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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-12 16:38:33 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-12 16:38:33 +0200 |
commit | 7a3d0b79b4199aa3bf261155385c4d71c80a139c (patch) | |
tree | 4aadc533c5430175aa8312548f72db65518d4811 | |
parent | cb85ef6c38ec77041593ea89ba544d9cf74cf2a6 (diff) |
Increase object snapping distances in the 3D editor
- Increase drag-and-drop snapping to 50 units
(from 10 units).
- Increase Snap Object to Floor maximum height to 500 units
(from 20 units).
- Increase Snap Object to Floor negative margin to 1 unit
(from 0.2 units).
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index ea6ef8ab84..8600ef3ae8 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3863,7 +3863,7 @@ void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node, } Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const { - const float MAX_DISTANCE = 10; + const float MAX_DISTANCE = 50.0; Vector3 world_ray = _get_ray(p_pos); Vector3 world_pos = _get_ray_pos(p_pos); @@ -6469,7 +6469,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { // We add a bit of margin to the from position to avoid it from snapping // when the spatial is already on a floor and there's another floor under // it - from = from + Vector3(0.0, 0.2, 0.0); + from = from + Vector3(0.0, 1, 0.0); Dictionary d; @@ -6485,7 +6485,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { Array keys = snap_data.keys(); // The maximum height an object can travel to be snapped - const float max_snap_height = 20.0; + const float max_snap_height = 500.0; // Will be set to `true` if at least one node from the selection was successfully snapped bool snapped_to_floor = false; |