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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-07-03 12:44:49 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-03 12:44:49 +0200 |
commit | 7af7590790b29ad52d01aea6bd4387392394ea0a (patch) | |
tree | aa70d892b0a7c1763b0749cc8d3b7f1885d71f43 | |
parent | 9a82c3d6a5bc30ab353a9ad4d9def5ec70dd079c (diff) | |
parent | 23f7d2c29d3f22b06ff3545c6dc3544fbfc5543d (diff) |
Merge pull request #39880 from Cevantime/fix_laxist_one_way_shapes
Fix laxist collision detection on one way shapes
-rw-r--r-- | servers/physics_2d/body_pair_2d_sw.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index 258979ff22..5997959432 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -255,9 +255,8 @@ bool BodyPair2DSW::setup(real_t p_step) { if (B->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_SHAPE) { motion_B = B->get_motion(); } - //faster to set than to check.. - //bool prev_collided=collided; + bool prev_collided = collided; collided = CollisionSolver2DSW::solve(shape_A_ptr, xform_A, motion_A, shape_B_ptr, xform_B, motion_B, _add_contact, this, &sep_axis); if (!collided) { @@ -285,8 +284,7 @@ bool BodyPair2DSW::setup(real_t p_step) { return false; } - //if (!prev_collided) { - { + if (!prev_collided) { if (A->is_shape_set_as_one_way_collision(shape_A)) { Vector2 direction = xform_A.get_axis(1).normalized(); bool valid = false; |