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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-10-27 08:42:58 +0100
committerGitHub <noreply@github.com>2020-10-27 08:42:58 +0100
commit7869d318c1e957b4c2ed03c28b26a170f95745db (patch)
tree00637c80a4bb7cab09cf580ceff585a367ba3b30
parent1a1140d92b21d4b567c7ecf342986938366540e2 (diff)
parent669f21d367a7b0062143ac92fe998fca3c25d803 (diff)
Merge pull request #43114 from DustOneHub/doc-tilemap
Improved documentation for TileMap.cell_y_sort
-rw-r--r--doc/classes/TileMap.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 371ba80723..c500052592 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -280,7 +280,7 @@
Position for tile origin. See [enum TileOrigin] for possible values.
</member>
<member name="cell_y_sort" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false">
- If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate.
+ If [code]true[/code], the TileMap's direct children will be drawn in order of their Y coordinate.
</member>
<member name="centered_textures" type="bool" setter="set_centered_textures" getter="is_centered_textures_enabled" default="false">
If [code]true[/code], the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.