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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-07-27 19:10:47 +0200
committerGitHub <noreply@github.com>2021-07-27 19:10:47 +0200
commit78f0d2d1d66624c729f5887644ea2c69affba7f2 (patch)
treeaad99176d32dc943fb667d6425097ee65df6b4fb
parentffb519d06a44531e6fe5d468259e10c3dedf0a4a (diff)
parentf45af437847e2ddeb47d87f0792cbace75a3b018 (diff)
Merge pull request #50905 from fabriceci/fix-multiple-direction-collision
Allow multiple collision direction at the same time
-rw-r--r--scene/2d/physics_body_2d.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 561207c24c..9b4da2a77a 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1187,9 +1187,6 @@ void CharacterBody2D::move_and_slide() {
}
void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) {
- on_floor = false;
- on_ceiling = false;
- on_wall = false;
if (up_direction == Vector2()) {
//all is a wall
on_wall = true;