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authorRémi Verschelde <rverschelde@gmail.com>2022-11-14 23:25:52 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-14 23:25:52 +0100
commit7a9a173a9f048c7faa8d6768e0134899f080df56 (patch)
treec20d9d775746b08da86b6cf7a1a7dd0a254323ba
parent164139b61f61d16efbc0c9c6a2c3b7f3182f7ef3 (diff)
parent5f4a561f6c0e90653846997803ab65df4a9e90fc (diff)
Merge pull request #68339 from clayjohn/RD-shadow-acne
Scale light shadow bias by soft_shadow_scale to reduce shadow acne
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
index c83473ef07..1dd95969e6 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -653,6 +653,14 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
if (light_data.shadow_opacity > 0.001) {
RS::LightDirectionalShadowMode smode = light->directional_shadow_mode;
+ light_data.soft_shadow_scale = light->param[RS::LIGHT_PARAM_SHADOW_BLUR];
+ light_data.softshadow_angle = angular_diameter;
+ light_data.bake_mode = light->bake_mode;
+
+ if (angular_diameter <= 0.0) {
+ light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->directional_shadow_quality_radius_get(); // Only use quality radius for PCF
+ }
+
int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3);
light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light->directional_blend_splits;
for (int j = 0; j < 4; j++) {
@@ -669,7 +677,7 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
Projection shadow_mtx = rectm * bias * matrix * modelview;
light_data.shadow_split_offsets[j] = split;
- float bias_scale = light_instance->shadow_transform[j].bias_scale;
+ float bias_scale = light_instance->shadow_transform[j].bias_scale * light_data.soft_shadow_scale;
light_data.shadow_bias[j] = light->param[RS::LIGHT_PARAM_SHADOW_BIAS] / 100.0 * bias_scale;
light_data.shadow_normal_bias[j] = light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * light_instance->shadow_transform[j].shadow_texel_size;
light_data.shadow_transmittance_bias[j] = light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] * bias_scale;
@@ -702,14 +710,6 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
float fade_start = light->param[RS::LIGHT_PARAM_SHADOW_FADE_START];
light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep
light_data.fade_to = -light_data.shadow_split_offsets[3];
-
- light_data.soft_shadow_scale = light->param[RS::LIGHT_PARAM_SHADOW_BLUR];
- light_data.softshadow_angle = angular_diameter;
- light_data.bake_mode = light->bake_mode;
-
- if (angular_diameter <= 0.0) {
- light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->directional_shadow_quality_radius_get(); // Only use quality radius for PCF
- }
}
r_directional_light_count++;
@@ -978,6 +978,7 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
light_data.soft_shadow_size = 0.0;
light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->shadows_quality_radius_get(); // Only use quality radius for PCF
}
+ light_data.shadow_bias *= light_data.soft_shadow_scale;
}
} else {
light_data.shadow_opacity = 0.0;