summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2022-09-20 08:41:53 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-20 08:41:53 +0200
commit7bb1af84f68ea5f92423a4c5f79033f2a3547460 (patch)
tree4aa5cfb717da384784ca8e318ccd986f28e9e7a1
parent7a4faba136d7e66d01a593c944c9381c2c26a0ae (diff)
parent95393c310dfbc4d9c6e60de1b0339fc16669b8cd (diff)
Merge pull request #66122 from raulsntos/dotnet/FirAccess🌲-docs
Improve C# documentation for FileAccess and DirAccess
-rw-r--r--doc/classes/DirAccess.xml2
-rw-r--r--doc/classes/FileAccess.xml16
2 files changed, 12 insertions, 6 deletions
diff --git a/doc/classes/DirAccess.xml b/doc/classes/DirAccess.xml
index ddb98030eb..de2e32b17b 100644
--- a/doc/classes/DirAccess.xml
+++ b/doc/classes/DirAccess.xml
@@ -27,7 +27,7 @@
[csharp]
public void DirContents(string path)
{
- var dir = DirAccess.Open(path);
+ using var dir = DirAccess.Open(path);
if (dir != null)
{
dir.ListDirBegin();
diff --git a/doc/classes/FileAccess.xml b/doc/classes/FileAccess.xml
index 61377fb13a..32f6a1dd3e 100644
--- a/doc/classes/FileAccess.xml
+++ b/doc/classes/FileAccess.xml
@@ -20,24 +20,30 @@
[csharp]
public void Save(string content)
{
- var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Write);
+ using var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Write);
file.StoreString(content);
}
public string Load()
{
- var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Read);
+ using var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Read);
string content = file.GetAsText();
return content;
}
[/csharp]
[/codeblocks]
In the example above, the file will be saved in the user data folder as specified in the [url=$DOCS_URL/tutorials/io/data_paths.html]Data paths[/url] documentation.
- There is no method to close a file in order to free it from use. Instead, [FileAccess] will close when it's freed, which happens when it goes out of scope or when it gets assigned with [code]null[/code].
- [codeblock]
+ There is no method to close a file in order to free it from use. Instead, [FileAccess] will close when it's freed, which happens when it goes out of scope or when it gets assigned with [code]null[/code]. In C# the reference must be disposed after we are done using it, this can be done with the [code]using[/code] statement or calling the [code]Dispose[/code] method directly.
+ [codeblocks]
+ [gdscript]
var file = FileAccess.open("res://something") # File is opened and locked for use.
file = null # File is closed.
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ using var file = FileAccess.Open("res://something"); // File is opened and locked for use.
+ // The using statement calls Dispose when going out of scope.
+ [/csharp]
+ [/codeblocks]
[b]Note:[/b] To access project resources once exported, it is recommended to use [ResourceLoader] instead of the [FileAccess] API, as some files are converted to engine-specific formats and their original source files might not be present in the exported PCK package.
[b]Note:[/b] Files are automatically closed only if the process exits "normally" (such as by clicking the window manager's close button or pressing [b]Alt + F4[/b]). If you stop the project execution by pressing [b]F8[/b] while the project is running, the file won't be closed as the game process will be killed. You can work around this by calling [method flush] at regular intervals.
</description>