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authorFireflash <sam@trnl.co>2022-09-10 21:39:13 +1000
committerGitHub <noreply@github.com>2022-09-10 21:39:13 +1000
commit7823ca13676648ae1f35b33ea18c9d699395f283 (patch)
treee12fe701c0a587de1068a9258d3512877705f81a
parent461037203cc0ec4f8a59422163b37e29e125d5fc (diff)
Update AudioStreamGeneratorPlayback.xml
Fixed incorrect method description for `get_frames_available`. According to [The AudioStreamGenerator source](https://github.com/godotengine/godot/blob/master/servers/audio/effects/audio_stream_generator.cpp#L132), the `get_frames_available` method should return the space remaining in the sample buffer.
-rw-r--r--doc/classes/AudioStreamGeneratorPlayback.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml
index 1c02dbd3ce..c16198c5c6 100644
--- a/doc/classes/AudioStreamGeneratorPlayback.xml
+++ b/doc/classes/AudioStreamGeneratorPlayback.xml
@@ -27,7 +27,7 @@
<method name="get_frames_available" qualifiers="const">
<return type="int" />
<description>
- Returns the number of audio data frames left to play. If this returned number reaches [code]0[/code], the audio will stop playing until frames are added again. Therefore, make sure your script can always generate and push new audio frames fast enough to avoid audio cracking.
+ Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is [code]0[/code], the buffer is full.
</description>
</method>
<method name="get_skips" qualifiers="const">