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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-07-06 21:01:37 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-06 21:01:37 +0200 |
commit | 78c1afe8740101c551a37e0a71f7919e4a6e089e (patch) | |
tree | 38c68a36d3557169f062c6819479ae1917a17674 | |
parent | da1d5d89fd4a7e43b6b3cec6fd0550c0bc70e02e (diff) | |
parent | 8255b88d111dcde6e5eac3d6aabb03cf3df4a25c (diff) |
Merge pull request #30363 from YeldhamDev/viewport_size_stretch_property
Make 'size_override_stretch' a property in 'Viewport'
-rw-r--r-- | doc/classes/Viewport.xml | 3 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 1 |
2 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index a9ffd9f66d..772d20a92e 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -284,6 +284,9 @@ <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )"> The width and height of viewport. </member> + <member name="size_override_stretch" type="bool" setter="set_size_override_stretch" getter="is_size_override_stretch_enabled" default="false"> + If [code]true[/code], the size override affects stretch as well. + </member> <member name="transparent_bg" type="bool" setter="set_transparent_background" getter="has_transparent_background" default="false"> If [code]true[/code], the viewport should render its background as transparent. </member> diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 8561d9aedb..334c49f7cc 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3064,6 +3064,7 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_override_stretch"), "set_size_override_stretch", "is_size_override_stretch_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d"); |