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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-02-20 18:36:46 +0100
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-02-20 18:36:46 +0100
commit79a75cd68337820a3ae7e5f1f556bbebab138dd8 (patch)
tree6b5203b1860ba482065803f3f54dfa7542984311
parent91a57b5b6a567ff10e30f4c0f1385c78e39ca284 (diff)
simplify calculation of max in grayscale
-rw-r--r--scene/resources/visual_shader_nodes.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index f2479199ee..a6aa6d8c49 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2843,8 +2843,7 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " float max1 = max(c.r, c.g);\n";
code += " float max2 = max(max1, c.b);\n";
- code += " float max3 = max(max1, max2);\n";
- code += " " + p_output_vars[0] + " = vec3(max3, max3, max3);\n";
+ code += " " + p_output_vars[0] + " = vec3(max2, max2, max2);\n";
code += " }\n";
break;
case FUNC_SEPIA: