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author | Rémi Verschelde <remi@verschelde.fr> | 2021-08-12 15:52:05 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-12 15:52:05 +0200 |
commit | 78c8b7ffec388506bc0df32d7c86e3ef45604f6f (patch) | |
tree | d83466df1df5d0689d322112f6507f7a3131e0ec | |
parent | fdddfa02fdd97684fdb8f0d355d9f7420792a6dc (diff) | |
parent | e3872a244d27e898a0f534a367ab48c250769b08 (diff) |
Merge pull request #51568 from AnilBK/remove-swap
Remove unused swap template.
-rw-r--r-- | scene/2d/line_builder.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index c478f03356..a8a2639ccf 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -62,14 +62,6 @@ static SegmentIntersectionResult segment_intersection( return SEGMENT_PARALLEL; } -// TODO I'm pretty sure there is an even faster way to swap things -template <typename T> -static inline void swap(T &a, T &b) { - T tmp = a; - a = b; - b = tmp; -} - static float calculate_total_distance(const Vector<Vector2> &points) { float d = 0.f; for (int i = 1; i < points.size(); ++i) { |