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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-12-14 18:41:47 +0100 |
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committer | GitHub <noreply@github.com> | 2018-12-14 18:41:47 +0100 |
commit | 7ac67bfec106d2ae807e845d0e093c6e0f2c43b5 (patch) | |
tree | 39ce85b61d592e4f63ea34a5922975e7580c8946 | |
parent | f11047aa81563343eb8b3d8d989af393fd2639b6 (diff) | |
parent | c15919fd6bffd67b388b00e2dafa3e3e5477dd31 (diff) |
Merge pull request #23464 from GameCoderStudios/master
Ability to pick child nodes of scenes instances marked with "Editable…
-rw-r--r-- | editor/scene_tree_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 95f0c4870e..7205f34343 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -1148,7 +1148,7 @@ SceneTreeDialog::SceneTreeDialog() { set_title(TTR("Select a Node")); - tree = memnew(SceneTreeEditor(false, false)); + tree = memnew(SceneTreeEditor(false, false, true)); add_child(tree); //set_child_rect(tree); |