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authorOverblob <xavier.patricelli@gmail.com>2018-07-14 19:59:11 +0200
committerOverblob <xavier.patricelli@gmail.com>2018-07-14 19:59:11 +0200
commit7a74d310aac3bd980d1bffe9b3cd13de2539d356 (patch)
tree59b95b647c79dac566860f913ccd0783fe493e67
parent1fc7973a00e17025441b6b8333e38d1606c1d304 (diff)
Fixed error due to bad cursor handling when parsing shader code
Fixed completion error log thrown on "no auto-completion found" for typings with no completion.
-rw-r--r--servers/visual/shader_language.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 2069e64c43..abfc6d6a8a 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2545,7 +2545,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
TkPos pos = _get_tkpos();
tk = _get_token();
- if (tk.type == TK_PERIOD) {
+ if (tk.type == TK_CURSOR) {
+ //do nothing
+ } else if (tk.type == TK_PERIOD) {
StringName identifier;
if (_get_completable_identifier(p_block, COMPLETION_INDEX, identifier)) {
@@ -4130,8 +4132,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
switch (completion_type) {
case COMPLETION_NONE: {
- //do none
- return ERR_PARSE_ERROR;
+ //do nothing
+ return OK;
} break;
case COMPLETION_RENDER_MODE: {
for (const Set<String>::Element *E = p_render_modes.front(); E; E = E->next()) {