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 5242ec0e2a..172fa1699b 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -98,6 +98,16 @@ protected:
public:
+ enum ObjectTypeMask {
+ TYPE_MASK_STATIC_BODY=1<<0,
+ TYPE_MASK_KINEMATIC_BODY=1<<1,
+ TYPE_MASK_RIGID_BODY=1<<2,
+ TYPE_MASK_CHARACTER_BODY=1<<3,
+ TYPE_MASK_AREA=1<<4,
+ TYPE_MASK_COLLISION=TYPE_MASK_STATIC_BODY|TYPE_MASK_CHARACTER_BODY|TYPE_MASK_KINEMATIC_BODY|TYPE_MASK_RIGID_BODY
+
+ };
+
struct RayResult {
Vector2 position;
@@ -108,7 +118,7 @@ public:
int shape;
};
- virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0)=0;
+ virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
struct ShapeResult {
@@ -119,25 +129,26 @@ public:
};
- virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0)=0;
+ virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+
+ virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
- struct MotionCastCollision {
+ virtual bool collide_shape(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
+
+ struct ShapeRestInfo {
- float travel; //0 to 1, if 0 then it's blocked
Vector2 point;
Vector2 normal;
RID rid;
ObjectID collider_id;
- Object *collider;
int shape;
+ Vector2 linear_velocity; //velocity at contact point
};
- virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion, MotionCastCollision &r_result, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0)=0;
-
-
+ virtual bool rest_info(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
Physics2DDirectSpaceState();
@@ -327,8 +338,8 @@ public:
virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode)=0;
virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const=0;
- virtual void body_set_user_flags(RID p_body, uint32_t p_flags)=0;
- virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const=0;
+ virtual void body_set_user_mask(RID p_body, uint32_t p_mask)=0;
+ virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const=0;
// common body variables
enum BodyParameter {
diff --git a/tools/doc/doc_data.cpp b/tools/doc/doc_data.cpp
index 5167b9a0b0..35f1140644 100644
--- a/tools/doc/doc_data.cpp
+++ b/tools/doc/doc_data.cpp
@@ -530,6 +530,17 @@ void DocData::generate(bool p_basic_types) {
}
+ List<Pair<String,Variant> > cinfo;
+ lang->get_public_constants(&cinfo);
+
+
+ for(List<Pair<String,Variant> >::Element *E=cinfo.front();E;E=E->next()) {
+
+ ConstantDoc cd;
+ cd.name=E->get().first;
+ cd.value=E->get().second;
+ c.constants.push_back(cd);
+ }
}
}
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index ed932396db..33b2e72d62 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -4148,6 +4148,7 @@ EditorNode::EditorNode() {
EditorSettings::get_singleton()->enable_plugins();
+ Node::set_human_readable_collision_renaming(true);
// Ref<ImageTexture> it = gui_base->get_icon("logo","Icons");
// OS::get_singleton()->set_icon( it->get_data() );