summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2022-09-28 16:20:29 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-28 16:46:48 +0200
commit7ab01450cf465acb5981967e0276881e6d495904 (patch)
tree40993f5750d75d255627dcc8579b4c134cf07a5f
parent14e1f36e614686f3fea0c74fac3624d1027dd5cc (diff)
Fix MSVC warning C4702: unreachable code
Part of #66537.
-rw-r--r--scene/gui/base_button.cpp7
-rw-r--r--scene/gui/rich_text_label.cpp12
-rw-r--r--scene/resources/animation.cpp4
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/tile_set.cpp1
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp47
-rw-r--r--servers/physics_2d/godot_space_2d.cpp2
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp2
-rw-r--r--servers/rendering/shader_language.cpp2
11 files changed, 34 insertions, 49 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 3d95677dcf..af6a99ca62 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -264,7 +264,7 @@ bool BaseButton::is_hovered() const {
BaseButton::DrawMode BaseButton::get_draw_mode() const {
if (status.disabled) {
return DRAW_DISABLED;
- };
+ }
if (!status.press_attempt && status.hovering) {
if (status.pressed) {
@@ -273,8 +273,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_HOVER;
} else {
- /* determine if pressed or not */
-
+ // Determine if pressed or not.
bool pressing;
if (status.press_attempt) {
pressing = (status.pressing_inside || keep_pressed_outside);
@@ -291,8 +290,6 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_NORMAL;
}
}
-
- return DRAW_NORMAL;
}
void BaseButton::set_toggle_mode(bool p_on) {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 8bccf3ada1..7ea46a0b4f 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -52,7 +52,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
} else if (p_item->E->next()) {
return p_item->E->next()->get();
} else {
- //go up until something with a next is found
+ // Go up until something with a next is found.
while (p_item->parent && !p_item->E->next()) {
p_item = p_item->parent;
}
@@ -72,7 +72,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
} else if (p_item->E->next()) {
return p_item->E->next()->get();
} else {
- //go up until something with a next is found
+ // Go up until something with a next is found.
while (p_item->type != ITEM_FRAME && !p_item->E->next()) {
p_item = p_item->parent;
}
@@ -84,8 +84,6 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
}
}
}
-
- return nullptr;
}
RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) const {
@@ -97,7 +95,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
} else if (p_item->E->prev()) {
return p_item->E->prev()->get();
} else {
- //go back until something with a prev is found
+ // Go back until something with a prev is found.
while (p_item->parent && !p_item->E->prev()) {
p_item = p_item->parent;
}
@@ -117,7 +115,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
} else if (p_item->E->prev()) {
return p_item->E->prev()->get();
} else {
- //go back until something with a prev is found
+ // Go back until something with a prev is found.
while (p_item->type != ITEM_FRAME && !p_item->E->prev()) {
p_item = p_item->parent;
}
@@ -129,8 +127,6 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
}
}
}
-
- return nullptr;
}
Rect2 RichTextLabel::_get_text_rect() {
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index a52bfe97e7..f2ac1c2e58 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2102,11 +2102,9 @@ bool Animation::track_is_compressed(int p_track) const {
return bst->compressed_track >= 0;
} break;
default: {
- return false; //animation does not really use transitions
+ return false; // Animation does not really use transitions.
} break;
}
-
- ERR_FAIL_V(false);
}
void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) {
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index c1e30dd93c..838927e34f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -3123,8 +3123,6 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
WARN_PRINT("Godot 3.x SpatialMaterial remapped parameter not found: " + String(p_name));
return true;
}
-
- return false;
}
#endif // DISABLE_DEPRECATED
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 9138a82ba8..ae83e2136f 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -1537,7 +1537,6 @@ Vector<Point2> TileSet::get_terrain_polygon(int p_terrain_set) {
}
return _get_half_offset_terrain_polygon(tile_size, overlap, tile_offset_axis);
}
- return Vector<Point2>();
}
Vector<Point2> TileSet::get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) {
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index bdfbb59fa6..df6abe161e 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -1130,31 +1130,38 @@ VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() {
// VisualShaderNodeParticleOutput
String VisualShaderNodeParticleOutput::get_caption() const {
- if (shader_type == VisualShader::TYPE_START) {
- return "StartOutput";
- } else if (shader_type == VisualShader::TYPE_PROCESS) {
- return "ProcessOutput";
- } else if (shader_type == VisualShader::TYPE_COLLIDE) {
- return "CollideOutput";
- } else if (shader_type == VisualShader::TYPE_START_CUSTOM) {
- return "CustomStartOutput";
- } else if (shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return "CustomProcessOutput";
+ switch (shader_type) {
+ case VisualShader::TYPE_START:
+ return "StartOutput";
+ case VisualShader::TYPE_PROCESS:
+ return "ProcessOutput";
+ case VisualShader::TYPE_COLLIDE:
+ return "CollideOutput";
+ case VisualShader::TYPE_START_CUSTOM:
+ return "CustomStartOutput";
+ case VisualShader::TYPE_PROCESS_CUSTOM:
+ return "CustomProcessOutput";
+ default:
+ ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
+ return "";
}
- return String();
}
int VisualShaderNodeParticleOutput::get_input_port_count() const {
- if (shader_type == VisualShader::TYPE_START) {
- return 8;
- } else if (shader_type == VisualShader::TYPE_COLLIDE) {
- return 5;
- } else if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return 6;
- } else { // TYPE_PROCESS
- return 7;
+ switch (shader_type) {
+ case VisualShader::TYPE_START:
+ return 8;
+ case VisualShader::TYPE_PROCESS:
+ return 7;
+ case VisualShader::TYPE_COLLIDE:
+ return 5;
+ case VisualShader::TYPE_START_CUSTOM:
+ case VisualShader::TYPE_PROCESS_CUSTOM:
+ return 6;
+ default:
+ ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
+ return 0;
}
- return 0;
}
VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const {
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index afcc5af951..bd4bdf04b0 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -1036,8 +1036,6 @@ void *GodotSpace2D::_broadphase_pair(GodotCollisionObject2D *A, int p_subindex_A
GodotBodyPair2D *b = memnew(GodotBodyPair2D(static_cast<GodotBody2D *>(A), p_subindex_A, static_cast<GodotBody2D *>(B), p_subindex_B));
return b;
}
-
- return nullptr;
}
void GodotSpace2D::_broadphase_unpair(GodotCollisionObject2D *A, int p_subindex_A, GodotCollisionObject2D *B, int p_subindex_B, void *p_data, void *p_self) {
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index a41552cd5c..3390e9cf64 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -122,8 +122,6 @@ AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
}
}
-
- return AABB();
}
Vector3 Fog::fog_volume_get_extents(RID p_fog_volume) const {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index ac1daad05c..667d910a69 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -282,8 +282,6 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
panorama->fill(panorama_color);
return panorama;
}
-
- return Ref<Image>();
}
////////////////////////////////////////////////////////////
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 424d2d3c7a..07d682bcc1 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -1874,8 +1874,6 @@ AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) c
return aabb;
}
}
-
- return AABB();
}
Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 6754d84cd4..fd9ee6f0c2 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4396,8 +4396,6 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const {
default:
return false;
}
-
- return false;
}
bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message) {