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authorBernhard Liebl <Bernhard.Liebl@gmx.org>2017-10-16 12:40:13 +0200
committerBernhard Liebl <Bernhard.Liebl@gmx.org>2017-10-23 19:01:14 +0200
commit7c245e9f6d4f14223db10e37512e7be63f92e24f (patch)
tree6eba69861dc4930f538dfc54875fd4babf39956a
parent804cab31de3691a3d33f02878f45fa5c8e46cdb2 (diff)
adds alternative editing of nodes: you can select nodes, use del to delete nodes, and split edges by simply clicking into edge
-rw-r--r--editor/icons/icon_editor_handle_add.svg6
-rw-r--r--editor/icons/icon_editor_handle_selected.svg6
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp425
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h35
4 files changed, 315 insertions, 157 deletions
diff --git a/editor/icons/icon_editor_handle_add.svg b/editor/icons/icon_editor_handle_add.svg
new file mode 100644
index 0000000000..0e7fe7129a
--- /dev/null
+++ b/editor/icons/icon_editor_handle_add.svg
@@ -0,0 +1,6 @@
+<svg width="8" height="8" version="1.1" viewBox="0 0 8 8" xmlns="http://www.w3.org/2000/svg">
+ <g transform="translate(0 -1044.4)">
+ <ellipse cx="4" cy="1048.4" rx="4" ry="4" fill="#fff"/>
+ <ellipse cx="4" cy="1048.4" rx="2.8572" ry="2.8571" fill="#84ff84"/>
+ </g>
+</svg>
diff --git a/editor/icons/icon_editor_handle_selected.svg b/editor/icons/icon_editor_handle_selected.svg
new file mode 100644
index 0000000000..8d338c1fbd
--- /dev/null
+++ b/editor/icons/icon_editor_handle_selected.svg
@@ -0,0 +1,6 @@
+<svg width="8" height="8" version="1.1" viewBox="0 0 8 8" xmlns="http://www.w3.org/2000/svg">
+ <g transform="translate(0 -1044.4)">
+ <ellipse cx="4" cy="1048.4" rx="4" ry="4" fill="#fff"/>
+ <ellipse cx="4" cy="1048.4" rx="2.8572" ry="2.8571" fill="#8484ff"/>
+ </g>
+</svg>
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index ffa4e36b5a..2f839b96cf 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -30,6 +30,49 @@
#include "abstract_polygon_2d_editor.h"
#include "canvas_item_editor_plugin.h"
+#include "core/os/keyboard.h"
+
+AbstractPolygon2DEditor::Vertex::Vertex()
+ : polygon(-1), vertex(-1) {
+ // invalid vertex
+}
+
+AbstractPolygon2DEditor::Vertex::Vertex(int p_vertex)
+ : polygon(-1), vertex(p_vertex) {
+ // vertex p_vertex of current wip polygon
+}
+
+AbstractPolygon2DEditor::Vertex::Vertex(int p_polygon, int p_vertex)
+ : polygon(p_polygon), vertex(p_vertex) {
+ // vertex p_vertex of polygon p_polygon
+}
+
+bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
+
+ return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
+}
+
+bool AbstractPolygon2DEditor::Vertex::operator!=(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
+
+ return !(*this == p_vertex);
+}
+
+bool AbstractPolygon2DEditor::Vertex::valid() const {
+
+ return vertex >= 0;
+}
+
+AbstractPolygon2DEditor::PosVertex::PosVertex() {
+ // invalid vertex
+}
+
+AbstractPolygon2DEditor::PosVertex::PosVertex(const Vertex &p_vertex, const Vector2 &p_pos)
+ : Vertex(p_vertex.polygon, p_vertex.vertex), pos(p_pos) {
+}
+
+AbstractPolygon2DEditor::PosVertex::PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos)
+ : Vertex(p_polygon, p_vertex), pos(p_pos) {
+}
bool AbstractPolygon2DEditor::_is_empty() const {
@@ -171,7 +214,10 @@ void AbstractPolygon2DEditor::_wip_close() {
wip.clear();
wip_active = false;
- edited_point = -1;
+
+ edited_point = PosVertex();
+ hover_point = Vertex();
+ selected_point = Vertex();
}
bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
@@ -197,9 +243,6 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Vector2 gpoint = mb->get_position();
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
- //first check if a point is to be added (segment split)
- real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
-
if (mode == MODE_CREATE) {
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
@@ -209,13 +252,16 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
wip.clear();
wip.push_back(cpoint);
wip_active = true;
- edited_point_pos = cpoint;
- edited_polygon = -1;
- edited_point = 1;
+ edited_point = PosVertex(-1, 1, cpoint);
canvas_item_editor->get_viewport_control()->update();
+ hover_point = Vertex();
+ selected_point = Vertex(0);
+ edge_point = PosVertex();
return true;
} else {
+ const real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
+
if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
//wip closed
_wip_close();
@@ -224,7 +270,8 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
} else {
wip.push_back(cpoint);
- edited_point = wip.size();
+ edited_point = PosVertex(-1, wip.size(), cpoint);
+ selected_point = Vertex(wip.size() - 1);
canvas_item_editor->get_viewport_control()->update();
return true;
@@ -240,66 +287,31 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (mb->is_pressed()) {
- if (mb->get_control()) {
-
- const int n_polygons = _get_polygon_count();
+ const PosVertex insert = closest_edge_point(gpoint);
- if (n_polygons >= 1) {
+ if (insert.valid()) {
- Vector<Vector2> vertices = _get_polygon(n_polygons - 1);
+ Vector<Vector2> vertices = _get_polygon(insert.polygon);
- if (vertices.size() < 3) {
-
- vertices.push_back(cpoint);
- undo_redo->create_action(TTR("Edit Poly"));
- _action_set_polygon(n_polygons - 1, vertices);
- _commit_action();
- return true;
- }
- }
-
- //search edges
- int closest_poly = -1;
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
-
- for (int j = 0; j < n_polygons; j++) {
-
- PoolVector<Vector2> points = _get_polygon(j);
- const Vector2 offset = _get_offset(j);
- const int n_points = points.size();
-
- for (int i = 0; i < n_points; i++) {
-
- Vector2 p[2] = { xform.xform(points[i] + offset),
- xform.xform(points[(i + 1) % n_points] + offset) };
-
- Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, p);
- if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
- continue; //not valid to reuse point
-
- real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_threshold) {
- closest_poly = j;
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
- }
+ if (vertices.size() < 3) {
- if (closest_idx >= 0) {
+ vertices.push_back(cpoint);
+ undo_redo->create_action(TTR("Edit Poly"));
+ selected_point = Vertex(insert.polygon, vertices.size());
+ _action_set_polygon(insert.polygon, vertices);
+ _commit_action();
+ return true;
+ } else {
- Vector<Vector2> vertices = _get_polygon(closest_poly);
+ Vector<Vector2> vertices = _get_polygon(insert.polygon);
pre_move_edit = vertices;
- vertices.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos));
- edited_point = closest_idx + 1;
- edited_polygon = closest_poly;
- edited_point_pos = xform.affine_inverse().xform(closest_pos);
+ edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
+ vertices.insert(edited_point.vertex, edited_point.pos);
+ selected_point = edited_point;
+ edge_point = PosVertex();
undo_redo->create_action(TTR("Insert Point"));
- _action_set_polygon(closest_poly, vertices);
+ _action_set_polygon(insert.polygon, vertices);
_commit_action();
return true;
@@ -307,134 +319,120 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
} else {
//look for points to move
- int closest_poly = -1;
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
-
- const int n_polygons = _get_polygon_count();
-
- for (int j = 0; j < n_polygons; j++) {
-
- PoolVector<Vector2> points = _get_polygon(j);
- const Vector2 offset = _get_offset(j);
- const int n_points = points.size();
-
- for (int i = 0; i < n_points; i++) {
-
- Vector2 cp = xform.xform(points[i] + offset);
-
- real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_threshold) {
- closest_poly = j;
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
- }
+ const PosVertex closest = closest_point(gpoint);
- if (closest_idx >= 0) {
+ if (closest.valid()) {
- pre_move_edit = _get_polygon(closest_poly);
- edited_polygon = closest_poly;
- edited_point = closest_idx;
- edited_point_pos = xform.affine_inverse().xform(closest_pos);
+ pre_move_edit = _get_polygon(closest.polygon);
+ edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
+ selected_point = closest;
+ edge_point = PosVertex();
canvas_item_editor->get_viewport_control()->update();
return true;
+ } else {
+
+ selected_point = Vertex();
}
}
} else {
- if (edited_point != -1) {
+ if (edited_point.valid()) {
//apply
- Vector<Vector2> vertices = _get_polygon(edited_polygon);
- ERR_FAIL_INDEX_V(edited_point, vertices.size(), false);
- vertices[edited_point] = edited_point_pos - _get_offset(edited_polygon);
+ Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
+ ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
+ vertices[edited_point.vertex] = edited_point.pos - _get_offset(edited_point.polygon);
undo_redo->create_action(TTR("Edit Poly"));
- _action_set_polygon(edited_polygon, pre_move_edit, vertices);
+ _action_set_polygon(edited_point.polygon, pre_move_edit, vertices);
_commit_action();
- edited_point = -1;
+ edited_point = PosVertex();
return true;
}
}
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
+ } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {
+
+ const PosVertex closest = closest_point(gpoint);
+
+ if (closest.valid()) {
+
+ remove_point(closest);
+ return true;
+ }
+ }
+ }
+ }
- int closest_poly = -1;
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
- const int n_polygons = _get_polygon_count();
+ Ref<InputEventMouseMotion> mm = p_event;
- for (int j = 0; j < n_polygons; j++) {
+ if (mm.is_valid()) {
- PoolVector<Vector2> points = _get_polygon(j);
- const int n_points = points.size();
- const Vector2 offset = _get_offset(j);
+ Vector2 gpoint = mm->get_position();
- for (int i = 0; i < n_points; i++) {
+ if (edited_point.valid() && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
- Vector2 cp = xform.xform(points[i] + offset);
+ Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
+ edited_point = PosVertex(edited_point, cpoint);
- real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_threshold) {
- closest_poly = j;
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
- }
+ if (!wip_active) {
- if (closest_idx >= 0) {
+ Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
+ ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
+ vertices[edited_point.vertex] = cpoint - _get_offset(edited_point.polygon);
+ _set_polygon(edited_point.polygon, vertices);
+ }
- PoolVector<Vector2> vertices = _get_polygon(closest_poly);
+ canvas_item_editor->get_viewport_control()->update();
+ } else if (mode == MODE_EDIT) {
- if (vertices.size() > 3) {
+ const PosVertex onEdgeVertex = closest_edge_point(gpoint);
- vertices.remove(closest_idx);
+ if (onEdgeVertex.valid()) {
- undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
- _action_set_polygon(closest_poly, vertices);
- _commit_action();
- } else {
+ hover_point = Vertex();
+ edge_point = onEdgeVertex;
+ canvas_item_editor->get_viewport_control()->update();
+ } else {
- undo_redo->create_action(TTR("Remove Poly And Point"));
- _action_remove_polygon(closest_poly);
- _commit_action();
- }
+ if (edge_point.valid()) {
- if (_is_empty())
- _menu_option(MODE_CREATE);
- return true;
+ edge_point = PosVertex();
+ canvas_item_editor->get_viewport_control()->update();
+ }
+
+ const PosVertex new_hover_point = closest_point(gpoint);
+ if (hover_point != new_hover_point) {
+
+ hover_point = new_hover_point;
+ canvas_item_editor->get_viewport_control()->update();
}
}
}
}
- Ref<InputEventMouseMotion> mm = p_event;
+ Ref<InputEventKey> k = p_event;
- if (mm.is_valid()) {
+ if (k.is_valid() && k->is_pressed() && (k->get_scancode() == KEY_DELETE || k->get_scancode() == KEY_BACKSPACE)) {
+ if (wip_active && selected_point.polygon == -1) {
- if (edited_point != -1 && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
+ if (wip.size() > selected_point.vertex) {
- Vector2 gpoint = mm->get_position();
- Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position())));
- edited_point_pos = cpoint;
+ wip.remove(selected_point.vertex);
+ selected_point = wip.size() - 1;
+ canvas_item_editor->get_viewport_control()->update();
+ return true;
+ }
+ } else {
- if (!wip_active) {
+ const Vertex active_point = get_active_point();
- Vector<Vector2> vertices = _get_polygon(edited_polygon);
- ERR_FAIL_INDEX_V(edited_point, vertices.size(), false);
- vertices[edited_point] = cpoint - _get_offset(edited_polygon);
- _set_polygon(edited_polygon, vertices);
- }
+ if (active_point.valid()) {
- canvas_item_editor->get_viewport_control()->update();
+ remove_point(active_point);
+ return true;
+ }
}
}
@@ -448,7 +446,10 @@ void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
Control *vpc = canvas_item_editor->get_viewport_control();
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
- Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
+ Ref<Texture> default_handle = get_icon("EditorHandle", "EditorIcons");
+ Ref<Texture> selected_handle = get_icon("EditorHandleSelected", "EditorIcons");
+
+ const Vertex active_point = get_active_point();
const int n_polygons = _get_polygon_count();
for (int j = -1; j < n_polygons; j++) {
@@ -459,7 +460,7 @@ void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
PoolVector<Vector2> points;
Vector2 offset;
- if (wip_active && j == edited_polygon) {
+ if (wip_active && j == edited_point.polygon) {
points = Variant(wip);
offset = Vector2(0, 0);
@@ -471,7 +472,7 @@ void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
offset = _get_offset(j);
}
- if (!wip_active && j == edited_polygon && edited_point >= 0 && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
+ if (!wip_active && j == edited_point.polygon && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
const int n = pre_move_edit.size();
@@ -493,10 +494,12 @@ void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
for (int i = 0; i < n_points; i++) {
+ const Vertex vertex(j, i);
+
Vector2 p, p2;
- p = (j == edited_polygon && i == edited_point) ? edited_point_pos : (points[i] + offset);
- if (j == edited_polygon && ((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point)))
- p2 = edited_point_pos;
+ p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
+ if (j == edited_point.polygon && ((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point.vertex)))
+ p2 = edited_point.pos;
else
p2 = points[(i + 1) % n_points] + offset;
@@ -504,9 +507,16 @@ void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
Vector2 next_point = xform.xform(p2);
vpc->draw_line(point, next_point, col, 2);
+ Ref<Texture> handle = vertex == active_point ? selected_handle : default_handle;
vpc->draw_texture(handle, point - handle->get_size() * 0.5);
}
}
+
+ if (edge_point.valid()) {
+
+ Ref<Texture> add_handle = get_icon("EditorHandleAdd", "EditorIcons");
+ vpc->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
+ }
}
void AbstractPolygon2DEditor::edit(Node *p_polygon) {
@@ -525,7 +535,9 @@ void AbstractPolygon2DEditor::edit(Node *p_polygon) {
wip.clear();
wip_active = false;
- edited_point = -1;
+ edited_point = PosVertex();
+ hover_point = Vertex();
+ selected_point = Vertex();
canvas_item_editor->get_viewport_control()->update();
@@ -542,6 +554,107 @@ void AbstractPolygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_create_resource"), &AbstractPolygon2DEditor::_create_resource);
}
+void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
+
+ PoolVector<Vector2> vertices = _get_polygon(p_vertex.polygon);
+
+ if (vertices.size() > 3) {
+
+ vertices.remove(p_vertex.vertex);
+
+ undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
+ _action_set_polygon(p_vertex.polygon, vertices);
+ _commit_action();
+ } else {
+
+ undo_redo->create_action(TTR("Remove Poly And Point"));
+ _action_remove_polygon(p_vertex.polygon);
+ _commit_action();
+ }
+
+ if (_is_empty())
+ _menu_option(MODE_CREATE);
+
+ hover_point = Vertex();
+ if (selected_point == p_vertex)
+ selected_point = Vertex();
+}
+
+AbstractPolygon2DEditor::Vertex AbstractPolygon2DEditor::get_active_point() const {
+
+ return hover_point.valid() ? hover_point : selected_point;
+}
+
+AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const Vector2 &p_pos) const {
+
+ const real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
+
+ const int n_polygons = _get_polygon_count();
+ const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
+
+ PosVertex closest;
+ real_t closest_dist = 1e10;
+
+ for (int j = 0; j < n_polygons; j++) {
+
+ PoolVector<Vector2> points = _get_polygon(j);
+ const Vector2 offset = _get_offset(j);
+ const int n_points = points.size();
+
+ for (int i = 0; i < n_points; i++) {
+
+ Vector2 cp = xform.xform(points[i] + offset);
+
+ real_t d = cp.distance_to(p_pos);
+ if (d < closest_dist && d < grab_threshold) {
+ closest_dist = d;
+ closest = PosVertex(j, i, cp);
+ }
+ }
+ }
+
+ return closest;
+}
+
+AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(const Vector2 &p_pos) const {
+
+ const real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
+ const real_t eps = grab_threshold * 2;
+ const real_t eps2 = eps * eps;
+
+ const int n_polygons = _get_polygon_count();
+ const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
+
+ PosVertex closest;
+ real_t closest_dist = 1e10;
+
+ for (int j = 0; j < n_polygons; j++) {
+
+ PoolVector<Vector2> points = _get_polygon(j);
+ const Vector2 offset = _get_offset(j);
+ const int n_points = points.size();
+
+ for (int i = 0; i < n_points; i++) {
+
+ Vector2 segment[2] = { xform.xform(points[i] + offset),
+ xform.xform(points[(i + 1) % n_points] + offset) };
+
+ Vector2 cp = Geometry::get_closest_point_to_segment_2d(p_pos, segment);
+
+ if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2)
+ continue; //not valid to reuse point
+
+ real_t d = cp.distance_to(p_pos);
+ if (d < closest_dist && d < grab_threshold) {
+ closest_dist = d;
+ closest = PosVertex(j, i, cp);
+ }
+ }
+ }
+
+ return closest;
+}
+
AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wip_destructive) {
canvas_item_editor = NULL;
@@ -549,9 +662,13 @@ AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wi
undo_redo = editor->get_undo_redo();
wip_active = false;
- edited_polygon = -1;
+ edited_point = PosVertex();
wip_destructive = p_wip_destructive;
+ hover_point = Vertex();
+ selected_point = Vertex();
+ edge_point = PosVertex();
+
add_child(memnew(VSeparator));
button_create = memnew(ToolButton);
add_child(button_create);
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 3e3bff6d0d..8dd22958db 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -47,9 +47,33 @@ class AbstractPolygon2DEditor : public HBoxContainer {
ToolButton *button_create;
ToolButton *button_edit;
- int edited_polygon;
- int edited_point;
- Vector2 edited_point_pos;
+ struct Vertex {
+ Vertex();
+ Vertex(int p_vertex);
+ Vertex(int p_polygon, int p_vertex);
+
+ bool operator==(const Vertex &p_vertex) const;
+ bool operator!=(const Vertex &p_vertex) const;
+
+ bool valid() const;
+
+ int polygon;
+ int vertex;
+ };
+
+ struct PosVertex : public Vertex {
+ PosVertex();
+ PosVertex(const Vertex &p_vertex, const Vector2 &p_pos);
+ PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos);
+
+ Vector2 pos;
+ };
+
+ PosVertex edited_point;
+ Vertex hover_point; // point under mouse cursor
+ Vertex selected_point; // currently selected
+ PosVertex edge_point; // adding an edge point?
+
Vector<Vector2> pre_move_edit;
Vector<Vector2> wip;
bool wip_active;
@@ -80,6 +104,11 @@ protected:
void _node_removed(Node *p_node);
static void _bind_methods();
+ void remove_point(const Vertex &p_vertex);
+ Vertex get_active_point() const;
+ PosVertex closest_point(const Vector2 &p_pos) const;
+ PosVertex closest_edge_point(const Vector2 &p_pos) const;
+
bool _is_empty() const;
void _commit_action();