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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-11-02 19:30:57 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-02 19:30:57 +0100 |
commit | 79918eca30dc2c03d81091e989a7f5dc299e8cda (patch) | |
tree | 62e869f4ba4f604954a4feac6a86e4d54928b902 | |
parent | 306c13a210a54d69f2ef008e04281305c8a6d9c1 (diff) | |
parent | ecb4c70ed39cc6e57bacef3ce92c969e8b6db1f0 (diff) |
Merge pull request #33151 from thiagoamendola/doc_setpixelv
Add documentation for Image's set_pixelv method
-rw-r--r-- | doc/classes/Image.xml | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 2f9503cc49..d37ab64cb3 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -456,6 +456,15 @@ <argument index="1" name="color" type="Color"> </argument> <description> + Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code] if the image is locked. Note that the [code]dst[/code] values must be integers. Example: + [codeblock] + var img = Image.new() + img.create(img_width, img_height, false, Image.FORMAT_RGBA8) + img.lock() + img.set_pixelv(Vector2(x, y), color) # Works + img.unlock() + img.set_pixelv(Vector2(x, y), color) # Does not have an effect + [/codeblock] </description> </method> <method name="shrink_x2"> |